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12/01/09 2:52:40 PM#401
Originally posted by Tycalibur
To answer your question. Why don't you instead tell me how roleplaying is done in the Star Trek universe when everyone is confined to his or her own ship, the ground game is highly undercooked, and there will be little room for social interaction due to a gaming environment conducive to shooting other ships with your ship? How do you roleplay in that?
That's supposed to be an answer? Okay, I'll follow your lead and answer a question with more questions... How do you roleplay in EVE Online? Are you just as critical of that game? By your definition, is EVE Online not a 'true' MMORPG? Unlike STO (which is still a work-in-progress beta), EVE has been around for more than six years, and its "ground game" is not merely "undercooked" but completely absent. Its environment is also (quite) conducive to shooting other ships with your ship. Some might even argue moreso, given its open/free-for-all PvP design. Heck, CCP even promotes hosted tournaments that consist of nothing but ship-to-ship combat. Furthermore, in regard to being confined to his or her own ship, EVE Online doesn't (currently) support anything resembling a conventional avatar paradigm, other than a static portrait of your character. So is calling EVE Online an "MMORPG" inaccurate at this point as well? |
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12/01/09 2:58:41 PM#402
Originally posted by hanshotfirst
That's supposed to be an answer? Okay, I'll follow your lead and answer a question with more questions... How do you roleplay in EVE Online? Are you just as critical of that game? By your definition, is EVE Online not a 'true' MMORPG? Unlike STO (which is still a work-in-progress beta), EVE has been around for more than six years, and its "ground game" is not merely "undercooked" but completely absent. Its environment is also (quite) conducive to shooting other ships with your ship. Some might even argue moreso, given its open/free-for-all PvP design. Heck, CCP even promotes hosted tournaments that consist of nothing but ship-to-ship combat. Furthermore, in regard to being confined to his or her own ship, EVE Online doesn't (currently) support anything resembling a conventional avatar paradigm, other than a static portrait of your character. So is calling EVE Online an "MMORPG" inaccurate at this point as well?
Good attempt, and I applaud the effort, but the ground game being absent in EvE Online is exactly why EvE Online isn't more successful than it is. It has its hardcore fan base, but that's it. Star Trek fans expect a ground game. Yes, you are confined in your ship in EvE Online, that's how it works there. That's not how it works in the Star Trek universe. People aren't confined by themselves on one single ship unless it's a shuttlecraft. And just for the record, the fans of EvE Online have been screaming for a ground game for years. And they will get it sooner or later.
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12/01/09 3:01:53 PM#403
Originally posted by Tycalibur
It might help if you actually spelled out just what the heck your "position" is, rather than clouding the issue with scorn, hyperbole, populist mumbo jumbo and DOOM predictions. |
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12/01/09 3:20:35 PM#404
Originally posted by Tycalibur You failed to address, much less answer, the question: Is EVE Online not a 'true' MMORPG? |
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12/01/09 3:33:29 PM#405
Originally posted by hanshotfirst You failed to address, much less answer, the question: Is EVE Online not a 'true' MMORPG? EvE Online is not an MMORPG in the strictest sense of the term. It is, like STO, very limited in scope. My position is this. I will play the beta. I will not pay for it if I am not overwhelmingly impressed with it. The other part of my position I have already made clear in my longer post. STO could have been better, more broad and more encompassing than it already is. Scorn? Please. Nothing I say in dissent, no matter how much I try to sugar coat it, will be ample enough for you. Like ktanner, you're tuning out what I'm saying. And to answer a question you asked above that I missed answering, yes, I am that critical of EvE Online, or was when I actually had a paid account. I am that way with any MMORPG. I have been ever since the SWG NGE. |
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12/01/09 4:00:03 PM#406
Originally posted by Blurr
This article really isn't proof of anything other then the fact that Dana liked the space combat portion of the game. All due respect to Dana but what he likes I might find to be a steaming pile of doo doo. It was a little light on details. Although I'm glad to see that the type of damage that photons do is different then the type of damage that phasers do and that weapon and shield arcs sound like they make some difference. The article really hasn't done anything to dispell my concerns about the combat system...or some of the things that I've heard said about it. I'll grant that the proof is in the pudding..... as in, the way to really tell how it shakes out is to get ones hands on it and see first hand. However, absent the ability to do that all we can do is conjecture off the information we have gotten about it. I do know that the ONLY way I'll get to do that is if they offer a free trial. I don't buy games sight unseen anymore.... even ones that I think might be good..... and this one has WAY too many decisions that I felt were just plain stupid (though others seem to like). As far as the possible tactical utility of being able to reverse course by pitching up/down past 90 degrees. The ability to move away from an enemy (or turn towards one) without exposing side shield facings would seem to be one obvious example of potential use...no?
Edit: It's upto the developer to post details of their systems (combat and otherwise) in order to give consumers enough information to decide whether it's worth buying or not. So far most of what I've seen coming out of Cryptic is "pretty explosions".... unless they are actualy willing to provide more information I'm going to assume that's the main attraction of thier combat system. The onus is on a Developer to advertise in clear and concise details the features of thier product if they want educated/discriminating consumers to give that product a try. So far there is nothing in what they've put out that makes me consider wanting to give it a try..... quite the reverse in fact.
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12/01/09 4:11:00 PM#407
Originally posted by GrumpyMel2
This article really isn't proof of anything other then the fact that Dana liked the space combat portion of the game. All due respect to Dana but what he likes I might find to be a steaming pile of doo doo. It was a little light on details. Although I'm glad to see that the type of damage that photons do is different then the type of damage that phasers do and that weapon and shield arcs sound like they make some difference. The article really hasn't done anything to dispell my concerns about the combat system...or some of the things that I've heard said about it. I'll grant that the proof is in the pudding..... as in, the way to really tell how it shakes out is to get ones hands on it and see first hand. However, absent the ability to do that all we can do is conjecture off the information we have gotten about it. I do know that the ONLY way I'll get to do that is if they offer a free trial. I don't buy games sight unseen anymore.... even ones that I think might be good..... and this one has WAY too many decisions that I felt were just plain stupid (though others seem to like). As far as the possible tactical utility of being able to reverse course by pitching up/down past 90 degrees. The ability to move away from an enemy (or turn towards one) without exposing side shield facings would seem to be one obvious example of potential use...no?
Open beta is in January. Sign up for an account on their website and register to play the beta. It's free. |
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12/01/09 5:17:38 PM#408
Originally posted by GrumpyMel2
With 6 shield facings (current plus top and bottom), this would add a lot of interesting dynamics to movement if you could tilt and pitch without limit (beyond the speed you can do that at). Anyhow, like I said a bit earlier, this thread is about group combat, from which we have zero third-party reviews or videos (and really no significant footage from Cryptic). All we have are some comments from cryptic in interviews and statements on their website. Based on that, it seems to be an HT system since those are the only combat roles they go over and they've repeatedly talked about them. |
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12/01/09 6:29:19 PM#409
Originally posted by Drachasor
Except that the comments don't really outline an HT system, that's just what you're reading into them, despite there being contradictory information. I like how when they directly say there's more to the game than any HT system, you say that comment is old and therefore invalid, yet I'm sure if there was an old interview that reinforced your point, it would be "promises kept". Not to mention all the people who go on about other things they said earlier in the development cycle. I would also like you to respond to hanshotfirst's post above, as I think he made some valid points. For instance, where exactly did they outline this shield extension tanking that you go on about? etc... "Because it's easier to nitpick something than to be constructive." -roach5000 |
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12/01/09 6:49:08 PM#410
Originally posted by Blurr
Except that the comments don't really outline an HT system, that's just what you're reading into them, despite there being contradictory information. I like how when they directly say there's more to the game than any HT system, you say that comment is old and therefore invalid, yet I'm sure if there was an old interview that reinforced your point, it would be "promises kept". Not to mention all the people who go on about other things they said earlier in the development cycle. I would also like you to respond to hanshotfirst's post above, as I think he made some valid points. For instance, where exactly did they outline this shield extension tanking that you go on about? etc... Yeah, one vague statement they said months and months ago that doesn't line up with anything they've said recently is clearly just as a valid as their more recent interviews, the videos they've made, and their website. All of which say there are THREE space combat roles, one is DPS, one is Tanking, and one is Support (and that one does healing). Things early in the development cycle on ANY MMO shouldn't be counted on if they are suddenly not mentioned again. Ideas and concepts get dropped and die unknown deaths all the times during development cycles. Since the only contradictory statement is old and all the other information lines up and agrees with each other, it seems the thing to do is ignore the contradictory statement whose idea has never been followed up on. The alternative is that the videos and other group combat details they've put out have been done in a very incompetent manner -- that's could be, I suppose. Like I've said before, I have han blocked. I don't see what he posts. His extraordinary vulgar comment regarding me was the last I wanted to hear from him. Anyhow... I was pretty sure they mentioned it elsewhere, but that's where they go over it for the weakest cruiser (with a justification that seems to apply to any Cruiser). Can't find the other mention though. |
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12/01/09 7:49:15 PM#411
Originally posted by Drachasor
Really? Where do they actually say "there are THREE space combat roles, one is dps, one is tanking, and one is Support (and that one does healing)."? I've read just about everything and I haven't seen them come anywhere close to this supposed outline. I suppose you're assuming that since the quote is old, they must have changed the way their combat system works. This seems highly unlikely considering they never mentioned it. Also the other information only lines up and agrees with itself in your mind, because it's what you're reading into it. Despite the fact that there's contradictory comments in the exact same videos you pull some of your quotes from. I'll give you the just of what han mentioned: You say "Anyhow, they have said stuff about group dynamics." and then you say "I've read no reviews nor seen any videos that actually even remotely address group combat dynamics.", which is it then? He also points out that your talking about how shield transfers work isn't accurate and is more likely a bad guess. He also asks where you got your shield extension quote, lets look at that shall we? The shield extension "quote" is actually from what is, essentially, a fluff piece about a specific ship. They specify in that article what weapons/defenses it has, despite the fact that we know for certain that you can change those. They show a picture of the Excalibur but we know you can change that too. Also, they say that it can beam repair crews over to other ships, but that would be a healing mechanic, would it not? As well they say that it can boost tractor beams to grapple ships, but that would be a deflector dish operation, that would potentially be more suited to a science ship, would it not? They also suggest it's a generalized type of ship with the quote "However, the Excalibur's versatility allows it to perform well in tough situations that specialized ships may not be prepared to handle." So it excels in areas where specialized (aka HT?) ships aren't prepared to handle. That actually makes a pretty good argument there. Not to mention the fact that it starts off the article with "...the Excalibur is the first of a group of new, state-of-the-art cruisers intended to fill a variety of roles for Starfleet.". And to top it all off... That article was posted on or about May 29th, 2009. This makes it actually older than the quote you dismiss as being too old (which was said on July 13th, 2009, approximately two months later). In addition, it also meshes with your argument that if it's that old, and it hasn't been talked about, it must not exist anymore right? You can't have it both ways, to claim a developer's direct response is too old and therefore invalid, yet use a fluff piece that is even older to prove your position. Perhaps you really need to rethink your position? It seems to me that you are soo adamant in this system being in place despite not having any concrete evidence, it almost seems like you're trying to find ways to bash the game. I've said this before but you should really consider what I'm saying here. So far everyone who's played it and is allowed to talk about it is quite happy with space combat. I really don't get why you're so fixated on prejudging the game and bashing it. Can you not take people at their word and reserve judgement until you have a hands-on experience? "Because it's easier to nitpick something than to be constructive." -roach5000 |
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12/01/09 10:21:07 PM#412
Originally posted by Blurr
Really? Where do they actually say "there are THREE space combat roles, one is dps, one is tanking, and one is Support (and that one does healing)."? I've read just about everything and I haven't seen them come anywhere close to this supposed outline. The combat videos and elsewhere. Maybe you need to watch them again? The go over the combat roles and there are three of them, they are dps, tanking, and support. I suppose you're assuming that since the quote is old, they must have changed the way their combat system works. This seems highly unlikely considering they never mentioned it. Also the other information only lines up and agrees with itself in your mind, because it's what you're reading into it. Despite the fact that there's contradictory comments in the exact same videos you pull some of your quotes from. Since the quote is old and they have nothing that indicates the thought in that quote went anywhere, I dismiss it. The combat videos don't go over group dynamics beyond the classic HT setup. Now, you may say "there is more", but my response is "they don't show or indicate that at all in their combat videos." The purpose of those videos is to push their combat system, if it wasn't HT then they'd do something besides ONLY talk about HT roles. They do not. Now again, perhaps they are just woefully bad at putting together these videos, and if that's the case I could very well be wrong. You can't honestly tell me that their combat videos give the impression the group dynamic isn't HT, can you? I'll give you the just of what han mentioned: You say "Anyhow, they have said stuff about group dynamics." and then you say "I've read no reviews nor seen any videos that actually even remotely address group combat dynamics.", which is it then? He also points out that your talking about how shield transfers work isn't accurate and is more likely a bad guess. He also asks where you got your shield extension quote, lets look at that shall we? I already covered this. "They" is Cryptic, the context of the videos comment was on 3rd party videos going over the gameplay (reviews are also automatically third party). The statements are not at all contradictory. Maybe the shield transfer thing is a bad guess, but then wouldn't a Cruiser be better at healing than a Science Vessel? Maybe there are built-in bonuses that modify this, but healing IS a support function (I assume we agree there at least), so the Science Vessel should have an advantage there according to what has been said. I just said how I'd thought it would work based on that. There are other ways to go about it. Again, it was a self-admitted guess when I said it. Not sure I see the point in getting bent out of shape over it. The shield extension "quote" is actually from what is, essentially, a fluff piece about a specific ship. They specify in that article what weapons/defenses it has, despite the fact that we know for certain that you can change those. They show a picture of the Excalibur but we know you can change that too. Also, they say that it can beam repair crews over to other ships, but that would be a healing mechanic, would it not? As well they say that it can boost tractor beams to grapple ships, but that would be a deflector dish operation, that would potentially be more suited to a science ship, would it not? They also suggest it's a generalized type of ship with the quote "However, the Excalibur's versatility allows it to perform well in tough situations that specialized ships may not be prepared to handle." So it excels in areas where specialized (aka HT?) ships aren't prepared to handle. That actually makes a pretty good argument there. Not to mention the fact that it starts off the article with "...the Excalibur is the first of a group of new, state-of-the-art cruisers intended to fill a variety of roles for Starfleet.". And to top it all off... That "fluff" does go over combat mechanics though, and yeah, some of them go over the mechanics of the ship's default configuration (I assume the shield extending ability is part of that). Possible this is an officer ability though, someone on the STO forums put together a list of abilities from there and "extend shields" was an ability there (you can do a google search with "extend shields" and "sto" and get it easy). That said, I was pretty sure it was mentioned somewhere else, and I'll look for that. Anyhow, did they make tractor beams part of the deflector dish now? That's not how they are in ANY of the shows. Sounds odd if they did. Anyhow, holding a target in place is a "tank" thing, yes? Don't see how it is more appropriate to a science ship given that. Beyond that, don't you think it strange you say a specific statement like how the ship can extend its shields to protect an ally is FLUFF, then something vague with zero specifics you think is some great line about how the entire game works? Lots of ways you can satisfy a vague quote like that. Lore-wise the specialized ships are smaller, so they can't handle big jobs as well. Anyhow, that statement comes right AFTER it is said it has less firepower than an Escort AND less science-stuff than a science vessel. If anything that whole paragraph generally supports my thesis. That article was posted on or about May 29th, 2009. This makes it actually older than the quote you dismiss as being too old (which was said on July 13th, 2009, approximately two months later). In addition, it also meshes with your argument that if it's that old, and it hasn't been talked about, it must not exist anymore right? You can't have it both ways, to claim a developer's direct response is too old and therefore invalid, yet use a fluff piece that is even older to prove your position. Old and not consistent with how they are talking about things. Extending Shields is a tank job and doing tank stuff is still in the game and they are still talking about it. Anyhow, I was pretty sure I read it elsewhere, so I'll try and track that down. Perhaps you really need to rethink your position? It seems to me that you are soo adamant in this system being in place despite not having any concrete evidence, it almost seems like you're trying to find ways to bash the game. I've said this before but you should really consider what I'm saying here. So far everyone who's played it and is allowed to talk about it is quite happy with space combat. I really don't get why you're so fixated on prejudging the game and bashing it. Can you not take people at their word and reserve judgement until you have a hands-on experience? Point me to ONE PERSON who has talked about group combat. So far Cryptic is the ONLY entity that has talked about it. They've REPEATEDLY used HT terminology all over the place when describing combat. Pretending they haven't doesn't change this. Not being able to admit the combat videos don't go over this or the website doesn't go over this, etc, etc doesn't change the fact that they have. All my information is consistent with what I've said, there exists a SINGLE cryptic quote that disagrees with what I've said that is not further detailed, mentioned, or in any way followed up ANYWHERE in ANYTHING they've released. Yeah, maybe it ISN'T HT, but if so then they've done a lousy job putting their information up on it.
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12/01/09 11:24:19 PM#413
Would you concede it might just be your opinion is very limited in scope?
And? What are you expecting here, Smart Shopper of the Year award?
What game, past, present or future, couldn't be better, more broad and more encompassing?
What are we tuning out? You don't see a distinction between expressing concerns or even outright distaste for something, and claiming it's been misadvertised and misrepresented? |
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12/02/09 5:01:53 AM#414
Originally posted by Drachasor
"Because it's easier to nitpick something than to be constructive." -roach5000 |
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12/02/09 7:25:01 AM#415
Originally posted by hanshotfirst
1. HAHAHAHAHAHAHAHAHA. 2. If you want to give it to me, sure. 3. I can think of tons of MMOs that have already beat the pants off STO in concept and design, which is really sad. 4. There is no we here, just you. You are focused on one thing that I said about STO. My concerns about this game are vast, although STO *IS* misadvertised and misrepresented. I have already explained why. You were being reasonable at first. Now you are not. If you need that spelled out for you, I cannot help you with that. It is possible to express concerns about the fact that I feel something IS being incorrectly portrayed in the form of this game, who in the hell said there had to be a distinction? |
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12/02/09 7:28:30 AM#416
Originally posted by Blurr
Um, hello? The video (on the official site and on youtube) with a developer, explaining the ship combat? http://www.youtube.com/watch?v=4HBjpR0XzUE I like how he says you get to experience exploration and diplomacy, then goes on to say...absolutely nothing about either.
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12/02/09 8:47:39 AM#417
Originally posted by Tycalibur This post has not too much with the thread's topic imo, but it sums up quite nicely my own worries. @Blurr: I, for example, am worried about "HT" in STO as well. The only thing i can say is my OPINION. Sure, it's also said that the ship type does - per se - not define the role you have in combat. Well, in EQ a Cleric is a Healer, remains a healer and will always be a healer. At least primarily. No i am NOT out to bash STO, but what *i* see (and conclude from what i see) does not make "ST" for me either. The Dev's seem very proud about their combat system and - to ME - that seems to be the reason why they keep pointing at it. Maybe i am much too demanding, but to ME there should be more in a game than combat. So far i am missing ANY hint of something like that in STO. So, as Ty has said in the above quote: Sadly it LOOKS - at least to me - as if they've taken a fantasy combat system into space and call it good. |
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12/02/09 11:10:33 AM#418
Originally posted by Blurr
Except that the comments don't really outline an HT system, that's just what you're reading into them, despite there being contradictory information. I like how when they directly say there's more to the game than any HT system, you say that comment is old and therefore invalid, yet I'm sure if there was an old interview that reinforced your point, it would be "promises kept". Not to mention all the people who go on about other things they said earlier in the development cycle. I would also like you to respond to hanshotfirst's post above, as I think he made some valid points. For instance, where exactly did they outline this shield extension tanking that you go on about? etc... Blurr, In the quote that you are refering to about whether the game had a HT system Zinc answer was literaly "YES and NO". He went on to expound that YES players WERE gravitating toward the HT system in play-testing but there was more depth to the system if you actualy started peeling away some of the layers (without bothering to expound much on what that depth actually was). To my reading that quote is a CONFIRMATION rather then refutation that the game is based of a HT system. There may, indeed, be more depth to it then that (or for those of us who are a bit cynical in how we parse Dev-speak it may equate to there not being much more to it then that but they want to make it sound like there is so you will buy the product).... but at it's basic core it's an HT system. That's what I got from reading Zinc's answer.
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12/02/09 11:18:27 AM#419
Originally posted by GrumpyMel2 Blurr, In the quote that you are refering to about whether the game had a HT system Zinc answer was literaly "YES and NO". He went on to expound that YES players WERE gravitating toward the HT system in play-testing but there was more depth to the system if you actualy started peeling away some of the layers (without bothering to expound much on what that depth actually was). To my reading that quote is a CONFIRMATION rather then refutation that the game is based of a HT system. There may, indeed, be more depth to it then that (or for those of us who are a bit cynical in how we parse Dev-speak it may equate to there not being much more to it then that but they want to make it sound like there is so you will buy the product).... but at it's basic core it's an HT system. That's what I got from reading Zinc's answer. Ahh, good point. Blurr, you should at least be able to admit then that an HT system is in place. You may contend there are more options than HT, but clearly the Devs have said HT is there even in your beloved quote. Beyond that, I'd ask you what those other options are, but I believe the only response you can give is that you have no idea, because the Devs have only used HT terms to describe specifics about group combat. |
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12/02/09 1:12:16 PM#420
Originally posted by GrumpyMel2 Blurr, In the quote that you are refering to about whether the game had a HT system Zinc answer was literaly "YES and NO". He went on to expound that YES players WERE gravitating toward the HT system in play-testing but there was more depth to the system if you actualy started peeling away some of the layers (without bothering to expound much on what that depth actually was). To my reading that quote is a CONFIRMATION rather then refutation that the game is based of a HT system. There may, indeed, be more depth to it then that (or for those of us who are a bit cynical in how we parse Dev-speak it may equate to there not being much more to it then that but they want to make it sound like there is so you will buy the product).... but at it's basic core it's an HT system. That's what I got from reading Zinc's answer.
The core of the setup is HT. I don't see the need to argue over that point since it is obvious that at its core the cruisers will tank,the science ships will "heal" and the Escort will provide DPS. I think it is insane to debate that point since the tactics videos clearly show Cruisers taking heavy damage while fighting multiple ships, Science vessels providing repairs to friendly ships and Escorts dealing heavy damage while being very weak in defense. I don't think that point is debatable anymore What is debatable is whether or not it will look and feel right in the context of the Star Trek universe.
MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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