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News Discussion  » World of Warcraft: Top 5 Things Coming In WoW Patch 3.3

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79 posts found
  User Deleted
11/11/09 4:30:09 AM#41
Originally posted by Xasapis

I see we share the same dislikes (flying mounts as killers of immersion, and achievements as the new reputation grind tool)


 

Well to elaborate:

Flying mounts killed World PVP (IMHO), they also stop blizzard creating some content, take the ice-crown zone, there are I think 3 walls/gates you need to get through before you hit the citedel, if there were no flying mounts there could of been a cool world event where you need to break down the defences of the 4 gates before your server can unlock the citedel (ala AQ in vanillia wow).

And achievements are fine, but its been abused by players, wanna join a raid or even some guilds then you need to link your achievements, if you don't have full ulduar achivements etc then your out of luck.

 

  jason_webb

Hard Core Member

Joined: 10/03/03
Posts: 1229

11/11/09 6:39:05 AM#42

Pretty poor article all round, just got a whole "lets have a dig at Blizzard" feel to it rather than a 'best new features' article.

Agree with most that have posted, how did the new LFG system not make this top 5??

Also feel that the writer completely missed the boat on the changes to the quest tracking system entirely. The most important change to the system is the overall look and accessibility for the user in joining the quest log with the map rather than jumping backwards and forward between the two. Although questhelper is a good add on it takes a lot of resource and isn't completely faultless itself, so integrating a similar system into the game in this way just makes sense, whether or not it is innovative.

Looking forward to the patch as and when it appears and like the changes to the character creation too, should give new players especially a better idea of which direction to take their characters in and where their characters strengths are.

It must be Thursday, i never could get the hang of Thursdays.

  Zeno89

Apprentice Member

Joined: 2/18/07
Posts: 214

11/11/09 6:42:30 AM#43
Originally posted by Zorndorf
Originally posted by Dana
Originally posted by jiveturkey12

" My only concern is how the timing lines up against Cataclysm. My guess is that we will see 3.3 sometime in early 2011, possibly even the end of 2010. If this is correct we will get a good solid year of game play out of Patch 3.3. Mike Morheim said at Blizzcon that Cataclysm would launch in 2010, along with Starcraft II. So the question is how much will Patch 3.3 be worth once Cataclysm comes out? My guess is very little beyond the memories."

 

Was this a typo? 

 

-Jive

 

Sorry, that was my mistake on the editing pass. I misread it (thought he was talking about Cataclysm for a second) and changed the years. Fixed.


 

What a L A U G H.

If you would have taken ONE second at the web and look at wow.com, you would KNOW that the cross server dungeons is THE

NUMBER ONE on the the new patch 3.3.

It will allow 24/7 GROUP play whenever wherever you want it and at whatever level you are.

The PUG system too is adepted with "filling" the holes on auto mode for the group members being searched.

THIS site became a JOKE with that 8.7 for a Korean money catcher.

----> If you can't even follow up these new features on mmorpg number one, just stop publishing.

YOU are making a fool out of "mmorpg".com

Edit: BTW: Cataclysm already starts its alpha phase... that means 6 months pre publish.

There you go with you 2011 smart ass post.

 

 

You aren't seeing the big picture man.

For one, on my notoriously low population server, Demon Soul, I never have to wait more than 5 or 10 minutes for a group, so what is the point of this? Really?

Secondly, adding cross-realm dungeons isn't going to do anything but destroy any sense of community this game has left, and well, community is really what an MMO is about. So you can go on your little hyper-active fan boy spree all you want, but these changes are not good, and the glory days of WoW are long past.

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

11/11/09 6:48:21 AM#44
Originally posted by darkboarder8
Originally posted by Zorndorf
Originally posted by Dana
Originally posted by jiveturkey12

" My only concern is how the timing lines up against Cataclysm. My guess is that we will see 3.3 sometime in early 2011, possibly even the end of 2010. If this is correct we will get a good solid year of game play out of Patch 3.3. Mike Morheim said at Blizzcon that Cataclysm would launch in 2010, along with Starcraft II. So the question is how much will Patch 3.3 be worth once Cataclysm comes out? My guess is very little beyond the memories."

 

Was this a typo? 

 

-Jive

 

Sorry, that was my mistake on the editing pass. I misread it (thought he was talking about Cataclysm for a second) and changed the years. Fixed.


 

What a L A U G H.

If you would have taken ONE second at the web and look at wow.com, you would KNOW that the cross server dungeons is THE

NUMBER ONE on the the new patch 3.3.

It will allow 24/7 GROUP play whenever wherever you want it and at whatever level you are.

The PUG system too is adepted with "filling" the holes on auto mode for the group members being searched.

THIS site became a JOKE with that 8.7 for a Korean money catcher.

----> If you can't even follow up these new features on mmorpg number one, just stop publishing.

YOU are making a fool out of "mmorpg".com

Edit: BTW: Cataclysm already starts its alpha phase... that means 6 months pre publish.

There you go with you 2011 smart ass post.

 

 

You aren't seeing the big picture man.

For one, on my notoriously low population server, Demon Soul, I never have to wait more than 5 or 10 minutes for a group, so what is the point of this? Really?

Secondly, adding cross-realm dungeons isn't going to do anything but destroy any sense of community this game has left, and well, community is really what an MMO is about. So you can go on your little hyper-active fan boy spree all you want, but these changes are not good, and the glory days of WoW are long past.

The point is that players might be able to do low-lvl dungeons like DM,SM, ST and others at their level range, with a 5 man group(Yeah, boosting is faster and better, but you know, the last time i did a low-level dungeon with a proper 5man, at a proper level was like 2 years ago, I'd like to do that again). Not to mention, on SSL you barely see any heroic groups.
And for the community...there's your guild, WoW forums(lol) and realm drama. Something will always happen and create some drama on the server.


  Zeno89

Apprentice Member

Joined: 2/18/07
Posts: 214

11/11/09 6:51:26 AM#45
Originally posted by Thenarius
Originally posted by darkboarder8
Originally posted by Zorndorf
Originally posted by Dana
Originally posted by jiveturkey12

" My only concern is how the timing lines up against Cataclysm. My guess is that we will see 3.3 sometime in early 2011, possibly even the end of 2010. If this is correct we will get a good solid year of game play out of Patch 3.3. Mike Morheim said at Blizzcon that Cataclysm would launch in 2010, along with Starcraft II. So the question is how much will Patch 3.3 be worth once Cataclysm comes out? My guess is very little beyond the memories."

 

Was this a typo? 

 

-Jive

 

Sorry, that was my mistake on the editing pass. I misread it (thought he was talking about Cataclysm for a second) and changed the years. Fixed.


 

What a L A U G H.

If you would have taken ONE second at the web and look at wow.com, you would KNOW that the cross server dungeons is THE

NUMBER ONE on the the new patch 3.3.

It will allow 24/7 GROUP play whenever wherever you want it and at whatever level you are.

The PUG system too is adepted with "filling" the holes on auto mode for the group members being searched.

THIS site became a JOKE with that 8.7 for a Korean money catcher.

----> If you can't even follow up these new features on mmorpg number one, just stop publishing.

YOU are making a fool out of "mmorpg".com

Edit: BTW: Cataclysm already starts its alpha phase... that means 6 months pre publish.

There you go with you 2011 smart ass post.

 

 

You aren't seeing the big picture man.

For one, on my notoriously low population server, Demon Soul, I never have to wait more than 5 or 10 minutes for a group, so what is the point of this? Really?

Secondly, adding cross-realm dungeons isn't going to do anything but destroy any sense of community this game has left, and well, community is really what an MMO is about. So you can go on your little hyper-active fan boy spree all you want, but these changes are not good, and the glory days of WoW are long past.

The point is that players might be able to do low-lvl dungeons like DM,SM, ST and others at their level range, with a 5 man group(Yeah, boosting is faster and better, but you know, the last time i did a low-level dungeon with a proper 5man, at a proper level was like 2 years ago, I'd like to do that again). Not to mention, on SSL you barely see any heroic groups.
And for the community...there's your guild, WoW forums(lol) and realm drama. Something will always happen and create some drama on the server.


 

Oh how I love drama.

I understand about the lower level dungeons, and that's a good thing and all, but it's not going to be so good at end game, which is what really matters to a lot of people.

  MrcdesOwnr

Novice Member

Joined: 9/06/08
Posts: 368

11/11/09 7:19:06 AM#46


"I know many people view WoW as the innovator in MMOs. I disagree here. WoW really did not do anything insanely creative with their game. They simply took the best ideas that were out there, packaged them better than anyone else and built a game that had a smooth play system. WoW was built on the backs of Ultima, EverQuest, and Dark Age of Camelot. All of the good ideas from these games were filtered and added into Warcraft from day one. "

Finally! Someone that doesn't have their head shoved so far up Blizzard's butt that they can actually see the light of day! I am so sick of hearing WoW did this and WoW did that. Finally someone else that agrees with me on this point.

Nice article although the whiny, over-dramatic WoW fanboys will find fault with it I'm sure.

Your fail comment, failed.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5143

11/11/09 7:27:09 AM#47

... with pretty active undead members I might add :)

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 443

11/11/09 8:22:17 AM#48
Originally posted by Zorndorf
Originally posted by MrcdesOwnr


"I know many people view WoW as the innovator in MMOs. I disagree here. WoW really did not do anything insanely creative with their game. They simply took the best ideas that were out there, packaged them better than anyone else and built a game that had a smooth play system. WoW was built on the backs of Ultima, EverQuest, and Dark Age of Camelot. All of the good ideas from these games were filtered and added into Warcraft from day one. "

Finally! Someone that doesn't have their head shoved so far up Blizzard's butt that they can actually see the light of day! I am so sick of hearing WoW did this and WoW did that. Finally someone else that agrees with me on this point.

Nice article although the whiny, over-dramatic WoW fanboys will find fault with it I'm sure.


 

And it is a NICE proof how silly mmorpg editors have become.

NOT talking about a revolutionary new cross server dungeon implementation in patch 3.3 but resorting to OLD HAT and very silly  arguments of WHO invented WHAT and at which time...of GAMES already dead .... YEARS ago.

The only thing lacking in the article is references to Mac Donalds and Britney Spears.

The article didn't even cite the MOST important introduced factor in WOW since the clustered BG's and ladder based PvP system: the cross server dungeons.

Welcome to mmorpg.com: the dead site about dead discussions.

Cross-Server Battlegrounds killed part of the community.
 

PvP Ladder... really? Arena? Are you kidding me? Yeah, that's so new.

Cross-Server Dungeons? Man, who cares about the community, anymore, you are right!

  Hives

Novice Member

Joined: 1/29/04
Posts: 173

11/11/09 8:48:22 AM#49
Originally posted by luciusETRUR
Originally posted by Zorndorf
Originally posted by MrcdesOwnr


"I know many people view WoW as the innovator in MMOs. I disagree here. WoW really did not do anything insanely creative with their game. They simply took the best ideas that were out there, packaged them better than anyone else and built a game that had a smooth play system. WoW was built on the backs of Ultima, EverQuest, and Dark Age of Camelot. All of the good ideas from these games were filtered and added into Warcraft from day one. "

Finally! Someone that doesn't have their head shoved so far up Blizzard's butt that they can actually see the light of day! I am so sick of hearing WoW did this and WoW did that. Finally someone else that agrees with me on this point.

Nice article although the whiny, over-dramatic WoW fanboys will find fault with it I'm sure.


 

And it is a NICE proof how silly mmorpg editors have become.

NOT talking about a revolutionary new cross server dungeon implementation in patch 3.3 but resorting to OLD HAT and very silly  arguments of WHO invented WHAT and at which time...of GAMES already dead .... YEARS ago.

The only thing lacking in the article is references to Mac Donalds and Britney Spears.

The article didn't even cite the MOST important introduced factor in WOW since the clustered BG's and ladder based PvP system: the cross server dungeons.

Welcome to mmorpg.com: the dead site about dead discussions.

Cross-Server Battlegrounds killed part of the community.
 

PvP Ladder... really? Arena? Are you kidding me? Yeah, that's so new.

Cross-Server Dungeons? Man, who cares about the community, anymore, you are right!

I love when people start arguing about a game that they can stop playing at anytime so if you are complaining and still playing... You are a FOOL!. I still play the game and yes they borrowed features from other games and improved on them but feel free to go play EQ,DAOC or even UO because we all know they didn't screw those up. HA..

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2417

11/11/09 8:57:39 AM#50

When is this patch coming? For me the new totem is the top thing i looking forward to...

 

 

RIP Orc Choppa

  User Deleted
11/11/09 8:57:45 AM#51

Nice pitch for the game, good work MMORPG. Got your money from them.

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 443

11/11/09 8:57:59 AM#52
Originally posted by Hives
Originally posted by luciusETRUR
Originally posted by Zorndorf
Originally posted by MrcdesOwnr


 


Cross-Server Battlegrounds killed part of the community.
 

PvP Ladder... really? Arena? Are you kidding me? Yeah, that's so new.

Cross-Server Dungeons? Man, who cares about the community, anymore, you are right!

I love when people start arguing about a game that they can stop playing at anytime so if you are complaining and still playing... You are a FOOL!. I still play the game and yes they borrowed features from other games and improved on them but feel free to go play EQ,DAOC or even UO because we all know they didn't screw those up. HA..

Uh.. well that would make sense if I still was playing WoW. Turns out, I have no account anymore and zero desire to play it ever again.
 

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1663

"A wise man has something to say, but a fool just has to say something."

11/11/09 9:49:43 AM#53
Originally posted by luciusETRUR
Originally posted by Hives
Originally posted by luciusETRUR
Originally posted by Zorndorf
Originally posted by MrcdesOwnr


 


Cross-Server Battlegrounds killed part of the community.
 

PvP Ladder... really? Arena? Are you kidding me? Yeah, that's so new.

Cross-Server Dungeons? Man, who cares about the community, anymore, you are right!

I love when people start arguing about a game that they can stop playing at anytime so if you are complaining and still playing... You are a FOOL!. I still play the game and yes they borrowed features from other games and improved on them but feel free to go play EQ,DAOC or even UO because we all know they didn't screw those up. HA..

Uh.. well that would make sense if I still was playing WoW. Turns out, I have no account anymore and zero desire to play it ever again.
 

 

Yet you get a twinkle in your eye whenever you see a new post about your beloved WoW and can't help but to give it a bump.....how grand of you. You played it, you enjoyed it, you grew tired of it, you move on......what other reason do you have to harp?


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

11/11/09 9:52:21 AM#54
Originally posted by witchboy

 "suppose it needs to be an official in game feature though, finally. I know many people view WoW as the innovator in MMOs. I disagree here. WoW really did not do anything insanely creative with their game. They simply took the best ideas that were out there, packaged them better than anyone else and built a game that had a smooth play system. WoW was built on the backs of Ultima, EverQuest,  and Dark Age Of Camelot"

 

I've been saying this for 5 years, and  everyone who had played an MMO previous to wow, turned a blind eye. Blizz didn't do anything new. They NEVER have. they just change the way it worked. 

 

and Blizz claimed to "Innovate inventory." 

 

and people believed them... 

 

Honestly the only people I hear complain about blizzard and innovation are people hating on wow.  Most everyone else just says they enjoy wow, which is usually followed by nerd rage about how blizzard didn't create anything new. 

 

Perhaps blizzrd revolutionize game mechanics, but I don't recall anyone at blizzard claiming they did.   They certainly helped forward the thinking that a game should be polished, fun first, cater to more than one niche crowd and doesn't have to needlessly punish players in order to deliver good gameplay. 

 

As for the top 5 list, I wish games would not use directional helpers and waypoint in quests.  Doing a better job with the story and overland map would do the trick.  The more features that are implemented to automate quests the less important the story and world becomes.  This is something I dislike very much in other games and wish it would go away.  Running between preprogammed points on a map just to get some xp isn't questing.  That is more like running tasks.  Next we will see quest target NPCs flash when you get near them.  Oh well.

 

The cross server LFG system looks pretty cool though.

 

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 443

11/11/09 9:54:11 AM#55
Originally posted by Ramonski7
Originally posted by luciusETRUR
Originally posted by Hives
Originally posted by luciusETRUR
Originally posted by Zorndorf
Originally posted by MrcdesOwnr


 


Cross-Server Battlegrounds killed part of the community.
 

PvP Ladder... really? Arena? Are you kidding me? Yeah, that's so new.

Cross-Server Dungeons? Man, who cares about the community, anymore, you are right!

I love when people start arguing about a game that they can stop playing at anytime so if you are complaining and still playing... You are a FOOL!. I still play the game and yes they borrowed features from other games and improved on them but feel free to go play EQ,DAOC or even UO because we all know they didn't screw those up. HA..

Uh.. well that would make sense if I still was playing WoW. Turns out, I have no account anymore and zero desire to play it ever again.
 

 

Yet you get a twinkle in your eye whenever you see a new post about your beloved WoW and can't help but to give it a bump.....how grand of you. You played it, you enjoyed it, you grew tired of it, you move on......what other reason do you have to harp?

You don't like it when people make good points about your game? I'm sorry. I don't understand what you mean.. why harp? Yes, I enjoyed and I didn't grow tired of what I enjoyed, that isn't part of the game anymore. Thanks.
 

  User Deleted
11/11/09 9:54:44 AM#56

Yes, most people enjoy WOW and those that do not suffer from nerd rage. 

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

11/11/09 9:58:51 AM#57
Originally posted by grandpagamer

Yes, most people enjoy WOW and those that do not suffer from nerd rage. 

 

Plenty of people from plenty of games nerd rage.  Don't be obtuse.

  User Deleted
11/11/09 10:01:25 AM#58
Originally posted by Daffid011
Originally posted by grandpagamer

Yes, most people enjoy WOW and those that do not suffer from nerd rage. 

 

Plenty of people from plenty of games nerd rage.  Don't be obtuse.

Just quoting your previous post.

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 1663

"A wise man has something to say, but a fool just has to say something."

11/11/09 10:20:17 AM#59
Originally posted by luciusETRUR

"..One of the biggest improvements in Wrath of the Lich King was more involved storytelling,..."

 

Oddly enough, this what ruined the game for me. Even in Burning Crusade, when they tried to tell the story directly, the game just seemed to get worse. The lore was really cool.. now it's terrible. 

 

Edit: OK, maybe not what ruined the game, but the lore, there's a lot of crap that ruined the game.

 

This is the harping I was talking about. Out of all the things I can think of that Blizzard screwed up......lore is the furthest thing from my mind. As a matter of fact it's one of THE top reasons people took to it so well. Burning Crusade took a central character from it's series and gave backstory on how things like death knights, the burning legion, the naga and the blood elves came to be. Death Knights, which served as the catalysis for the next chapter/expansion, were introduced in one of the most interactive intros I've witnessed so far, even surpassing the ones in Lotro and AoC for me.

 

I enjoyed it, but that's my point. To each his own. But to harp on the one thing that is the foundation of ANY mmo and think in any way shape or form that it ruined the game is a bit of a stretch.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  luciusETRUR

Novice Member

Joined: 9/06/06
Posts: 443

11/11/09 10:26:32 AM#60
Originally posted by Ramonski7
Originally posted by luciusETRUR

"..One of the biggest improvements in Wrath of the Lich King was more involved storytelling,..."

 

Oddly enough, this what ruined the game for me. Even in Burning Crusade, when they tried to tell the story directly, the game just seemed to get worse. The lore was really cool.. now it's terrible. 

 

Edit: OK, maybe not what ruined the game, but the lore, there's a lot of crap that ruined the game.

 

This is the harping I was talking about. Out of all the things I can think of that Blizzard screwed up......lore is the furthest thing from my mind. As a matter of fact it's one of THE top reasons people took to it so well. Burning Crusade took a central character from it's series and gave backstory on how things like death knights, the burning legion, the naga and the blood elves came to be. Death Knights, which served as the catalysis for the next chapter/expansion, were introduced in one of the most interactive intros I've witnessed so far, even surpassing the ones in Lotro and AoC for me.

 

I enjoyed it, but that's my point. To each his own. But to harp on the one thing that is the foundation of ANY mmo and think in any way shape or form that it ruined the game is a bit of a stretch.

WC3 had great story, and I thought the fact that WoW Classic didn't have a huge story behind it, made it feel more immersive. The Warcraft III story really has been destroyed recently. You can make an argument for the Burning Crusade being a decent story, I won't argue with you there, I think it's a decent enough story for Warcraft.
 

However, Arthas was a character I liked, how he turned evil from being so foolish. Then, comes the book Arthas. No, he wasn't evil! It was that silly sword! He made Arthas do all that, no wait! Arthas is keeping the Lich King from destroying Azeroth, that's it! Bolvar is now lava man and the Lich King can't break his will. So exciting. So, very exciting.

No, I think Chris Metzen asked Christie Golden to ruin WC3, because that story was just too cool for this universe. (That's sarcasm, BTW)

I loved WarCraft. Of course I am going to be interested, I've played since WarCraft: Orcs & Humans.. back then there was no story, then in WC2 and WC3, the story really took off. Now.. now we have this... a Lich King being restrained by Arthas and Lavaman.

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