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Fallen Earth Version 1.1.4 General Fixed a bug that could cause horses and vehicles to disappear. Fixed a bug that kept Deliver missions from showing a waypoint if the player had to make inventory space for the item. UI PvP Updated faction awards so that players receive twice the faction for killing another player as for killing an NPC. Mounts Conflict Towns Re-balanced all conflict town faction guards to distinguish between guards in camps and the reinforcements that show up when the town is in faction control. Creatures Updated all Gaunt's Raiders, Blade Dancers, Gully Dogs, Night Wolves, Devil's Own, Survivalists, and Earthbound in the game to provide Townsperson faction when killed. Items Removed Ketchup and Salad Dressing from random humanoid drops. Merchants Removed Crude MediGraft from all merchants since it is a researched item. Mounts Increased the Strength of the Franklin’s Rider Horse and the Challenger Horse. Missions Removed an item drop, “Anonymous Letter,” that no longer has a use. Mutations Increased the base chance to resist a mutation to 10%. Skills Increased the base chance to resist a skill-based attack to 10%. Vehicles Changed Interceptors to require a Dexterity of 55. GlobalTech Storyline Repaired step two of the mission series “A Web of Lies and Copper” so the target item is functional. Sector One Changed the mission “The Final Countdown” to group content. Mowbray Sector Two Fixed county names to now appear above the tactical map. Sector Three Fixed county names to now appear above the tactical map.
Art Polished assets for improved look and performance: Adjusted the depth of debris piles to prevent underground clipping issues. Added a garage near the LifeNet Facility southeast of New Toro and northeast of Trumbull.
Ok these guys must be sandbagging. They already had the fixes for all this done before launch. No one works this fast do they? "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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11/11/09 8:04:07 PM#2
it seems that they can work this fast. good for them if they can. |
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11/11/09 8:05:57 PM#3
Wow.. these guys really are hammering out bug fixes every week. Nice to see they are so on top of things. |
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11/11/09 8:10:09 PM#4
It is nice to see them fix a ton of stuff but with so many bugs it makes me wonder if they should have released when they did. I might check this game out again soon if they keep on improving it. |
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11/11/09 8:12:49 PM#5
This is what the AoC Dev team should be doing. Too many damn late night cocktails.
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11/11/09 11:39:59 PM#6
If you're at all interested in Fallen Earth, I wouldn't let the bug list scare you. I've been playing for three weeks now, and have really had no issues with bugs. I've only had a few glitches where the crafting ui didn't recognize my crafting tools -- so you put your crafting tool in your vault, log to character screen, then log back in and the issue is fixed.
I actually surprised the fix list is this long since I've encountered so few bugs myself. |
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It'd 95% the sort of minor bugs that never get fixed in most games. A few minor rebalances. A pinch of new content. Fixing one serious bug with the faction system.
Server down for patch until 2:00 PM Eastern. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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11/12/09 5:41:54 AM#8
This is kinda a huge disadvantage of one global server. Their maintainance goes usually through europe prime time. It's gonna be 8pm again when they're done. REALITY CHECK |
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11/12/09 5:47:18 AM#9
That looks like a solid patch to me. Good on them for staying on the ball. The 1st 6 months of an MMO are a bitch. There is NO miracle patch. 95% of what you see in beta won't change by launch. Hope is not a stategy. |
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11/12/09 6:00:57 AM#10
Originally posted by Thillian
Unfortunately you cannot please everyone.. I am glad they are using just 1 server, its a niche game and to divide a player base between 2 huge servers at this moment in time would be crazy. As much as I enjoy playing the game, I rather see players complaining about we need another server other than complaining about, we need to merge servers, because their server is a ghost town. Also with 1 server, you build a stronger community in my opinion. I would say if the game becomes a huge success within the year, then I would then consider another server. Right now this game caters to a niche crowd of players and would hold off. |
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11/12/09 6:14:16 AM#11
..........and no fix for the lagtopia that is embry, no fix for the stop & go lag in general. I'll be proactive here and briefly answer what I know will be said; "Embry isn't laggy for me. I dont have lag anywhere" says you. "Thats great", I say, "but embry is laggy for me." "Then it must be your pc thats the problem". I reply, "Yes, it might be my pc, how observant of you." Those would be my civil replies. No need for anyone to say those predictable comments. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
11/12/09 6:41:14 AM#12
Originally posted by Spiritof55 I am sure the lag will smoothen out somewhat, when people get past S1. I kinda lag alittle at every place where there are lots and lots of people around me, for now that place is Embry, but when I am playing on less peak hours I obviously experiance little to no lag, it's one server, I am even a EU player, as far I know the servers ar in the US, also I lag abit more when I try to ride my horse thru town, running/walking on foot does not make it lag as much. Though I feel it more like little hick-ups. But then again I like my shadows to be shown, I tried playing without shadows on and had hardly any lag, but the lag I encounter with shadow on is like I said just a few hickups, for me not gamebreaking, but could understand if someone totaly frooze it would be gamebreaking. I also know my system isn't considered high end by today's standards. There are allot of factors to consider what might makes you lag. Sure it might be your computer, who knows?, I mean people complain about things without explaining themselfs, meaning if someone would say they lag and post their comp.specs, connection type we might have a discussion about it being your PC, also the location from where you playing, at what time you are playing could self explain why you might have lag. Also understanding you are playing on 1 server with people from all over the world explains allot atleast if you are somewhat of a experianced gamer. ------------------------------------------------------------ |
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11/12/09 6:50:01 AM#13
Originally posted by SaintViktor
Sometimes though you really need players to find out some bugs rather than a handful of beta testers. I guess either way there would have been bugs though.
Kudos for bug fixing though. |
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11/12/09 6:52:10 AM#14
Originally posted by Spiritof55 *stuff about no lag fixes* Two thing stood out to me in these patch notes that will help with the lag... One if the fix of multiple memory leaks. Most of those will come in the form of engine tweaks, which is the main culprit for the graphical lag people experience. The other is... Polished assets for improved look and performance: To me this says more fixes to help alleviate the graphical lag. I guess we will see how much these help later today. They have said the work on tweaking and optimizing the engine will be ongoing. It has already improved quite a bit throughout beta. ------------------------- |
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Originally posted by Spiritof55
Oilville was worse last night. It's inevitable. Deal with it. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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11/12/09 6:57:26 AM#16
agree, I've encountered very few bugs, but a couple I have, which I /bugged, are on here.
Is that a sneaky little buff to Thermal? 10 second on molotov? I thought the recharge was longer before but I am not 100% sure. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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11/12/09 9:37:12 AM#17
Originally posted by Darkholme
The texture changes are one of the things I am most happy about. I have noticed that its the vicinity of certain types of buildings that caused a memory leak on my PC and caused the game to crash over time. For example I had not problems what so ever in Flagstaff, but Embry and Traders flat would over time cause my game to shut down. And those towns share a lot of building types. "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs." |
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11/13/09 12:06:45 PM#18
Laughed when I saw your post Spirit. Soooo, agree with what you said. Lag is a major problem and yet folks say, "Oh no i'm fine!"....whatever I bought the game last week. IMO the game has the "potential" to really, really be a hit, but OMG the laaaaggggggggg. It's ok when you are outside of the towns but go into Embry xroads and you may as well be looking at a power point presentation slide show, it's that bad. I really hope they can fix it since all the missions and stuff are IN towns.
*wine* I hope this doesn't end like TR ...that would be 2 in a row for me! Guess I'll have to be forever killing orcs and trolls.
Pook |
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Euphoryk
Apprentice Member
Joined: 4/30/09
"A man must live by his principles. Who he is, not what he is." |
11/13/09 12:10:42 PM#19
Originally posted by Spiritof55
Seems to me someone doesn't know the difference between lag and low framerates! You sir, have low framerates. Network lag has never been an issue for me ingame and I have played sine closed beta began. |
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Euphoryk
Apprentice Member
Joined: 4/30/09
"A man must live by his principles. Who he is, not what he is." |
11/13/09 12:15:40 PM#20
Originally posted by Pookie666
And another individual who thinks network lag and frameloss are the same thing, they are not, just FYI. Get a comp that isn't terribad and you should get stable framerates, its as simple as that. I run on a three year old, single core Sempron @ 2ghz, with 2gb ram on Vista 64 Ultimate, Radeon 3850 Video and I get stable framerates everywhere except certain towns. As expected with my extremely low end system. I think that is where the real discrepancy lies, people willing to admit they are running low end systems and that there expectations for performance are markedly lower as a result, seem to have alot less complaints about the game and are able to just enjoy it for what it is. Players that have some idiotic form of E-Pride they choose to hang onto for dear life, don't want to admit that there systems are sub par, and as a result come and complain about issues without even knowing what the real issue is or whether it is fault of the game or there own sub par comp. Silly. |