| 88 posts found | |
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12/03/09 8:44:08 AM#41
That's the main problem. SOE will keep it as a steady game with a low dev budget but EA is merciless. |
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12/03/09 8:50:42 AM#42
Originally posted by Loke666
I seriously doubt WAR has 100k subscribers. It's below AoC on xfire, and WAR has unlimited T1 trial. AoC is rumoured to be around 75k counted off grossly from the Funcom financial report. WAR is even 10% below that, and as I said, part of that are unlimited free-trialists. 50k for WAR and still going down would be more accurate. REALITY CHECK |
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12/03/09 8:53:54 AM#43
Well two things to remember. SOE is a Online gaming company and they have the station pass. So any game they can keep running and add to the station pass is more money to them at the end of the day. But they also have min numbers they play by. They closed down MXO not too long ago because it could not maintain that min number of players. As long as the game meets the min requirements and SOE can pay the licenses and/or owns the licenses they can just tag it onto the station pass and win $$ out of the deal. EA is not much of an Online Gaming company. Most of there profits come from there sports titles and there new custom IP's they come up with. EA has already shown that they have no problems shutting down a game that doesn't meet there bottom line. (Heck they have already shut down more MMO's then just about any other company out there that makes MMO's.) EA's bread and butter MMO has always been UO and thats more so because the game has held over 100k+ players even after 10 years. The cost to run the UO servers is next to nothing since the server software was designed to run on computers from 10 years ago. The development team has always remained a small team and there customer support for the game can be managed by a team of 10 people. The costs for operating UO is next to nothing compared to what they make off of the game. So I would say WAR has everything to be worried about. WAR runs on high end servers that costs alot more to keep running then UO and WAR only barely seems to be managing the subscription numbers UO has held onto. |
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12/03/09 9:20:22 AM#44
Originally posted by gauge2k3
Opinion noted. But if the game is much better than it was, I can't imagine what it was, even though I had tried it in beta. I tried it a couple weeks back with free tier 1 as a Witchhunter, and the thing was bugged to Bermuda. I was shooting at things that were point blank that were "out of range". the second public quest I was in, none of the landscape was showing, I had literally fallen of the face of the planet. Every time I'd jump, I'd float higher in the air. So I just took to picking off bad guys from above. All games have little, annoying bugs(AoC with its floating weapons). I wouldn't call an entire landscape not loading and being able to float higher and higher into the air a little, annoying bug. I tried it first in beta and seemed like a decent, solid game, and I defended it as such. Having come back, I can no longer defend it. My experience was substandard in almost every way. If people are joining in droves, I didn't see them. Maybe 3 or 4 people were in the starter zone I was in, during EST prime time. For a game that gives you unlimited play in those areas for free, that doesn't seem encouraging. I suppose I should say at least one nice thing... the landscape designs seemed nice(the ones that would load, anyway). Public quests are a good idea, IMO. There ya go. |
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12/03/09 9:22:50 AM#45
Warhammers furture ?
You learn something new everyday. System Specc |
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12/03/09 10:07:23 AM#46
Originally posted by Ztekan
That weed is good. Keep on it. The game is far better than Aion and is sad that is going to close.
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12/03/09 10:18:20 AM#47
The two strengths of the game for me were the scenario's and public quests. Unfortunately both ended up lacking due to small populations and the open RVR taking most of the peeps instead of the scenario's. Really liked leveling doing pvp only. I thought the game was mostly bug free and didn't have the graphic problems some of the others complained about, maybe that is a graphic card specific problem. I think the problem the developers are having today is not understanding there needs to be more things to do in the MMoRPG's than they are including. People want varity (crafting/community/dungeons/strong sense of purpose/etc) even if they don't plan on using whatever from the the start. |
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12/03/09 3:04:55 PM#48
Originally posted by buegur
Specific to a Radeon 3870, perhaps? My experience couldn't have been a mere gfx problem. Otherwise I wouldn't have been floating in the air, and WAR actually thought I was up in the air; my distance horizontally and vertically was applying toward my attacks for range considerations. And, when I walked back to actual ground I fell and was injured. Doesn't sound like gfx to me. I wish MMORPG kept more archives. I'd like to revisit some of those WAR will kill WoW threads... |
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12/03/09 3:16:51 PM#49
Originally posted by gauge2k3
Hmm, yet only within days of you making this post they decided to merge & close servers AGAIN. Dark Crag being one of them, the server that I used to play on and that was one of the top servers for a long time. Quite a good sign, huh? Playing: EvE, Warhammer free unlimited trial, Allods Online |
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12/03/09 4:21:24 PM#50
They are concentrating population to have a real RvR going on. It's a tactical move from Mythic, not a "we are just closing servers". They know the flaws that RvR mechanics bring out with low population ~its like a single player game with no action if there is no a strong concentrated population~ & maybe it's a right move ~though I can't say that for sure ~ to breed the game purposes to new and returning players. The only option B to WAR would be DarkFall if you want intense action. Or Mortal Online. No real PvP game is left, besides them. |
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12/04/09 8:41:16 AM#51
Considering that their LACK of knowledge about RvR flaws (aka having too many servers) is one of the main issues that contributed to WAR's demise, It should be a no-brainer. Nothing "Tactical" about it. And I doubt that this is the main reason they are closing down servers.
The game was good thanks to its quick and fun PvP, you could jump right in and gain PvE experience at the same time. It felt more like TF than an MMO in my opinion, not worth paying a monthly fee. It was fun for a bit, but far from a complete package. PvE was extremely weak, crafting non-existent, fortresses a boring slide show, character movement/animations were clunky and T3 and above was lacking in just about everything, not to mention the broken endgame. WAR doesn't have staying power IMO. I don't know if there are people who played more than 6 months, but personally I could never do it. |
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12/04/09 8:53:21 AM#52
Yes, it's Tactical right now, no when the demise occurred and population went down. I'm talking about the present day. |
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12/14/09 7:25:35 AM#53
I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back. |
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Tardcore
Hard Core Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
12/14/09 7:34:27 AM#54
Warhammer's Future? A long, painful, and embarrassing decline followed by an almost comedic death rattle, like a man dying from terminal flatulence.
I saw a guy wearing a t-shirt that read "I'm with Stupid" . . . he was alone. Dark Pony for Pope. |
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12/14/09 7:37:12 AM#55
Originally posted by Eraserhead
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
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Tardcore
Hard Core Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
12/14/09 7:48:57 AM#56
Originally posted by Pheace
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist This is true. Eraserhead, Bigfoot, Elvis, and Hitler's brain all love Warhammer Online. All kidding aside, I have a couple of friends who still enjoy this game (2 out of about 20, not a good retention rate), sadly though they treat it like a game of Counter Strike and only log on for an hour or so at a time. I am still mystified at how a company known for their previous game being so delightful for both PVE and PVP oriented gamers, when given access to such a rich intellectual property with an almost endless supply of source material, could end up creating such a shallow second game.
I saw a guy wearing a t-shirt that read "I'm with Stupid" . . . he was alone. Dark Pony for Pope. |
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12/14/09 7:56:09 AM#57
I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges. People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened ;) |
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12/14/09 8:00:30 AM#58
If the game had been polished and end game had been good, there would be a million PvPers playing the game now. It isn't, and they aren't. Open YOUR eyes. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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12/14/09 8:15:19 AM#59
Originally posted by Eraserhead Lets be honest here. Warhammer DID get wow like numbers. It sold over 1 million copies and had 800k subscribers at one point. Warhammer will never reach wow totals, because people left as fast as they came, but it did start out better than wow did. Number wise anyhow. Also the server mergers did NOT solve anything. Merging the servers gave a temporary relief to population issues, but it did not resolve the reason why people where leaving in the first place. That is why Mythic has had somewhere close to 10 rounds of server mergers, because the game cannot retain players. At the pace Mythic is merging servers, the game will be down to 2 servers by next summer and closed before next winter unless something drastic changes. I only say this, because EA is running the show and they love to close down mmos. People did not leave, because they tried playing warhammer like it was wow. People left, because warhammer sucked. Honestly warhammer tries very hard to be a game that plays like wow if you really want to cast accusations around. People are listening to the death knell of the game, because it is dieing. The decline of the game is simply mind boggling to witness.
Keep in mind I am not taking anything away from those who still play and your comments that there are not many games that offer this type of pvp. You are correct on both accounts, but that doesn't change the situation the warhammer is in or the history of the games decline. They are 2 separate issues.
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12/14/09 8:20:18 AM#60
To show the complete misdirection of priorities - the character login screen now has new animated displays of your characters, yet the in-game animations are still badly bugged. What monkey is running that circus? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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