Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,515  Online:0
Guests:0  Posts:4,845,581
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Star Wars Galaxies: Three Million Quests Created This Month

3 Pages « 1 2 3 Search
56 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6154

11/21/09 5:18:55 PM#41
Originally posted by Xondar123

My bullshit meter just jumped so high it broke. Gotta get a new one.

City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.

With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.

This means that SWG's quest creation system must be utter crap.

 

I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

 

Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming,

Logic loophole #2: Farming of what? Have you made research?

Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation.

Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.

Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity.

Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.

Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?

 

I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows."

  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2729

11/21/09 5:21:11 PM#42
Originally posted by Elikal
Originally posted by Sevey13

And how many of these three million are utter garbage?

 

Even if 90% are garbage, the remaining number would still be impressive much. 300k good new quests.

 

Well, even that is debatable, because current implementation of Chronicle Master still lacks the tools to create good quests. For example, you cant spawn mobs yet. All the tasks have to use the excisting mob spawns. They have plans to add more features to it in upcoming updates, but at this time its still a very shallow system. Even a lot of the roleplayers are not even interested in it lol. Although that might change after they add the storyteller objects, effects and mobs to Chronicle Master system.

  Kylrathin

Novice Member

Joined: 3/23/06
Posts: 432

Your Favorite Console Sucks

11/21/09 8:11:10 PM#43
Originally posted by Elikal
Originally posted by Xondar123

My bullshit meter just jumped so high it broke. Gotta get a new one.

City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.

With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.

This means that SWG's quest creation system must be utter crap.

 

I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

 

Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, The fact that 3 million quests can be created in such a short time assumes that the overwhelming majority were created for pure farming.  SOE turns everything into a grind, so you can logically extend it to this.  It's been called a grind by people who play it elsewhere in this thread, feel free to read up.

Logic loophole #2: Farming of what? Have you made research? Chronicles Tokens and Chronicles XP.  Did YOU do any research before you started trolling?

Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Is SWG's quest creation exactly like all others?  Are those other ones like each other as well? 

Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.  Again, did you do any research on the quest system, or at least the company who developed it?  As stated elsewhere in this thread, and again feel free to do a little light reading before you troll next time, you create a simple quest, your friend does the simple quest quickly, you get Chronicles XP and you both get Chronicles Tokens.  Lather, rinse, repeat.

Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. The people who enjoyed that aspect of the game are gone, and are no longer the target market of the developers.  The market they want is the instant gratification, kill-loot-no-reading-please crowd.  Yes, it is far-fetched.

Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.  So what does this have to do with anything?  I've missed your point.

Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?  Because it's another grind!  They are grinding a different type of XP.  You never played this game, it's very obvious, so why do you think you have any platform upon which to troll?

 

I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows." 

Makes sense why you were called a troll in that other forum, if you came out there like you did here.  Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that.  You come across very much like an American liberal - you're very personal in your attacks, you make no logical sense when you do talk about the issue, and you have no concept of history, all of which immediately and automatically proves your entire argument, thought process, and ideology completely and utterly false.

There's a sucker born every minute. - P.T. Barnum

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6154

11/21/09 8:18:04 PM#44
Originally posted by Kylrathin
Originally posted by Elikal
Originally posted by Xondar123

My bullshit meter just jumped so high it broke. Gotta get a new one.

City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.

With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.

This means that SWG's quest creation system must be utter crap.

 

I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

 

Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, The fact that 3 million quests can be created in such a short time assumes that the overwhelming majority were created for pure farming.  SOE turns everything into a grind, so you can logically extend it to this.  It's been called a grind by people who play it elsewhere in this thread, feel free to read up.

Logic loophole #2: Farming of what? Have you made research? Chronicles Tokens and Chronicles XP.  Did YOU do any research before you started trolling?

Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Is SWG's quest creation exactly like all others?  Are those other ones like each other as well? 

Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.  Again, did you do any research on the quest system, or at least the company who developed it?  As stated elsewhere in this thread, and again feel free to do a little light reading before you troll next time, you create a simple quest, your friend does the simple quest quickly, you get Chronicles XP and you both get Chronicles Tokens.  Lather, rinse, repeat.

Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. The people who enjoyed that aspect of the game are gone, and are no longer the target market of the developers.  The market they want is the instant gratification, kill-loot-no-reading-please crowd.  Yes, it is far-fetched.

Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.  So what does this have to do with anything?  I've missed your point.

Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?  Because it's another grind!  They are grinding a different type of XP.  You never played this game, it's very obvious, so why do you think you have any platform upon which to troll?

 

I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows." 

Makes sense why you were called a troll in that other forum, if you came out there like you did here.  Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that.  You come across very much like an American liberal - you're very personal in your attacks, you make no logical sense when you do talk about the issue, and you have no concept of history, all of which immediately and automatically proves your entire argument, thought process, and ideology completely and utterly false.

 

Thank you for this refreshing testament of how hate makes people blind. *shakes head*

"Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that."

Yeees. You know Hitler is evil, Saddam is evil, the Joker is evil. But a game company is not evil! That thought is the very fundament of all the wrongness in you. It tainted all your conclusions. You label SOE as THE EVIL and conclude downwards from that assumption. That is a religious belief and has nothing to do with logic. SOE is evil and now you are on the crusade to proof that. Thats called witch hunting, not logic.

  kb056

Novice Member

Joined: 5/23/06
Posts: 383

11/21/09 10:16:16 PM#45

Strange how those defending the game still wont say how long the average time is to create a quest...

  kb056

Novice Member

Joined: 5/23/06
Posts: 383

11/21/09 10:35:58 PM#46
Originally posted by lordoffiling
Originally posted by kb056

3 million created quest, seems like alot, doesnt it?

Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.

 

If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.

 

They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.

This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....

 

I.m betting SWG doesnt have more than a few thousand players still playing, sad.

Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.


 

*headdesk*

No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

Somebody break out their graphing calculator, mine's broken.


 

Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone.

Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.

 

If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago.

  Simsu

Apprentice Member

Joined: 11/06/03
Posts: 258

11/22/09 12:51:10 AM#47
Originally posted by lordoffiling
If 6000k is the max

 

I'm just trolling but I couldn't resist... You realize of course that 6000k is 6 million right? I just got a chuckle out of it.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

11/22/09 1:28:30 AM#48

A much more impressive statistic would be how many of those quests were actually played and how much they were played.

What was the most popular quest out of those millions?   How many people actually did it?

  User Deleted
11/22/09 4:19:53 AM#49
Originally posted by kb056
Originally posted by lordoffiling
Originally posted by kb056

3 million created quest, seems like alot, doesnt it?

Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.

 

If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.

 

They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.

This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....

 

I.m betting SWG doesnt have more than a few thousand players still playing, sad.

Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.


 

*headdesk*

No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

Somebody break out their graphing calculator, mine's broken.


 

Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone.

Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.

 

If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago.

So you are saying that a few people ingame made thousands of quest each?

That would mean EVERYONE would need to do it.

LMAO, you are clearly on crack.

You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk.

I would think your head would explode at about 10 or 20.

realistically

I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them.

One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play.

Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge.

  Wardrop

Apprentice Member

Joined: 3/18/04
Posts: 463

The meaning of life is attained by caring for the one you have created.

Papa for life!!!

11/22/09 11:03:25 AM#50

What ever the numbers turn out to be, the tools to make quests could be pretty fun in effect.

My worry is more to the point that a new star wars mmog is around the corner. Is this game even going to be around after that.

I mean it has low pops now on every server. only 2 toons per server sucks  really bad. and many bugs remain in many of the quests, from npcs shooting through floors and cave walls to stuck mobs in rocks and buildings. not to mention driving around and having a building spawn, or finally load and you get stuck inside it cause the server is lagging behind.

 

I have been looking at the steam release of the games complete set but  with the above issues, i left worried id be wasting my time.

  velebnicek

Novice Member

Joined: 5/21/04
Posts: 83

11/22/09 4:02:33 PM#51

[quote]Originally posted by someforumguy
For quests you need chronicle relics (they are used to create tasks for the quests).
At lower lvl, the chronicles system is quite useless, so most players grind as fast as possible to Chronicle Master to have all the options available to them. This means that most of the quests are created for just one purpose. Chronicles xp for the creator.
A player simply farms in a static spot for chronicle relics, turns those into generic quests for xp, lets someone else complete the quests in the same spot. This then gains chronicles xp for quest creator and chronicle tokens for both creator and quester.
Chronicle tokens can be used to buy rewards with. House deed, vehicle deed, loads of decoration etc. This is meant to be used as incentive for players to use the chronicles system. And yes, it works. Technically, players create quests because of that. But in the most efficient way possible of course, like with any grind. To create loads of easy to complete quests for a guildie or friend to farm tokens as fast as possible. This is I think the second main reason to create quests atm. [/b][/quote]

As expected.
Thanks for explanation.

  seniorfrito

Advanced Member

Joined: 3/14/08
Posts: 272

11/22/09 5:13:18 PM#52
Originally posted by Sevey13

And how many of these three million are utter garbage?

 

Basically all of them.  The quests are created, but no one ever plays them unless they ask you to kill Nightsisters or something.  I think the implementation of this system was terrible.  I mean it doesn't even tell you where to go.  So if you have to kill a specific creature, good luck going out and finding it.  Unless you've played every day since day one, there's no way you're going to know where everything is.

  Xondar123

Gumshoe

Joined: 11/08/07
Posts: 2574

11/22/09 6:30:42 PM#53
Originally posted by Torak
Originally posted by kb056
Originally posted by lordoffiling
Originally posted by kb056

3 million created quest, seems like alot, doesnt it?

Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.

 

If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.

 

They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.

This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....

 

I.m betting SWG doesnt have more than a few thousand players still playing, sad.

Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.


 

*headdesk*

No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

Somebody break out their graphing calculator, mine's broken.


 

Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone.

Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.

 

If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago.

So you are saying that a few people ingame made thousands of quest each?

That would mean EVERYONE would need to do it.

LMAO, you are clearly on crack.

You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk.

I would think your head would explode at about 10 or 20.

realistically

I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them.

One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play.

Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge.

 

And yet 1 single person made over 6000 quests alone. That suggests to me that the average number of created quests isn't 30, but some number much, much higher.

It should also be noted that City of Heroes rewards good quests. The devs have taken steps to cut down farming of all types for created quests. From what I've read in this thread the SWG system rewards quantity, and not quality.

xondar10 Xfire Miniprofile
  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2729

11/22/09 8:58:50 PM#54
Originally posted by Elikal
Originally posted by Xondar123

My bullshit meter just jumped so high it broke. Gotta get a new one.

City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.

With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.

This means that SWG's quest creation system must be utter crap.

 

I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

 

Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming,

I play SWG and most of the quests are created to grind chronicles XP or to grind chronicles tokens (completing quests)

Logic loophole #2: Farming of what? Have you made research?

Chronicles Tokens, which let you buy decoration stuff, an unique house (Jawa Sandcrawler), a POD racer vehicle or a spaceship storage device.

Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation.

Technically its not abusing, because creating a quest atm is nothing but opening a questcreator window, loading a task relic (kill tusken warriors for example), create quest. Do quest (very easy to do if you are looting the relics at the tusken and completing someone elses tusken quests at the same time). Many team up just to farm quests as fast as possible in a very repititive way aka grinding.

Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.

Its not a cheat. The system is implemented in a way that it promotes the farming of tokens. A lot of players farm their tokens by farming relics (they are looted from the same named mobs), create quests on the spot, let the team mate complete them, and they complete their team mates quests). For hours. But every created quests can only be done once by the same person. They can be shared, but not more then once with the same person.

A quest is made in 5 seconds (single killing task, no questdescription, comms or waypoints). Or even less.

Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity.

Yes, I would be positive by hoping for 5%.

Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.

Uh, what? You dont even need money to create quests.

Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?

 You can easily master Chronicles as low lvl character (lvl30ish) by creating quests using tier 2 relics. Its a seperate xp tree, like pilot. You also dont make any sense. Since when dont max lvl players farm? Maybe you are confused with grinding xp for lvling.

I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows."

You really have no clue about this questcreating system. Next time dont use 'logic loophole'if its nothing but an assumption. Its pretty ironic that you accuse someone else of assumptions while you do the same yourself. The person you quoted guessed quite right. The implementation of Chronicles Master promotes farming for most players. And quite shallow if it comes to features atm.

 

 

  kb056

Novice Member

Joined: 5/23/06
Posts: 383

11/22/09 10:39:45 PM#55
Originally posted by Torak
Originally posted by kb056
Originally posted by lordoffiling
Originally posted by kb056

3 million created quest, seems like alot, doesnt it?

Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.

 

If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.

 

They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.

This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....

 

I.m betting SWG doesnt have more than a few thousand players still playing, sad.

Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.


 

*headdesk*

No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

Somebody break out their graphing calculator, mine's broken.


 

Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone.

Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.

 

If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago.

So you are saying that a few people ingame made thousands of quest each?

That would mean EVERYONE would need to do it.

LMAO, you are clearly on crack.

You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk.

I would think your head would explode at about 10 or 20.

realistically

I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them.

One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play.

Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge.

Many points to address but I am picking the 1 that stands out the most.
 

 

They said 3 Million quests in 1 MONTH! Not a year.

 

How many quests did you make in the last month? Would you consider yourself to be an "average" player in terms of making quests?

  User Deleted
11/23/09 4:59:57 AM#56


Originally posted by Suvroc
SoE - they won't tell you subscription numbers but they certaily don't mind using numbers that imply subscriber numbers (when it's to their benefit of course).

The Closing numbers that are provide is the GCW and they are under 10k.

3 Pages « 1 2 3 Search