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I was reading on another forum here at mmorpg.com and someone said "EQ is level-based, doesn't that make it themepark (talking about old EQ)" and I just felt like it was my duty to talk a bit about the differences between those two and other confused terms.
1. Level-based vs. Skill-based vs. Freeform Obviously, Level-based means you get 10000 xp you go from level 36-37 and your character becomes somewhat more powerful Skill-based can be handled a few ways, these are two of the most popular ways; You use a skill X amount of times it increases and you get better at that skill OR You gain X experience in a related field of your skill and you buy Tiers in that skill making you better at it. Freeform is usually harder to figure out your characters power-rating and is often used in more roleplay heavy systems.
2. Hardcore vs. Casual This is by far the hardest to define; some say it is based on time put in per-day over time, others by the skill level and ability to "play-your-class" to it's best, and still others think it has to do with the ability to organize large amounts of people and push through content the fastest. Whatever your definition it all boils down to dedication. Hardcore players are dedicated enough to practice, play for 6 hours raiding at a time, and learn the ins-and-outs of both their classes and competing/cooperating classes. Casual players cannot dedicate the time, resources, and enjoy daylight too much to be able to be HARDCORE!
3. Last is Themepark vs. Sandbox Themepark means there are "lines" you need to follow to get to the next piece of content. Your hand is held and you are told basically where you need to go next. After completing each areas quest-series an NPC says to you "Captain Brian needs reinforcements in Baglores Keeps take this note to him saying you are awesome" and this leads you by the hand to the next area. This is not to say that you have to do EVERY quest in the series; if you grind enough monsters you never have to take the note to Captain Brian you just go there and either do quests or grind mobs. But note that there are only a few areas you can go to (depending on the game size 2-5 areas per level bracket; with some overlap). Many Themepark games are level-based but not necessarily.
Sandbox is about freedom. How much freedom is a matter of difference between games; Some games let you build houses anywhere while some have housing-zones, some let you craft items by recipe (with minor alterations based on components) and some let you have huge leeway through use of resource quality, components, sub-components, crafting buffs, alternate materials, etc. Sandbox generally works best with open worlds; most try to group higher level monsters away from starting areas but there tends to be a great amount of overlapping (you could be fighting a level 3 rat and a level 25 lizard man could come 1-hit ya). Generally a low level player, if careful, can wander over vast spaces doing whatever s/he wants and be ok in sandbox. Many sandbox games are skill-based but not necessarily.
While my definitions are simplified, and probably incomplete, I hope this helps people a little with definitions. Good luck and enjoy whatever game you are playing; be it sandbox or themepark. Me I'm still chasing the dragon on pre-NGE Star Wars Galaxies (a mostly sandbox game). If anyone has game suggestions I'd love to hear from you in PMs. |
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11/28/09 4:50:42 PM#2
Originally posted by darkbladed
Sandbox is about freedom? Get a grip no its not, yes u cna play the game with freedom as you wish, but you still have objectives to do, and are told what you can do, like with any game. In your so called thempark game, I can chose to do absolultely anythign i want to do within the games limits. Its about game limits and not ur idiotic terms. The idiots on this site use the Sandbox terms for their own puproses to suit them when they need. Spore is one of the biggest sandbox games there is, yet it is utterly boring after a while and yes you are guided as what you can do and cannot do. GTA is a vast open world, yet there are limits to what u can do or not do, and yes you are told to do this and do that, like with any so called thempark game. You think because you can build a house on a given set of land its sandbox???lol |
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Originally posted by Demz2
Never said anything about Sandboxes not having limits. Just said Themeparks have more limits. Maybe next I'll have to explain what trolling is...
Really this teen-angst man. Did it feel good saying "What you wrote is horrible and I hate you even though I don't know you" cause if it did that's great man keep doing it; but it is pretty childish. |
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11/28/09 5:00:36 PM#4
Originally posted by darkbladed
Never said anything about Sandboxes not having limits. Just said Themeparks have more limits. Maybe next I'll have to explain what trolling is...
Really this teen-angst man. Did it feel good saying "What you wrote is horrible and I hate you even though I don't know you" cause if it did that's great man keep doing it; but it is pretty childish.
you keep tlaking about these limits, pls tell me what these limits are other than killing some for everything they have, plz tell me. |
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Sandbox systems don't always kill for loot. Actually about 85% of them are not full-loot-kills and most of the rest you don't drop anything on death.
I hate to feed a troll so all I can say is read that section of the post again; I truthfully don't think you read it with comprehension. Good luck in your game (hopefully not one I'm playing) man. |
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11/28/09 5:05:29 PM#6
Originally posted by Demz2
Why the need to insult people? If your done being a tard mind pointing me in the direction of a themepark MMO that has a Open character progression? You know one that doesn't offer a fixed class system? One that doesn't only give me two or three options (pvp, raiding, title farming) at "endgame"? Oh maybe One that doesn't have an Endgame? Any themeparks that have atleast all of its items player crafted for a true player economy? Go for it! link me that awesome themepark with open ended mechanics, I would love to play them. Don't try to act like sandbox or Open ended MMOs and themeparks or linear mmos are the same.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/28/09 5:05:55 PM#7
so u cant tell me the limits, yet carry on with the insults? |
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11/28/09 5:16:38 PM#8
Originally posted by metalhead980
Why the need to insult people? If your done being a tard mind pointing me in the direction of a MMO that has a Open character progression? You know one that doesn't offer a fixed class system? One that doesn't only give me two or three options (pvp, raiding, title farming) at "endgame"? Oh maybe One that doesn't have an Endgame? Any themeparks that have atleast all of its items player crafted for a true player economy? Go for it! link me that awesome themepark with open ended mechanics, I would love to play them. Don't try to act like sandbox or Open ended MMOs and themeparks or linear mmos are the same.
Yet u cant name me one. Lets see because inevitably what it comes down to is we are wow bashing, so lets no pussy foot around and pretend otherwise metalhead. In wow u think 100% of the player poulation raid? No compared to its population very little raid. In wow lets see, I can fish if im not raiding, i can go mine ores or gather herbs, I can pvp is i so wish, hell i can go into the opposing factions city and kill them if i wish, i can sit in XR all day killing lower levels if i want, or killing small camps, I cna go around killing oposing factiosn leaders, I can craft potions or armour if i want, and yes crafting is important in wow, because 100% of raiders use player crafted items, whether it be potions, food, bandages, or armour, I cna go farm in BG if i wish, i cna go farm arenas, hell I can go sit in SW and fish all day if i want.,, I can go just sit in STV all day if i want and kill passers by. You see that options, options which u chose to ignore. I can go kill animals for skin, yada yada, yada. Infact I can do absoloutley anything I want within the games limits. So there you go. the fact that the game has moved away from a certain class just having 1 role, and being able to do multiple roles, is what sandbox ganbois keep telling us on this site, that sandbox is all about choices, well for the life of me i must have missed something but wow sure as hell has alot more options than some on here like to even admit. You see that I dont have to raid at all i if dont wish to, its absolultely my choice and freedom to do anything I want within the games rules. Do you see that, or do u not understand that?. So you see your preciuos eve is not so sandbox after all, because iM sure there are certain things you cannot do in the game, and yes they have hand holding, hell you dont even have to play the game, you can switch it of for months to lvl your skills up. Plz dotn act like because u play on a so called single server its sandbox, and that yes u might not have any so called endgame as such, that in no way makes it any more sandbox than wow for example. |
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11/28/09 5:36:00 PM#9
Originally posted by Demz2
Well... obviously you can do everything you what *within the games limits*. "And if they break any of the WoW rules, in my book that's pretty dumb." |
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11/28/09 5:45:15 PM#10
btw, here's a question that's more interesting imo: "And if they break any of the WoW rules, in my book that's pretty dumb." |
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11/28/09 5:48:23 PM#11
Originally posted by Demz2
Yet u cant name me one. Lets see because inevitably what it comes down to is we are wow bashing, so lets no pussy foot around and pretend otherwise metalhead. In wow u think 100% of the player poulation raid? No compared to its population very little raid. In wow lets see, I can fish if im not raiding, i can go mine ores or gather herbs, I can pvp is i so wish, hell i can go into the opposing factions city and kill them if i wish, i can sit in XR all day killing lower levels if i want, or killing small camps, I cna go around killing oposing factiosn leaders, I can craft potions or armour if i want, and yes crafting is important in wow, because 100% of raiders use player crafted items, whether it be potions, food, bandages, or armour, I cna go farm in BG if i wish, i cna go farm arenas, hell I can go sit in SW and fish all day if i want.,, I can go just sit in STV all day if i want and kill passers by. You see that options, options which u chose to ignore. I can go kill animals for skin, yada yada, yada. Infact I can do absoloutley anything I want within the games limits. So there you go. the fact that the game has moved away from a certain class just having 1 role, and being able to do multiple roles, is what sandbox ganbois keep telling us on this site, that sandbox is all about choices, well for the life of me i must have missed something but wow sure as hell has alot more options than some on here like to even admit. You see that I dont have to raid at all i if dont wish to, its absolultely my choice and freedom to do anything I want within the games rules. Do you see that, or do u not understand that?. So you see your preciuos eve is not so sandbox after all, because iM sure there are certain things you cannot do in the game, and yes they have hand holding, hell you dont even have to play the game, you can switch it of for months to lvl your skills up. Plz dotn act like because u play on a so called single server its sandbox, and that yes u might not have any so called endgame as such, that in no way makes it any more sandbox than wow for example. Im still waiting for you to link me a themepark game with the features I asked for. Since you want to talk about WoW ill bite. Wow funnels you toward its endgame. This linear preset path of zone hopping and its limited class system is not something I enjoy. You say you have all the freedoms of a sandbox game in WoW? Well can you raise that crafting skill without needing to level your base class level? Can you level that awesome fishing mechanic without killing shit or questing for xp? of course not. WOWs game mechanics limit you at every turn. Honestly I don't remember WoW letting me select a pool of necro skills, warrior skills and priest skills all in one so I can create my own custom class. I enjoy flexibility in my MMO and WoW offers none. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/28/09 5:52:51 PM#12
Originally posted by VowOfSilence Well first we would need to figure out what Features are sandbox and what are themepark. Quests, Raids/dungeons and stuff like that arent exclusive to themeparks. Territorial pvp, FFA pvp zones and housing arent exclusive to sandbox.
Your question probably needs its own thread. PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/28/09 5:56:00 PM#13
I think if a true sanbox game came out, the sandbox mmorpg advocates would flock to it and be bored within a few weeks. All mmorpgs have various elements of themepark linear gameplay. A true sandbox mmorpg would play like Second Life. Can you imagine Second Life with updated graphics, quests, and open pvp? It would be insane. Your imagination would be your only restriction. You could literally do anything. If they could combine Second Life with more traditional mmorpg ideas, it would be incredible. Now I'm not a Second Life fanatic or fanboi. It's just the closest thing out there to a sandbox mmorpg. Hell, it's the only one that fits the true definition. Every other mmorpg that gamers call sandbox is just them trying to seperate their choice from WoW and feel more "hardcore". |
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11/28/09 5:59:20 PM#14
The problem with freedom is that people will exploit it as much as they possibly can. It's human nature. If something gives you an edge, people will do it. This is why I don't think a "true" sandbox game will ever really work fully. A game needs rules and boundaries. Look at sports like football, ice hockey etc. Very clear and defined rules. MMOs are games after all. I know that some people don't see it this way. But I'm pretty certain the majority does. |
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11/28/09 6:13:11 PM#15
Originally posted by darkbladed
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11/28/09 6:25:40 PM#16
Originally posted by VowOfSilence
Sandbox and themepark are just general terms to give you an idea of what kind of game an MMO is. Almost all MMOs have elements of both, they just lean more towards one than the other. |
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11/28/09 6:38:12 PM#17
Themeparks have rides.. Hence the name, you follow the directions, have fun and then when your done you get rewarded with money or items. Sandboxes, you do whatever the game allows in order to progress. Usually progress means money or identity. Money can buy you items, people or anything things in general. Identity means you gain fame, respect or money.
Sometimes these 2 types are not exclusive, most of the time they are because the risks make the reward what it is.
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11/28/09 6:51:42 PM#18
Originally posted by VowOfSilence
As another poster mentionned, a pure sandbox would look like an RPG where you create your own character with your own list of abilities, where there is no leveling, all zones are equal and so on, almost like a FPS. A pure theme park would be you have only one playable class, and the only way to progress would be to follow a storyline, almost like a movie. The most sandbox game I've played is Shadowbane, where you still had to level by hopping from zone to zone, but there were no quests, at least not when I played. As for WoW, it's not a pure themepark as you can level by grinding and avoiding all the quests. You can even level fishing by fishing in any pond in a capital, as long as your character meets a certain level requirement. Though, it is much more of a theme park than a sandbox, since you still need to complete quests to unlock some abilities.
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11/28/09 7:14:05 PM#19
Sandbox == game I like Theme park == game I don't like Well shave my back and call me an elf! -- Oghren |
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11/28/09 7:36:48 PM#20
There are games that try to mix the genres: 1. Level/Skill This mix is usually used in trade-skills where you can level up a trade-skill to a specific ability but you can not progress until you have passed a level. Some games in the past have attempted to tell you you can not level unless you have got a specific set of skills to a certain rank. Level/Free-form The mix is attempted for numerous games, but often fails because everyone chooses specific traits anyway as their character is designed for a specific role. Most games attempt to enter this realm through the use of 'feats' and allocating attribute points. Skill/Free-form Not common simply because skill based systems usually avoid attribute points in favour of skills. This is related to the idea that if you train in a skill then you must naturally have the attributes for it.
2. Hardcore/Casual This is where the game is directed at numerous audiences and usually (not always) have the largest subscription/player base because of it. A game that allows people to play lots or less, with skill or without. most people will know such a game without me mentioning it.
3. Theme-park/Sandbox This system is interesting simply because it tries to cater for people by creating alternate instances or areas outside the Theme-park system. As a result you have a theme-park game with an optional sandbox element. More often than not games like this focus more on the theme-park element and the sandbox park is optional. Such games may have instanced housing or instanced guild keeps. Many people just call these games theme-park because the sandbox is optional. |
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11/28/09 8:06:53 PM#21
I think EvE is a really good example of a sandbox game, and lets compare it to WoW. In wow you start out, you level, and you get to the endgame. There is some PvP, but IMO it is not worth mentioning. In EvE you start out, and then there is no telling what you will be doing after that; trading, PvP, industry, Etc. You are free to do what you want, and usually other players are free to do what they want to you. EvE and WoW are completely different games, but they do have some things in common. Those things may be the same on the surface, but because the core of the games is completely different, those things have different values in each game.
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11/28/09 8:42:19 PM#22
Originally posted by darkbladed
Never said anything about Sandboxes not having limits. Just said Themeparks have more limits. Maybe next I'll have to explain what trolling is...
Really this teen-angst man. Did it feel good saying "What you wrote is horrible and I hate you even though I don't know you" cause if it did that's great man keep doing it; but it is pretty childish. So what defines that break off point of having too much Limits, so that it is TP? Cause EQ had Classes correct? EQ had Lvls Correct? SWG had Classes Correct? |
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11/28/09 9:06:19 PM#23
Originally posted by tro44_1 So what defines that break off point of having too much Limits, so that it is TP? Cause EQ had Classes correct? EQ had Lvls Correct? SWG had Classes Correct? Swg had base classes but you had much more flexibility read up on it and you will see. Normally if a MMO has a skill system even if you get to pick a base archtype first it starts to separate it self from the themepark sub genre.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/28/09 9:21:51 PM#24
Originally posted by metalhead980 So what defines that break off point of having too much Limits, so that it is TP? Cause EQ had Classes correct? EQ had Lvls Correct? SWG had Classes Correct? Swg had base classes but you had much more flexibility read up on it and you will see. Normally if a MMO has a skill system even if you get to pick a base archtype first it starts to separate it self from the themepark sub genre.
Iam still a little confused. Do you mean like WoW's Talent Trees? |
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11/28/09 9:32:21 PM#25
Originally posted by tro44_1 Swg had base classes but you had much more flexibility read up on it and you will see. Normally if a MMO has a skill system even if you get to pick a base archtype first it starts to separate it self from the themepark sub genre.
Iam still a little confused. Do you mean like WoW's Talent Trees? Trying to explain SWGs skill system in detail is like explaining AOs equip and attribute system I could write a book on it. Read this and tell me if WoWs little three talent trees were this deep or freaking confusing.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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