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11/03/09 4:37:57 AM#81
Originally posted by Daffid011
I suspect you are right about EQnext being console based. Sony is in the middle of a furious console war that they are losing. Part of that has to due with the ps3 not really having a killed game to draw players in. Seeing the soe is part of sce now, I doubt they care as much about the pc market as they do supporting the ps3 market. Soe has been invovled in the playstation for a while now so I bet they have a new directive and the pc market is a secondary concern. Perhaps that is why they are trying to revive the planetside title, because in theory it would make a great console game and really appeal to console gamers.
I would put good money on the next game being PS3 lead tbh it makes no sense whatsoever for it not to be really..but then again its sony we're talking about. |
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11/03/09 8:52:59 AM#82
Originally posted by fozzie22 I'm not looking back with 20/20 hindsight. I was there on day 1 of eq2 release and it was obvious the game had issues, so I'm speaking from experience. I may not have understood the reasons at the time, but I saw the effects. Like you said it sort of did the job, but nothing that delivered a good experience. I doubt soe sat around a table in 2000 and speculated that future cpus would somehow be big enough to handle all of the games processing needs, but didn't recongnize future (and current) graphics cards would follow the same lines. I don't think they needed to be oracles, but it doesn't take rocket science to understand that designing cutting edge graphics and targeting the game at players with low end systems is unrealistic. It would be like designing a game run off a maximum of 256mb of ram so that really low systems could play the game with huge harddrive swapfiles, with the hope of hard drives getting faster in the future to resolve the issue.
If the solution to cutting edge graphics was to run everything on the cpu, then that is what every other gaming company would have been doing. We would all be running crysis like graphics on $300 emachines, but obviously graphic cards play a major role in any game that wants high end graphics and that is exactly what eq2 was doing. It was an all around stupid choice by soe.
I do think you are right that another year of development time would have created a much better eq2 game in almost every respect and we would be in a bit different of a market right now.
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11/03/09 2:55:13 PM#83
I'm already holding a wilting Vanguard in my hand (like a limp dork) going.. you have it right here, but you don't wanna put a penny into it..
Forget what you know about mmo's Underneath it all is the same mechanics.
Sony online makes some great mmo's Only they are delusioned by there own percieved greatness.. Noone can tell them what to do, no mater how hard they try You are left paying for a What could have been, instead of a "what is"
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11/12/09 4:47:59 PM#84
Whatever it is will most likely be rushed, incomplete, and have three major expansions in it's first year. |
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11/19/09 3:38:35 PM#85
I would expect to see a big selection of races, classes, and jobs. Being able to customize your character is paramount to any good MMO. A monthly subscription is nice because it keeps kids out and eliminates problems that cash shops create. PVP should definately be an option, as long as the opponent can accept or decline the duel. An auction house is a must and drop rate needs to be a little higher than EQ2. Upon death you should not lose xp like in other games i've played. Oh and one more big thing..........Only a pet class should have a pet! EQ2 did a nice job making sure classes were balanced and that only the pet classes were able to summon pets. |
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11/21/09 10:44:53 PM#86
The game engine was built on a single core cpu from Intel which was a protoype,we all know how fast thing's changed with the cpu and gpu's we use now but still soe stuck with a prototype cpu for Everquest II so it will always run like crap for the average computer. |
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11/22/09 2:39:58 PM#87
Its been a while since SOE has provided any additional information. I hope they aren't going to wait till next Fan Fair to give people an update.
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11/27/09 6:38:46 AM#88
Originally posted by BuzWeaver Yeah would be good if SOE gave us more info. I know the general opinion is console based for Everquest Next but I'm still hoping we will have a new Eq3 type world for the pc. Been a few years out and I'm kinda wanting to get back into the EQ way of things again but In a fresh new world.
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11/27/09 7:02:49 AM#89
o.O EQ 'Next' ? Really, no kidding? Wew. I'm a loyal long term EQ2 player now with 4 years account in good standing or so with interruption for 1,5 years once and the idea to have EQ3 at the same time concerns me as makes me curious. Concern that this means less player for EQ2 and thus less development on the game plus EQ3 will most likely need more hardware, more bandwith in terms of hosting and thus be more expensive to run than EQ2 while EQ1 and EQ2 are still run. Servermerges for EQ2 than most likely. And my PC isn't even running EQ2 on highest settings yet as it eats so much performance than in groups or some places. Curiosity for maybe some things to happen I miss in EQ2: the diplomacy system of Vanguard, seamless world (that would be SO awesome for EQ2 which is so rich in details and than ... you hit the loading screen), a more strategical/player skill based crafting system as in Vanguard. Basically I would love to see a merge of Vanguards systems and sometimes awesome creative quest lines with EQ2 quest amount, customization options and density of the world in terms of mobs, npc, dungeons and the EQ2 guild halls combined with the ultra-flexibility of the UO housing system and the EQ2 amount of housing items - all that in a seamless world which is as casual friendly as EQ2 has become while keeping the Raid content of Vanguard for the hardcore player. And I have strong doubts anyone could deliver this. But man would I be happy!!! |
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11/29/09 1:32:43 AM#90
Any new Everquest game better be able to compete at this level in respect of graphics, animation, interactivity, environmental effects, scale and more. I had long hoped SOE would have worked hard on upping the ante with EQ2 but instead they just kept pumping out expansion after expansion after expansion with little in the way of innovation or advancement of the game or genre. |
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12/01/09 9:15:06 AM#91
Wow - so much negativity when this is great news ... A new EQ game? Count me in ... sure, SOE could mess it up, but - they could also hit a home run ... Also - I doubt this game would keep the title EQ: Next ... seems lame and uncreative ...
Instead of moaning and whining about EQ2, for fun, I'm going to put some of the elements/ideas from EQ1 & 2 I'd like to see incorporated ... Feel free to add/remove elements you'd like to see removed.
1. Lore - Keep the EQ lore intact ...Races, dieties, rivalries, etc ... keep that "EQ" feel to it, don't change too much here ... 2. Death Penalty - GONE ... Yes - it adds challenge, but -- in todays MMO world, that just won't hold up, it will be so frustrating and scare off a newbie to that kind of a game ... 3. First Person view - give them the option to play 3rd person, but -- First Person seems to put the player in the body of thier character and adds more diversion, atleast IMO ...make this the default ! 4. Regarding PvP - Longer fights ... I remember fights on Tallon Zek lasting 10 minutes with kiting, counter attacks, hiding, shadow steps, etc .. they seemed very intricate and about skill/gameplan ... in EQ2 along with most PvP games nowadays, nukes and tihngs do so much damage your foe is dead in 20 seconds, tops .. 5. Danger - what I maen by this is give more obstacles for people to overcome when exping ... KEEP trains ... how about random attacks by mobs? A herd of Mammoths in Everfrost go berzerk and attack your group ... an undead army attacks Qeynos ... keep and add more challenges to the game ... mobs that will call for help is also fun ... 6. PvP - it must be there ... I'd like to see the PvP follow the lore, for the most part ... much like the team PvP servers, where races are on teams ... this way, when you are PvP'ing you're doing it for your "team" or your "race" and it feels like you accomplish something and are following lore ... also -- add achievements/stat boosts for PvP and titles ... It gives the person more to strive for end-game ...this would be on a seperate server, I'd have a few PvE only servers, but -- put a bit more focus on the PvP content ... 7. Raids - Eh ... I'd say keep a few raids here and there for the extreme gamers, but - don't make it a necessity to raid to get the best items ... I don't mind grinding, but - come on, raiding is tedious to me and atleast on the grind I'm exploring Norrath ... 8. Exp - don't make it Aion hard to level, but - lets make it feel like we've accompished something by achieving max level ... 9. Seemless world - that was my #1 love with EverQuest was exploring ..> I like the idea of getting rid of maps except the maps in-game where you have to purchase or view them in the bigger cities ... it makes you have to go out and explore as opposed to just pressing "M" and following the directions ... the maps in-game would be pretty generic and still force you to EXPLORE ... The worlds cannot be linear, must be seemless, wide-open lands ...
Any other additions/subtractions you'd like to see? I don't see how if they stick to some of the basics while making some small adjustments this couldn't be a great game ... I dn't care if it's on PC or XBOX360/PS3 ... a MMO can be played anywhere ... |
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