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TheDarzin
Advanced Member
Joined: 11/10/09
"The point of the journey, is not to arrive." - Neil Peart |
I really wish they would make the game with a subscription fee, I hate item shops I don't want to pay money just to keep up. |
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11/14/09 1:05:25 PM#2
I agree with you. Then again i believe that starting out as f2p is not a bad idea. People won't complain as much about potential launch bugs or possible lack of content because the game is free and noone gets to pay money. If you like it you play it and its as simple as that. This game is here to stay, it is great, and i hope that in the longterm it will change its payment model to p2p so everyone is equal. Until then (if it ever happens) we just have to see how the item shop will affect core gameplay. Lets hope it doesnt because this game REALLY has potential. Those who say that Allods is similar to wow all i say is that we dont mind a game being SIMILAR to WoW as long as its finished and polished. We mind a game that is UNFINISHED and on top of that we are been asked to pay money for it. Alganon devs do you copy? Alganon...is tragic. Imagine that OB started 3 days ago and MMORPG gave 10,000 keys for free. Not even 2000 have been used as we speak. The game is simply BAD. Allods has nothing to do with Alganon. It is light years ahead as a game. My brain has 2 sides;Left and right. My left side has nothing right and my right side has nothing left... |
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11/14/09 2:32:33 PM#3
I for one would pay a sub for this game..... Still don't understand how its f2p :P Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe. |
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11/14/09 3:47:11 PM#4
Will say something before check, but think it is f2p because gpotato prefer doing business this way.
I would hope for something different.
On launch a p2p server and a f2p, by what seen so far, the game will be a big sucess.
The only way of it not be a big sucess, is item mall items fuck the game (although by what search so far, all item mall items are tradeable), and didnt like much the idea of selling 10 gold coins for 5 U$$, in my opnion it is even more reason to gold sellers rush.
So p2p and f2p would be nice, since if the game continue doing sucess will have a lot of subscribers, so wil have population for both p2p and f2p server.
P.S: it is quite something to a game make me post here (2 post in 5 years), the game really had a great impact on me. |
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11/14/09 4:28:00 PM#5
Originally posted by Royungh
I totally agree. I don't know to what extent this is feasible, but its a very good idea. My brain has 2 sides;Left and right. My left side has nothing right and my right side has nothing left... |
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11/14/09 5:54:57 PM#6
Yep p2p would be nice. I wont mind tossing 15 a month to the item shop but in most of them you have to spend much more to keep up. We shall see how it plays out. |
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11/14/09 5:57:41 PM#7
Maybe when they get the login system fixed, I'll find out for myself. I realize it's a beta, but sorting out the login to recognize valid usernames and passwords should have already been done.
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11/14/09 6:00:34 PM#8
Originally posted by Zorvan01
Not saying that there isn't a problem, but I haven't experienced this yet and have logged in about twice a day since the beta started. |
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11/14/09 6:04:56 PM#9
Originally posted by Cosmonaut79
Not saying that there isn't a problem, but I haven't experienced this yet and have logged in about twice a day since the beta started.
http://allods-forum.gpotato.com/viewtopic.php?f=9&t=815 http://allods-forum.gpotato.com/viewtopic.php?f=9&t=889 I'm not the only one. Oh, well. They'll sort it out eventually, I guess.
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Athcear
Spotlight Poster
Joined: 9/19/09
Never attribute to stupidity that which can be adequately explained by malice. |
11/14/09 11:17:02 PM#10
I've been playing the beta all night, and I have to say, I am very excited for this game. It's pretty well polished, well-written, and I really love the visual design. I really hope this game takes off, and I would actually prefer if it were on a monthly subscription. On a bigger budget, it could include more expansive content, and I can't imagine a really engaging gameplay experience with an item shop. Assuming that the items aren't merely cosmetic, of course. How much satisfaction could I really derive from taking down the big, bad dragon if I could have done it in half the time had I plunked down 5 dollars for the super dragon-slaying sword? Important facts: |
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11/15/09 7:58:32 AM#11
I have been reading so many times that you all ..like a monthly fee..Well lets ask gpotato.com that you US players get a p2p server and the rest of the world get f2p servers with a item mall. So you us players can stop winning about the game as f2p and of course the item mall
Have a nice day you all |
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Athcear
Spotlight Poster
Joined: 9/19/09
Never attribute to stupidity that which can be adequately explained by malice. |
11/15/09 10:20:01 AM#12
Originally posted by Dutch57
You do understand that f2p and p2p games are developed differently... right? Mostly due to budget reasons. Wanting this game to be p2p basically means that we wish it was being made with more money, and thus more ambitious goals. It's like what we've seen so far is the pilot episode of a TV show. We really like what we've seen, but we want more. The episode by itself is awesome, but you gotta pay if you want it to be picked up and stay on the air. Important facts: |
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11/15/09 1:09:51 PM#13
The unique problem in my idea is that is not Gpotato we have to convice, but Astrum Nival since even the russian servers is F2P.
Gpotato is just a publisher, Astrum Nival is the creator and the ones that will be making Allods even better, so the best way is sending that sugestion to them at info@astrumnival.com.
Although convicing Gpotato would be a good idea too, since if they wanna it, their word has more weight in convicing Astrum.
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11/15/09 1:12:45 PM#14
Originally posted by Dutch57 Completely agree with you. Allods > Alganon Shit if i enjoyed this style of game id even say Allods > WoW cause of free to play and something new for the players of that genre. Mortal Online/EarthRise/Project V13 |
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11/16/09 3:54:32 AM#15
Unfortunatelly, theres no way to convince Gpotato to make the game subscription based, cuz they publishing all their games with item mall, and they make tons of money from them. However i would agree that there need to be a dozen of p2p servers along with the free ones.
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11/16/09 4:36:22 AM#16
Originally posted by dzoni87
i don't understand how, from a business standpoint you could have Some servers be f2p and other servers be p2p. the idea of a free to play system is that there is no monthly commitment, so no barrier to entry for people who doubt the quality of the game, and over time SOME profit is gauranteed because there will always be people willing to play a free game and some of them will eventually buy stuff from the item shop. on the other hand, the idea of a p2p system is that you force EVERYONE to pay for it, this is more of a gamble since people often won't pay for a game unless they think it is worth it, and that usually means they have to think it is better then the competiton. on the other hand if you CAN make a game good enough to get people to pay the monthly fee then you have predictable regular income from your customers and you can borrow against that regular income to hire a development team that's capable of constantly improving the game. but having BOTH at once makes no sense, sure as a customer it looks great because you can play for free, AND it has a big development budget. but as a developer it works the opposite way. you are hiring more people to make a product worth a monthly fee...and then giving it away for free? as far as allods goes, i would say that this initially looks to be worth a subscription fee to me (i'd pay for it). i think that if enough people petition them to change, then maybe they will change their minds at some point, but as stated before this will also depend entirely on the developers and the publishers. (who have a history of f2p games) |
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11/16/09 10:21:27 AM#17
Originally posted by Zorvan01
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11/16/09 3:11:09 PM#18
Originally posted by Zorvan01
I had an issue with the launcher when I first got started. I just went to the install directory and launch AOgame.exe; problem gone. |
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11/16/09 4:54:09 PM#19
I have to say that the game is enjoyable, however VERY slow paced currently. However, I'm not worried since supposedly it picks up around 15-20, and the current CB is only to level 10.
My other complaint with the game is that it is not very easy to figure out what build is the best in terms of stats, and investing your stats poorly can mean certain death sometimes. However, hopefully the experience gained from the CB will help new players when OB releases. Right now I'm playing an Arisen Summoner and enjoying, and I'll be sure to try other classes as well.
It appears that endgame will be epic with the ship vs. ship battles as well as scripted instances being available, and a weak endgame is usually what makes F2p games suck. So overall, looks good, much more professional than other popular F2P games like RoM and PW. |
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11/16/09 7:53:30 PM#20
Title says it all. Alganon is a huge disappointment on so many levels it's already been discussed to death on their forums. Not sure why, but I got into Allods almost to escape Alganon's pending disaster (anyone seen 2012? We might as well say that is Alganon.) Allods in closed beta is light years beyond Alganon which is supposed to launch December 1st. Anyway everything is in place for Allods to offer something new and good.
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