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10/16/09 7:05:23 AM#21
I would venture a guess that given the value of the I.P. and the attractivness of the whole MMO sector as a money generator that the issue behind the difficulty in funding is either the lack or ability of features that investors think would appeal to gamers and generate subs or an inability to communicate what they are by the devs. You can have the best I.P. and screenshots in the world but if savvy investors think the product is shit, they are not going to put their money anywhere near it.
To err is human....to play is divine |
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10/26/09 11:48:33 PM#22
That nails it on the head. When, not if, CMO goes under it will be better for the Stargate IP to get a fresh start. STO is a great example. Cryptic got the license and trashed the entire code base from the previous dev. Of course it will take another 2-3 years for this game to launch but as long as MGM supports the IP with quality TV content it will still survive in an MMO as long as the next dev is established with a history of creating great MMO titles. |
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11/09/09 7:03:16 AM#23
Buh bye. |
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11/11/09 12:12:46 AM#24
Dont fear, there is a company out there right now looking at this game and saying, a few more months and they will sell out to us cheap. Bigger company buys, the game gets a real development team and your game gets made. Look at what happend to perpetual entertainment, they slipped and cryptic picked up the ball, now star trek online is coming out in febuary. If startrek shows success, and i think it will, look for this game to get a better more capable company to develop it. |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
11/11/09 8:45:22 AM#25
Originally posted by pcolapat
Yep I think your correct. I am sure other folks are looking at this, salivating waiting for cheyane mountain to fail. Then get everything really cheep. Right now I would even think it would be cool for SOE to buy it. It is just to bad they waisted 5 years for nothing so far. |