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Even though Star Trek is a cool IP, I am worried that an mmo that has been in development for only 2 years or so can not possibly have enough content or polish to keep people interested in the long term. Other companies usually take what 3-5 years to make an mmo with enough content? Just curious what other people thought about this. I wil def. try the game, just worried that it will only have like a month worth of real content. |
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Raltar
Apprentice Member
Joined: 1/28/06
Asking for help on the internet is like asking a swarm of bees why they are stinging you! |
11/14/09 2:41:41 PM#2
Yes, I think its safe to say that MANY people are worried about this. Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain |
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11/14/09 2:55:37 PM#3
Defintely a concern, although some of the games that took years to make haven't turned out that great so who knows, if they do it right, could surprise us. parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better. |
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Distopia
Drifter
Joined: 11/22/05
If it contains the words video and game, it must be a WOW clone. |
11/14/09 3:03:30 PM#4
Two years is a very short time span for a games development, the games that take up to 5 years to create in some cases longer, usually are due to building engines or overhauling one. In this case they used a pre-existing engine, which significantly cuts down development time. Though it would have been for the best had they took the time to overhaul their engine to better cover the property they were using. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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11/14/09 3:16:54 PM#5
Originally posted by Jigsawz
This thought would peak out of my mind every once in a while but honestly alot of the games that take five to ten years to release release as crap anyway which leads me to believe what I see and that's that those companies didn't know what they were doing. Cryptic though is developing the game on there own engine and they could in all honesty just be very adept at using it by now which I think is the case. Now after having said that I don't expect the game to release content heavy or anything but I doubt it will be too bad. I've heard quite a few complaints about a lack of content in CO and would hope by that time they would learn a lesson. |
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11/15/09 12:11:22 AM#6
It wasnt a concern for me, They said there was plenty to do. but now after seeing how deceitful the company can be it makes you wonder for sure. |
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11/15/09 1:03:19 AM#7
Originally posted by Jigsawz
one thing to keep in mind is that most games spend over 50% of their development time & resources on engine and server tech needs. However CO paid for most of that and also handled most of the testing for that as well. so hopefully the last 2 years have been mostly spent on content development. However as every single mmo that has ever hit the market STO will also be low on content. They all are always too slim on content no matter how much time & development is spent on it. I think for the explorers in us will have a blast with the Genesis system. |
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11/15/09 1:20:15 AM#8
Originally posted by Night_Hawke
one thing to keep in mind is that most games spend over 50% of their development time & resources on engine and server tech needs. However CO paid for most of that and also handled most of the testing for that as well. so hopefully the last 2 years have been mostly spent on content development. However as every single mmo that has ever hit the market STO will also be low on content. They all are always too slim on content no matter how much time & development is spent on it. I think for the explorers in us will have a blast with the Genesis system. That's what I was thing, CO was there testing as far as a game engine goes, as for content? ST has the lore to back it up, im sure they got it all worked out, and Yes the Genesis system is going to rock. |
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11/15/09 3:05:19 PM#9
Originally posted by Jigsawz
They said the game is gonna come out closer than you think and what make a MMO to take 5 years is them also making an MMO game engine that cryptic already have that works. So there is nothing to worry about. |
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11/15/09 3:08:16 PM#10
As someone mentioned earlier the game engine was already made, so I will expect at least a half decent product. Make it so... |
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11/15/09 3:11:47 PM#11
Hopefully STO can incorporate some more sandbox elements (like the Genesis feature that automatically generates new star systems and planets to explore and presumably do missions at). |
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11/15/09 4:09:45 PM#12
Originally posted by Jigsawz
There is also talk about this on the STO forums http://forums.startrekonline.com/showthread.php?t=3396 |
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11/15/09 7:17:00 PM#13
Originally posted by Jigsawz
Not really, Darkfall took forever to make and from what a lot of players say it turned out to be crap. Time is no indication of quality. As technology and software gets faster development time will naturally get quicker. You can't expect a game that comes out in 2010 to take the same amount of time to develop as one from 2000. MMOs played:SWG,NGE,Warhammer, World of Warcraft, Star Trek Online,Eve, Star Wars the Old Republic. |
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11/16/09 12:16:50 AM#14
All I can really say is... Why god? Why Cryptic? Then we'd all have no worries at all! :) I only visit the forums to ride the "Hype-to-Hate" roller coaster of every new title. |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
11/16/09 12:25:06 PM#15
I feel that given what we know about the "episodic content" they've made, mainly, the number of episodes--it's likely there will be a lack of content in my opinion. Clearly the "genesis system" they keep pimping will be used to round out the content they have but I find it unlikely that the system will be robust enough to provide content that doesn't get repetitive. I'm beginning to think that many developers who started working on their games a couple years back decided that to get the level of polish people expect from MMOs now that they needed to drastically scale back their designs so they could launch within their budget. The problem there is that now we're seeing shells of MMOs--nice and shiney shells--but shells non-the-less. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
11/16/09 12:27:33 PM#16
Originally posted by ktanner3
What is your basis for this statement? Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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11/16/09 2:53:19 PM#17
Originally posted by sigurd57
Turbine would of made a mmo with a star trek skin on it and would kill the star trek mmo, just like what PE was doing when they where making it. |
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11/16/09 2:57:20 PM#18
Originally posted by TookyG
You do know they gonna have more then just episodic content and what the genesis system does in the game. |
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TookyG
Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
11/16/09 3:03:17 PM#19
Originally posted by Trowa_Barton
Yes. I sincerely hope that there's tons of content to keep replayability high...but I doubt there will be. Until you cancel your subscription, you are only helping to continue the cycle of mediocrity. |
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11/16/09 3:41:38 PM#20
Originally posted by TookyG
Yes. I sincerely hope that there's tons of content to keep replayability high...but I doubt there will be.
Well they said they gonna have raid/fleet action content and there is pvp stuff to do. |
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