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12/01/09 2:50:15 PM#61
Originally posted by Tarka
This I can agree with. The word 'clone' does imply a certain level of equality that none of the imitators have reached as yet... |
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12/01/09 2:50:46 PM#62
WOW is honestly the most boring game I have ever played in my life. |
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12/01/09 2:54:36 PM#63
Originally posted by Anubisan They never said they came up with things first... but that isn't the point. The point is there are MMOs coming out these days that have WoW's exact user interface, exact questing system, exact playstyle, almost identical classes and nearly identical art. How can you say that these games are not copying WoW? It is blatantly obvious... Before WoW came out, there were 0 games with the EXACT SAME interface. That's because WoW did have a slightly different approach to the genre than its predecessors. Many new games today don't just slightly resemble WoW's systems, they are exact replicas. There is a difference. When you add massive similarities in art style and game content to the mix, I think the term 'WOW clone' becomes very appropriate.
Exactly, Anubisan... you hit the nail right on the head. The game mechanics that WoW uses are by no stretch of the imagination original. They are mechanics we've seen in MMOs before WoW and will most likely continue to see for the next few years. However, purposely creating art, world, and GUI design that appears duped directly from WoW... that seems to me to be more the point the brief quotes and interview was speaking to. I agree completely with Shane Dabiri; the MMO industry, as a whole, needs to create unique artwork and worlds, especially now that they are all competing for a market that is not growing as fast as the industry. Each new MMO is essentially poaching subscribers from pre-existing MMOs. As long as new MMO studios are copying what has already been done, art and design-wise, they have nothing unique to offer subscribers, and thus, little incentive for the subscribers to the game they are copying to quit their current game (be it WoW or otherwise) and subscribe to this new game.
Abbatoir / Abbatoir Cinq |
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12/01/09 2:57:43 PM#64
The problem that i see with MMOs today is that everything is based around End game content. When I first played EQ, I rarely thought about end game, I enjoyed every level and things you got to do and explore. Even Early WoW it was the same way. Now every MMO out there has done away with the FUN factor of playing an MMO. Every new MMO ive tried since WoW has lost my intrest with in the first month. I know im not alone. Personaly I think the next big MMO should do away with leveling all together and focus more on content like dungeons, spells, gear etc etc. Personaly im tired of leveling up to max level in every MMO most of the time not enjoying it, and burning out b/c it wasnt really fun to begin with. I personaly think WoW peaked in early TBC, and everything since they have dulled down the game big time. If people want to focus on what they did right. Look at Pre WOTLK. Dont get me wrong, they have done a ton to get the casual gamer, but i feel they have gone far beyond what is needed. |
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12/01/09 2:58:22 PM#65
Dont copy WOW? I figure Blizz will push back their upcoming xpac a bit to implement skirmishes unless of course that isnt already in the mix. |
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12/01/09 3:00:39 PM#66
Good find Teala, too bad your thread has already turned into a poop socking fest with a bunch of nobodies that think they have it figured out. Blizzard gets it, they've been getting it long before they released WoW. |
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12/01/09 3:01:35 PM#67
the guy is completely right. If you make a load of clones- which clone is everyone going to play- the AAA one which is WoW. I don't see what is wrong with well-made niches that maybe emphasize more on roleplay, more on maybe grouping, more on pvp, more on distinct and original classes. |
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12/01/09 3:03:13 PM#68
Personally, I think its time we had a Firefly MMO (not based on the crappy Multi-verse engine that was once announced):
The Firefly universe has all the ingredients but the lore has not been nailed down very much. Thus the IP has the breathing room to expand without stepping on much of what has already been written. It just needs someone with the cahonies to take the what was done in previous games like Anarchy Online and SWG and do a "WoW" on them. |
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StuBidasoe
Novice Member
Joined: 7/06/09
MMOs would be more fun without other players! ~ anonymous troll |
12/01/09 3:05:26 PM#69
Originally posted by arenasb
QFT! No one at Bliz is trying to do anyone any favors in their comment. I do think Bliz can see the writings on the wall for WoW after Cataclysm (it will still be around but not the behemoth we once knew) and are looking after their bread and butter. A lot of their old fans (and current ones) are feaning for something...anything different. Bliz knows this and wants to keep imitators as far away from their fanbase as possible until they can come up with their something different for them. If SWTOR does pry some of the fanbase away would anyone be suprised with a Universe of Starcraft release? |
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12/01/09 4:12:56 PM#70
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12/01/09 7:21:21 PM#71
Originally posted by bani789
Everquest already had 4 or 5 expansions out by the time WoW launched. Blizzard released a competing MMO with alot less content(no BGs even) but alot more fun in the gameplay. A month later WoW had more subscribers than EQ ever did. One simple fix that everybody's forgotten is how Blizzard eliminated downtime in MMOs. When you were low on health you ate and drank food and 30 seconds later you were ready to go again. Simple as it was, it was UNHEARD OF in the genre. All classes could solo, some better than others, but you didn't have to choose between 2 or 3 classes if you wanted to solo. PVP, EQ had like 3 PVP servers. Who knows how many WoW has. The arenas and BGs are almost a genre in itself. People forget this stuff just like they forget how many Diablo clones hit the market after it came out. And how computer RPGs were dead in the water before Diablo and then all of sudden we get Baldur's Gate, etc.
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12/01/09 7:40:56 PM#72
It's Ultima online the first mmorpg right? so i think blizzard are overwhelmed when WOW boomed up in the market but still they just get some idea on the first mmo.... |
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12/01/09 10:29:39 PM#73
This is like a repeat child mollester telling a fat guy to have self control. |
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12/01/09 10:45:55 PM#74
Originally posted by Teala Duh. No, blizzard themselves copied EQ but you can just do the same thing for so long... I wonder if Blizzard themselves know this? Because Morhaime said himself in a interview that the upcoming game will be rather similar to Wow. 5 year of Wow and 11 year of EQ is enough, I don't think it is possible to make a similar game that will be that big for so long again. It is time to rethink things again. I think particularly the combat system of current games are weak and combat needs to be more interactive. Standing still on the same point and using a few attacks in the same order over and over should be useless even with beginner mobs. Well, maybe Blizzard really will make the game different this time. In any case will it be interesting to see the game. And it will be really interesting to see if it can beat Guildwars 2, I have a feeling that whatever happens we wont get one game that is so much bigger than the rest in a few years. |
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12/01/09 11:03:33 PM#75
Originally posted by Chieftan It wasn't that many Diablo clones, it was Darkstone and a few others. As for Baldurs gate it released half a yar later and was almost done when Diablo released. And Diablo is a action game, not a RPG game. RPGs were far from dead, Daggerfall was a huge hit the year before Diablo (same serie as Oblivion). All that said was Diablo still a great game, wonderfully programmed by Jeff Strain. But it was not a saviour for RPG games, it wasn't even a RPG game itself. It made Blizzard big and gave fantasy action games a big boost. As for Wow Vs EQ was EQ already 6 years old and at the time losing players. Computer games don't age well and SOE released the follow up to EQ almost at the same time Wow came out. The old EQ plöayers however were upset because many didn't think the new game seemed like a EQ game at all. Funny enough did a lot more of the people I know move to DAoC then Wow. Wow released at the right time, it would have been another story if EQ still had been 3 years old or so but 6 years is forever. Blizzard had at Wows time many fans and they did a great job to get them into Wow. But there were other earlier game with little downtime and all classes solo-able, Lineage for one, I played it many years before Wow came out. Blizzard did many things right with Wow but the thing that made Wow biggest is that Blizzard knows what it's fans want. SOE don't. And there havn't been any other big companies involved in MMOs before, now is also Bioware and Bethesda comming in the business, and some companies with ex Blizzard employees (Arenanet is one, GW sold 6 million copies on a really low budget) so things will surely be different. Still, Blizzard did copy a lot of things from EQ and Meridian 59. |
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12/01/09 11:18:07 PM#76
Originally posted by Ceridith
I can't agree with this at all. So lets pretend they fluked with WoW, you seem to forget the Blizzard folks produced Warcraft: Orcs and Humans, Diablo, Diablo II, Warcraft II, Warcraft III, Starcraft. Not counting the expansions, in the last 10 plus years these folks have sold more #1 selling games than was thought possible. If you like them or not is regardless, their success can't really be discounted with the argument they are simply a bunch of clueless suits who can't fathom how they got there. I am personally an old school UO fan, so I can't wait until my golden days can be revived in the form of something new, I doubt that something new will come from Blizzard, but who knows.
"There is a certain undeniable power in the void; within lies an unspoken promise of greatness, the shadowy truth that man is ruled by fear not of what is seen, but of what he perceives is seen beyond." |
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12/01/09 11:29:19 PM#77
[quote]Originally posted by LiquidWolf " In Defeat, Malice; In Victory, Revenge! " |
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12/02/09 3:18:17 AM#78
100% agree. Looking at you Alganon, the most shameless rip off of WoW in existence. |
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12/02/09 5:54:27 AM#79
I wouldnt mind "WoW 2" with better GFX, new world, and more solo friendly content. WoW is the best, why not try make it even better in 2nd version? |
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12/02/09 6:32:16 AM#80
Originally posted by weslubow
See you have to be a fool to listen to Blizzard here. This is exactly what they want other to do. Cant improve off of WOW if your main focus is on being different. Games fail this way. |
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