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11/18/09 2:57:46 AM#21
I'd like to see a system implemented that allows me to wear the graphic of certain clothing items while keeping the stats of other gear. If this rubs the pvp crowd the wrong way, perhaps it would revert when entering pvp areas.
Maybe replace some of the horrid faces with some better looking ones. Maybe a few better hairstyles.
A cooler looking motorcycle. |
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11/18/09 3:04:54 AM#22
I don't think you're going to see an 'auto target' key, since there are attack actions/mutations that would benefit from it. You don't have to click on things, though, if you don't want to fire/attempt to fire, you can press y while the cursor is over something to target it/use it. |
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11/19/09 4:18:29 AM#23
I would like to be able to bind both pistols so they fire in a cycle instead of using both mouse buttons. This is really the only reason I went rifle over melee and pistol, it just annoyed me too much. Also a crafting queue is needed badly, deleteing 20 items and having to put them all back in is not a good solution |
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11/19/09 4:27:46 AM#24
Housing. Ultima style, in the world, wherever you want it to be. -=AlaKraM=- |
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11/19/09 4:39:31 AM#25
Originally posted by alakram Agreed, and it's coming, but I don't think I'd call that a "minor" thing by any stretch of the imagination... 8) Item decay as stated earlier, some sort of overall condition and stat reduction over a fairly long time. That particular change would be minor, but the implications to the overall game and the systems that would have to be put into place to support it would of course not be minor at all...
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Zylaxx
Advanced Member
Joined: 7/12/04
"GW2 is the last bastion for innovative MMO gameplay" -Napolean Bonaparte |
11/19/09 4:55:23 AM#26
Originally posted by HiGHPLAiNS
I agree with #3, however I like the UI as is, once you start getting into customizable UI's then you start talking about minor advantages over the default UI, besides you can actually set up the UI to be rather decent out of the box.
And I LOVE the map system in FE, its very precise and original at the same time, local map can be resized to what ever aspect/ration you desire allowing the use of having the main map open while riding while also having Resource Nodes visible on the main map but invisible on the mini map, works wonders for me.
Few things I would like is: 1.a slightly more generous hit box for ranged weapons, if my cursor/cross hairs are on the target then it should hit. 2. Housing and fast travel from Sector to sector only. I.e. having a DNA recloning station in 1 town in each Secotr where you can pay chips to transport to another sector, Say Oilville or Embry Xroads in S1. 3. MORE PACK SPACE. I know its not realistic to be carrying 300lbs of junk, but with the amoutn of resource and harvest nodes/craft materials found outside of NPC's it would actually be nice to loot everything off of a corpse without having to go sell every 10th mob. 4. Again not realistic but I would like mounts/vehicle to be more like WoW, as in placing a keybind on your hotbars using it that way. Sometimes its a PITA to work yourway around a camp and once finish have to work your way back to your mount. 5. Having item decay on weapons and armor only would go along way into not stagnating the economy. and last but not least alot of you will balk at this idea, but my major gripe with the game is the whole AP system, having AP (Skill/Talent) points being gained thru quests is boring, it makes doing EVERY single AP mission a must do, causing massive time sinks and making your character progress by doing vastly inferior content. im level 12 now, still running level 1-5 AP missions so I dont gimp myself in the future, and im only halfway done with those starter town AP missions and its so downright menial and trivial it induces boredom. A more proper way IMHO would be reduce the AP of stats from 5 to 2 AP per point, and still reciving your 2 AP every 10th of level for a total of 880 AP at lvl 45 (the current level) instead of the hidden total AP of 1100ish as is currently if you do every AP mission.
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11/19/09 5:03:00 AM#27
My most minor thing is, I would like to see me in Fallen Earth, and if all goes well, I will be in just a few short days. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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11/19/09 5:10:08 AM#28
Originally posted by Zylaxx Agreed. They already limit how much you can carry by weight so I don't see why they need to limit how much you can carry by the number of inventory slots as well. Limiting by weight should be plenty... it's actually pretty annoying.
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11/19/09 6:11:55 AM#29
Pack space definately. As person above me said - we're already limited by weight. I can understand it for mounts etc where you want to offer an obvious perk for the cargo vehicles, but even that could be handled with some tweaking of how weight works.
I'd like to be able to invis my helm. I've read the arguements against it and they are good points but I still favour being able to distinguish myself using the customisation options given at generation. Currently Playing: The Game |
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11/19/09 6:11:55 AM#30
Originally posted by Darkholme Agreed. They already limit how much you can carry by weight so I don't see why they need to limit how much you can carry by the number of inventory slots as well. Limiting by weight should be plenty... it's actually pretty annoying.
/agreed |
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11/19/09 6:35:54 AM#31
Originally posted by Darkholme Agreed, and it's coming, but I don't think I'd call that a "minor" thing by any stretch of the imagination... 8)
Just say no. Instantly every point of interest, every mob spawn, every field of resource nodes becomes a suburban sprawl of crappy little houses strewn higgledy piggledy all over the place.Generating framerate sapping, mind bending, maze creating, clutter. All their happy little owners standing around generating even more load lag emoting, dancing, and chattering endlessly about nothing. That was probably the worst feature of UO and SWG both. The most immersion breaking thing in the world is going deep into the wilds to fight some fearsome creature and finding some asshat has plopped his little country kitsch cottage right in the middle of it's lair. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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11/20/09 10:06:41 AM#32
I'd like the ability to be able to see an item I am purchasing off the auction on my character before I buy it. Other games have dressing rooms and it would be a nice addition. |
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11/21/09 1:59:52 PM#33
Originally posted by rodingo
You guys can thank me for that
J/k, I know they planned on adding vehicle physics, I'm just glad they finally did. Now I just have to carry a few extra vehicle repair kits.
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11/21/09 6:10:07 PM#34
Originally posted by Terranah
I completely agree with you! I absolutely love some of this armor but I can't wear it because the starts on it are terrible or way below what I'm wearing. I would love to see the armor system incorporate that. |
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11/22/09 3:49:56 PM#35
Originally posted by rodingo
You guys can thank me for that
J/k, I know they planned on adding vehicle physics, I'm just glad they finally did. Now I just have to carry a few extra vehicle repair kits.
You gotta love the vehicle physics now, especially if you got a motorcycle. |
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11/22/09 4:18:09 PM#36
I'd like to craft paint, much like dyes, that I can use to customize my vehicle's color. The vehicles should still have that rugged look, but making them different would be a bonus. |
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11/23/09 7:56:50 AM#37
Originally posted by zymurgeist Just say no. Instantly every point of interest, every mob spawn, every field of resource nodes becomes a suburban sprawl of crappy little houses strewn higgledy piggledy all over the place.Generating framerate sapping, mind bending, maze creating, clutter. All their happy little owners standing around generating even more load lag emoting, dancing, and chattering endlessly about nothing. That was probably the worst feature of UO and SWG both. The most immersion breaking thing in the world is going deep into the wilds to fight some fearsome creature and finding some asshat has plopped his little country kitsch cottage right in the middle of it's lair.
I have to agree with this. Player housing, yes. Not "anywhere" for the very reasons Z points out.
However, it might be interesting to see tiered housing, that only allows some styles in different locations. For example, player versions of houses as now found in towns can only be placed in towns. These have full benefits of stoarge, decorations, whatever. Lesser versions, such as lean-tos, tents and clapboard shacks, can be placed in more remote areas, but these have significantly less storage and decorating options. Just an incomplete thought. |
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11/23/09 7:58:16 AM#38
Originally posted by Cerion
This would be cool.
Also, I'd like to choose what color to dye my clothes. Why does my duster have to be brown instead of red or blue? |
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