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Originally posted by aurick
I've read that dev diary, yes. It basically just confirms what I said above?
Which is less monotonous and predictable? This skirmish system, or every WoW dungeon ever made? Turbine is taking things in the right direction. Why bash them for it?
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Originally posted by dreamscaper
Isn't that what all MMO's are...a time sink? I really enjoy LotRO and am happy that Turbine is offering Skirmishes to off-set the monotony of questing. I think it's an innovative system that I think will be copied to other MMO's soon.
As far as your other points...they are more QoL issues. They have addressed some concerns with that in the expansion...like the mount system, auto-compete mail, and the ability to solo some of the epic quests if you want/need to. I think exploring is it's own reward and doesn't really need to be an extra incentive to do so.
I, personally, don't get the "valley-itis" comment. If you couldn't access the hills, I could understand it, but most of the hills in LotRO are accessible via a path or just walking up a slope. I don't see it as an issue.
I do agree with you on the animations and hair, but it isn't a game-breaker for me. And the time they spent re-doing all of that could be spent adding more content.
One thing I wish they would address is the housing system. They implemented it and just kinda forgot about it. Make it more useful. Give me shelves for my potions and dyes. Give me a closet to store outfits. Give me events in neighborhoods. Give me the ability to add a storage shed for even more storage.
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Everyone has pets now to do skirmishes? What is this a solo game? Why not grab another person playing instead? I don't think I want any part of this solo MSO (Massively Solo Player Online) |
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Originally posted by qombi
You can also group if you wish. Apparently, you haven't played because there is a lot of group content and more is being added with the expansion. |
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Originally posted by junzo316
You can also group if you wish. Apparently, you haven't played because there is a lot of group content and more is being added with the expansion.
I see no problem with options. Solo, 3, 6, 12 man for skirmishes is fine. You can also increase the difficulty as well. The 12 man will have the most rewards and easy solo the least. What is wrong with that? Grouping and interaction is always the best way to play MMO's. The problem is that your friends may not be on or you don't have a lot of time and you would just like the option to try skirmishes. Or any other option available. Just because you can play solo doesn't have to mean everyone will play solo and never group. |
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Originally posted by artemisentr4
I see no problem with options. Solo, 3, 6, 12 man for skirmishes is fine. You can also increase the difficulty as well. The 12 man will have the most rewards and easy solo the least. What is wrong with that? Grouping and interaction is always the best way to play MMO's. The problem is that your friends may not be on or you don't have a lot of time and you would just like the option to try skirmishes. Or any other option available. Just because you can play solo doesn't have to mean everyone will play solo and never group.
What's more, if you do go on a 12 man raid version, each person will still have his or her own follower. That means that the developers are able to craft the challenge of a 24 man raid, without requiring players to deal with the massive headaches involved with trying to get such large raiding parties together and organized. And a small group of friends can also enjoy the challenge of a 12 man raid. ![]() |
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I would have played a pet class if I wanted a pet. I like to play my character, not my character + bot. |
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Originally posted by qombi
---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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While I appreciate new content for the freeps, when are the creeps going to get some loving? Its seems the good guys always get all the lovin'. I used to love roving on my warg, and especially in a duo or as a pack, but it gets old, being stuck in that little area. It gets old on both sides actually. I would dearly love to see pvp expanded upon, and adventuring on a warg and other "monsters" (they're not monsters, they're just misunderstood) made possible. One would think with the battle supposedly heating up in Mirkwood, pvp would be expanded too. But I haven't heard anything about that. I'm very disappointed by that, tbh. |
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to me lord of the rings seams to be the most inovative fantasy mmo around . i know some people dont like it because they find it slow paced but i ve never really had a problem with this . i too would like to see some more pvp options . i m keeping my fingers crossed for volume 3 in that respect . looking forward to siege of mirkwood . it should be a lot of fun . |
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