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12/01/09 5:24:28 AM#41
Originally posted by Blurr Randomly-generated worlds and civilizations. Can you imagine how lame randomly-generated civilizations will be? I have played single-player games with random content. It tends to suck. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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12/01/09 5:26:15 AM#42
Originally posted by Strap It's because WoW is an MMO, and has made billions of dollars. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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12/01/09 6:51:01 AM#43
Originally posted by MMO_Doubter Randomly-generated worlds and civilizations. Can you imagine how lame randomly-generated civilizations will be? I have played single-player games with random content. It tends to suck. Still better than go kill 10 space rats and bring their space testicles. I like Cryptic struggling to give an experience as similar to the tv shows as they can, it's admirable. If some people around here would play a Star Trek MMO more like WoW, instead of one that feels more like an episode, those people are nuts. I'd rather play a crappy system that is NEW and original(because it can be improved), instead of one that's "good" because it has been used in 20 other games. |
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12/01/09 6:53:18 AM#44
Starship combat in STO sounds more like naval warfare then spacecombat to me. Except for the tilting perhaps :) But its odd that you cant roll, because ' rarely did Star Trek ever show upside down ships in the shows' lol. Just because it made a prettier picture in the shows, doesnt make it less effective in tactical combat. And to the writer, there is no up and down in space. Im disappointed that Cryptic didnt flesh out the ship vs ship combat, but sticked to what they already did in other of their games (tank, spank and healing). I expected to be able to board enemy ships (npc or playerships), disable subsystems to prevent them from getting away (engine, core etc). Also a team on board, not just one player on a ship. The 'everyone wants to be captain' argument doesnt hold, if you simply make other positions on the ship exciting. Besides you can simply make it like in SWG (but with more depth then that old game of course), where the owner of the gunboat is 'captain'. If there was boarding of other ships outside the missions specifically designed for it, people would also be interested in defending the ship or boarding the enemy's ship. With the bridge just a social hub, itll be rarely used by others then yourself, just like houses in many MMORPG's that have barely functionality. Its just fluff, nothing more.
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12/01/09 7:13:46 AM#45
I love the fact that i'll control a team of 4 persons in away missions(cause i like those games), altho i would have preferred a team of at least 20 real persons inside a ship, persons i need to know, work with, discuss the next steps of action. And this leads to the next problem, which is puzzles! For a mission to be interesting, it must offer some kind of challenge. Where exactly will this be? Usually in the episode the crew has to work hard to get informations, and these lead to several courses of action to choose among, actions that may either solve the situation or lead to catastrophy. And this is valid also when the ship is face-to-face with another ship, there's several possibilities, only one is the best, maybe 2 lead to a medium outcome. We can resume these to violent and non-violent choices, and several grey-areas. but there MUST be choices, it's the fulcrum of the series, the suspence, the realism imbued to it that got people to love 'em. Without choices and speculative puzzles(with written historical records to read to get clues, tricorders to examine, panels to search, everything!), the game would end up being mob spam, boring ship battles that have nothing of SCI-FI except the looks. They said it themselves, the battles feel like pirates of the burning sea... that's a shame, SCI-FI is not aesthetical difference, just sea battles and pirates but all in space. |
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Darth_Osor
Advanced Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
12/01/09 7:27:44 AM#46
Originally posted by Blurr
They have said there will be diplomacy and exploration of new worlds and new civilizations.
They can't even give us details about 1 of the 2 playable factions, so forgive us for being skeptical about the game having anything resembling the depth of real MMOs. |
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12/01/09 7:44:03 AM#47
Do you realize that when you say "the depth of real MMO's" you're referring to the cloned elements coming from damn warcraft? That's the whole reason why they don't make original MMO's anymore, because we are scared. When you said there's nothing of the real MMO's you were scared because you didn't see anything you could recognize and feel comfortable with. You felt in a strange and awkward world you don't recognize, it's frightening. I doubt STO will actually be different and strange, but it's exactly the fear of exploring newgrounds that keep us from seeing new MMO's, because i repeat, new things feel awkward and inferior. In a way you symbolize the cause of all our misery.
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Darth_Osor
Advanced Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
12/01/09 8:07:28 AM#48
Originally posted by Gylfi
I'm not sure WTH you are talking about, and I've never even played WoW FYI. At this point in MMO history, I doubt anyone is going to come up with anything new or original...it's all going to be a matter of what combination of existing ideas are used and how they are presented. Not only is there nothing new or original shown so far, it's lacking anything resembling features people being asked to pay $15 a month expect. Devs have compared leveling your NPC bridge officers to crafting FFS. If that's your idea of original, I'll pass. LOL I'm not "scared" of anything about STO other than maybe it will be a disaster of biblical proportions because it's a shallow pewpew MMO lite like Cryptic's most recent MMO, and that it will be 10 years before someone makes a real Star Trek MMO. |
Originally posted by someforumguy
There is when you cannot turn "upside down" ;) The English language doesn't exactly have words to describe that clearly, so since you're fixed like you would be on Earth, I figured up and down drew the mental picture readers needed. Dana Massey |
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JYCowboy
Advanced Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
12/01/09 8:50:09 AM#50
Originally posted by Dana
There is when you cannot turn "upside down" ;) The English language doesn't exactly have words to describe that clearly, so since you're fixed like you would be on Earth, I figured up and down drew the mental picture readers needed.
You don't want to see my mental picture. Lets just say "up and down" is key to the meaning of life. Good write-up Dana, and I look forward to more info on STO. |
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12/01/09 9:09:11 AM#51
Originally posted by Darth_Osor
I'm not sure WTH you are talking about, and I've never even played WoW FYI. At this point in MMO history, I doubt anyone is going to come up with anything new or original...it's all going to be a matter of what combination of existing ideas are used and how they are presented. Not only is there nothing new or original shown so far, it's lacking anything resembling features people being asked to pay $15 a month expect. Devs have compared leveling your NPC bridge officers to crafting FFS. If that's your idea of original, I'll pass. LOL I'm not "scared" of anything about STO other than maybe it will be a disaster of biblical proportions because it's a shallow pewpew MMO lite like Cryptic's most recent MMO, and that it will be 10 years before someone makes a real Star Trek MMO. Yeah you are scared. You wanna see things you already know, they make you feel at ease and like you own MMO's. You don't do that with STO at the moment, and you respond with anger and refusal. You are a puppet in the hands of someone else, and you don't know it. |
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Darth_Osor
Advanced Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
12/01/09 9:19:13 AM#52
Originally posted by Gylfi Yeah you are scared. You wanna see things you already know, they make you feel at ease and like you own MMO's. You don't do that with STO at the moment, and you respond with anger and refusal. You are a puppet in the hands of someone else, and you don't know it.
You must be smoking some pretty good stuff there. |
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JYCowboy
Advanced Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
12/01/09 9:27:11 AM#53
Originally posted by Gylfi Yeah you are scared. You wanna see things you already know, they make you feel at ease and like you own MMO's. You don't do that with STO at the moment, and you respond with anger and refusal. You are a puppet in the hands of someone else, and you don't know it.
Oh there is fear but its not from us "Unknowing" players. It the fear of loosing money on an investment. What the hell are you going on about and why are you attacking posters unprovoked? I take it your thinking along a "superiour mind" process. Ya' better come back to Earth and try to share a little more constructively. |
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12/01/09 9:30:37 AM#54
Good read. I am looking forward to your next installment of your STO preview. ^_^ ![]() |
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12/01/09 9:44:33 AM#55
Excellent preview, more new info here then I've seen anywhere else combined. |
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12/01/09 9:48:15 AM#56
Originally posted by Gylfi Yeah you are scared. You wanna see things you already know, they make you feel at ease and like you own MMO's. You don't do that with STO at the moment, and you respond with anger and refusal. You are a puppet in the hands of someone else, and you don't know it. Actually I think Darth is refering to the Depth of Sandbox MMORPG's..such as EVE...he is affraid that STO will not have the depth that EVE offers... (correct me if I am wrong here). On the other hand, I am not expecting EVE's Depth from STO, all I know is that I will get to immerse myself in the Universe of ST in some form and shape, which is already a good element, and second, I will be able to enjoy the tactical Combat system, which I prefer to EVE's non Tactical Combat system ten fold. Other than that the rest is dressing for me. What will make or break it eventually down the line, is the RvR possibilities between Federation and Klingons and PvP opportunities and how well PvP is implemented in the overall Design, this will determine the long haul. For the short term the dressing will suffice.
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12/01/09 9:51:09 AM#57
Absolutely no interest in playing Pirates of the Burning Space!!!!!
To bad |
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12/01/09 9:56:04 AM#58
If this is going to have a part 2, you really should try to focus on group dynamics for part of it. MMO previews or reviews that don't go over group play don't really tell you much about the game, imho. |
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12/01/09 10:04:14 AM#59
Originally posted by nekollx At least their trying something, Tell me how they should have done that? Go on, you have a better idea, share. Rember if it's static it will be on Wiki in 48 hours. Not at all, They already have a system for randomly generating systems. From that base you could easily have 1,000,000+ solar systems all randomly generated, presumably this system has something to randomly generate a race (or none) and if not it could be modified to have this. Then you just need to decide on some way to distribute these systems throughout the galaxy (or just the Alpha Quadrant), With that many systems (and presumably many that are NOT friendly and others many fairly far away) it would take a good while to investigate all of them. Potentially, of course, you could just have a billion systems or something (if it is all procedurally generated then storing the random seed(s) would be most of the work, then perhaps a few notes on anything that was there such as if the players got a Starbase built there or the like and anything added to the planet. More of a server load as time went on, but they could work on making that efficient and run while since it would take quite a while before it could become a problem. Or you could have explored systems essentially be temporary and instanced and not give the players the ability to go back to them (from what I can tell). Pretty lame, imho. That makes exploration pretty shallow. |
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12/01/09 10:27:57 AM#60
They seem to just cover some basics of the game here and hint at a few things.
As a poster said above, I feel like the balance of hype and negativity may help this game out a lot. The last 3 games that were extremely hyped and didn't live up to the hype IMO that I played, AOC, WAR, and Aion. My brother is a huge ST fan, and I am sure he will play it and enjoy it. The question is how long will he play and how enjoyable. Another poster commented on how puzzles and choices need to be an integral part. If player X of Starfleet pisses off Race Y in Galaxy Z, the next player of Starfleet to come to Galaxy Z should expect a fight or some hard case/mission of diplomacy. I just have this feeling STO will come out pretty good and will just need to have expansions ready soon in case players finish all their content or the content gets stale. |
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