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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Warhammers Future

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88 posts found
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3438

11/26/09 7:53:41 AM#21
Originally posted by gauge2k3

I was simply saying it's better, population wise, than it has been.  Seems to be the general opinion that it will fail though.  I'm sorry for trying to say good things about a video game on these forums :(


 

Nothing wrong with that. But you are basing assumptions on increased population in T1, because of the endless free trial that is now active.

People playing on their servers, consuming resources and bandwith (wich they need to pay a lot of money for each and every month) and not paying any monthly fee. Isn't doing the game any good. Its only going to cost them more money in the end.

Cheers

  twiggy550

Novice Member

Joined: 10/16/07
Posts: 502

“A man only becomes wise when he begins to calculate the depth of his ignorance.”

11/26/09 7:55:38 AM#22

 I liked all the stuff they added now. Made the UI nicer, obviously some class balancing, and things look different and play better from a gameplay standpoint. Unfortunately, it fails due to poor system optimization, it's still as unoptimized as ever, animations in the distance get dropped to windows movie maker status and there are still glitches and bugs there that just shouldn't be there. When I get stuck falling off a cliff two feet from the ground and I hit the ground dead, you know there's a problem.

 

I just went back recently and even before my free trial resub ended, I cancelled the trial. I'm just not feeling, it's getting too little over too long of periods of time. Which is sad, because I want to like it.

"IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/26/09 7:56:18 AM#23
Originally posted by gauge2k3

I was simply saying it's better, population wise, than it has been.  Seems to be the general opinion that it will fail though.  I'm sorry for trying to say good things about a video game on these forums :(

It's fine to say good things about even this game, but try to stick to the truth. You will get less criticism that way.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Maleus666

Novice Member

Joined: 8/19/09
Posts: 36

11/26/09 8:13:15 AM#24

 War is awesome and now, after I played  Aion, I just love WAR much more than before it. THe only thing i complain about is the zergged destro. But now with the underdog system coming in  patch 1.3.3, i believe things  will be get easier than now for those factin who is losing in the servers. 

Black Crag and Phoenix Throne is being closed cuz they couldnt use the  endless trial with these servers, they are specific. maybe in a future, that i hope, they can reopen these server again. But I know it´s only my desire. 

But what I really dream, is see Warhammer out of EA games. Its a awesome game in a worthless company. 

 At last, War still being a kickass game, the only problem are the flames who doesnt play, didnt  take a look in what it changed and run along the forums saying bs and doing flame.

See you in the battlefield!!! Waaagh!!!! (or something like this Oo)

 

 

Go to hell!

  BruceYee

Apprentice Member

Joined: 8/04/08
Posts: 74

Don't let me down GW2

12/03/09 2:32:25 AM#25

As much as I want to see this game get better it most likely won't due to the recent Mythic layoffs and lack of players. It's very hard to believe that this game has anywhere near the 100k player base that's mentioned in some threads here.

I feel that the game that's being played right now is the game that should have shipped on release day. But that's just my opinion.

  User Deleted
12/03/09 2:44:40 AM#26
Originally posted by BruceYee

As much as I want to see this game get better it most likely won't due to the recent Mythic layoffs and lack of players. It's very hard to believe that this game has anywhere near the 100k player base that's mentioned in some threads here.

I feel that the game that's being played right now is the game that should have shipped on release day. But that's just my opinion.


 

I can hardly believe the game is sustaining 100k players, paying or not, considering there are how many servers?  6 in total or something to that effect?

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

12/03/09 2:46:29 AM#27
Originally posted by Angorim

I can hardly believe the game is sustaining 100k players, paying or not, considering there are how many servers?  6 in total or something to that effect?

Four active in NA. Two others are being shut down. I think the European numbers are similar.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  User Deleted
12/03/09 2:50:06 AM#28
Originally posted by MMO_Doubter
Originally posted by Angorim

I can hardly believe the game is sustaining 100k players, paying or not, considering there are how many servers?  6 in total or something to that effect?

Four active in NA. Two others are being shut down. I think the European numbers are similar.


 

Definitely not able to sustain that kind of population on 8 servers.  Even if you factored in different players at varying play times, it just doesn't seem feasible considering how small the world is.

  BruceYee

Apprentice Member

Joined: 8/04/08
Posts: 74

Don't let me down GW2

12/03/09 2:53:50 AM#29
Originally posted by Angorim
Originally posted by BruceYee

As much as I want to see this game get better it most likely won't due to the recent Mythic layoffs and lack of players. It's very hard to believe that this game has anywhere near the 100k player base that's mentioned in some threads here.

I feel that the game that's being played right now is the game that should have shipped on release day. But that's just my opinion.


 

I can hardly believe the game is sustaining 100k players, paying or not, considering there are how many servers?  6 in total or something to that effect?

 

It's somewhere around that number of servers

The servers I play on(until my sub runs out) are Iron Rock & Badlands. T1 & T4 have the most players(which is still not a lot) and T2 & T3 are desolate most of the time.

  Skuz

Elite Member

Joined: 12/25/08
Posts: 789

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

12/03/09 3:14:13 AM#30

Warhammer, as a game, took MMO's & streamlined them down & tried to concentrate purely on creating a combat game, the problem inherent in that "no-frills" approach led to there being very very little actual content in the game, it has the weakest PvE of any released MMO and almost no "side-gaming" thanks to it's incredibly basic tradeskill system.

In short content-wise this game just doesn't support or warrant a subscription model, the millions of dollars spent developing this game was wasted & squandered & doesn't show itself in the product.

This game is far too "short-lived" in it's attention-span holding qualities, as a free-to-play game it would rock because it would really play to the "drop-in & drop-out" combat of the game, it would be a fabulous second-game to any other MMO but as a "Main-game" MMO it is just far far too weak of a game.

As I see it, Mythic need to turn this game to a F2P model, let it flourish as that & build up some income to use to redevelop the whole PvE, tradeskill, side-game aspects of this title before re-entering a sub model, or even offerring the combat side as the F2P part & once the PvE is totally revamped opening that a sub-model, they could add a lot to the combat but that just wont "hold" players very well by itself, it needs a revolutionary meta-game to work as a pure PvP title, but nobody has made one yet, so a better, solid, PvE aspect would secure it's long-term future better.

I want so much to see this game rise, phoenix-like, from it's barely glowing embers & ashes, but it's got the spectre of EA looming over it, which could mean death pretty soon, I don't have faith that EA will give it time to live, I'm surprised it's been kept on life-support this long.


Only two things are infinite, the universe & human stupidity, and I'm not sure about the former!" - Albert Einstein

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 2891

12/03/09 3:23:22 AM#31
Originally posted by marcuslm

 I've said it before and I'll say it again...

WAR needs to go F2P.

It revived DDO and I think it could do the same for WAR. The unlimited trial was step in the right direction, but I think they need to go further. DDO opened a new server after they went F2P.

I hate to see WAR close, but if something doesn't happen very soon then I think the writing is on the wall.

Actually DDO increased by only 20% based on xfire since it went F2P. And it keeps going down to where it was before. From my personal experience, it made me quit DDo, because all EU servers got deserted. It's easy to assume that they all left to U.S. to pay less than what they paid before. Even 20% increase in activity, might actually mean less overall revenue when certain portion of the playerbase is not paying anything or less than before.
 

REALITY CHECK

  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

12/03/09 3:30:38 AM#32

The fact that Vanguard and SWG are still going shows just how hard it is to kill a game.  WAR will follow the exact same path that Vanguard has walked over the past 2 years.

That is

1. fix bugs (Vanguard had a hell of a lot more than WAR ever did so they took ages to get anywhere with their bugs)

2. retain a somewhat healthy small player bas (this is out of the devs control as its up to the community to form nice guilds and be involved in content from 1-cap

3.  add new content (this is the big one, the one that keeps the game going.  Vanguard has been slow (due to the bugs) at fixing this issue but it already had plenty of content.  WAR is the opposite...it NEEDS more content if it wants to survive)

 

Ultimately WAR needs to get those 3 things right to keep going and not struggle.  It will however slip off the radar (like Vanguard) and will need one hell of a comeback campaign if it wishes to gain a signifigant number of subs in the future (but it needs the content first).

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  Skuz

Elite Member

Joined: 12/25/08
Posts: 789

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

12/03/09 3:31:13 AM#33
Originally posted by Thillian
Originally posted by marcuslm

 I've said it before and I'll say it again...

WAR needs to go F2P.

It revived DDO and I think it could do the same for WAR. The unlimited trial was step in the right direction, but I think they need to go further. DDO opened a new server after they went F2P.

I hate to see WAR close, but if something doesn't happen very soon then I think the writing is on the wall.

Actually DDO increased by only 20% based on xfire since it went F2P. And it keeps going down to where it was before. From my personal experience, it made me quit DDo, because all EU servers got deserted. It's easy to assume that they all left to U.S. to pay less than what they paid before. Even 20% increase in activity, might actually mean less overall revenue when certain portion of the playerbase is not paying anything or less than before.
 

I'd put the blame for EU servers falling down to Codemasters dragging their heels, which is a stupid & ignorant decision on their part, the ease of getting onto the US servers for euros made it inevitable that many EU subs would try out the F2P model there, though Codemasters would probably lay the blame on Turbine's shoulders for not putting in an IP block.
 

I don't know the numbers, neither do you unless you are a Turbine employee, x-fire numbers are unreliable even for subbed games & for F2P titles I would argue a strong case that they are even more irrelevant, so I can't comment on the overall, global population increase/decline but the US servers are very healthy indeed now, which is what this game's structure requires to make it viable.


Only two things are infinite, the universe & human stupidity, and I'm not sure about the former!" - Albert Einstein

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 2891

12/03/09 3:35:47 AM#34
Originally posted by Skuz
Originally posted by Thillian

Actually DDO increased by only 20% based on xfire since it went F2P. And it keeps going down to where it was before. From my personal experience, it made me quit DDo, because all EU servers got deserted. It's easy to assume that they all left to U.S. to pay less than what they paid before. Even 20% increase in activity, might actually mean less overall revenue when certain portion of the playerbase is not paying anything or less than before.
 

I'd put the blame for EU servers falling down to Codemasters dragging their heels, which is a stupid & ignorant decision on their part, the ease of getting onto the US servers for euros made it inevitable that many EU subs would try out the F2P model there, though Codemasters would probably lay the blame on Turbine's shoulders for not putting in an IP block.
 

I don't know the numbers, neither do you unless you are a Turbine employee, so I can't comment on the overall, global population increase/decline but the US servers are very healthy indeed now, which is what this game's structure requires to make it viable.


 

I do think xfire is pretty accurate in most cases. DDo is no exception. Xfire is a huge sample size and represents around 1-2% of the whole gaming population. Sure, the xfire community might have a little bit different preferences than other gamers, however it's the most accurate tool we have available. DDo was around 2200-2500 hours played before going F2P. At F2P release it jumped to 10.000, and since then it's going down - now around 2500-3200 hours played. So it basically returns to the point where it was before.

Sure US servers might be more populated when a large portion of the EU playerbase went there.

I don't put a blame on Turbine nor on Codemasters. Fact is, Codemasters didn't see the F2P model to be the right step, so they sticked to P2P, while Turbine kinda "risked" it.

REALITY CHECK

  Eridanix

Novice Member

Joined: 5/30/07
Posts: 327

As One With Darkness

12/03/09 4:32:51 AM#35

/agree

WAR has a brighting future if they add some side-game features and a consistent PvE that enhances the WAR experience to a new level, making it more inmersive and more appealing to the PvE crowd who likes the well-written stories. An economy based on good crafted/custom gear would drive the game in the good direction too.

The best PvP MMO with a full of adventure world. That's the port where the vessel has to arrive.

  Varny

Apprentice Member

Joined: 8/14/09
Posts: 786

12/03/09 6:00:37 AM#36

I said this before too and it's WAR only needs Tier 4... delete all the other shit and delete scenarios too.

  Newhopes

Novice Member

Joined: 9/21/08
Posts: 464

12/03/09 8:28:21 AM#37

Well last night on the PTS QA they basically said they'll be no new content for at least 6 months and they currently aren't working on an expansion.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

12/03/09 8:37:18 AM#38
Originally posted by gauge2k3

I see a ton of media and forums posts surrounding the demise of this game.  I cannot see what you people are talking about.  I pride myself in being a realist and some things do point in a sour direction, but please let me show you what I see.

The game IS much better than it was when it released.  Everyone who plays enjoys the updates, for the most part.  New users are flocking to the game like crazy now, and loving it on top of that.  I know it's an endless trial,but they are moving on to T2 and subbing to the game.  I think the strategy of fixing the major downfalls of the game and the endless T1 trial after was a great move.

The developers have acknowledged the layoffs and have said that they are dedicated to the success of this game.  I know much has been put on the war failing side of the scale, but no one is mentioning the things that are going on the war succeeding side.

Just my opinion.

We don't worry about the developer but of EA. SOE can have games with small crews and a low player base but EA seems to be closing down their games fast if they don't get the subs they hoped for.
 

To make T1 free was a great idea and it will earn WAR some players.

But they still have the problem that it is very little Warhammer in the game, alienating millions of GW fans from it. And they don't really have the resources anymore to change the game enough to get that feeling.

They also really should dust off the old greenskin city they never finished and make them their own faction, that would balance RvR a lot better but I wonder if they have enough devs to pull that off either.

I can easily see Warhammer stay as a steady game with a 100K players for many years, but I have the feeling that EA might not allow it and can the game like they did with some other games.

  Eridanix

Novice Member

Joined: 5/30/07
Posts: 327

As One With Darkness

12/03/09 8:37:26 AM#39

No new content and no working in rehashing features that need it sounds as the Swan Song. A pity.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13291

12/03/09 8:40:44 AM#40
Originally posted by Eridanix

No new content and no working in rehashing features that need it sounds as the Swan Song. A pity.

Well, Vanguard seems to be alive, but they don't have EA for publisher.
 

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