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Star Trek Online

Star Trek Online 

General Discussion  » Why is no one ever happy? Come in, it's Star Trek!

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144 posts found
  Aurorus

Apprentice Member

Joined: 10/15/04
Posts: 60

11/24/09 12:00:32 AM#61

Personally, for all of us trek gamers, if this game plays better, and entertains me longer than and of the zillion starfleet command games, bridge commander, armada 1 and 2 and any other poorly chugged out trek game I will be happy. All of those can be called reskinned "Space shootem'up" as well. But as a trek fan, sometimes the skin is all you have. 

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  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

11/24/09 12:22:45 AM#62
Originally posted by huskiblu

I have been reading the mostly negative posts about the upcoming Star Trek Online game.  While I don't know the exact in's and out's of this game, just the general details, I am going to state why I and other Trekkies should be excited, and why the faults may not be fault.

First of all the game will be designed for MMO's gamers, they already said they will not focus only on trekkies, sure they will become part of the game but their focus is the MMO player first.

1.  Everyone is complaining that there won't be exploration like Voyager or TNG.  Well, I don't hear any complaints it's not going to be like DS9, right?  DS9 was mostly about war and the fighting.  It was epic.  If Cryptic omitted that, all of you would be whining "Where are the epic battles like DS9?"  Cryptic has to sell this game to non-trekkies.  To do that, it requires to show the fighting.  It looks epic.  Yeah, could be a bit on the easy side, but, for a Trekkie, I can't wait to make my own ship, add what I want to it, and finally feel like a "captain."

Hmm...."everyone" ?

2.  Same engine as Champions Online right?  And...?  Who cares!  Half Life and Team Fortress share the same engine.  I don't like Half Life, but love TF.  Just because the engine is tied to a poor MMO doesn't mean this will be poor.  Leads to my next point...

Well for me it doesn't really matter it's the same engine, what matters to me is they never made a MMORPG in a way I would like to see it,, which does not mean they need to mold the game excactly to my very own wishes,  I just hope they can proof me wrong and in fact really develop a deep MMORPG experiance cause for me that's what Star Trek needs to be if it want's to carry such a big IP. sidenote I disliked TF and loved HL.

3.  So what, Champions Online was shallow.  I played it, enjoyed it, and quit.  Disappointed, yes, but it doesn't mean Star Trek will be like this.  If you refuse to play games made by the same company that were bad, then no one would be touching EA games.  They surely have more bad than good.  So that reasoning makes little sense.

I played it and did not enjoy it CO at all, still will try Star Trek, but again pure based on it being Star Trek

I will try the game regardless what company or my feeling about their former games, but I do have reservations.

4.  Two years to develop = suckage.  No, not true.  How long was Daikatana in development and sucked?  How long as Duke Nukem been in development?  Time means nothing, it's what work is put into the game.  It will also take time to grow beyond that.  WoW sucked day one, and for awhile after that.  But now, it's a near perfect MMO.

WoW sucked at day one? hmm the game got more subs in one week where former MMO's took months if not years to even reach so many subs? maybe you felt WoW sucked aswell other people, but you can simply not compare expectations of Blizzards own IP with a well established IP like Star Trek, don't tell me that expectations will not be allot bigger then with a game like WoW?

Basically, if you don't want to play the game or think it will fail, shut up.  You are ruining it for those who are eager for it.  Yes, I pre-ordered, and I will buy a lifetime subscription if it's offered.  It's Star Trek!  All of us nerds are eager to be captains and see other captains and roleplay in those roles without being laughed at.  I'm excited, I'm stoked, I will be taking time off work just to take the game in when it's released.  So those with a negative attitude on the game, don't join!  Starfleet doesn't want you!

Ah the "this game will fail" only comes from people new to this genre, but I can understand if people are worried what a company like Criptic is going to do with a IP like Star Trek, I am worried, but I never think before I played or tested a game for it to fail. Every game should get a change regardless how I feel about the development team or company. But I also find it silly that if people buy a life time sub to a game without having played/tested it for a considereble time. If you are in CB or OB perhaps you could make that assumtion of getting a life sub, but without playing or testing it first, I still find it strnage people actualy do this, so many topics, so many forums post about people who for some reason bought a life sub or year sub and often end up being disappointed and will scream murder if they can not get a refund. I feel the same about pre-oders, still not sure why people do this with MMORPG's. PErsonaly I never sub more then a months regardless if I fully love a game, there is just to much that can change over time.


 

Overall I am just not happy about those who got the IP to Star Trek, I can't answer you who I would want to take that IP, but regardless of that I will stil be trying Star Trek Online, based on the IP not so much because of the company behind it. But then again I always judge a game on the game itself rather then jumping hte bandwagon of company hate.

I do hope the game turns out great or atleast good, if not for me hopefully for those who also are intrested in Star Trek Online. So far not seen much that get's me excited, but then the same can be said for SW:Tor, both games I will try but stil not seen or felt a MMORPG fibe coming from them.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  User Deleted
11/24/09 12:36:39 AM#63

Why is no one ever happy?

Two fold

1) MMORPG have a horrible reputation in the gaming industry. See 90% of games launched ever.

2) MMO players... lets just say they have unrealistic expectations and they have no clear definable "want" for a Dev team to target. No matter what a company does, the community backlashes against it.

It's created a very hostile developer environment. You can see that many are giving up as there are far fewer MMO releases in the next year then there has been over the last 5 or 6 years on average. Companies aren't making the money they thought and no one can figure out what the players want. Given todays economic climate, the golden age of new MMO is at an end.

 

So what happens to an industry when everything they make flops? The market abandons it. The performance of this game and the new Star Wars game will define the future of MMO's. If the 2 most powerful Sci Fi IP's ever flop (and in one case a second time) you can kiss this genre goodbye. The future will be free to play imports from Asia and Freerealms copies.

 

What do I think about ST? I like Crypic, I think that CoH was a masterful game back in 2004 that was far superior to WoW when it launched and withstood the test of time. I don't know about Champions but I always thought it was a mistake because it was essentually the same game as CoH only not as fleshed out. I don't care what you do, a clone will never work out as we have seen over the years.

From everything I have seen of ST it looks like an MMO version of the old Sega game "Star Trek the next Generation", and back in the early 90's that was a pretty cool game.

I also think that if MMO players don't get over themselves and start enjoying games for what they are and stop crusading about what they aren't, you can kiss our genre goodbye over the next few years. It's bad community PR that is killing our genre in addition to poor technical launches. WAR, AoC and SWG are probably the best examples of just a huge community driven hate campaign that serves nothing but a warning sign that investors see.

The MMO community is slicing it's own throat.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/24/09 12:47:46 AM#64
Originally posted by Torak

Why is no one ever happy?

Two fold

1) MMORPG have a horrible reputation in the gaming industry. See 90% of games launched ever.

2) MMO players... lets just say they have unrealistic expectations and they have no clear definable "want" for a Dev team to target. No matter what a company does, the community backlashes against it.

Different players want different things. When devs realize that they can't make a game that appeals to everyone, then they will change to making good games for a subsection of the market.

It's created a very hostile developer environment. You can see that many are giving up as there are far fewer MMO releases in the next year then there has been over the last 5 or 6 years on average. Companies aren't making the money they thought and no one can figure out what the players want. Given todays economic climate, the golden age of new MMO is at an end.

 

Good. Just like the cartridge industry in the early '80s, this business needs a die-off to eliminate a lot of poor product.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  User Deleted
11/24/09 1:19:32 AM#65
Originally posted by MMO_Doubter
Originally posted by Torak

Why is no one ever happy?

Two fold

1) MMORPG have a horrible reputation in the gaming industry. See 90% of games launched ever.

2) MMO players... lets just say they have unrealistic expectations and they have no clear definable "want" for a Dev team to target. No matter what a company does, the community backlashes against it.

Different players want different things. When devs realize that they can't make a game that appeals to everyone, then they will change to making good games for a subsection of the market.

It's created a very hostile developer environment. You can see that many are giving up as there are far fewer MMO releases in the next year then there has been over the last 5 or 6 years on average. Companies aren't making the money they thought and no one can figure out what the players want. Given todays economic climate, the golden age of new MMO is at an end.

 

Good. Just like the cartridge industry in the early '80s, this business needs a die-off to eliminate a lot of poor product.

 

Well I'm not advocating the death of MMO's.

They DO need to evolve, the last thing we need is another fantasy grinder that doesn't work at launch. But I think we all know that by now.

The technical state of any western made MMO at launch is so bad it's beyond comical. It's sad that it is a given that a western produced game is just assumed to be non-working and incomplete at launch.

Technical compitence is just as much to blame as anything else.

If we could somehow get a game with the technical ability of say sme Asian teams for example...AION and some of the ideas behind a game like maybe SWG or Fallen Earth or one of dozens of great RPG's or or or ....you get the picture.

 What I am talking about mainly is MMO players like the ones who go to Amazon and rate games like SWG with one star in 2009 over the NGE in 2005. Guys, that's not helping the genre. It would be different if the game was rated for it's current state but almost 5 years later we still have these psychos that just can't let go.

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

11/24/09 7:10:23 AM#66
Originally posted by Thrawl

Another thing that bothers me is their talking about having RMT in the game for mostly fluff items. IMO RMT marketing should stay with F2P games only. I understand from a business perspective a company wanting as much financial success as possible. But their is a fine line between wanting success and downright greed.

It's the "mostly" part that bothers me.  Money for fluff items?  Who really cares?  It's the fact they've said some items WON'T be fluff that is really troubling.
 

  tman5

Novice Member

Joined: 8/24/07
Posts: 547

11/24/09 7:28:46 AM#67

There are three schools in the Trekverse. There are the Roddenberry Trekkies, the Berman Trekkies and the Abrams Trekkies (I reject the term "Trekker" as pretentious and pointless).  Each subsequent interation stripped more of the classic thoughtful Roddenberry elements from Trek until today, under Abrams' reign, Trek is little more than any generic sci fi with lasers space show.

A Roddenberry Star Trek game would be a great challenge to develop, perhaps impossible.   Yet, as a solid Roddenberry Trekkie, this is what I expect when you claim a Star Trek MMO:  Balance of Terror.  Miri.  Operation Annihilate.  Tapestry.  The Measure of a Man.

Berman and Abrams?  Pew pew.  Explosions.  Repeat.  Next.   This game sounds like it will cater to the Berman or Abrams Trekkie just fine.  I truly hope you enjoy it.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2242

My words are not here to sway you,they are here to make you understand.

11/24/09 7:35:24 AM#68
Originally posted by tman5

There are three schools in the Trekverse. There are the Roddenberry Trekkies, the Berman Trekkies and the Abrams Trekkies (I reject the term "Trekker" as pretentious and pointless).  Each subsequent interation stripped more of the classic thoughtful Roddenberry elements from Trek until today, under Abrams' reign, Trek is little more than any generic sci fi with lasers space show.

A Roddenberry Star Trek game would be a great challenge to develop, perhaps impossible.   Yet, as a solid Roddenberry Trekkie, this is what I expect when you claim a Star Trek MMO:  Balance of Terror.  Miri.  Operation Annihilate.  Tapestry.  The Measure of a Man.

Berman and Abrams?  Pew pew.  Explosions.  Repeat.  Next.   This game sounds like it will cater to the Berman or Abrams Trekkie just fine.  I truly hope you enjoy it.

 

I think good'ol  Roddy had alot less to work with when it came to effects so he built Star Trek with a little less pew pew and a bit more words and more exploration but there was pew pew when there needed to be, Berman and Abrams had a bit more in terms of tech and effects so they could create a more pew pew atmosphere for Trek. Roddenberry is a man and as a man if he lived to this day and age he'd add more pew pew to his stories because thats what he'd like to see.....after a few well placed dialogue leading upto it anyways.

This is not a game.

  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2574

11/24/09 7:44:46 AM#69
Originally posted by tman5

There are three schools in the Trekverse. There are the Roddenberry Trekkies, the Berman Trekkies and the Abrams Trekkies (I reject the term "Trekker" as pretentious and pointless).  Each subsequent interation stripped more of the classic thoughtful Roddenberry elements from Trek until today, under Abrams' reign, Trek is little more than any generic sci fi with lasers space show.

A Roddenberry Star Trek game would be a great challenge to develop, perhaps impossible.   Yet, as a solid Roddenberry Trekkie, this is what I expect when you claim a Star Trek MMO:  Balance of Terror.  Miri.  Operation Annihilate.  Tapestry.  The Measure of a Man.

Berman and Abrams?  Pew pew.  Explosions.  Repeat.  Next.   This game sounds like it will cater to the Berman or Abrams Trekkie just fine.  I truly hope you enjoy it.

 

I'm curious as to where you found these classifications because I've never heard of them before. I have encountered people who basically worship Roddenberry (which is mostly misguided I think, claiming Roddenberry is the only creative force behind TOS or TNG is like claiming Benjamin Franklin was soley responsible for the founding of the United States of America.)

I classify Trek into three parts as well: Good Trek (TOS, TNG, DS9,) bad Trek (Voyager, Enterprise,) and pretending-to-be Trek (new movie.)

xondar10 Xfire Miniprofile
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 3437

11/24/09 7:49:08 AM#70

Sorry but Space and ground Pew Pew Pew Pew with randomised created zones (City of Heroes ring a bell), with just Star Trek skins isn't what I call Star Trek.

Thanks but no thanks.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/24/09 7:53:33 AM#71
Originally posted by Xondar123 

I'm curious as to where you found these classifications because I've never heard of them before. I have encountered people who basically worship Roddenberry (which is mostly misguided I think, claiming Roddenberry is the only creative force behind TOS or TNG is like claiming Benjamin Franklin was soley responsible for the founding of the United States of America.)

A very good point. There was another Gene (I can't remember his last name) who came up with some of the core aspects of the IP. I believe the Prime Directive was one of those.

EDIT: Gene L. Coon was the name.

 

From Wiki:

His credited creations for Star Trek include the Klingons (in "Errand of Mercy"), Khan Noonien Singh (in "Space Seed"), Zefram Cochrane (in "Metamorphosis"), and the Prime Directive. Since he also had the position of doing rewrites for scripts, his work touches many more episodes. He also mentored the young David Gerrold, helping him to write the episode "The Trouble With Tribbles".

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

11/24/09 7:56:39 AM#72
Originally posted by Xondar123

I classify Trek into three parts as well: Good Trek (TOS, TNG, DS9,) bad Trek (Voyager, Enterprise,) and pretending-to-be Trek (new movie.)

That's my personal system a well...of course it largely lines up timeline-wise with the other guy's.
 

  User Deleted
11/24/09 7:57:35 AM#73

People are spoiled and expect every MMO to tend to their specific taste.

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2253

11/24/09 7:58:32 AM#74
Originally posted by Zeroxin
Originally posted by tman5

There are three schools in the Trekverse. There are the Roddenberry Trekkies, the Berman Trekkies and the Abrams Trekkies (I reject the term "Trekker" as pretentious and pointless).  Each subsequent interation stripped more of the classic thoughtful Roddenberry elements from Trek until today, under Abrams' reign, Trek is little more than any generic sci fi with lasers space show.

A Roddenberry Star Trek game would be a great challenge to develop, perhaps impossible.   Yet, as a solid Roddenberry Trekkie, this is what I expect when you claim a Star Trek MMO:  Balance of Terror.  Miri.  Operation Annihilate.  Tapestry.  The Measure of a Man.

Berman and Abrams?  Pew pew.  Explosions.  Repeat.  Next.   This game sounds like it will cater to the Berman or Abrams Trekkie just fine.  I truly hope you enjoy it.

 

I think good'ol  Roddy had alot less to work with when it came to effects so he built Star Trek with a little less pew pew and a bit more words and more exploration but there was pew pew when there needed to be, Berman and Abrams had a bit more in terms of tech and effects so they could create a more pew pew atmosphere for Trek. Roddenberry is a man and as a man if he lived to this day and age he'd add more pew pew to his stories because thats what he'd like to see.....after a few well placed dialogue leading upto it anyways.

I really disagree with this.  Sure the combat effects would have been better, but if Roddenberry (and the others involved) would have done as you suggest then Star Trek would have suffered greatly for it.  I think they were smart enough to know that.  Maybe you'd have some more space battles INSTEAD of hand-to-hand fights, but I don't think the number of fights would have changed much.
 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/24/09 7:59:25 AM#75
Originally posted by Ibluerate

People are spoiled and expect every MMO to tend to their specific taste.

Most customers expect the product or service they pay money for to satisfy them.

Why don't you?

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  mrroboto40

Novice Member

Joined: 5/31/05
Posts: 672

11/24/09 7:59:36 AM#76
Originally posted by Ibluerate

People are spoiled and expect every MMO to tend to their specific taste.

 

Not specific taste, but one could at least expect Cryptic to treat this IP with the respect it deserves. Instead they pushed this game out in a very short time using a recycled engine that makes this game look like Champions. You don't rush something like Star Trek, it's too easy to piss people off.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/24/09 8:01:05 AM#77
Originally posted by Zeroxin

I think good'ol  Roddy had alot less to work with when it came to effects so he built Star Trek with a little less pew pew and a bit more words and more exploration but there was pew pew when there needed to be, Berman and Abrams had a bit more in terms of tech and effects so they could create a more pew pew atmosphere for Trek. Roddenberry is a man and as a man if he lived to this day and age he'd add more pew pew to his stories because thats what he'd like to see.....after a few well placed dialogue leading upto it anyways.

Some men are poets.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/24/09 8:03:41 AM#78
Originally posted by mrroboto40

Not specific taste, but one could at least expect Cryptic to treat this IP with the respect it deserves. Instead they pushed this game out in a very short time using a recycled engine that makes this game look like Champions. You don't rush something like Star Trek, it's too easy to piss people off.

A LOT of people. If it had been done right, this IP could have been a huge MMO.

I'm not sure it can be done right, but people ought to have some respect for a major cultural icon like Star Trek. If you can't do the subject justice, leave it alone.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  User Deleted
11/24/09 8:05:10 AM#79

@ MMO_Doubter: Some, maybe a lot, of people will be satisfied by this product. As I said, specific tastes.

 

@ mrroboto40: Specific tastes.

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/24/09 8:08:09 AM#80
Originally posted by Ibluerate

@ MMO_Doubter: Some, maybe a lot, of people will be satisfied by this product. As I said, specific tastes.

 

They would have been satisfied without the Trek IP tie-in.


"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

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