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General Discussion 

News & Features Discussion  » Darkfall: Conquer the Seas Expansion Q&A

6 Pages « 1 2 3 4 5 6 » Search
112 posts found
  User Deleted
11/28/09 12:08:36 PM#61
Originally posted by Kasmos
Originally posted by Czanrei
About time they finally admitted that their empty wilderness wasn't "realistic" like they kept trying to claim. There might be hope for this IP yet...I still won't sub though...DF has a long ways to go before it can be considered "launch-material". I won't pay a sub to play a beta, heh. 

 

I think once this second expansion goes live, you'd have to be a fool or a complete moron to try to argue that the game is even CLOSE to still being in beta. Hell, the Darkfall at launch (which I played) and the Darkfall now as so unbelievably different in a better way, I'm just stunned at how insanely fast they're making this game better.


 

For sure. Anyone still under the belief that this game is in a beta state, has either not played recently, or has never been involved in a true beta test.

I too am also surprised how fast things are shaping up. When the game launched I stayed away, and my gut was telling me things were probably not going to end well. I'm very glad my gut seems to have been wrong.

  raapnaap

Hard Core Member

Joined: 12/08/05
Posts: 228

11/28/09 12:30:50 PM#62

The amount of positive posts I read in this thread about Darkfall amazes me, MMORPG.com used to be Darkfall-bashing capital  :)

Anyway, I have been playing this game for about 4-5 months now (I also played beta), and I still think it's one of the best MMO's out there. Beta/launch compared to today's Darkfall is a world of difference, and I highly recommend you re-sub for a month to check it out after this expansion.

For new players, Darkfall isn't all too hard if you get used to the unwritten rules. But fear not, the in-game community is generally very helpfull (speaking for EU1 here). I also believe this expansion adds a few more newbie quests involving wildlife so you get an even easier start than the evil goblin scouts give you...  :)

I hope Aventurine adds a free trail after this expansion, so people can give it a try without spending €50.

  n00bit

Advanced Member

Joined: 5/03/05
Posts: 346

11/28/09 12:49:35 PM#63

Been playing for almost a month now...it's pretty damn good. It's got an edge to it that I've yet to find in any other game since UO. As much as I hate dying and losing mah lewtz, the fact that I can be killed at any time makes it that much more fun when I'm logged on.

  User Deleted
11/28/09 12:58:43 PM#64

Expansion?  Are people even allowed to openly buy Darkfall yet?  I haven't followed the game closely lately, but it sounds like a train wreck.

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

11/28/09 2:06:11 PM#65
Originally posted by Thradar

Expansion?  Are people even allowed to openly buy Darkfall yet?  I haven't followed the game closely lately, but it sounds like a train wreck.

 

Maybe you should inform yourself better, because it sounds like a very good game that's getting better all the time, at least that's what the birds be saying

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3004

Poacher killer.

11/28/09 2:14:36 PM#66
Originally posted by Einstein-DF
Originally posted by Thradar

Expansion?  Are people even allowed to openly buy Darkfall yet?  I haven't followed the game closely lately, but it sounds like a train wreck.

 

Maybe you should inform yourself better, because it sounds like a very good game that's getting better all the time, at least that's what the birds be saying


 

If I was that uninformed about mmos I wouldn't have the kahunas to even post here.

"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26

  Adreu

Advanced Member

Joined: 10/10/09
Posts: 27

11/28/09 2:18:06 PM#67

Cool Interview...cool game - wish I had more time to play it.

Great to see an Indi game like this growing.

Well done Aventurine.

  gekkothegrey

Novice Member

Joined: 5/24/05
Posts: 242

11/28/09 4:40:08 PM#68

I have never played Darkfall mainly because of what I read on this site when it first came out. Has it got any better?

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

11/28/09 5:21:56 PM#69
Originally posted by gekkothegrey

I have never played Darkfall mainly because of what I read on this site when it first came out. Has it got any better?

 

10x better.  After the expansion, who knows, 100x better.

  vladww

Apprentice Member

Joined: 10/05/04
Posts: 411

There are 3 kinds of people - those who can count, and those who can''t.

11/28/09 5:46:47 PM#70

Just like Eve Online, Darkfall is on the (fast) way to become a new mmo reference, an awesome alternative to the dozens of theme park clones.

After avoiding DF a while due to the bad press in these forums, i'm so glad i joined Darkfall anyway.

This expansion is just another giant step in the right direction.

Congratz AV

****************************
Playing : Uncharted Waters Online
****************************

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3004

Poacher killer.

11/28/09 5:53:09 PM#71

Tasos is the man with the master plan.

"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

11/28/09 5:55:54 PM#72
Originally posted by Cecropia

Tasos is the man with the master plan.

 

I am on the 12th Psalm of the Book of Tasos

 

 

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1398

11/28/09 6:01:52 PM#73

This expansion will be amazing if it delivers on all the promises. I'm really excited about sea creatures like the Kraken. I'm contemplating becoming a pirate later on.

I'm quite happy to see all the positive posts. I had to double-check to make sure I was really on MMORPG.com.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: The Repopulation, ArcheAge, DF:UW

  sauna

Advanced Member

Joined: 8/27/05
Posts: 53

There is no ''I'' in teamplay.

11/28/09 7:56:13 PM#74

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.

http://kompaniet.mine.nu :+: #kompaniet @ QuakeNet

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

11/28/09 8:06:04 PM#75
Originally posted by sauna

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.

 

K since you have no idea  what you are talking about I shall set you straight 

 

Pay attention

 

There is no more macroing since hunting brings 3 times the skillgain in melee/archery and 6 times in magic

 

According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

 

 

Hope that is clear and concise for everyone.

 

  thinktank001

Elite Member

Joined: 12/13/08
Posts: 1648

11/28/09 8:16:57 PM#76
Originally posted by Einstein-DF

 According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

Hope that is clear and concise for everyone.

 


 

So............... they are adding skills to make rock (mage) -paper (archer) -scissor (warrior) classes?  Isn't that against the rules of hardcore sandbox?

  Garick

Novice Member

Joined: 12/18/06
Posts: 71

11/28/09 8:28:00 PM#77

why cant they do that with skills and just give you the option to use one skill as one goes away?

 

I want magic, but I have alot of melee.. click the arrow on melee down, and the one on magic up. Melee goes down everytime magic goes up.

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

11/28/09 8:32:59 PM#78
Originally posted by thinktank001
Originally posted by Einstein-DF

 According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

Hope that is clear and concise for everyone.

 


 

So............... they are adding skills to make rock (mage) -paper (archer) -scissor (warrior) classes?  Isn't that against the rules of hardcore sandbox?

 

 

No just balancing. You can still be using all three in a fight according to distance, skills, weapons and regeants. 

Magic was overpowered so they made melee/archery more viable to compete IF YOU SO CHOOSE to use only those, as some choose to use only magic

 

its all about freedom, as Claus stated above

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3004

Poacher killer.

11/28/09 8:38:14 PM#79
Originally posted by thinktank001


 

So............... they are adding skills to make rock (mage) -paper (archer) -scissor (warrior) classes?  Isn't that against the rules of hardcore sandbox?


 

Tell that to CCP genius.

Adding many new skills over time could be the way around a skill cap.

"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26

  Anarchist420

Novice Member

Joined: 7/13/06
Posts: 77

Breeding Anarchy since 1977.

11/28/09 8:43:03 PM#80
Originally posted by happyfarts
Originally posted by Anarchist420
Originally posted by Ruyn
Originally posted by Einstein-DF
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

 

...the plot thickens.

 

...as i always say, it wont matter if the expansion is spin....... because we all die in 2012!

speak for yourself

I will hang around a while longer myself. There'll be me ... and possibly Chuck Norris xD 

 

 

haha .. Well we all died because of Y2K right?  Why not 2012 too .. oh and when the moon hits the earth from Time Machine, etc.etc.

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