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11/28/09 9:49:18 AM#21
I think it'd be smart on THQ's part if they set up a DAoC-esque system, with three factions fighting eachother in an all out war. |
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11/28/09 9:57:12 AM#22
warhammer 40k MMO is in hands of vigil studios (which is making Darksiders, looks fun imho ^^)
a dutch site asked some things to the company and they stated itll give a new description to the world battlegrounds, based on big fights, your not forced to play solo/groups, your choice, and they will use different races (SO NOT SPACEMARINE ONLY).
they also stated the game won't only focus on combat... not much info but at least some here's proof, its in dutch tho' :) link: http://www.gamez.nl/pc/nieuws/1376/eerst-details-warhammer-40k-mmo-bekend.html
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11/28/09 10:00:04 AM#23
i dont like the idea of a 40k MMO at all, it would ruin the franchise. people always seem to think the next step up in the "evolution" of a game or franchise is to make an MMO, but they all suck and die, or at least are not nearly as successful as people think they are. |
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11/28/09 10:16:03 AM#24
Originally posted by KillerEwok
True. The problem is just because you can make a great RPG, RTS, or FPS, does not mean you can make a great MMORPG. It's just a different animal. WoW got it right, because they made a great MMORPG, not because they made great RTS games. The franchise and branding helped them with marketing, but the success came from a solid MMORPG design, which most releases lack. I'm not saying WoW is the only successful MMORPG design there can be, but we've certainly seen a lot of flawed designs, like WAR, TAbula Rasa, and VAnguard, and Age of Conan to name a few. you have to concentrate on the game design, and specifically make an MMORPG that works. All the brand name recognition in the world won't help you do that, and all the FPS, RPG, or RTS experience in the world won't help either. With that said, Bravery is stronger than Adamantium. One is the stuff of the soul-forges, the other an illusion of safety created by fools. Adamantium walls cannot keep us out! We have the courage of the Emperor! And in the Emperor's name... ATTACK!! ATTACK!! NO PRISONERS!!
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11/28/09 10:17:07 AM#25
m1sf1t, is your post a troll? You ramble about how a 40k MMO would be unplayable if it's all space marines... is this pure speculation or have you read anything anywhere to support your ramble? I doubt Vigil will butcher this. Albeit they are a young studio with only 1 soon-to-be released game under their belt, if you look at the newsfeeds between them and THQ, and the quality and polish they've put into Darksiders, not to mention the abundance of experience in the MMO genre now that it is a decade old... I doubt they'll strike out on their sophomore release. While it would be fun to start speculating, Vigil hasn't made much public statement on content for their 40k license. I'd wager that part of 'game development' (speculating) is still a couple months down the road for us eager ones. |
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11/28/09 10:52:13 AM#26
Originally posted by Ekibiogami The big problem with the WH40K lore is that it was screwed from the start. I read the original stuff back in the late '80s? Early '90s... And the guy(s) who wrote it were idiots. "1000 Chapters of 1000 marines..."? THAT should never have got past the editor. They limited themselves from the start and wrote the lore badly. They could not seem to decide how powerful the Marines were supposed to be and they completely messed up the scale of the world in relation to how the marines fitted in. The marines themselves are close to what R Heinlein was describing in "Starship Troopers" (the big ugly gorilla) but the amount of power they wield (and tactics they employ) always seemed wrong. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
11/28/09 12:08:01 PM#27
Honestly, I stopped caring about a WAR40K MMO when I found out that the combat will be closer to Tabula Rasa than a proper real-time combat game, like it should be. I think that if the combat was done like in Gears of War, it would be a pretty amazing MMO. As far as space marines go, even though there are other factions in the WAR40K universe, the space marines are the most known of the bunch, closely followed by the orks. Not having space marines as a playable race will fail to attract all but the most hardcore WAR40K fans.
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11/28/09 7:04:07 PM#28
Originally posted by Gyrus The big problem with the WH40K lore is that it was screwed from the start. I read the original stuff back in the late '80s? Early '90s... And the guy(s) who wrote it were idiots. "1000 Chapters of 1000 marines..."? THAT should never have got past the editor. They limited themselves from the start and wrote the lore badly. They could not seem to decide how powerful the Marines were supposed to be and they completely messed up the scale of the world in relation to how the marines fitted in. The marines themselves are close to what R Heinlein was describing in "Starship Troopers" (the big ugly gorilla) but the amount of power they wield (and tactics they employ) always seemed wrong.
Lmao I agree. But the Lore has evolved and stabalised since then. Hell back in the day you could use Chaos to play in Both games ;p But sorta like the Avatar of Kaine, Lore made him out to be the badest thing around.. and point for point he was. But he just wasent "Fluff" Hell its like STO It will never make the hardcore Trekies happy. Same here. It will never be perfect. Would be nice though. If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. |
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11/28/09 7:35:53 PM#29
Link to the info please |
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Well the point I was trying to make is that WAR40K has so much more to explore and make a game out of then just Space Marines/Chaos Space Marines. I hope the devs of this game do not fall into the trap of catering to the lowest common denominator in terms of the creativity of designing the game world and player characters. Oh and yes I know the game is still a long ways away but its never to early for discussion on what potential players/fans would like out of this game. Anyways here is an example the Dark Herey line of Pen and Paper game which is focused around other aspects of the Warhammer 40K universe. You could very well create an entire MMORPG based around this PnP game and still not have Space Marines (The Jedi's of the 40K world) be the main focus meanwhile you are still well within the ethos of the WAR40K IP. Here is an excerpt of the description of the rules and career book of this WAR40K PnP based game. Imagine if this were turned into a MMORPG?? :)
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2. Game(s) I Am Currently Playing: GW2 (+LoL and BF3) |
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11/28/09 8:58:39 PM#31
Originally posted by Chivalry1978
Not one of those games was an MMOFPS. I'm not sure you understand what the term means. But okay, have fun with your crap MUD-based combat in a 40K skin. |
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11/29/09 12:06:00 AM#32
At least WAR40k MMO can be the EQ of Starcraft MMO.
War40k is to Starcraft MMO as EQ is to Warcraft MMO
Dam iam getting excited now |
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11/29/09 11:25:16 AM#33
Did the developers say that there where only marines as playable faction, or is that just a assumption? If this was the case, it was kind of disappointing. Even though it would be acceptable if the game was overall well designed, better then WAR. I hope Games Workshop will take care of that this time. Imo Space Marines being so powerful is not such a big problem, since other fractions have: The problem with the imperial guard is that a unmodified human is quite weak against all that monsters that other factions have. The solution could be to give the imperial guard a stealthy class or a pet-class with a couple of guardmen-“pets”.
By the way: Even though one Space Marine is very strong, 1000 x 1000 Space Marines don’t mean much in a Universe with zillions of aliens an heretics. The main weapon of the imperium is the imperial guard with its millions or regiments. |
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12/02/09 10:33:19 AM#34
New article from the devs of Warhammer 40k "It will have an RPG feel, there will be extensive gunplay, and all races important to Warhammer 40k lore will be included." |
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12/02/09 12:20:09 PM#35
I wonder if its going to be another Shooter MMO like Taba Rus |
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12/02/09 12:52:56 PM#36
to be honest, im for and against any MMO based on warhammer 40k the simple reason is its extreamly hard to pull off. where you CAN make a warhammer mmo quite simply... a 40k is alot more complex. setting it as marine only has its pro and cons, pros being the marines are viewed as the best of the best... most mmo'ers want to be the best... but also on the con side.. marines are viewed as noob-cannons with legs, not to say a marine isnt hard to kill.. if you use the TT weapon sets you can 1 hit a marine easy enough but honest you have to ask your self what you would rather play as.. marine and have a 50/50 shot at surviving most battles or a guardsmen and die every time.. or maybe you favour chaos and like that high % of being possessed and turned in to either a pile of goo or some mutated freak with six arms coming out of their crotch... then again if you play as ork.. good luck partying as most orks would sooner kill you then help you... as strong dont need help right? then you have both eldar.. one a perverted group of pirates and the other a bunch of pompus rejects cause we all really love being all ladeedadee dont we?? im not even going to talk about the nids... but 2 words.... (can on raid plz) but honestly im not supised if they wanted to set the game as marine only simply because its easier to play as a marine then a guardsmen. hell just look at the stats for a marine vs other races (not counting chaos as they are marines too) 4/4/4/4/1/7/9 <-basic TT marine stats using a standard vet sargent. 3/3/2/2/1/7/8 <- as i recall is basic gaurdsmen stats (being as they are weak humans... soo what would you rather play as ?? a super human tank.. or cannon fodder... one has a powerful rifle and access to the best armor and weapons.. the other has an overpowered flashlight that brings to mind the sound effect of pew pew with much screaming and swearing (from the user ... laughter from the target...)
tho im waiting to hear more on this game before i pass judgement on it. (ps i have played TT for damn near 4 yrs atleast.. tho im a marine player i did dabble in ver 3 chaos and some dark eldar.) CPU: Intel Core i7 CPU 860 @ 2.80GHz @ 2.8GHz (0%) |
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12/02/09 1:17:40 PM#37
Originally posted by Torak
Included vs. Playable... |
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12/02/09 1:39:37 PM#38
Before you fanboys get your tie in a twist,
FIRST ASK YOURSELF What will most likely change, so that the game fits a into a good MMORPG gameplay value. |
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12/02/09 2:02:09 PM#39
Originally posted by Ichmen Each race in the TT world is balanced off against each other. The Guard's strength is in its Armor vehicles, heavy weapons and raw numbers. On the defense they are near unbeatable and their armored cavalry charges are about unstoppable. How this can be brought out in an MMO, I have no clue. ...And I totally disagree on your statement that a Warhammer Fantasy MMO is "simple" to pull off vs 40k. Last I checked WAR crashed harder then a piano falling from a 10 story window. They are down to 4 live servers now. |
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12/02/09 2:27:46 PM#40
I one could handle it in a way that one can at start chose between a space marine scout (who later becomes a real marine) and a guard veteran that would be able to develop in a different way. In fact there is a big gap between the Space Marines fluff wise and rules wise in the tabletop game. So the stats in the game are still much to low. In the fluff they are described much like super heroes. In the matter of the tyranids, there is really a problem, since they are no individuals but controlled by the hive mind, much like the Borg in ST. One good thing about the game being all marine would be, that it is much more consistend if there are all marine groups instead of a group consisting of an orc, a chaos marine and a dark elder. |
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