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9/01/09 2:31:24 PM#161
Originally posted by dlunas Uh huh. Good memory. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/01/09 2:35:24 PM#162
Originally posted by Lathander81 Dead people. ;) Very dark areas would be a big plus. Use sound to find your way around safely. Not many batteries left. A hand-powered flashlight would be a valuable find. Imagine if you found a working DVD player with every season of Mythbusters and Survivorman - Jackpot! "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/01/09 2:44:33 PM#163
I would play a game like that in a heartbeat. now if only there was an MMO company with the cherries to try it <Patrician|Away> what does your robot do, sam |
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Lathander81
Novice Member
Joined: 2/06/09
I am against religion because it teaches us to be satisfied with not understanding the world. |
9/02/09 1:56:40 AM#164
Originally posted by MMO_Doubter Dead people. ;) Very dark areas would be a big plus. Use sound to find your way around safely. Not many batteries left. A hand-powered flashlight would be a valuable find. Imagine if you found a working DVD player with every season of Mythbusters and Survivorman - Jackpot!
Hell yea. Limited ammo...vehicle with gas levels...deaserted towns...a class with a German shepard!!! lol I'm liking this idea |
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9/02/09 2:57:40 AM#165
Originally posted by Lathander81
Hell yea. Limited ammo...vehicle with gas levels...deaserted towns...a class with a German shepard!!! lol I'm liking this idea
I think I like the no classes idea, but pets are a damned fine addition to any mmorpg. |
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9/02/09 5:54:38 AM#166
Originally posted by dlunas Dog breeding minigame. You find a poodle and a chihuahua and try to get something useful out of them. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/02/09 1:35:02 PM#167
Originally posted by MMO_Doubter Dog breeding minigame. You find a poodle and a chihuahua and try to get something useful out of them.
Well, I suppose you could have a tiny retriever dog for tight spaces....and stew. |
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9/02/09 2:01:03 PM#168
Originally posted by milesosmiles
I think I've decided to make it, getting a notebook to flesh out the ideas I like already stated here, which is most of the system. Then to either teach myself to program or hope there's a few codemonkeys I know that are willing to help. It'll be a few years in the making and pretty crappy at first, but I need a project to work on. |
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9/02/09 2:29:02 PM#169
Originally posted by dlunas
Terriers were bred for ratting. Don't know about their flavour. Economically speaking, you don't want to eat something that would compete for your food. Something that lives off garbage - like rats - would be better. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/02/09 2:32:00 PM#170
Originally posted by dlunas Good luck, brother. I wish you well. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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9/02/09 3:14:10 PM#171
Originally posted by MMO_Doubter Good luck, brother. I wish you well.
Thanks, Doubter. I'm a wee bit worried, since I'm an idea man, a dabbler in the writer/editor/dreaming what if arts and not a programmer or degreed in design, but I'm 28 after this month, and almost all the things I wanted to see games do back in high school have been done, as of 3 or 4 years ago....I noticed it, then started thinking, NOW what do I want to see....except now I'm not a kid with no money and no way to make any of it work...I'm an adult with more experience in games and juggling the budgets. When there's anything at all to test, I'll probably jump on the forums here and let everyone know. |
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9/20/09 7:26:18 PM#172
Okay, so it is not a Horror MMO, but Wurm Online is about survival.
You are effectively thrown into a world where a large amount of the fauna see you as edible. You have to fish, cut wood, make fires, make food, grow crops, clear trees, flatten and shape the land, create mines (and hope you find ore), and generally try and survive. And when you do get it all worked out, some damned bear comes and has you for lunch! And that is just on the non-pvp server! When you add kingdom -v- kingdom, the survival takes on another meaning.
As I said, it is not a horror MMO, but with first person only perspective and a full day-night cycle, and way too many trees, plenty of players have jumped out of their skin when a croc has jumped out of nowhere. And when in panic you run for it (cos your fight skill is not up to fighting crocodiles yet) you just watch your stamina bar get lower and lower, and you dare not look behind you to see if you have outrun the croc because that will mean you will stop, and the croc catch up. And if you do get away, who is to say that is the only thing waiting in the dark, massive forests ..... ? Sound and Music for anything |
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9/20/09 8:05:48 PM#173
Originally posted by Gurubear
That's actually one of about 6 or 9 games I'm looking at for inspiration. The software to randomly create the entire continent, with fully interactive environment is awesome. I just can't stand the client for the game. It always crashes, then when I think I have it fixed, two days later it'll crash for a few more weeks. Repeat until I'm tired of it for months on end. Damned fine system, though. |
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9/21/09 10:06:45 AM#174
I am sorry the client keeps crashing on you. Ask on the Wurm Forums, someone may be able to help you. http://www.wurmonline.com/forum/ Quite often it is because the graphics levels need to be changed. Click on settings. On the main "game" tab, try changing the game renderer. You souls also try changing settings on the Graphics" tab. Sound and Music for anything |
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9/28/09 7:14:50 PM#175
Originally posted by MMO_Doubter
Terriers were bred for ratting. Don't know about their flavour. Economically speaking, you don't want to eat something that would compete for your food. Something that lives off garbage - like rats - would be better.
No, you don't eat them right away, but after you have adventures, he bring you food, he protect you, you have...sexy time....Then good for stew....I'm sorry, Borat popped in my head. |
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10/10/09 1:28:44 AM#176
Ahh!! Dana Started a Zombie Survival thread and I'm late to the party!? Preposterous! This is the game I've been waiting for. My life will never be fulfilled if I don't get to play a Zombie Survival MMO. I'm so desperate, I'm even trying to make one myself. This type of game is LONG overdue. This is exactly how it should be made. Although one point I disagree with you on Dana, is urban areas even resembling safe zones. That's highly unrealistic. Cities would have such a high concentration of infected AND desperate,even psychotic survivors, it would be a war zone. A concrete jungle. No man's land. Or should I say, dead man's land? That might be a decent title. Other than that, you're spot on. |
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10/10/09 3:11:15 AM#177
Originally posted by Mequellios
I was thinking Running of the Dead or with or from, but Dead Man's Land sounds cool. Also, the conversation has only petered down, I think a couple of us are still watching it, I know I am. I've also thought up a few other tidbits about the game, but it's still in the dreaming stage of it all in my head. |
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android_22
Apprentice Member
Joined: 11/21/09
"If that's what you think, then that's all you will ever be" |
11/21/09 9:47:47 AM#178
Hello! Brand new member here! Anyways I came across this thread and I just knew it had to be the first one I would go to. A survival horror MMORPG would be a dream come true for me. It's a fresh idea that can could in fact bring new features to the MMO experience or simply build upon and improve the game genre. I saw that some of you have begun writing up notes about it, I would love to help with that. I'm no programmer or anything of the sort. But I'm a good idealist, and story writer. Ive already begun writing some notes of my own concerning gameplay, experiennce, character death, etc...and would certainly enjoy charing ideas. I'll post some of my ideas soon (I have to go searching for the document in the amazon that is my computer database). |
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android_22
Apprentice Member
Joined: 11/21/09
"If that's what you think, then that's all you will ever be" |
11/21/09 11:48:08 AM#179
Yay I found the document. Something along the lines of most MMOs right now would suffice. A HP and “MP” meters would do fine. MP can be changed to something else like stamina or something for attack skills or even magick…maybe mental-based powers like telekinesis and such. Or not, I would like to see a MMORPG with no kind of "magick" at all that would be interesting. I also think that NPC run towns should be instanced as well as all dungeons (dungeon ideas include extensive caves/sewers or abandoned cities) and you can only bring with you a small number of skills and inventory (yea the heck with the 50 grid inventory okay lol) at any given time. I agree there shouldn’t be any classes but it might help if there was a guideline system, because if the game doesn’t have classes, the players will make classes themselves. One guy may favor warrior like skills over healer based skills and so on. Therefore I feel each character should be given 8 "expertise" slots, where a player can put in (permanently) different expertise such as first aid, marksmanship, swordsmanship, etc… these expertise will have a list of skills that can be learned over time by attributing skill points or something. For example the first aid expertise would have skills like healing HP, removing poison, clearing blindness, all different skills learned over time. Crafting would also be placed here such as cooking, carpentry, and so on. Speaking of crafting, I feel it should have a very large focus in the game. People should make just about every item possible, and all of these items have a good purpose in the game. Crafting shouldn't just be a off-hand way to pass time or something to work for when grinding, it should be a serious portion of game play. I also agree with perma-death. In a game such as this it would totally be a need. I have a idea on this matter too. When fighting and your health goes to a certain point lets say 1, you fall down and are unable to move. Left alone you will eventually heal and be back on your feet. Left among the undead you will have a time limit and if it runs out, they will eat you or w/e. This kills your character for good and you must make a new one. There an also be a zombie infection like poison that if not treated will kill your character for good.
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11/24/09 11:46:36 PM#180
Originally posted by android_22
Crafting would indeed play a big role, almost everything could be made, but there are military whatsits that might be somewhere that you couldn't just slap together. Other than that, everything from water collectors and gardening to weapons and barricades would be there. I would have permadeath only in cases of infection. PvP wouldn't be immediate permadeath, but would definitely suck. No corpse runs, just unconscious for a short time, longer depending on the overkill damage...unless it was massive damage. Waking up alone in this game would be almost as painful as permadeath at times, and sometimes would lead to it. Infection wouldn't happen all at once, Resident Evil style, except in cases of certain zombie types, just the gradual infection meter that others mentioned. Edit: PvP would possibly have a wakeup timer that could be shortened by first aid skills and items. |
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