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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » What small thing should they add?

3 Pages « 1 2 3 » Search
50 posts found
  ZANGFEI

Novice Member

Joined: 3/20/05
Posts: 443

I am HighElfiner or something of the sort. :)

9/23/08 4:59:40 PM#21

Chuckles.

I could add to that topic BUT i best not :) lol

  Captjack001

Novice Member

Joined: 12/14/07
Posts: 105

9/23/08 5:49:08 PM#22

You cna preview dyes you found or made by right clicking the dye then clicking on the piece of armor you wish dyed.  Click accept and it will preview it for you.  You have to hit accept a second time for it to stick.

  TeranHawkins

Novice Member

Joined: 9/24/06
Posts: 285

Wipe them out...ALL of them.

9/23/08 6:20:23 PM#23

Small things they should add:

Item link for chat

Dressing room 

Latency meter

  Arcalus

Novice Member

Joined: 6/01/06
Posts: 6

9/24/08 9:47:02 AM#24

The ability to queue up as a Warband would be nice.

  Sauronas

Novice Member

Joined: 9/14/09
Posts: 187

11/10/09 6:27:33 AM#25

All it needs is a 3rd realm.  It's hard to have a 3rd realm in the warhammer world because most races are good or evil.  However, I was on the toilet the other day reading white dwarf and figured the 3rd realm could be Lizardmen, Skaven, and Ogre Kingdoms.  It's either create a 3rd realm or make each race independent which isn't really possible without a massive player base.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3283

11/13/09 8:37:30 AM#26

Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.

Shows how ungrateful people truly are.

  Zzulu

Novice Member

Joined: 12/29/03
Posts: 357

King of Nerds

11/13/09 8:53:10 AM#27

a fun endgame

 

The current one (city sieges) is just Tier 1 all over again

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

11/13/09 9:48:58 AM#28
Originally posted by elocke

Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.

Shows how ungrateful people truly are.

 

Clearly you look at the world (and this thread) in a completely different way than me because not even half the stuff mentioned here was implemented

  teco221

Novice Member

Joined: 1/20/06
Posts: 367

11/13/09 9:54:08 AM#29

hmmm Get rid of the game and make a new one? J/K

 

After so many patches, people are still complaining about the same problem, so is that game really fixed? 

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

11/13/09 9:54:42 AM#30

A third faction.

(hey, they can make them all really small)

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3283

11/13/09 10:59:27 PM#31


Originally posted by Pheace

Originally posted by elocke

Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.
Shows how ungrateful people truly are.



 
Clearly you look at the world (and this thread) in a completely different way than me because not even half the stuff mentioned here was implemented

Apparently I do. Let's see:

1. Autoloot added

2. Item links in chat added

3. More detailed info in tooltips and attributes added

4. Agreement before entering game every time removed.

5. Guards at quest hubs don't hit as hard. I actually witnessed one of the hero guards killed by a group of order the other night. This one surprised me.

6. Preview option for dyes, I always thought this was there but if it wasn't, it is now.

7. Cooldown on mail and general mail issues. Fixed.

8. Droprate of seeds toned down immensely.

9. Crafting overhauled and made more efficient and worthwhile(even though this area is one area that needs extreme makeover and additions)

10. UI not saving when exiting game, fixed. Hell, they upgraded this and let you keep profiles from other characters.

The rest of the suggestions in this thread are either just people's opinions like a third realm or better rvr incentives etc. The other replies are sarcasm, jokes and trolling posts. So yes, 90% of the things mentioned have been implemented.

On a side note, the only thing I saw other than the above worth WAR doing is housing and dressing room options.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

11/14/09 1:08:57 AM#32

You're absolutely right. If I exclude everything else i get 90% as well . . .

  Scorchien

Apprentice Member

Joined: 5/12/06
Posts: 698

11/15/09 10:32:31 AM#33
Originally posted by elocke

 


Originally posted by Pheace

Originally posted by elocke

 

Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.
Shows how ungrateful people truly are.



 
Clearly you look at the world (and this thread) in a completely different way than me because not even half the stuff mentioned here was implemented

 

Apparently I do. Let's see:

1. Autoloot added

2. Item links in chat added

3. More detailed info in tooltips and attributes added

4. Agreement before entering game every time removed.

5. Guards at quest hubs don't hit as hard. I actually witnessed one of the hero guards killed by a group of order the other night. This one surprised me.

6. Preview option for dyes, I always thought this was there but if it wasn't, it is now.

7. Cooldown on mail and general mail issues. Fixed.

8. Droprate of seeds toned down immensely.

9. Crafting overhauled and made more efficient and worthwhile(even though this area is one area that needs extreme makeover and additions)

10. UI not saving when exiting game, fixed. Hell, they upgraded this and let you keep profiles from other characters.

The rest of the suggestions in this thread are either just people's opinions like a third realm or better rvr incentives etc. The other replies are sarcasm, jokes and trolling posts. So yes, 90% of the things mentioned have been implemented.

On a side note, the only thing I saw other than the above worth WAR doing is housing and dressing room options.

 

Nice response Elocke and thx for saving me the trouble......... Funny thing is many of the above fixes have been in War for quite some time so for anyone to be listing them as things needed for War are

 

    1. Totally out of touch with the game and have no idea what they are talking about...Which discredits them completly

     2. Speaking from past experiences (not the current state of the game) Which discredits them completely ..

     3. just a troll, regurgitating stuff the heard on the internet .....Which discrredits them completly....

  upallnight

Apprentice Member

Joined: 1/08/06
Posts: 1158

I make my friends all laugh and smile, and never want to hate!

11/15/09 7:07:26 PM#34

Better mob intelligence

--------------------------------------

  Zodan

Novice Member

Joined: 10/07/04
Posts: 565

11/16/09 1:25:56 AM#35
Originally posted by upallnight

Better mob intelligence

 

Huh? Wrong forum probably, this is pvp game not pve game.

So... "Better player intelligence" should be the translation.

/sarcasm off

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

11/16/09 1:31:51 AM#36

So wrong. RvR has always been PvP + PvE where WAR was concerned. 

  syztec

Novice Member

Joined: 12/21/07
Posts: 105

11/16/09 5:33:03 AM#37
Originally posted by Pheace

So wrong. RvR has always been PvP + PvE where WAR was concerned. 

 

How can Zodan be so wrong when he at least mentioned one of the platforms.

Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.

Pheaces your word isn't the be all and end all, Warhammer's beauty is you can make it one or the other in terms of PVP/PVE.

 

 

I forgot to mention, Lets change the PvP/Pve for RvR and RvE as most actions in WAR goes towards realm points.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

11/16/09 5:36:55 AM#38
Originally posted by DarkPony
I completely agree with pretty much all of those, especially fewer seeds. I guess they are compensating for the fact that cultivation is boring as all hell, at least in my opinion.

I agree on making Order more desirable, but in my opinion they should try making it a visual thing first before they change anything that will affect gameplay in any way. I mean if they just made female High Elves look smoking hot (even decently good looking would be a huge improvement) then they would be running all over within seconds. I am playing on Sylvania and according to the server list the Order/Destruction populations are fairly close. They are generally at the same level with sometimes Destruction one notch higher. However looking at the maps Destruction is still dominating every tier. There are some keeps that we just cant ever capture even with a full warband. What I think people need to learn is a little flip flopping will get everyone more loot : ), and we all know everyone likes more shiny things.

 

 

 

Aye, I was leading a warband yesterday and had so much fun skirmishing with the Order warband that we decided to let them cap a few control points a few times to give them a reason to stay. (mercy which wasn't needed later on when more of them showed up). Turned out to be a long, long evening of world pvp and shizzloads of fun, fun and some more fun.

At the end of the day did all the fighting actually accomplish anything?

WARs biggest failure lies in the fact that all the fighting for zones, castles, capitals is all meaningless. Really doesnt change much if you lose or win a fight. Just some loot, exp and temporary bonus.

Hence why the 1+ million people who bought the game left. They were expecting a war and got a meaningless game, exchanging zones back and forth ad infinitum.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

11/16/09 5:54:55 AM#39

PQs in open RvR lakes.

This one's been talked about from day 1 and imo is the most effective (and probably cheapest) possible addition to open RvR experience.

The last event showed that they can be fun... if done well.

If Mythic finally got off their asses and introduced RvR PQs in contested zones that would actually provide VPs it would go a LOOONG way towards making T4 RvR experience on pair with scenarios. Not to mention how it would finally make different zones FEEL different rather than "bash the door" level of complexity and variety we have now. Say that there is a different PQ in each RvR lake that is unlocked when the zone goes contested... they could even be modelled on existing scenario rulesets. Like, in one you have to carry the thing to your base, in the other one you hold 3 nearby points for a certain time and in third it's a race who is going to kill the other faction's npc boss leader first - ofc, the bosses are very close to each other, maybe even fighting each other... Fun stuff, you know.

.. and besides that.. duelling - that one is definitely missing.

The rest is fine by me.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

11/16/09 6:38:53 AM#40
Originally posted by syztec
Originally posted by Pheace

So wrong. RvR has always been PvP + PvE where WAR was concerned. 

 

How can Zodan be so wrong when he at least mentioned one of the platforms.

Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.


 

He's wrong because he says it's not a PvE game. That's wrong, period.

 

Your next line is just stupid. WoW can be a PvP game if all you ever do is walk around with your level one character trying to kill players. Thank you for making pointless arguments.

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