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Dungeons & Dragons Online

D&D Online 

The Rusty Nail (General)  » Only 20 Levels?!?!

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30 posts found
  GlenalthW

Novice Member

Joined: 11/21/08
Posts: 21

Amtgard!

10/31/09 3:43:37 PM#21


Originally posted by Wizardry
Progression was the absolute least of my concerns in DDO.When i logged into that game i was amazed at how cheap and dated it looked.

Sounds like you may need to upgrade your video card.

  Mouls

Novice Member

Joined: 2/23/08
Posts: 39

11/02/09 9:54:26 AM#22
Originally posted by Wizardry

When i logged into that game i was amazed at how cheap and dated it looked.There is games i rate very low because they miss many features or just do things far too simplistic

 

DDO dont have outstanding graphics like AOC but in fact have better graphics than 90% of the MMOs out there.

DDO has Overbright  Bloom,DX10 Shadowing,HD textures,Dynamic Shadows,the models have a high number of polygons.

cant say they are outdated.

 

  masterofwow

Novice Member

Joined: 5/16/06
Posts: 23

11/11/09 3:17:58 AM#23

yeah i can vouch for that... looks great. ... man this forum is 1 funny 1 lol

  cloud957

Novice Member

Joined: 11/18/09
Posts: 8

11/18/09 12:41:28 PM#24

The fact that DDO has only 20 levels doesn't bother me at all, it took me longer to level up than in other MMOs, after two hours of DDO I was level 2 (rank 7) while after two hours of WoW I was level four.

  cloud957

Novice Member

Joined: 11/18/09
Posts: 8

11/18/09 12:43:31 PM#25

DDO looks better than WoW.

  Nefrin

Novice Member

Joined: 7/30/06
Posts: 13

12/03/09 7:43:35 AM#26
Originally posted by Nadia

community:

it reminds of me of the old days of Everquest or Guild Wars (at launch)

most players are grouping after they leave the newbie island  -- and often for more than 1 quest

QFT

I didn't start in EQ, but my first MMO was DAoC, and I recall many times in that game where a group was formed, and it ran together for multiple hours together, doubely so if they got along and starting grooving.

Nowadays, I am disappointed in the communities I find, mainly because there is no sense of commraderie anywhere. Most people hop into a group, or create one, for one goal, and then as soon as target X is achieved or killed, the group disbands and runs off to the four corners.

I miss the days of extended grouping, as it had many advantages, and most players were enthusiastic to help out on a group members harder quests.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

12/03/09 7:54:55 AM#27

I really don't see what it matters. The time it takes to get to max level, sure that matters but if a game have 15 levels (like R.I.F.T.S) or a 100, the only thing it matters is that it makes it harder to find a group.

It is all EQs fault, we don't need that many levels. Heck, we would be fine with 5 levels and some achievement points that you can respec with that you get for doing certain things.

20 levels is a well balanced and tried out system, the reason most MMOs is having more is to create a false sense of achievement and to make expansions easier to sell and make (we just add 10 more levels and a few zones, that is enough for people to buy it).

Does it really matters to you if you level more often? your character will look the same at max anyways, the only advantage with many levels is that new players will have to learn less abilities at the same time but it cost a lot both for PvP and group play.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3643

Let go of my ears, I know what I'm doing!

12/03/09 9:01:39 AM#28
Originally posted by PhelimReagh
Originally posted by Lord.Bachus

actually the game has 100 levels....

every level has 5 ranks, and at every rank you get some minor abbility....  At the main levels you get major things. so all in all there are 100 ranks.

 

 

 

The game has 20 levels, as far as grouping is concerned. Which is really the point I was trying to make. The game's design, intended or not, has allowed them a deeper pool of folk whom a player can group with.

 

What's more, you're not necessarily constrained by the Tank/DPS/Healer dynamic, either, I've found. It's far more tactical.


It, as probably everyone knows by now, is based on D20 DnD rules, rather than your standard MMO rules.  This has been both its blessing and its curse, as it's a bit more challenging to build for your role.

The system also lacks the traditional MMO bell curve for rolling to hit and/or resisting harmful effects.  In most MMO's you hit almost every time and do roughly the same damage each time, while in DnD you can miss often and do small or big damage.  Damage output can be measured reliably while in DnD this isn't the case.  A sword in an MMO may do 4 to 7 damage, whereas a sword in DnD does 1-8.

This makes combat much less predictable, again, for better or worse, depending on which is your preference.

I'd recommend DDO to folks.  Heck, it's free to try much of the content.  But don't expect it to play like most MMO's. 

  Giddian

Hard Core Member

Joined: 8/03/06
Posts: 255

12/03/09 9:12:08 AM#29
Originally posted by Robsolf
Originally posted by PhelimReagh
Originally posted by Lord.Bachus

actually the game has 100 levels....

every level has 5 ranks, and at every rank you get some minor abbility....  At the main levels you get major things. so all in all there are 100 ranks.

 

 

 

The game has 20 levels, as far as grouping is concerned. Which is really the point I was trying to make. The game's design, intended or not, has allowed them a deeper pool of folk whom a player can group with.

 

What's more, you're not necessarily constrained by the Tank/DPS/Healer dynamic, either, I've found. It's far more tactical.


It, as probably everyone knows by now, is based on D20 DnD rules, rather than your standard MMO rules.  This has been both its blessing and its curse, as it's a bit more challenging to build for your role.

The system also lacks the traditional MMO bell curve for rolling to hit and/or resisting harmful effects.  In most MMO's you hit almost every time and do roughly the same damage each time, while in DnD you can miss often and do small or big damage.  Damage output can be measured reliably while in DnD this isn't the case.  A sword in an MMO may do 4 to 7 damage, whereas a sword in DnD does 1-8.

This makes combat much less predictable, again, for better or worse, depending on which is your preference.

I'd recommend DDO to folks.  Heck, it's free to try much of the content.  But don't expect it to play like most MMO's. 


 

Agree 100%.

If you are looking for a mindless hack slash, this is not the game for you. I have been playing this game for a while and I still have not got everything down pat.
If you’re looking for the type of game where you go out, kill a pig and get some exp. it doesn't work that way. Exp is objective based. You can go through a Dungeon, Not kill a thing, and as long as you do the objective, you will get the same exp as if you went through and killed everything. You play with smarts, not muscle
 

  Bioturn

Novice Member

Joined: 5/09/05
Posts: 19

You only live once, so live like you have a million life times.

12/07/09 1:42:31 AM#30

Half of these comments by you guys actually made me giddy. Though that idiot, Wizardry, you really don't understand what they were trying to do, and how long this game has been out for. Like, the graphics are better than that sorry excuse for an MMO, WoW, so don't complain about the graphics. And really, when trying to bash a game, you have to give more concrete evidence than idle comments of your own. That way it gives us, the knowledgeable players, a real chance to knock out your rant.

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