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11/11/09 12:02:23 PM#61
Originally posted by Angelof2070
It isn't certain if the population of warhammer has stabilized or if it is still in decline.
DAOC has most likely had a predictable population for the better part of its life, except for TOA. |
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11/11/09 12:36:59 PM#62
I am about to resubscribe since I was on my 10day re-enlistment and the new patch dropped adding the free part. But why does it matter that Mythic is no more? Maybe EA decided to let Bioware fully run the product and make it better. Granted, they should of went with 40k from the get go and not the whole fantasy genre as I would say more people play 40k than normal WARHAMMER(at least in the areas of the country I've lived), then again maybe they never hadthe rights since Vigil is making that one. |
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11/12/09 6:48:51 AM#63
Originally posted by Angelof2070 It depends on how much that GW license is costing them. No license fee for DAoC. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/12/09 7:00:00 AM#64
Originally posted by Angelof2070
Was it necessary to call it Crapalot? You're probably the only person I've seen that doesn't like it as much as you appear to. Get rolled a lot?
Warhammer is doing a lot better than DAoC? In what context? WAR will never be anything like DAoC in my opinion, it has no staying power. |
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DillingerEP
Novice Member
Joined: 9/18/07
"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool." |
11/12/09 8:35:30 AM#65
Dark Age, is in the dump's on population. The only reason it continues to live on, is because the running cost of it is more then likely pretty low... due to it being an older game. A game that didn't cost no where as much as Warhammer to make. Where with Warhammer, is a huge budget game costing around $100 million to make, with higher running costs. Has a very expensive lisence fee to worry about paying to Games Workshop. If War was to get to the point, where the sub base grow's to low. And the cost of keeping it up is not justified... to keep paying for the lisence (IE Matrix online, though the their sub base got REAL low like 5k people). This game can be easily shut down, because EA also might not want to bother... spending nomore time and money keeping War afloat. When they got a potential hit with TOR... they can push more resources on.
Also who would want to see a game like DAoC get shut down. It be like if EQ1, Ultima, or Asheron's Call... got shit canned. Be very bad taboo for everyone....... the world could possibly end O.O |
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11/12/09 11:12:16 AM#66
You have a FF char, and you didnt realize we got Final Fantasy 11 = 1 year old handmedown + x pack....no wonder you stopped responding to this thread...poor guy :( I play all ghame |
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11/15/09 11:44:10 PM#67
Regardless of rumors, true or false, there was no other possible outcome, other than ruin, once a talented studio such as Mythic sold itself to a bumbling ogre such as EA.
Shouldn't have chased Mark off and should have made DAOC 2! Oh, and while I am at it.. Shouldn't have chased Sonya off either! |
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11/15/09 11:59:07 PM#68
Look at that. Another troll calling the death of an MMO. Haven't seen that one before. |
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11/16/09 6:40:16 AM#69
Originally posted by warchant
Okey, Chasing that Mark Jacobs guy off was the best thing ever. Someone that thinks "F**k lag, lets put as many players as possible in 5x5 meter room beating an AI-less npc to pulp" is a great concept to build RvR around, shouldnt have ANYTHING whatsoever to say in the development of any game ever again.
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11/16/09 6:52:17 AM#70
Originally posted by Daffid011
ahhh more words of wisdom from Daffid .......to help you
In reference to all businesses ..........Even the worlds most succesful businesses at every level are trying to attract new customers................. Just some common sense for ya......... |
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11/16/09 6:56:23 AM#71
Originally posted by mightyikari
Tabula Rasa ring a bell? It went F2P the last month or two or so, before it closed down as well. But at least NCSoft announced it a couple months in advance. |
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11/16/09 7:48:56 AM#72
Originally posted by Guillermo197
Tabula Rasa ring a bell? It went F2P the last month or two or so, before it closed down as well. But at least NCSoft announced it a couple months in advance.
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11/16/09 7:52:36 AM#73
Originally posted by Zorvan01
Tabula Rasa was closing down and NCSoft made it free 2 play the last 2 months or so, dumped all unfinished stuff on the live servers on wich they had been working on so far. As so called farewell. So people could come back one last time before it closed down. |
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11/16/09 7:57:40 AM#74
Originally posted by Guillermo197
Tabula Rasa was closing down and NCSoft made it free 2 play the last 2 months or so, dumped all unfinished stuff on the live servers on wich they had been working on so far. As so called farewell. So people could come back one last time before it closed down.
I realize that. However, EA doesn't allow things like that. EA shuts shit down without warning or with very little when they decide it's a bust. Earth and Beyond would be a prime example. As well as The Sims Online. So I was only offering an alternative theory as to what they could be trying to accomplish. Doesn't mean you aren't correct in your assumption.
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11/16/09 8:03:41 AM#75
Originally posted by Zorndorf
Hopefully he's asking people if they'd like ketchup with their fries.
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11/16/09 8:05:36 AM#76
Originally posted by Zorvan01
Hopefully he's asking people if they'd like ketchup with their fries.
LOL |
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11/16/09 8:08:26 AM#77
Originally posted by Zorvan01I realize that. However, EA doesn't allow things like that. EA shuts shit down without warning or with very little when they decide it's a bust. Earth and Beyond would be a prime example. As well as The Sims Online. So I was only offering an alternative theory as to what they could be trying to accomplish. Doesn't mean you aren't correct in your assumption.
Yes EA has a great record for shutting down MMOS, there was also Motorcity Online. Also the different UO sequels that allways got canceled in developement. the only successfull mmos that EA has or had got developed by other companies that were bought by EA. |
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11/16/09 8:12:59 AM#78
really, i thought warhammer had gone free to play permanently for level 1-10 only (1st tier) and that this is only available on teh US servers. EU gets nothing, but at least on this one we are able to take the offer up (another game you could not, DnD online). Though after having a day playing the game has me wondering why it was gettign close to 2x teh monthly cost than its nearest rivals. Glad i did not purchase the game as i would have been very very dissapointed with it. I will still play the lvl 1-10 forever free trial though as i have read that the main servers are empty thesedays and the 2 thats are not have loads of 1-10 players on them and nothing more LOL |
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11/16/09 11:48:11 AM#79
Originally posted by jakin I wouldn't say "a lot" but the MMO "Sword of the New World" was released in Korea first as "Granada Espada". Just sayin' :)
Mythic failed in the same way that most MMOs fail these days. They poorly prioritized their post-release workload and as-such wound up with their backs to the wall after a year of live play. They were behind the 8-ball from day 1 having to put back in the 4 missing classes. They took far too long to get a grip on the performance issues of the engine. They never implemented a dynamic balancing system, and they never really balanced out the various archetypes - frankly I'm not sure they ever understood which archetypes were supposed to balance against each other. Modern MMOs have about 6 months from launch to do a very few things. They need to squash major and often-seen bugs (i.e. bugs with career skills), they need to ensure smooth performance at all times on any hardware above or at recommended, and they need to iron out disparities between classes and archetypes. After that time a modern MMO had better be working on expanding and improving content for level-capped players. If they don't they'll lose them to boredom while the dev team is screwing around on other systems. Frankly, if a game launches and has a dire need to redo content in the newbie experience or the lower level areas within the first year - they should never have launched in the first place and will constantly be playing catch-up throughout the first several years of live service (if they make it that far). MMO companies need to embrace the idea that whatever they launch with outside of bugs and end-game is what should be in place for at least a year virtually untouched.
Your fail comment, failed. |
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Astralglide
Advanced Member
Joined: 9/03/07
"Nothing says combat instancing like cleavage, nipples, and leather" |
11/16/09 1:01:22 PM#80
Amen to that! This game could have been hugely successful, but it's shoddy release ensures that, even if they do fix everything, very few will come back because of the bad experience. The problem with hype is that if you don't live up to expectations then you will lose all the people who are willing to spend $50 on hype and you will have diffictulty getting new subs because of all those pissed of players who like to post on these forums A witty saying proves nothing. |