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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
11/17/09 10:36:19 AM#21
The number one issue with this game is lack of good and fun PvP. The scenarios are bland and boring and there is still no way to do PvP besides instanced ones. Even LOTRO, a PvE game, had better PvP than this and if CO is to grow it needs more fun PvP. PvP instances need an overhaul,new zone/zones for PvP, that are not instanced and supgergroup vs supergroup PvP needs to be implemented. Second most important issue is the lack of group content. There needs to be more of them and the one that are in game needs much better rewards. Why would one go through the effort to gather enough people and spend 2 hours doing team content if the rewards are virtually the same as solo content? No, that will not do and needs to be fixed. These two areas are, in my opinion, what must be fixed with CO. Everything else is good to have but not a neccessity. |
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11/17/09 12:48:59 PM#22
Some very good points being said here, both in the article and responses. The only thing i would like to see in CO is, instead of team missions(wich would mean i would just delete them and finf normal missions) is scalable missions, leave team missions for special things like what exist now(villains lairs, special areas, etc). This way i can just solo a mission or if i'm in a team the content and difficulty of the mission scales with the amount of players in the team. Other than that i agree with most of the sugestions said before, especially new areas for leveling. Having to do the almost the exact same quests if leveling an alt is atrocious.
As an extra i would like that crafting needs alot of improvement as well but than can be done after the main issues are solved. |
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Label_This
Novice Member
Joined: 12/11/08
The MMO industry really needs more adult orientated games :( |
11/17/09 12:52:55 PM#23
I'm currently playing CO and one thing i can say it definately needs is more team-orientated content. I dont know about anyone else but the game really does feel like a single player game with random super hero's who might possibly be other humans roaming around.
It could all be a trick though - they might be bots! Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks. |
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11/17/09 2:29:55 PM#24
Much of the game is soloable but the main reason I'm not buying it was because of a forced grouping mission that was critical to the character quest progression in the early levels. It was the one in the desert zone where you have to get the codes to disarm the nuke. Perhaps I was playing a gimped class or made the wrong power choices (Straight Power Armor set, no power outside of it) but I tried repeatedly to complete the quest and constantly died. I had a choice of either grinding or grouping. I grouped to finish it which is how I know you need it to continue progressing your character. I don't have anything against content that requires grouping for the better content/loot but for a game that seems to want to make it solo-friendly it was annoying and stupid to find an early level quest where I *had* to group if I wanted to progress my character AT ALL. f Cryptic wanted to make this game so solo-friendly then the BASIC storyline should be kept soloable. Grouping can be used for those who want more content but the BASIC story/character progression doesn't have to have it. Cryptic needs to make up their mind. Either force all their players to group or don't. This half-baked system of occasionally forcing it doesn't accomplish anything. Except lose players on both sides.
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11/17/09 6:44:35 PM#25
I'd say an end game that was worthwhile would be a better place to start than worrying about a improving the low level experience. The game's system is just too shallow too. When you are in a small group of two or three, you have to use a wider complement of abilities. When you are in a full team of five, the game really breaks apart. If you are DPS, it's pretty much mindless, especially if you are a hybrid character and clearly have one attack that is far better than the others. There's a lot to like about the game, but it just doesn't have very good mechanics. |
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chriswsm
Novice Member
Joined: 3/07/04
Never make anything idiot proof as someone will make a better idiot. |
11/17/09 7:57:56 PM#26
The five points all make sense to me however I feel that Cryptic are placing all their energy into STO and that Champs will take a back seat to that whether we like it or not. Seeing STO probably does not stand a chance against SWTOR then all is lost for Cryptic and my lifetime sub to champs was a foolish choice on my part.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / |
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11/18/09 4:17:12 AM#27
Originally posted by Czanrei
Agree. I quit only because with every patch every week they have been messing terribly with powers and anything. Ok, planned nerfing or buffing, this part of life of any game... but when today you actually feel like superhero (and game is about superheroes) but next day with new patch you has become pussy cat ... something is very wrong with design. Powers (talents, ....) need careful planning and balancing even before publishing any game. Second problem, virtually non existent gm's, petitions that never get answered, .... Next: no retcon. You have read correctly. ... there is no retcon as it should be. Etc etc ... Game, that after 3 weeks was already been on 2nd place in my eyes for fun factor... after n-th patch around 3rd week become thing of past. As i said in other articles ... i stopped with War, Aoc, ... because of problems, bugs, ... but I already knew, that one day I will be back. And have returned and im still returning, despite was unable to find anything even close to wow. But tragedy with CO is (like with Aion) that when I decided to quit i was sure i will be never back again. They lost customer for ever or at least for few years (if they survive at all so long). Btw ... I do not plan to play at all STO for first six months. Only because of Cryptic and because what they did to CO, that had great potential. I do not trust them. So with messing that did to CO they lost also customer to STO. At least for some time. |
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11/18/09 5:29:08 AM#28
I have an idea for an improvement idea for champions online: make it better. |
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11/18/09 9:32:10 PM#29
to be fair CoX took years to make SG bases, so it's a but diingeniosu to compare it to CO out of the box. Alsoi i completed blood moon, and all perks on a lvl 21
Gated at 31 really? |
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11/18/09 9:36:56 PM#30
Originally posted by nekollx
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name.... |
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11/19/09 12:42:27 AM#31
"But Frankly..most of them Suck" What a mature guy, considering he has made multiple MMO's suck.
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11/21/09 11:15:59 AM#32
Originally posted by junzo316
Since CO was released years later, they should have added these features at release. Right now, sg's are just extra titles under a name.... except weren't those features added AFTER the break from cryptic? |
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11/22/09 6:28:32 PM#33
Originally posted by nekollx except weren't those features added AFTER the break from cryptic? No, they came with CoV and Cryptic was still part of the game at that time. I can't disagree with Junzo316 even though I am still playing. Jack, after all, touted the game as better than their first attempt[CoH] and gave the impression the same mistakes would not be made and we will get things we could not before. We got power customization but why leave out villains and superbases? Even if things were still a mess, at least you could say Cryptic gave players many gameplay aspects of their previous game on Day One. That was a missed opportunity to impress. While I see the need for the list the writer gave, it just looks so generic and would not inspire me no matter what game it was critiquing. While yes, we need some of that list, I just look at it as turning the game into any other MMO. No one wants to offer "why can't I stop that falling tower from crushing the people below", "while I like throwing objects the physics could use some work so they feel like there is more weight the larger the object" or from massively(another MMO site) "when I can smack a villain and he goes crashing through a wall or glass ala physics, I will have arrived at my ultimate super hero game"? Or for non-combat play why don't we have mini-games to make crafting more interesting? The list provided was too generic for my tastes. It's too bad the writer did not give more original feedback instead just placing CO in the standard MMO realm where it will not shine even if it meets his 5 points.
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11/23/09 5:50:39 AM#34
The most remarkable thing about CO is how wholly unremarkable it is..... I don't know what went wrong but the experience and evident technical skills Cryptic must possess seem to have had no positive benefit to this title, it repeats many mistakes of much older games, adds many of its own, brings nothing fresh or original to the table and really lacks any sense of its core theme. Even were it to target all of the features of this article it would still struggle to be average. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
11/23/09 6:00:27 AM#35
Originally posted by tyanya
I'm gonna go ahead and blame good'ol Billy Roper. He is the lead game designer right? This is not a game. |
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11/23/09 6:24:20 AM#36
While this game may (or may not) be a failure in the eyes of gamers, it's the investors' eyes that matter. It is quite conceivable that this game has already made them a decent return on investment - which is all that matters to Cryptic. You can thank those who bought those lifetime and 6-month subscriptions, as well as the players buying junk from the cash shop. WIN for Cryptic. LOSS for the players. Learn the lesson, people. I see no reason for STO to be any different. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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