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11/12/09 12:28:34 AM#21
Woah! Where do you set what loot to drop? As you enter a dungeon? |
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11/12/09 12:43:09 AM#22
Originally posted by orlac Woah! Where do you set what loot to drop? As you enter a dungeon?
You can not set the loot drops. Under the options in gameplay there is an option to set END REWARDS for your class not race. This just means that if you leave it checked and play a fighter you should not see wands or caster gear in end reward lists for completing quests. This option has NO EFFECT on chest loot in the game. |
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skullquaker
Advanced Member
Joined: 3/07/06
run away from green men with gloves on and ky jelly |
11/12/09 3:46:04 PM#23
im just dl this game now to give it a try . ive been looking at trying it out for ages . but after reading up on the eu servers i found they were loseing people . so i gave it a miss . but it dose seems going f2p is working for the game . i have read some good post about this game in the past so i hope it is as good as it looks here gose just finished dl |
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11/12/09 10:35:57 PM#24
All I can say is that I downloaded it about a month ago, played it a bit, and just came back to it again a few days ago and am absolutely loving it. It's for anyone who wants to play an hr, or sit there and grind out a nice 6 hr session. Partying is amazingly easy - f2p, premium, and vip people tend to get along just fine. And the model is perfect for me. The problem I have with most mmo's is the monthly sub. My professional life simply doesn't allow me to have the free time to regularly play, so a F2P model with DDO points I can buy to spend on things is perfect. It keeps me entertained, without the having to worry that I'm pissing money down the sink. I know I sound like a total fanboy now, but I can honestly say that as far as games and fun are concerned - I dont think ive had this much of it in a while. And for the D&D fans out there and those who played the BG's and NWN, this game really does keep with the feeling of DD. Oh and another plus, an older more mature community!
- EDIT: As for the costs, they're sunk costs, it doesn't matter if they've been recovered or not, sunk is sunk. What matters is that they've taken a product which seemed to be at the end of its life cycle and injected new blood in it. ------- |
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11/15/09 1:33:25 AM#25
I played DDO beta over 3 years ago and left the game about 3-4 months into its release when the level cap was still 10 (50 ranks). I enjoyed the game immensely back then. However, as more and more people met the level cap and ran out of things to do people inevitably left. Our own guild went from about 200 WOW and AC transplants to less than 20 before I retired my own sub. I have come close to re-subbing on several occasions as I learned of content/level updates but was always put off by the apparent lack of population. When DDO released its F2P model and made the investment of actually advertising that fact, I felt it was time to see for myself how DDO had evolved and if the population was even an issue. Just one day after freely roaming the streets of Stormreach I realized that DDO had come much further along then I thought. For one, solo play was not only possible it was very enjoyable. Solo play in most MMO's can be wholly superficial and typically involves grinding lower level mobs for exp. DDO on the other hand gives you many of the same dungeons and exploration zones that are also attributed to group play along with some uniquely solo content. Nothing is sacrificed in terms of quality of play for the solo player. The better reality for me that ultimately led to my new VIP sub was just how easily I found groups, often receiving competing tells inside of just a few minutes of logging in. Whatever population issues DDO had are now history. Even the auction house is plugging along at a fiery rate. I had still planned to retain my current Sony Pass (EQ, VG) and Lotro accounts for those weekend blights away from the wife and kids where I could complete some "gi-normous" raid or exp grind that I still enjoy from time to time. In this respect I assumed that DDO was some-what "grind" challenged. Lo and behold, DDO has raised the bar for me. One frequent complaint 3 years ago was that DDO lacked the high end raids and persistent elements that are like crack to the lifeless twink gamers who spike the sales of colostomy bags every time a new WOW raid enters the mix. No longer the case, DDO offers a huge wealth of content on every level. Far from illiterate boss mobs and endless zerg encounters, DDO's dungeons offer real immersion with definitive class reliance, puzzles, athletic obstacles (jumping, swimming, platform navigation etc.), traps, social and intelligent mobs and bosses, incredible architecture and brilliant stories with narration. I have been back now for about 2 weeks and having a great time. I have run into quite a few friends from my - 3 year ago stint - that have either remained loyal or recently returned. As an older gamer I can still enjoy a detailed and immersive world whether I have 10 min or 10 hours to play. I think Turbine had to be confident that DDO was a great niche game that ultimately would attract more subs if they could just get more eyes on the product as it were. Thankfully Turbine did not resort to a limited starter/newbie zone that would have never translated DDO's real scope of play. in fact I personally feel that several games limit their own potential player base by not offering more expansive access (Vanguard most notably for me and even the far expanded EQ). A F2P model has inherent risks but In the end DDO is a success because it is in fact a great MMO experience for many of us.
Del Cabon |
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