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11/21/09 5:18:55 PM#41
Originally posted by Xondar123
I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.
Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, Logic loophole #2: Farming of what? Have you made research? Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over. Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG. Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?
I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows."
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11/21/09 5:21:11 PM#42
Originally posted by Elikal
Even if 90% are garbage, the remaining number would still be impressive much. 300k good new quests.
Well, even that is debatable, because current implementation of Chronicle Master still lacks the tools to create good quests. For example, you cant spawn mobs yet. All the tasks have to use the excisting mob spawns. They have plans to add more features to it in upcoming updates, but at this time its still a very shallow system. Even a lot of the roleplayers are not even interested in it lol. Although that might change after they add the storyteller objects, effects and mobs to Chronicle Master system. |
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11/21/09 8:11:10 PM#43
Originally posted by Elikal
I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.
Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, The fact that 3 million quests can be created in such a short time assumes that the overwhelming majority were created for pure farming. SOE turns everything into a grind, so you can logically extend it to this. It's been called a grind by people who play it elsewhere in this thread, feel free to read up. Logic loophole #2: Farming of what? Have you made research? Chronicles Tokens and Chronicles XP. Did YOU do any research before you started trolling? Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Is SWG's quest creation exactly like all others? Are those other ones like each other as well? Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over. Again, did you do any research on the quest system, or at least the company who developed it? As stated elsewhere in this thread, and again feel free to do a little light reading before you troll next time, you create a simple quest, your friend does the simple quest quickly, you get Chronicles XP and you both get Chronicles Tokens. Lather, rinse, repeat. Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. The people who enjoyed that aspect of the game are gone, and are no longer the target market of the developers. The market they want is the instant gratification, kill-loot-no-reading-please crowd. Yes, it is far-fetched. Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG. So what does this have to do with anything? I've missed your point. Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level? Because it's another grind! They are grinding a different type of XP. You never played this game, it's very obvious, so why do you think you have any platform upon which to troll?
I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows." Makes sense why you were called a troll in that other forum, if you came out there like you did here. Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that. You come across very much like an American liberal - you're very personal in your attacks, you make no logical sense when you do talk about the issue, and you have no concept of history, all of which immediately and automatically proves your entire argument, thought process, and ideology completely and utterly false. There's a sucker born every minute. - P.T. Barnum |
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11/21/09 8:18:04 PM#44
Originally posted by Kylrathin Makes sense why you were called a troll in that other forum, if you came out there like you did here. Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that. You come across very much like an American liberal - you're very personal in your attacks, you make no logical sense when you do talk about the issue, and you have no concept of history, all of which immediately and automatically proves your entire argument, thought process, and ideology completely and utterly false.
Thank you for this refreshing testament of how hate makes people blind. *shakes head* "Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that." Yeees. You know Hitler is evil, Saddam is evil, the Joker is evil. But a game company is not evil! That thought is the very fundament of all the wrongness in you. It tainted all your conclusions. You label SOE as THE EVIL and conclude downwards from that assumption. That is a religious belief and has nothing to do with logic. SOE is evil and now you are on the crusade to proof that. Thats called witch hunting, not logic.
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11/21/09 10:16:16 PM#45
Strange how those defending the game still wont say how long the average time is to create a quest... |
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11/21/09 10:35:58 PM#46
Originally posted by lordoffiling
*headdesk* No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day. Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are. If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created. Somebody break out their graphing calculator, mine's broken.
Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone. Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.
If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago. |
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11/22/09 12:51:10 AM#47
Originally posted by lordoffiling If 6000k is the max
I'm just trolling but I couldn't resist... You realize of course that 6000k is 6 million right? I just got a chuckle out of it. |
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11/22/09 1:28:30 AM#48
A much more impressive statistic would be how many of those quests were actually played and how much they were played. What was the most popular quest out of those millions? How many people actually did it? |
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11/22/09 4:19:53 AM#49
Originally posted by kb056
Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone. Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.
If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago. So you are saying that a few people ingame made thousands of quest each? That would mean EVERYONE would need to do it. LMAO, you are clearly on crack. You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk. I would think your head would explode at about 10 or 20. realistically I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them. One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play. Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge. |
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Wardrop
Apprentice Member
Joined: 3/18/04
The meaning of life is attained by caring for the one you have created. Papa for life!!! |
11/22/09 11:03:25 AM#50
What ever the numbers turn out to be, the tools to make quests could be pretty fun in effect. My worry is more to the point that a new star wars mmog is around the corner. Is this game even going to be around after that. I mean it has low pops now on every server. only 2 toons per server sucks really bad. and many bugs remain in many of the quests, from npcs shooting through floors and cave walls to stuck mobs in rocks and buildings. not to mention driving around and having a building spawn, or finally load and you get stuck inside it cause the server is lagging behind.
I have been looking at the steam release of the games complete set but with the above issues, i left worried id be wasting my time. |
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11/22/09 4:02:33 PM#51
[quote]Originally posted by someforumguy As expected. |
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11/22/09 5:13:18 PM#52
Originally posted by Sevey13
Basically all of them. The quests are created, but no one ever plays them unless they ask you to kill Nightsisters or something. I think the implementation of this system was terrible. I mean it doesn't even tell you where to go. So if you have to kill a specific creature, good luck going out and finding it. Unless you've played every day since day one, there's no way you're going to know where everything is. |
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11/22/09 6:30:42 PM#53
Originally posted by Torak
Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone. Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.
If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago. So you are saying that a few people ingame made thousands of quest each? That would mean EVERYONE would need to do it. LMAO, you are clearly on crack. You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk. I would think your head would explode at about 10 or 20. realistically I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them. One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play. Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge.
And yet 1 single person made over 6000 quests alone. That suggests to me that the average number of created quests isn't 30, but some number much, much higher. It should also be noted that City of Heroes rewards good quests. The devs have taken steps to cut down farming of all types for created quests. From what I've read in this thread the SWG system rewards quantity, and not quality. |
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11/22/09 8:58:50 PM#54
Originally posted by Elikal
I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.
Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, I play SWG and most of the quests are created to grind chronicles XP or to grind chronicles tokens (completing quests) Logic loophole #2: Farming of what? Have you made research? Chronicles Tokens, which let you buy decoration stuff, an unique house (Jawa Sandcrawler), a POD racer vehicle or a spaceship storage device. Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Technically its not abusing, because creating a quest atm is nothing but opening a questcreator window, loading a task relic (kill tusken warriors for example), create quest. Do quest (very easy to do if you are looting the relics at the tusken and completing someone elses tusken quests at the same time). Many team up just to farm quests as fast as possible in a very repititive way aka grinding. Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over. Its not a cheat. The system is implemented in a way that it promotes the farming of tokens. A lot of players farm their tokens by farming relics (they are looted from the same named mobs), create quests on the spot, let the team mate complete them, and they complete their team mates quests). For hours. But every created quests can only be done once by the same person. They can be shared, but not more then once with the same person. A quest is made in 5 seconds (single killing task, no questdescription, comms or waypoints). Or even less. Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. Yes, I would be positive by hoping for 5%. Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG. Uh, what? You dont even need money to create quests. Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level? You can easily master Chronicles as low lvl character (lvl30ish) by creating quests using tier 2 relics. Its a seperate xp tree, like pilot. You also dont make any sense. Since when dont max lvl players farm? Maybe you are confused with grinding xp for lvling. I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows." You really have no clue about this questcreating system. Next time dont use 'logic loophole'if its nothing but an assumption. Its pretty ironic that you accuse someone else of assumptions while you do the same yourself. The person you quoted guessed quite right. The implementation of Chronicles Master promotes farming for most players. And quite shallow if it comes to features atm.
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11/22/09 10:39:45 PM#55
Originally posted by Torak
Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone. Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.
If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago. So you are saying that a few people ingame made thousands of quest each? That would mean EVERYONE would need to do it. LMAO, you are clearly on crack. You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk. I would think your head would explode at about 10 or 20. realistically I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them. One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play. Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge. Many points to address but I am picking the 1 that stands out the most.
They said 3 Million quests in 1 MONTH! Not a year.
How many quests did you make in the last month? Would you consider yourself to be an "average" player in terms of making quests? |
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11/23/09 4:59:57 AM#56
The Closing numbers that are provide is the GCW and they are under 10k. |
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