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11/23/09 8:26:09 PM#61
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11/23/09 8:40:02 PM#62
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"Most players who complain about Alganon's similarities to WoW actually like the game" Sigh, they really don't get it? |
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11/24/09 11:01:19 AM#64
Originally posted by TheDarzin
Warcraft itself is a copy of the Warhammer universe. As of recently, Blizzard straight out copied Warhammer Online's concepts, such as achievements aka Tome unlocks, XP from BGs, ability to queue for BGs anywhere, WG being open world PvP aka RvR. I'm just wondering how long before they rip off public quests. Let's be honest, Blizzard is the rip-off master and WoW was created as Everquest thrown into the Warcraft universe and made easier. Playing: EvE, Warhammer free unlimited trial, Allods Online |
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Euphoryk
Apprentice Member
Joined: 4/30/09
"A man must live by his principles. Who he is, not what he is." |
11/24/09 11:08:58 AM#65
Originally posted by Hydroblunt
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11/24/09 12:12:01 PM#66
Blizzard took the features they liked from their completion, added their own features and challenged some of the standard conventions such as lowering the graphic quality in order to run on more systems and making the game more user friendly. Their product raised the bar and completely disrupted the marketplace: two hallmarks of innovation. To claim they “copied” and didn’t innovate is pure ignorance. Alganon is currently a poor imitation of a subset of the WoW 2004 features. It brings nothing new to the gaming world and is a step backward. In my view, they choose the worst possible business plan by deliberately choosing not to innovate. One of the greatest strengths of an indie game company is being able to innovate and try something new. Instead it’s like they are standing on a street corner trying to sell me an imitation Rolex at authentic Rolex prices. Only the naïve are going to fall for that scam. If they had tried to innovate, tried to be a little bit creative, then I would have a lot more sympathy for them and might even subscribe. |
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11/24/09 1:19:25 PM#67
Originally posted by Hydroblunt
Warcraft itself is a copy of the Warhammer universe. As of recently, Blizzard straight out copied Warhammer Online's concepts, such as achievements aka Tome unlocks, XP from BGs, ability to queue for BGs anywhere, WG being open world PvP aka RvR. I'm just wondering how long before they rip off public quests. Let's be honest, Blizzard is the rip-off master and WoW was created as Everquest thrown into the Warcraft universe and made easier.
Actually WoW has a lot in common with diablo and diablo 2 which also have a lot in common with everquest....... And no actually they had a preview of what wintergrasp was going to be like well over a year before WAR released ov even started the RvR hype train. Yea Warcraft is inspired by Warhammer which is inspired by Tolken who was inspired by Various Northern Euopean legends....... Achivments is a lot more Xbox live than WARs unlocks, Xp from BGs has been BEGGED for since they were released, the ability to queue anywhere has been discussed for quite a while. PQs? Why would they want to rip those off? I mean, PQs are epic in the 1 out of 10 times you actually have the right number of people. Too few people and its an exercise in fustration too many and its just pointless. I woulden't say Blizzard is the rip off master. Blizzard is the "Lets take this general concept and make it even better" master. Dem hibbies! Dey be wrong! |
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11/26/09 10:10:50 AM#68
yea an email for alganon in my inbox and i had to cut this oout of the email
Designed from scratch and based in a uniquely created world, the initial goal in designing Alganon is to provide "Fun game play with unlimited growth in a massive world of immersion and interaction".
who just laughed "snickers"
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12/02/09 4:28:38 AM#69
The bullshit that poured out of David Allen's mouth could pile up into mountains. |
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12/02/09 1:32:16 PM#70
I laughed at this Leaked Expansion List
Alganon: The Flaming Crusaders Alganon: Wrath of the Icy Queen Alganon: Catastrophe |
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12/02/09 7:23:10 PM#71
Lots of people diss WoW. I played it for 4 years, so I would be a hypocrite to diss it. Nothing has ever been wrong with the game itself. The game is polished, the lore is fantastic, and the graphics are still good enough to attract however many million people that still play. It's the community that makes it suck. It's the "me first" and "DIAF" atmosphere that makes it suck. That's no fault of Blizzard, except perhaps that their user base got so large that they couldn't keep the forums/character names/chat channels in check. As a mature adult who plays MMOs for leisure fun, I ended up quitting WoW after 4 years because the community become so septic and horrible that I couldn't stand even logging in anymore. Every game copies off of any other game. WoW did what they did in a phenomenal fashion, but the community is horrid. Further proof that all MMOs, and MMO forums should be 21+ only. You might disagree with that (especially if you're an immature kid), and talk about how that would hurt the sales.. but I guarantee hundreds of thousands of adults would play the games if they found out that kids weren't allowed to play anymore, which would make up for the revenue loss, and dramatically improve the gaming experience. Science flies people to the moon. Religion flies people into buildings. |
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12/02/09 7:25:07 PM#72
Originally posted by Holgranth
Actually WoW has a lot in common with diablo and diablo 2 which also have a lot in common with everquest....... And no actually they had a preview of what wintergrasp was going to be like well over a year before WAR released ov even started the RvR hype train. Yea Warcraft is inspired by Warhammer which is inspired by Tolken who was inspired by Various Northern Euopean legends....... Achivments is a lot more Xbox live than WARs unlocks, Xp from BGs has been BEGGED for since they were released, the ability to queue anywhere has been discussed for quite a while. PQs? Why would they want to rip those off? I mean, PQs are epic in the 1 out of 10 times you actually have the right number of people. Too few people and its an exercise in fustration too many and its just pointless. I woulden't say Blizzard is the rip off master. Blizzard is the "Lets take this general concept and make it even better" master.
And Mythic (the people who made WAR) had a better grasp on PvP and RVR with Dark age of Camelot before WoW even came out, much less anything about wintergrasp. Science flies people to the moon. Religion flies people into buildings. |
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12/02/09 7:41:24 PM#73
Originally posted by Chamberlain No offense but I smell a bitter ex fan, and to be perfectly honest I also smell a classic burn out and blame the community. In my experience ALL internet communitys area bout the same, trade chat (and barrens chat) on most WoW servers have ALWAYS been volitile. The moron ratio remains about the same. You either tune them out and only socialize with those you like or you go insane. As far as the age thing goes yea there are alot of annoying kids, but there are just as many if not more whiney, demanding, "me first" types over 21.
Dem hibbies! Dey be wrong! |
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TheDarzin
Advanced Member
Joined: 11/10/09
"The point of the journey, is not to arrive." - Neil Peart |
12/02/09 10:34:02 PM#74
Originally posted by Chamberlain
Actually WoW has a lot in common with diablo and diablo 2 which also have a lot in common with everquest....... And no actually they had a preview of what wintergrasp was going to be like well over a year before WAR released ov even started the RvR hype train. Yea Warcraft is inspired by Warhammer which is inspired by Tolken who was inspired by Various Northern Euopean legends....... Achivments is a lot more Xbox live than WARs unlocks, Xp from BGs has been BEGGED for since they were released, the ability to queue anywhere has been discussed for quite a while. PQs? Why would they want to rip those off? I mean, PQs are epic in the 1 out of 10 times you actually have the right number of people. Too few people and its an exercise in fustration too many and its just pointless. I woulden't say Blizzard is the rip off master. Blizzard is the "Lets take this general concept and make it even better" master.
And Mythic (the people who made WAR) had a better grasp on PvP and RVR with Dark age of Camelot before WoW even came out, much less anything about wintergrasp.
PvP and RvR is totally unique and was never done before DAoC. PvP is an extension of FPS games in MMOs. Period. Companies simply realized that PvP was an essential part of any game, because an AI can never fully emulate a human. Second, PvP was not done by Mythic before Blizzard. You may want to think about the history of gaming a little bit, but try. Think about games in general (PvP doesn't mean a single character vs. a single character -- though sometimes it does.) and tell me what games Blizzard made before DAoC that featured PvP action. |
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12/03/09 1:34:27 AM#75
RvR is just another name for Faction vs Faction. just look at Warhammer online. |
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12/03/09 6:17:22 AM#76
Originally posted by tro44_1 WAR is a poor example for RvR at least DAoC if you are gonna go that route. |
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12/03/09 6:19:26 AM#77
Originally posted by parrotpholk WAR is a poor example for RvR at least DAoC if you are gonna go that route.
Actually WAR is just as good as an example of RVR as DAoC is. Its just the way they laided it out in WAR was the failure. Nice try though. |
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