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Fallen Earth

Fallen Earth 

Fallen Earth  » Sad Day

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42 posts found
  comerb

Novice Member

Joined: 7/20/08
Posts: 955

12/02/09 4:08:22 AM#21
No, if you read my quoted post I basically came to the realization that the major issues in the game aren't getting any attention.

They are just piling crap on top of crap. The foundation of the pile of crap is made out of gold though. Instead of fixing it from the bottom up, they are trying to fix it from the top down, when it's alot of underlying issues that need to be addressed and not the surface crap.


Give them a couple more months.  The game was just released and it was obviously released before it was ready (pretty much par for the course these days).  They got a ton of work on their plate.  Naturally the PR guy isn't going to come out and say "our PvP system is crap, we really need to work on that".  That's just not smart business.  I do recall somewhere in a recent interview that they acknowledged that the players want something better from the PvP system... of course its always going to be dressed up to sound better than it is.

I do admit I think its a bit silly to be developing new sectors and this "social" patch when so much of the game remains unpolished or poorly thought out.  Major changes to PvP, the economy, a more robust map (a better waypoint system),  etc should be taking priority right now over new sectors... and that doesn't seem to be the case.  As you said you need to fix things from the bottom up, instead of piling more crap on top of it.

Honestly you might just check back in about a year.  It seems to take about that long for a game to get to the point where it should have been at launch... if AoC, WAR, Darkfall, Vanguard, ect are any indication. 

  Fusion

Old School

Joined: 5/21/03
Posts: 543

12/02/09 4:34:41 PM#22

Seen you lurking on the Darkfall forums, from a former Darkfall player, i sincerely advice you to avoid it if you are hoping to find something better compared to Fallen Earth there, you'll be sorely mistaken. If FE ain't your thing, then maybe its best you wait for something new to come out.

Darkfall is a waste of 50$

Currently playing: MMORPG.com hatefest forums!

Waiting for: GW2, ArcheAge, Firefall & TSW

Dead and Buried: SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks(this includes that horrid Aion, glad i only beta'ed)!

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

12/03/09 6:28:57 AM#23

 FE and Icarus are both great and I cannot wait for the future to unfold. I am on a break right now from FE though due to wanting to check out the DF expansion and until they get more group and true challenging pve in I was getting bored. Being completely self sufficient is nice but its also boring after a bit. I know they are patching in the social patch and will see then. Will resub after holidays and see whats up. My support of this game and Icarus has not faded but my desire to log in had.

  nightbird305

Novice Member

Joined: 11/11/05
Posts: 258

12/04/09 7:24:29 AM#24

 Wow, most of you ignored the point of this thread entirely and decided to go bash his writing skills instead. Good job trolls. 

 

In any case, like some pirate already said, take a break and play something else for a while. 

  Vallanor

Novice Member

Joined: 10/28/06
Posts: 103

12/06/09 10:24:57 PM#25
Originally posted by TheHatter
Originally posted by conanaras
Originally posted by TheHatter

 

The great questing system


 

Sorry to derail, but you went ahead and said the magic words... Is it really good? Care to elaborate?

 

IMHO, yeah.

I've always hated questing. I've played ALOT of games too and never have I liked it in any of them until Fallen Earth. A quest isn't just a quest in Fallen Earth, almost all of them are chains and lead you around the world. They don't hold your hand, but they lead you around and the stories they give you a very in depth. Most of which end up in really nice prizes, sometimes not but most of the time. People tend to ruin this experience because most give AP and you need as much AP as you can get... so the great quests turn into a grind.

The are still your average MMO quests though, if that's what you mean. To me, they don't seem like them in the way they are presented to you. Mostly, kill this, gather that, go here, talk to him, etc. etc. etc. A few game specific unique quests here and there.

 

This is pretty off topic, but I just want to point out how strongly I disagree with the underlined statement.  I played FE for about three weeks before I quit.  The one thing I absolutely could not stand was "x marks the spot" quest system.  Most quests were well-written and interesting to do, I'll admit.  But each quest had its own little red blip on my mini-map telling me exactly where to go at any given time.  It removed any semblance of thought or exploration requirement on the part of the player and absolutely destroyed any immersion the game might have had for me.

To each their own, of course.  FE is a lot better than most games I've tried, but the questing system provides far more hand-holding than I am willing to accept.

  User Deleted
 
12/06/09 10:34:14 PM#26
Originally posted by nightbird305

In any case, like some pirate already said, take a break and play something else for a while. 

 

Yeah, FE and DF are 2 games that have tons of potential, but I don't think that either one has come close yet. DF has been out for a bit longer and they are a little bit ahead of the game.

I'm really hoping that DF and FE merge sometime in the future. What I mean is that I hope that FE becomes more like Darkfall and Darkfall becomes more like FE. Darkfall took the PVP first approach, FE took the PVE first approach. IMHO, FE would have been alot better if it had taken the PVP approach first instead, the world and lore just lend itself to PVP so much better.

Lets just hope that FE has the ability to get graphics upgrades. :) It was launched with below market standard graphics and in a couple years, they are going to look alot worse as the rest of the games get better.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5452

Confident, cocky, lazy, dead.

12/07/09 2:08:23 AM#27

You should have been in Park City these past days. Massive battles between FoE and the alliance of SoF, WoW, Suspicious Cheese and some others. Group PvP is kicking up a notch now that more get to lvl 45 slowly but steadily. I've been having a blast these past days. Fighting over that mansion, sieges going back and forth, rockets coming in from every direction, ... crazy stuff.

  User Deleted
 
12/07/09 8:22:57 AM#28

Yeah, I read about that on the official forums. lol

Don't worry, FoE won't lose Park City. :-P

  User Deleted
12/07/09 1:45:32 PM#29

FE is a good game, but suffers from the one thing the devs probably can't fix: the player base.

I had high hopes for this game and that it would draw in a more mature crowd, but that has not been the case. I had always assumed that immature players gravitated to mostly f2p games and FFAs like Darkfall or MO, but after playing a dozen games, I have a new theory: Sci-Fi games draw the more immature crowds.

Eve Online has one of the most objectionable and immature player bases I know and FE is not far behind. Spend any time in SWG, AO, Neocron, or Jumpgate and you'll see what I mean. I'm guessing STO, SW:TOR, and Stargate will attract the same type of people, which is unfortunate.

  User Deleted
12/07/09 1:49:45 PM#30
Originally posted by Fusion

Seen you lurking on the Darkfall forums, from a former Darkfall player, i sincerely advice you to avoid it if you are hoping to find something better compared to Fallen Earth there, you'll be sorely mistaken. If FE ain't your thing, then maybe its best you wait for something new to come out.

Darkfall is a waste of 50$


 

Your opinion. I purchased both Darkfall and Fallen Earth and IMHO, FE is the waste of $50.

  User Deleted
 
12/07/09 1:50:05 PM#31

Wow, what do you call a mature player base?

By what you wrote, has their EVER been a game with a mature player base? EVE and FE are 2 of the most mature player bases I've ever seen in an MMO by far. Even in the old days of UO, the player base wasn't even close to either of those games. But you said EVE and FE has one of the least mature player bases?

Maybe MMOs aren't for you man. Hell, any form of socializing on the internet may not be for you.

  User Deleted
12/07/09 1:56:43 PM#32
Originally posted by TheHatter

Maybe MMOs aren't for you man. Hell, any form of socializing on the internet may not be for you.


 

Thanks for proving my point.

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

12/07/09 2:27:22 PM#33
Originally posted by Vallanor
Originally posted by TheHatter
Originally posted by conanaras
Originally posted by TheHatter

 

The great questing system


 

Sorry to derail, but you went ahead and said the magic words... Is it really good? Care to elaborate?

 

IMHO, yeah.

I've always hated questing. I've played ALOT of games too and never have I liked it in any of them until Fallen Earth. A quest isn't just a quest in Fallen Earth, almost all of them are chains and lead you around the world. They don't hold your hand, but they lead you around and the stories they give you a very in depth. Most of which end up in really nice prizes, sometimes not but most of the time. People tend to ruin this experience because most give AP and you need as much AP as you can get... so the great quests turn into a grind.

The are still your average MMO quests though, if that's what you mean. To me, they don't seem like them in the way they are presented to you. Mostly, kill this, gather that, go here, talk to him, etc. etc. etc. A few game specific unique quests here and there.

 

This is pretty off topic, but I just want to point out how strongly I disagree with the underlined statement.  I played FE for about three weeks before I quit.  The one thing I absolutely could not stand was "x marks the spot" quest system.  Most quests were well-written and interesting to do, I'll admit.  But each quest had its own little red blip on my mini-map telling me exactly where to go at any given time.  It removed any semblance of thought or exploration requirement on the part of the player and absolutely destroyed any immersion the game might have had for me.

To each their own, of course.  FE is a lot better than most games I've tried, but the questing system provides far more hand-holding than I am willing to accept.


 

Most people dont want to waste their time wandering aimlessly around looking for a quest objective. There is nothing interesting or thought provoking about that at all. Removing the markers would simply make the process even more time consuming and tedious than it already is. I agree though that removing them would be more realistic and perhaps help immersion a bit......but the realistic approach isnt neccessarily the best thing to do in a game. Realisticly if I took one of those missions I would be walking through the wasteland for days without seeing a single living thing. Then I would probably get lost......and then perhaps die from starvation. Immersive? Yes. Interesting? Nope.

  User Deleted
12/07/09 2:31:05 PM#34
Originally posted by bacaloubaca

FE is a good game, but suffers from the one thing the devs probably can't fix: the player base.

I had high hopes for this game and that it would draw in a more mature crowd, but that has not been the case. I had always assumed that immature players gravitated to mostly f2p games and FFAs like Darkfall or MO, but after playing a dozen games, I have a new theory: Sci-Fi games draw the more immature crowds.

Eve Online has one of the most objectionable and immature player bases I know and FE is not far behind. Spend any time in SWG, AO, Neocron, or Jumpgate and you'll see what I mean. I'm guessing STO, SW:TOR, and Stargate will attract the same type of people, which is unfortunate.

 

I have played both DF and FE. I enjoy the both of them. As far as player base, when I am playing, I have never seen and type of immature responses; no cussing, racism, sexism, etc...there has been joking but not bad joking. As far as DF I cannot say the same. I have encounted tons of rude people over DF and people talking smack, and even some sexism/racism. I have yet to encount that with FE; FE, ftw, when it comes to community over DF. Take in mind these are just my own experiences. They could differe for others but I vote for FE when it comes to community over DF. At the same time it's not the games fault when it comes to community. Usually the bigger the community the worse it is just because there are a lot more people playing. Curious how Mortal Online will be.

  MikeyReign

Novice Member

Joined: 4/26/07
Posts: 56

12/07/09 2:38:32 PM#35
Originally posted by TheHatter
Originally posted by HiGHPLAiNS

Hatter you have been pretty supportive to FE in the past and I am not going to tell you something you already know, however give the game some time to mature more, its still a baby in the mmo gaming world as we all know.

 

  Didn't they say the same thing for Dark and Light. It's loaded with potential, it just came out, give it a chance, the developers are a small team who need more time, the game will get better.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4044

12/07/09 4:01:02 PM#36
Originally posted by bacaloubaca

FE is a good game, but suffers from the one thing the devs probably can't fix: the player base.

I had high hopes for this game and that it would draw in a more mature crowd, but that has not been the case. I had always assumed that immature players gravitated to mostly f2p games and FFAs like Darkfall or MO, but after playing a dozen games, I have a new theory: Sci-Fi games draw the more immature crowds.

Eve Online has one of the most objectionable and immature player bases I know and FE is not far behind. Spend any time in SWG, AO, Neocron, or Jumpgate and you'll see what I mean. I'm guessing STO, SW:TOR, and Stargate will attract the same type of people, which is unfortunate.


 

Maybe in some alternate universe but not in the FE I'm playing, Then you have the unmitigated gall to praise the MMO with the worst player base ever. Darkfall has a worse playerbase than Shadowbane and I wouldn't have believed that was possible if I hadn't seen it myself. You're dismissed.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4044

12/07/09 4:02:19 PM#37
Originally posted by MikeyReign
Originally posted by TheHatter
Originally posted by HiGHPLAiNS

Hatter you have been pretty supportive to FE in the past and I am not going to tell you something you already know, however give the game some time to mature more, its still a baby in the mmo gaming world as we all know.

 

  Didn't they say the same thing for Dark and Light. It's loaded with potential, it just came out, give it a chance, the developers are a small team who need more time, the game will get better.


 

Actually they didn't. DnL was stillborn. You may have seen a few random idiots say that but they were lone voices in a sea of outrage about the condition of the game. FE is already a good game.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Vallanor

Novice Member

Joined: 10/28/06
Posts: 103

12/07/09 5:44:19 PM#38
Originally posted by neonwire
Originally posted by Vallanor


This is pretty off topic, but I just want to point out how strongly I disagree with the underlined statement.  I played FE for about three weeks before I quit.  The one thing I absolutely could not stand was "x marks the spot" quest system.  Most quests were well-written and interesting to do, I'll admit.  But each quest had its own little red blip on my mini-map telling me exactly where to go at any given time.  It removed any semblance of thought or exploration requirement on the part of the player and absolutely destroyed any immersion the game might have had for me.

To each their own, of course.  FE is a lot better than most games I've tried, but the questing system provides far more hand-holding than I am willing to accept.


 

Most people dont want to waste their time wandering aimlessly around looking for a quest objective. There is nothing interesting or thought provoking about that at all. Removing the markers would simply make the process even more time consuming and tedious than it already is. I agree though that removing them would be more realistic and perhaps help immersion a bit......but the realistic approach isnt neccessarily the best thing to do in a game. Realisticly if I took one of those missions I would be walking through the wasteland for days without seeing a single living thing. Then I would probably get lost......and then perhaps die from starvation. Immersive? Yes. Interesting? Nope.

 

Well, that brings up the question of why we need thousands of pointless, mind-numbing quests to begin with.  If the quest isn't important enough to be deemed worthy of requiring brain power, then I question whether it should be included at all.

I started my MMOing with EverQuest and much prefer their quest system to anything that's come out since.  Quests were side activities that were often useful to do, but by no means the main form of progression.  I can find my own adventures killing bandits somewhere or delving into some ruins to see what awaits.  To me, that's not a grind (and if it is, I will move on).  I never really understood the "kill x, gather y" nonsense.  These kinds of quests were added to remove the "grind" that many players experienced in games like EverQuest.  However, for my money, they do absolutely nothing to diminish the "grind" (which if you play right doesn't exist in the first place) and simply dictate where and how you should grind.

I would so much rather have a few deep quests every couple of levels that have you following clues and traveling to remote corners of the world (much like EQ2's heritage quests) than questline upon questline of meaningless, brain-cell-slaying monstrosities that attempt to make us forget that we're still just "grinding" (again, if you play to have fun a grind will never exist).

I know I'm in the minority on this one.  EQ's system of mob grinding > quest grinding is outdated in the minds of most players and probably won't be making a return any time soon.  Of course, until that system does return, I'll continue floating through the MMO world without a game to really call home.

Anyway, to the point of this post, in my opinion you are party correct.  Meaningless quests that exist solely to disguise some perceived "grind" should perhaps have a little mini-map blip telling you exactly what to do, where to go, etc.  Real quests that actually matter and require some semblance of thought to complete should not.  And the game should not be based around these questlines such that the only really efficient way to advance is to do quest after quest, ad nauseum.  I fully support the availability of this "content" for everyone that wants it, but am really not interested if it's in any way a requirement.  Many people like questlines that lead you to interesting areas and keeps things from getting stale.  But in my experience, it just takes away from the fun of learning things on your own.

Anyway, that's my quest rant for the day.  If you're lucky, I might produce another one sometime soon.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5452

Confident, cocky, lazy, dead.

12/08/09 2:40:54 AM#39

Hmm, I am almost level 44 now and alltogether I think I must have gained atleast ten of those levels by crafting and scavenging what came across my path. I only limit myself to the most esential quests; those which reward AP, unlock abilities, give special rewards, free crafting books or faction REP. In that sense I enjoy questing in FE very much since it directly influences my character progression / diversity of abilities, etc.

At the moment I have got 12 recipies in my crafting queue which will reward me around 1018 xp each. (Average armor rep kits, Ballistic Kit 2's) That is the equivalent of doing 8 filler quests + mob kills or so!

When I get back from work I can enjoy my little moment of an AP counter going berserk :)

I vastly prefer FE's questing over tons of those time sink quests in games like WOW, Aion, etc. where you really can't get around it apart from grinding mobs.

Also the dialogue is often hilarious :)

  Deien

Apprentice Member

Joined: 3/12/04
Posts: 121

12/08/09 2:54:13 AM#40

Really FE quest system sucks really hard. They kinda force it onto you now just for the ap's.  I played it and couldn't get past the 30 days I like the game hate how they force missions onto you. PvP i can't speak for now as I only was in a few places with it.

 

Also I can't agree more with Vallanor. Eq1 was a better way to do a game then add 15000 quest's that really kill one's brain cells cause we all know that when you kill a rat it means a lot and o rats hardly drop teeth or the rat doesn't had any hair.

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