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12/06/09 11:37:56 PM#61
Originally posted by Ragnaven
Ok you call that easy mode, which means less painful death penalty. By that definition very true. |
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12/07/09 1:46:06 AM#62
Originally posted by Ethian lol aion being hard... I forgot you can walk around Theobomos and level a bot there with absolutely no chance of someone from the other faction being able to kill you. Don't act like some of us haven't played that terrible game already. Aion is a typical you play 10+ hours a day and you'll be the best, thats so 2005. |
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12/07/09 2:39:13 AM#63
Originally posted by Zorndorf
I have some reservations about using recount, or any of the WW series without further considerations. Take heal. There is effective heal, total heal, and the difference being overheal. Do we look at effective heal only? Or take into account overheal for some fights for some classes. Pre-HoTting a raid obviously adds a lot of overhealing, but that is exactly what we want to happen. Beaconing overheals a lot if your beaconed target is not under fire (tank rotation, or more paly than active tanks). I do not deny that there are bad healers who just randomly heals anyone and spam heals till OOM to choke up totally healing. I know of a paly who simply beacon the tank and heals himself as fast as he can, and look great on total healing but overheals so much that ... Healing too well also hurts in some scenario, notably last phase of anub fight in ToC/ToGC. Knowing when not to heal is vital in that fight. Healing the right person at the right time also matters. If a healer HoTs everybody but let the tank die when the tank healer is in trouble (snobold on his head during Gormok fight), or let a mage die, he is doing nobody no good even though he stands tall on the heal meter. As a heal team, if the raid survives, the team works. During some fights, where there is massive raid damage, PoH+PoM spams will shine. In long fights where mana is an issue, mana efficient HoTs will last the druid a long long way. Looking at the charts alone does not tell the story. Sometimes even DPS does not go along the damage meter alone. Dispel, spell steal, counterspell, CCing, a lot of things are required of DPSers (even trapping from hunters). The easiest way to climb the dps meter is aoeing whenever there are 5+ mobs, but does that really helps the raid? Not always. I would say use the meter only if there is serious issues. Indeed WoW is easy to take up casually, but pretty complex in the dimensions to minimax. Complementarity of classes and difference in boss fights also adds extra food for thoughts as raid leaders sort out who to do what to make the whole raid effective for each raid makeup and each boss. |
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12/07/09 8:45:00 PM#64
(my cat is on the shift key) so true. but i guess thats what raiding is for but i hate the idea of raiding... so i quit the game at lvl 71 with the release of dk's. they ruined the game it's awful. druids make it not so easy to solo on... but... still... i loved it for so long the game... it just got stale. |
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12/07/09 8:50:46 PM#65
WoW is easy because of all the add-ons. A noob that doesnt use quest helper may find it time consuming to finish a some of the quests. All the books that you can buy make it even easier. I hate people that have to buy a strategy guide to be suceed in a game. |
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Acidon
Advanced Member
Joined: 9/09/05
Hungry violence seeker, Feeding off the weaker, Breeding on insanity. |
12/07/09 8:54:37 PM#66
Originally posted by Goatgod76
Agree.
Yeppers. If you look closer, I was sort of on-topic.. |
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12/07/09 9:06:59 PM#67
I think the reason I like LOTRO is the fact that for me and others ive played with leveling and the journey is exactly what the game is about. When I played WOW it seemed like everyone was in a hurry which i never understood. |
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12/07/09 9:36:18 PM#68
Originally posted by grandpagamer
I would say its because of its extremely competitive nature. The dude who gets the "World First lvl 80" gets such a massive exposure from many websites (and it mostly ended up being a huge pile of 'clever use of game mechanics'). |
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12/07/09 11:20:22 PM#69
Originally posted by Emhster
I would say its because of its extremely competitive nature. The dude who gets the "World First lvl 80" gets such a massive exposure from many websites (and it mostly ended up being a huge pile of 'clever use of game mechanics').
Was it really a 'massive exposure'? It was posted as a curiosity article on a the more popular WoW websites but almost noone cared. i can't remember who it was and where he was from and i am sure that is true for almost everyone who plays WoW. All I really remember is that another guy got suspended at level 79 for exploiting some instance bug that got him massive XP numbers but what he did faded out of memory pretty soon. |
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12/07/09 11:25:33 PM#70
yet we still remember Leeroy Jenkins
There is no justice, is there? |
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Originally posted by Gishgeron
youtube FTW |
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12/08/09 5:53:31 AM#72
Calling WoW a MMO is almost pointless imho all it is a Multiplayer game where people can gather in a city and sell stuff nothing more... MMO is something that brings all people together to fight something together and that concept have gotten lost with Blizzard, all they did was making "Ironforge" into a battle.net chat channel, I have no hope for Blizzard to ever being able to make a true MMO game cause they lost all thier innovation when they got thier eye on the mighty $$$$$$ since then they robbeb every other MMO for content they could use in WoW while inventing nothing new. Thier massive income have produced nothing but a few new pixel and alot of stolen features. Arena in a MMO i mean really you wanna play a FPS or group game go play a game like GW. The point of an MMO is to bring people together for a joined effort, fight for something or gather the server for a great event... they did it in vanilla they failed at it ever since.
DAoC/GW/Lotro/WoW/WAR/Rift/SWTor |
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12/08/09 5:59:54 AM#73
Originally posted by Hydhra
WoW does bring people together. I have never heard of anyone being able to solo ToC25 before. WoW is massive, multiplayer, and online. Exactly what MMO means. I think you're issue lies more in the community not liking each other rather than whether or not WoW is an MMO. |
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12/08/09 6:23:55 AM#74
Originally posted by Vaguss
WoW does bring people together. I have never heard of anyone being able to solo ToC25 before. WoW is massive, multiplayer, and online. Exactly what MMO means. I think you're issue lies more in the community not liking each other rather than whether or not WoW is an MMO.
So being 25 people together is what an MMO is for you... i mean really then Battlefield must also be an MMO and all other games with a multiplayer feature is a MMO.... really you got no clue what MMO means. DAoC/GW/Lotro/WoW/WAR/Rift/SWTor |
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12/08/09 6:25:30 AM#75
Originally posted by Hydhra
So being 25 people together is what an MMO is for you... i mean really then Battlefield must also be an MMO and all other games with a multiplayer feature is a MMO.... really you got no clue what MMO means. WoW is an mmo in every sense of the word. Yes its a lot easier than it used to but it is still one. If you can't see that then you don't understand what MMO means. |
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12/08/09 6:32:19 AM#76
Originally posted by Frostbite05
So being 25 people together is what an MMO is for you... i mean really then Battlefield must also be an MMO and all other games with a multiplayer feature is a MMO.... really you got no clue what MMO means. WoW is an mmo in every sense of the word. Yes its a lot easier than it used to but it is still one. If you can't see that then you don't understand what MMO means. Well you are right i dont know what an MMO is but my take on an MMO is something to do with the whole server or a large portion of the players playing the game and where do you find that in WoW.... in the cities where people gather to chat and show off nothing more... they could do that on battle.net instead. Ive played games where the whole server went PVP'ing to defend thier realm, thats MMO, WoW had some of it in Vanilla but they lost it all when they turned towards multiplayer features instead of evolving thier MMO style. DAoC/GW/Lotro/WoW/WAR/Rift/SWTor |
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12/08/09 11:57:00 AM#77
Originally posted by Hydhra You do realize that by these standards UO or EQ would not be considered MMOs as well? |
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Originally posted by Hydhra WoW is an mmo in every sense of the word. Yes its a lot easier than it used to but it is still one. If you can't see that then you don't understand what MMO means. Well you are right i dont know what an MMO is but my take on an MMO is something to do with the whole server or a large portion of the players playing the game and where do you find that in WoW.... in the cities where people gather to chat and show off nothing more... they could do that on battle.net instead. Ive played games where the whole server went PVP'ing to defend thier realm, thats MMO, WoW had some of it in Vanilla but they lost it all when they turned towards multiplayer features instead of evolving thier MMO style. Lake WIntergrasp |
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12/08/09 2:22:05 PM#79
those ez sayer never pug run with noob ,never run with green gear only never...any the thing is its easy because they are too use .bring 4 noob in your group and you ll see how hard your raid truelly is,plus the fact add-on do so much for player that they dont need to think anymore(almost) but even if its easy blizzrd still is trying to figure out ways to include player left out for various reason(no bad,must know,fight ,show thi and that and that etc they made it easy but the target they made it easy for are STILL left out so dont be surprised if blizzard make it easier till raider understand one thing .include the excluded or we ll make the game so easy they will find group without the pro |
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12/08/09 2:26:03 PM#80
for me wow started going downhill when they introduced faster leveling . after that it was a slippery slope . although other players will say it started earlier with changes to the battle grounds . the few players i still know who were playing gave up because of the allowing of both horde an alliance players on the same server . i guess at the end of the day its blizzards game they can do what they want with it but they would have kept a lot of long term players if they had nt made the changes they have . i personally dont think its reaped the rewards they wanted given theres been no official subscription numbers announced by them in nearly a year . to anyone with any sence that means one thing . the numbers hav nt stayed the same so they must have gone down . |
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