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I didn't major or get a degree in it, but I did take far too much pyschology and related blather over various times. The universal constant of all "cognitive theories" is that they are all long-winded oversimplifications of why whatever theorist wrote them is more advanced/evolved/devoped than you are. PS Want to really honk off a "social scientist"? Ask them to prove even one problem or vice of the human condition that their "science" has eliminated from world society.... |
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Originally posted by Plasuma!!!
If the developmental stages don't describe it, then there should be something that does. I don't think environmental factors can be determined to be the complete cause of what you describe as closed-mindedness. I think it must, like most behaviors, also have a developmental component. |
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by Ihmotepp
If the developmental stages don't describe it, then there should be something that does. I don't think environmental factors can be determined to be the complete cause of what you describe as closed-mindedness. I think it must, like most behaviors, also have a developmental component.
The open-minded / closed-mindedness of an individual is directly related to their early environment. Parents usually have the biggest impact on this, telling the child what to believe and what not to believe, rather than allowing them to explore and investigate the possibilities for themselves.
As we age, we can understand more abstract meanings and create justifications for them (so yes, it is indirectly related to the cognitive development cycle). For example, a child will simply accept that God exists if you tell them to believe it, and at a later age may begin to justify that thought in whatever way possible if the idea is prominent in their life. But information tends to have difficulty entering or leaving a closed mind, meaning there is less possibility for experimentation. So that individual may decide that there is a God and will dislike anyone who tells him otherwise.
I don't believe your ability to take information in an objective or subjective way is influenced by the natural development of your brain. That much is influenced by what is learned and contained within the brain. Since no information ever spontaneously appears in your brain by no cause at all, then it must be strictly an environmental factor. Behaviors are a result of the environment, you know.
As we age, we gain access and control over new functions of the brain (clearly shown by the article in the OP). How we use those functions is dictated by our environment. We choose to accept or decline certain variables for those functions based on the first variables we learn. |
Originally posted by Plasuma!!!
The open-minded / closed-mindedness of an individual is directly related to their early environment. Parents usually have the biggest impact on this, telling the child what to believe and what not to believe, rather than allowing them to explore and investigate the possibilities for themselves.
As we age, we can understand more abstract meanings and create justifications for them (so yes, it is indirectly related to the cognitive development cycle). For example, a child will simply accept that God exists if you tell them to believe it, and at a later age may begin to justify that thought in whatever way possible if the idea is prominent in their life. Information tends to have difficulty entering or leaving a closed mind, meaning there is less possibility for experimentation. However, I don't believe your ability to take information in an objective or subjective way is influenced by the natural development of your brain. That much is influenced by what is learned and contained within the brain. Since no information ever spontaneously appears in your brain by no cause at all, then it must be strictly an environmental factor.
As we age, we gain access and control over new functions of the brain (clearly shown by the article in the OP). How we use those functions is dictated by our environment. We choose to accept or decline certain variables for those functions based on the first variables we learn.
Anecdotal evidence seems to indicate this is simply not true. Siblings with different outlooks on life, for example, raised in the same environment. Brothers where one is a closed minded bigot, and the other is an open minded liberal. Yes, it happens. |
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by Ihmotepp
More Stuff
Anecdotal evidence seems to indicate this is simply not true. Siblings with different outlooks on life, for example, raised in the same environment. Brothers where one is a closed minded bigot, and the other is an open minded liberal. Yes, it happens.
The siblings become each other's environment, which in turn influences how they behave. One may have a very closed mind, which would possibly influence the other to have an open mind. No two individuals may ever have the same environment, as that would be physically impossible (breathing different atoms, seeing different perspectives, hearing different things at different times, seeing each other's reactions). If two clones of the same man were to emerge at the exact same time in two isolated chambers of the same dimensions and make, they would have similar but different responses. They are no longer the same man duplicated, they are two unique individuals because they are in different places spatially and by perspective.
People are influenced by their environment from themselves to their parents, down to the atomic level. |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Ihmotepp
I noted in the OP that I am not taking a Psychology course, nor did I study Psychology in college.
In other words you really have no idea what you're talking about.
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by heartless
In other words you really have no idea what you're talking about.
If he does or doesn't, he at least has a fleeting interest in the subject. If you think you have anything to add, I'd like to know your opinion on how different levels of human cognition tie into the interests of the games we play. I find my opinions to be stale and long-winded, and I prefer to try a fresh perspective now and then... would you mind sharing yours? |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Plasuma!!!
In other words you really have no idea what you're talking about.
If he does or doesn't, he at least has a fleeting interest in the subject. If you think you have anything to add, I'd like to know your opinion on how different levels of human cognition tie into the interests of the games we play. I find my opinions to be stale and long-winded, and I prefer to try a fresh perspective now and then... would you mind sharing yours?
Personally, I find his application of the theory to be crude. While I can sort of see how the sensorimotor stage may be applied to an MMO (like a child learning the world through it's senses), everything else is complete nonsense applied with the OP's typical "people who don't group are lesser than those who do" belief. His whole view on the matter can be dissolved by simply pointing out that almost everybody who is playing an MMO has the capacity to think abstractly already and applying abstract thinking to a game does not require more cognitive development. Assuming that we're talking about adults, or children who have reached puberty, if you follow Piaget's theory. The theory assumes that in the beginning stages the subject possesses less cognitive abilities than at a later stages. While when we start a new game all we're lacking is the knowledge of the game, our cognitive abilities are still present. Most of us anyway. Moreover, his whole interpretation of concrete and formal stages is ridiculous as, according to Piaget, everyone goes through the formal operational stage. In other words, you cannot be a normal adult and not go through the formal operational stage. Basically, you cannot be a successful businessman and only develop as far as the concrete stage, as the OP implied. Well, unless you're a 10 year old successful businessman, then maybe. As far as your comments go, I didn't read them all because it's a lot of reading (sorry =P) but if you're saying that cognitive development is greatly influenced by environmental factors, then I agree with you completely.
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by heartless
If he does or doesn't, he at least has a fleeting interest in the subject. If you think you have anything to add, I'd like to know your opinion on how different levels of human cognition tie into the interests of the games we play. I find my opinions to be stale and long-winded, and I prefer to try a fresh perspective now and then... would you mind sharing yours?
Personally, I find his application of the theory to be crude. While I can sort of see how the sensorimotor stage may be applied to an MMO (like a child learning the world through it's senses), everything else is complete nonsense applied with the OP's typical "people who don't group are lesser than those who do" belief. His whole view on the matter can be dissolved by simply pointing out that almost everybody who is playing an MMO has the capacity to think abstractly already and applying abstract thinking to a game does not require more cognitive development. Assuming that we're talking about adults, or children who have reached puberty, if you follow Piaget's theory. The theory assumes that in the beginning stages the subject possesses less cognitive abilities than at a later stages. While when we start a new game all we're lacking is the knowledge of the game, our cognitive abilities are still present. Most of us anyway. Moreover, his whole interpretation of concrete and formal stages is ridiculous as, according to Piaget, everyone goes through the formal operational stage. In other words, you cannot be a normal adult and not go through the formal operational stage. Basically, you cannot be a successful businessman and only develop as far as the concrete stage, as the OP implied. Well, unless you're a 10 year old successful businessman, then maybe. As far as your comments go, I didn't read them all because it's a lot of reading (sorry =P) but if you're saying that cognitive development is greatly influenced by environmental factors, then I agree with you completely.
Agreed, but given a new method of interfacing (a new body, so to speak) we must re-learn what we've already accomplished on the lower stages and apply limitations to the higher stages. So the OP's implementation of the theory was yea, a tad crude... but it's mention is still important, I think. Personally, I think the theory is incomplete or possibly too quantified. The stages cross-over, skip, and meld in far too many untested instances to be as concrete and general as implied in that article. Oh, that's also on the wiki at the bottom... I should read this stuff more carefully.
Yeah, I don't expect anyone to read my comments. They're long and dry and often misinformed (but the links are usually good, if you see yellow text in my posts, click them!). I may do it intentionally because I want to get it out of my head and on to paper so-to-speak, but also keep it unnoticed so I can be like "told ya so!" a year or two later down the road if I end up being right. |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Plasuma!!!
I fail to see how learning how to control a character in a game is the same as cognitive development. Besides, I think classical conditioning would be a more appropriate when talking about MMOs. Show an epic item to a raid of WoW players and watch them salivate.
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by heartless
I fail to see how learning how to control a character in a game is the same as cognitive development. Besides, I think classical conditioning would be a more appropriate when talking about MMOs. Show an epic item to a raid of WoW players and watch them salivate.
It's not the exact same, but it's still revisiting the basics. Learning to move and control yourself in a new world is very similar to taking your first baby steps, but usually, most of the work is done for you. A man who learns to control a robotic prosthetic arm through practiced mental impulses is a more adequate parallel... this is just teaching our brains to interface with new objects. The more automated they are (press a button, character walks), the faster we can grasp them.
As for classical conditioning, that has been found to be an outdated method of control and leads to many social issues that harbor negative influences on our minds (ie "survival / beast mode"). It works for linear situations, such as fighting a mob or filling out a daily quota of forms for an accounting job, but if you were to want to get a person to solve a complex problem (to which the answer is not obvious), you would be better off not having any extrinsic motivators. No carrots on sticks. |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Plasuma!!! Since we're talking about MMOs here, and especially since the most complex thought process is determining in which direction to roll your face on the keyboard, I think CC works quite nicely. But either way, it was a joke. But if we're going to be serious about it, CC is still used by behaviorists and quite successfully. Systematic desensitization, for example is used to treat phobias.
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Originally posted by heartless
If he does or doesn't, he at least has a fleeting interest in the subject. If you think you have anything to add, I'd like to know your opinion on how different levels of human cognition tie into the interests of the games we play. I find my opinions to be stale and long-winded, and I prefer to try a fresh perspective now and then... would you mind sharing yours?
Personally, I find his application of the theory to be crude. While I can sort of see how the sensorimotor stage may be applied to an MMO (like a child learning the world through it's senses), everything else is complete nonsense applied with the OP's typical "people who don't group are lesser than those who do" belief. His whole view on the matter can be dissolved by simply pointing out that almost everybody who is playing an MMO has the capacity to think abstractly already and applying abstract thinking to a game does not require more cognitive development. Assuming that we're talking about adults, or children who have reached puberty, if you follow Piaget's theory. The theory assumes that in the beginning stages the subject possesses less cognitive abilities than at a later stages. While when we start a new game all we're lacking is the knowledge of the game, our cognitive abilities are still present. Most of us anyway. Moreover, his whole interpretation of concrete and formal stages is ridiculous as, according to Piaget, everyone goes through the formal operational stage. In other words, you cannot be a normal adult and not go through the formal operational stage. Basically, you cannot be a successful businessman and only develop as far as the concrete stage, as the OP implied. Well, unless you're a 10 year old successful businessman, then maybe. As far as your comments go, I didn't read them all because it's a lot of reading (sorry =P) but if you're saying that cognitive development is greatly influenced by environmental factors, then I agree with you completely.
yes, everyone goes through the formal stage, but I was trying to express that I think there are degrees in this formal stage. It's not, you cross this line, you operate in the formal stage, and that's it. In fact it clearly states in the original article that the formal stage has a long period of development lasting on into adult hood. And there's a difference I would think of having the ability to operate in the Formal, which is required to be a normal functioning human being, and constantly doing so to the ultimate level of development of that stage. And we don't abandon the other stages of development. WE still use them all, even after we progress into the next if I'm understanding the concept correctly. And again, if the steps of cognitive development can't be used to describe the concept I'm discussing, then surely something can? I freely admit I have no formal training in psychology, so no I'm no Paiget and have no real idea of what I'm talking about, just a vague idea based on personal observation. But the stages of development seemed to express what I am seeing in the real world as a basic difference between people that function differently in terms of perceptions. The "grouping" example isn't really helpful here, and I think that's taken out of context of the original post. I'ts more about the ability to play a role, such as believing you are a mage in an fantasy world, or not believing everyone that plays a female character "must be gay".
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Ihmotepp
Look, the fact of the matter is that Paiget's theory deals with how a child seeks to understand experiences by forming concepts and cognitive strategies. That is not the same as an adult utilizing past experiences and abstract thinking in order to deal with a situation presented in an MMO. Moreover, there are a lot of developmental theories: Psychoanalytic - Child battles unconscious impulses and overcome major crises. I'm not going to get into a deep discussion about these theories, if you really are interested in developmental psychology, you're more than welcome look them up on your own. Needless to say, that no theory fully explains the behavior of humans as they go through life. The theories all have their flaws, for example cognitive theory fails to take into account genetics, and the best approach is to use portions of some, or all, of those theories. But If you're really interested in understanding how adults function in an MMO, look into the Postformal Stage. In my opinion that stage has a much better application to what you're trying to do here.
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Originally posted by heartless
But If you're really interested in understanding how adults function in an MMO, look into the Postformal Stage. In my opinion that stage has a much better application to what you're trying to do here.
Hey, you made a positive contribution to the thread. Bravo! I think you have hit the nail on the head. With a hammer even. I was confusedly using the Concrete and Formal stages to describe my concept, and it is more likely that the difference in behaviors is related to stages in the Post Formal development. That makes perfect sense. I found this paper, and especially this section makes sense: A Review of Some Postformal Research: http://www.tiac.net/~commons/Four%20Postformal%20Stages.html It seems that what I have been mistakenly trying to describe as the difference between Concrete and Formal cognitive development, may be the difference between Formal and Post-Formal cognitive development. I think the idea is still valid, although I did grossly misuse the stages.
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by Ihmotepp
Hey, you made a positive contribution to the thread. Bravo! I think you have hit the nail on the head. With a hammer even. I was confusedly using the Concrete and Formal stages to describe my concept, and it is more likely that the difference in behaviors is related to stages in the Post Formal development. That makes perfect sense. I found this paper, and especially this section makes sense: A Review of Some Postformal Research: http://www.tiac.net/~commons/Four%20Postformal%20Stages.html It seems that what I have been mistakenly trying to describe as the difference between Concrete and Formal cognitive development, may be the difference between Formal and Post-Formal cognitive development. I think the idea is still valid, although I did grossly misuse the stages.
One thing you have to keep in mind is that these development stages are not mutually exclusive. In other words, once you reach the Postformal development stage, you function at that stage, you don't go between the Formal and Postformal stages. What we learn in previous development stages helps us move on to next stages. But the tools that we learned in previous stages are not lost. If you follow the theory, all normal adults function at the Postformal stage, that stage includes everything we have learned through out our lives. Kind of like simple arithmetic is the basis of all higher math. You can try to do algebra without grasping the concept of arithmetic but you probably won't get very far. You don't function somewhere between arithmetic and algebra, you understand arithmetic and use it to understand algebra. Same with cognitive stages of development. As an adult, you don't go between functioning as a child and as an adult. You function as an adult. I think that in your thesis, the better example would be not the difference between Formal and Postformal stages but rather which cognitive tools do postformal adults utilize when playing an MMO.
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by heartless Since we're talking about MMOs here, and especially since the most complex thought process is determining in which direction to roll your face on the keyboard, I think CC works quite nicely. But either way, it was a joke. But if we're going to be serious about it, CC is still used by behaviorists and quite successfully. Systematic desensitization, for example is used to treat phobias.
I fail at jokes on forums, the context is often too obscure to me when I read it.
If you want people to be creative and think about what they're doing, don't punish or threaten them and keep rewards to a minimum. The motivators are intrinsic in that case (they want to do it because they feel it will validate themselves). If you want people to just get something done, CC is the way to go (they want to do it to avoid failure and gain rewards).
But I guess this really has nothing to do with the thread. |
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by heartless Pyramid One thing you have to keep in mind is that these development stages are not mutually exclusive. In other words, once you reach the Postformal development stage, you function at that stage, you don't go between the Formal and Postformal stages. What we learn in previous development stages helps us move on to next stages. But the tools that we learned in previous stages are not lost. That's pretty much what I was getting at in my other posts, but I was confused about the application of the stages: whether descriptive of permanent or temporary behavior. So yeah, I agree. We always function at the latest stage we achieve (unless our brains become physically damaged somehow), regardless of the environment.
Our brains develop new functions / tools over time, our environment dictates how we use them, not whether we can use them. |
Originally posted by Plasuma!!!
I think that is what the OP is basically trying to get at. The "environment" - in this case the medium through which players are interacting with each other; in some ways acts to retard or regress those functions. Players interact with other players in ways they never would in a setting of direct contact because the medium prevents them from fully acknowledging the "real" nature of the other player. I'm not sure it has as much to do with how we think as it does with how we perceive and interact with other people online. |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by ericbelser
I think that is what the OP is basically trying to get at. The "environment" - in this case the medium through which players are interacting with each other; in some ways acts to retard or regress those functions. Players interact with other players in ways they never would in a setting of direct contact because the medium prevents them from fully acknowledging the "real" nature of the other player. I'm not sure it has as much to do with how we think as it does with how we perceive and interact with other people online.
Just because the game doesn't allow you to fully interact with others, doesn't mean that you regress cognitively.
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All this potentially goes out the window depending on the design of any particular MMO.
So- psychology goes so far, but wanting to be social, and having the game discourage your 'particular' flavor of social is very likely. Ultimately, people do what works, or is fun despite being broken. MMOs really force these options- except for the experimenters. That was me. Later.
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Originally posted by biofellis
The original post is about how you relate to the character you are playing in the game. Whether you play it as a role, like in a table top game pretending to be someone you are not, or whether you simply move your character around the game like you would move Pac Man around gobbling up dots. The OP is not really about grouping. |
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Originally posted by heartless
So you don't think the lack of depth and context to the interactions can lead to people choosing more basic/simplistic responses? I'm not saying it actually permanently regresses you or makes you less capable of higher order thought in a real sense, just that it encourages superficial responses often based on earlier and simplistic modes of thought. You cannot perceive all the nuances and context that accompany a more normal interaction, so you revert to the most basic/simplistic interpretations of people's actions. Think about the differnence in how you interact with a close RL friend that you play a game with vs Joe Normal that you've just met in game. Anywyas, if you are interested in this stuff and haven't already spent years reading them, Nick Yee has an excellent series of articles on this sort of thing at the Daedalus project. http://www.nickyee.com/daedalus/
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Originally posted by ericbelser
So you don't think the lack of depth and context to the interactions can lead to people choosing more basic/simplistic responses? I'm not saying it actually permanently regresses you or makes you less capable of higher order thought in a real sense, just that it encourages superficial responses often based on earlier and simplistic modes of thought. You cannot perceive all the nuances and context that accompany a more normal interaction, so you revert to the most basic/simplistic interpretations of people's actions. Think about the differnence in how you interact with a close RL friend that you play a game with vs Joe Normal that you've just met in game. Anywyas, if you are interested in this stuff and haven't already spent years reading them, Nick Yee has an excellent series of articles on this sort of thing at the Daedalus project. http://www.nickyee.com/daedalus/
Choosing a more basic response does not mean that the person regresses cognitively, which is sort of what the OP was hinting at.
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Plasuma!!!
Elite Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
Originally posted by heartless
Just because the game doesn't allow you to fully interact with others, doesn't mean that you regress cognitively.
Exactly, heartless. |