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The Pub at MMORPG.COM  » Things you miss about EQ1.

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62 posts found
  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 381

11/08/09 8:29:35 PM#41

This isn't really an EQ thing but zone buffs. Nothing like missing something which isn't even in the game heh. (or never used to be)

This isn't a signature, you just think it is.

  spades07

Apprentice Member

Joined: 6/14/08
Posts: 784

11/09/09 10:42:54 AM#42


Originally posted by Lansid
 The "ding"... honestly that's the only thing I miss.
I don't miss being in game LFG for 2 hours just so I can level, I don't miss the grief trains, I don't miss camping for items that drop off of specific mobs for 3 days each part, I don't miss Rubicite, I don' t miss "SoW" or "Breeze plz", I don't miss grinding for 5 hours only to lose all the xp due to linkdead cleric, and I sure as hell don't miss that goddamned broken BOAT that goes from FP to BB.
 
Just the "ding"... that's it.

buy a clock

  JMadisonIV

Novice Member

Joined: 5/07/06
Posts: 285

Better at doing whatever it is Wolverine does.

11/09/09 11:23:11 AM#43

 the biggest thing I miss about Eq1 is that it actually felt like a WORLD. and the reason it felt like that is because you actually had to TRAVEL in it. there no auto horse/griffon routes(at least when I played) where you got on, and then went and got a sandwich while you automatically traveled to where you need to go. no instant teleport from anywhere, if you wanted to teleport you had to make friend with a teleport class AND find a spire(or find the room with all the flower pots). I remember the trek from Freeport to Qeynos, and having to sneak through HighPass Hold even though I was vastly underleveled for it.

I also really loved being able to feasibly go where I had no business going and surviving it as a rogue.  I remember going to Lower Guk as a level 19-ish Rogue and being scared as hell.  the people there knew what I was there for(I don't quite remember, I wanna say it was a Rogue/Bard only Illusion mask?), and happily gave me a hand showing me where in the dungeon to get it, and killing the Mobs required, even though I had absolutely no business being there, since Lower Guk was like 30 levels above me or something like that.

in modern games you really can't do anything like that as far as I know, because stealth is now level-based in everything, so if you are underleveled, then everything can see you.

  skarwolf

Apprentice Member

Joined: 9/22/09
Posts: 248

11/09/09 12:19:20 PM#44

 Things I don't miss;

1.  Guilds competing over who killed what first and their stupid elitist attitudes

2.  Ridiculous time wasting death penalty

3.  Hell levels

4.  Racial and class exp penalties that affected the entire group

5.  Stealth nerf game mechanics ALL the time that players uncovered and would later be admitted to by devs

6.  Only two high level dungeons in the original content

Things I miss;

1.  Sense of community.  Everyone knew each other and who did what or obtained what.  If someone was a douche it quickly became known to everyone.  Unlike games like WOW where douches mutiply, in EQ a douche either apologized or never got a group again.

2.  People knowing how to play their class properly.  When I think back even people who weren't really that good would be ten times the ability of what your average WOW player is.  The game was difficult and everyone had to do their part even in mediocre dungeon farming sessions because nobody wanted to be running back to their corpses and losing exp.

3.  High level insta death mobs that roamed almost every zone.  You had to be observant and watch where you were going lest you run into a griffon, or sand giant or sergeant slate in EC if you were evil

4.  Getting to 50th meant something.  Shadowknight was listed as very hard when I first created it.  They suffered from racial and class exp penalties and were extremely slow to level.  Upon reaching 50th I was one of only around 3-4 other 50th shadowknights.  So when you did get 50th everyone on the server knew of it and congradulated you, it was an achievement.  Low level shadowknights would look up to my character and seek advice.  Not the least of which my troll shadowknight destroyed everyone in pvp, and I was unable to attend the SK BOTB competition on my server but the guy who won on my server never beat me and the final guy who won it all Ranadin was a friend of mine from 7th hammer, a server I moved to briefly before going back to bertoxx.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

11/09/09 1:52:59 PM#45

- Grouping

- Socializing

Those are the things I loved about EQ. Not death penalties, not the 3 hour bugged travel adventures, not even the 20 minute med breaks. I just want a game to come out that rewards socializing while stll being a great RPG.

  LuckyR

Novice Member

Joined: 8/09/03
Posts: 263

I game because I WANT to
I work because I HAVE to

11/09/09 2:27:22 PM#46

Had a 55 Pally and a 55 Chanter before I quit to goto EQ2. I agree with a previous poster, POK killed a lot of EQ.

No more need for druid taxi service, to fast to get where you wanted to go,  half the fun was logging in and spending time getting to where you wanted to be, even if you ran out of time you enjoyed your trip. Before logging trying desperatly to find someone to bind your soul or you were all the way back to your last bind spot.. LDONs were awesome, they had to be 1 of the most fun instances in any game! I was really disappointed when I found out there were no corpses in EQ2, they started with a corpse shard at launch but criers soon got that taken out. Corpses were nessesary to keep people away from places that they should not have been.

I remember zoning into Plane of Fear with my brother and a friend, we were about 10 leveld to low but want to go see, had no idea you could not just zone back out. After several failed corpse runs we waited 7 days at the grave yard to get our stuff back and never returned to POF again lol.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/09/09 2:31:14 PM#47

Train!

You just don't see that in MMORPGs anymore, and really it was a lot of fun and added to the randomness of the experience. Everything in MMORPGs is so predictable now.

  Taleran

Novice Member

Joined: 11/09/09
Posts: 4

11/09/09 3:00:34 PM#48

A game before Auction Houses

 

A real sense of Danger and real penalty for dying

  ViewDoo

Apprentice Member

Joined: 7/24/08
Posts: 247

I asked God for a bike, but God doesn't work that way. So I stole a bike and asked for forgiveness.

11/09/09 3:26:13 PM#49

I miss everything about EQ1 pre PoP.  EQ the first of a long list of games SoE took a giant crap on.

 

 

Snake kicks YOU for 48 points of damage!

  Lansid

Novice Member

Joined: 8/21/03
Posts: 1105

"Remember... no matter where you go... there you are!"

11/09/09 4:06:40 PM#50
Originally posted by spades07

 


Originally posted by Lansid
 The "ding"... honestly that's the only thing I miss.
I don't miss being in game LFG for 2 hours just so I can level, I don't miss the grief trains, I don't miss camping for items that drop off of specific mobs for 3 days each part, I don't miss Rubicite, I don' t miss "SoW" or "Breeze plz", I don't miss grinding for 5 hours only to lose all the xp due to linkdead cleric, and I sure as hell don't miss that goddamned broken BOAT that goes from FP to BB.
 
Just the "ding"... that's it.

 

buy a clock

A clock would be more dependable and consistent... true.

Although I did remember something I liked to do in the early days... load newbie zone snakes and rats down by trading with them tons of copper to encumber newbie players, or throw a dozen or so rusty 2h swords into one snake.

Sorta EQ related, I do really miss the website "The Cackling Klaknak"....    "I CARE!"

"There is only one thing of which I am certain, and that's nothing is certain."

  Mardy

Apprentice Member

Joined: 9/01/06
Posts: 1979

11/09/09 4:30:46 PM#51

Hrmm can't say I miss EQ right now, because I've been playing it for 11 months straight now 

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

  TuvanVaz

Novice Member

Joined: 11/10/09
Posts: 1

11/10/09 7:58:51 AM#52

 Grouping in KC and the Hole were the best. 

The sense of fear and wonderment on the first run from Kelethin to Freeport.

The first time I made the run from Freeport to Qeynos, so that I could find Surefall Glade.

Taking a group of role-players and getting them to work together to kill dragons in Velious, and being told by one of the hard-core roleplayers that it was the most fun they had ever had.

I wish I had time to play, honestly.

Tuvan - EQ1 (Vazaelle), DAOC, WAR
Tu-Van - SWG
Malakim - CoH

  blackthornn

Hard Core Member

Joined: 7/31/04
Posts: 475

OMG I'm not temp banned again? WTF?? This day does end in Y right?

11/10/09 12:32:13 PM#53

getting bound in highpass, as a total noob.  I think I was level 12 at the time.  I wanted a bronze scimiar on my little druid and heard they could drop there.  Went on over with a few stacks of food, drink, bandages and batwings looking to trade for a scimitar to ppl not wanting to leave to sell/buy.  I bound in a nice empty spot incase I died....well, I died and the spot I bound at wasn't normally cleared, it was the spawn point for 4 gnolls.  death loop, ened up having to delete the toon after crashing my comp from Loading Please Wait...you died...Loading Please Wait...you died...Loading Please Wait...etc

 

what a blast )

EQ (MT/EMarr), WoW, EQ2, L2, VG, CoH, DDO, LoTRO, WAR, Neocron2, Requiem, AO, AoC,SWToR, Aion, plus a metric ton of trials and betas (in no set order)

Waiting on TSW since Dark Millenium was canned.

  gavving

Apprentice Member

Joined: 4/03/07
Posts: 47

11/11/09 4:49:28 PM#54

 So many of the design choices made in early EQ seem so foreign now, you'd never see them in a current era game.   Oddly many have mentioned them as things they miss about EQ.   Take for example zone design.

- A xp zone that if you fight in as a dark elf you could get KOS to your own home city. Mistmoor

- The Hole where 90% of the zone is inaccessible unless you 'drop' in and once you drop in  you can't zone out - only port out.  And on top of that none of the melee/hybrid classes could port by any means without special items that weren't originally available.  Quite a few other "one-way" dungeons in the game, many of them some of the best in the early game.

- As mentioned many outdoor xp zones with roaming insta-death mobs.  "Gornaire to KC!"  Gotta love roaming dragons, combined with never ending hate-list propagation this could cause some crazy events.  

- West Karana, omg could it be bigger for no real reason other than to add 'distance'?  

- The whole Sleepers Tomb saga.  (once done per server, it changes forever (changing the loot table as well))

- etc etc.  

EQ tried many different things - not all of them worked.  But I think many developers have consolized their MMO's to much.  We must remember MMO's derived from Muds, which when you were dead - you were dead.  Ever play Merdian 59?  Now talk about a death penalty!

 

  Axeion

Novice Member

Joined: 8/03/06
Posts: 420

11/11/09 5:05:57 PM#55
Originally posted by Rallycart
Originally posted by Jazqa

That element is also in Spellborn and I love it!

Also, there is so much "I miss EQ threads"  why don't you go and play it? It runs, it's alive and its gonna have new expansion next month. Or some patched ruined it or what? 

 

No nothing like that. Playing it is a bit clunky, and it is not very responsive on the whole. Also, it takes one hell of a time commitment, and you can't solo, or really even duo through to cap. I am not a big grouper these days. The farthest I ever managed to duo to was level 51, and that was my warrior and my wifes shaman. And we were crazy decked out in twink gear, and that was with attunable stuff from whichever expansion it was that added the stuff. Bother of us in Fungis and everything. Things are great early on, and you can powerhouse a lot of it, but you eventually get to the point that you NEED 3-4 people to get anywhere, and that is just not what I want these days. Not to mention the crazy amount of time to level. :P

That still doesn't change the feelings I get just thinking about the game though, or that they had really cool ideas. You can have a game that you don't want to play, but has really fun stuff about it. Another example for me is EVE. I go back all the time, and get bored quickly, but I am constantly thinking about it and it's wonderful economy.

err you can in theory duo to 85 . some dont consider mercs as duoing either .most call it soloing.so ya you can solo to 85 with mercs.i seen just last night a druid an a cleric players with froglock warrior mercs .the mercs did the tanking an they healed an doted.fairly effective team.no slows but you dont always need slow now.
 

atm i got a 63 troll warrior with merc healer at highborns in veksar. solo the room an even get to the named spawns up top.its just slow.hes even usen old wepons fleashgrinders in both hands.but hes got 126 aa tho.aa is as big of a edge as gear as you level up.now if your talking epics an 1.5 epics an 2.0 epics ya your gona need some help or a guild.

shame devs have killed the idea of epic 3.0.oh yeah if your getn bored playing a warrior with all their discs try a difrent class, sk or paladin. or a ranger.combat is dry when comparing it to say age of conan but its still fun .fights get longer tho but if you an your wife played with say a healer merc an tank merc your dps would open up alot.

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)

  Swoogie

Novice Member

Joined: 11/07/08
Posts: 402

11/11/09 5:11:32 PM#56
Originally posted by Axeion
Originally posted by Rallycart
Originally posted by Jazqa

That element is also in Spellborn and I love it!

Also, there is so much "I miss EQ threads"  why don't you go and play it? It runs, it's alive and its gonna have new expansion next month. Or some patched ruined it or what? 

 

No nothing like that. Playing it is a bit clunky, and it is not very responsive on the whole. Also, it takes one hell of a time commitment, and you can't solo, or really even duo through to cap. I am not a big grouper these days. The farthest I ever managed to duo to was level 51, and that was my warrior and my wifes shaman. And we were crazy decked out in twink gear, and that was with attunable stuff from whichever expansion it was that added the stuff. Bother of us in Fungis and everything. Things are great early on, and you can powerhouse a lot of it, but you eventually get to the point that you NEED 3-4 people to get anywhere, and that is just not what I want these days. Not to mention the crazy amount of time to level. :P

That still doesn't change the feelings I get just thinking about the game though, or that they had really cool ideas. You can have a game that you don't want to play, but has really fun stuff about it. Another example for me is EVE. I go back all the time, and get bored quickly, but I am constantly thinking about it and it's wonderful economy.

err you can in theory duo to 85 . some dont consider mercs as duoing either .most call it soloing.so ya you can solo to 85 with mercs.i seen just last night a druid an a cleric players with froglock warrior mercs .the mercs did the tanking an they healed an doted.fairly effective team.no slows but you dont always need slow now.
 

atm i got a 63 troll warrior with merc healer at highborns in veksar. solo the room an eve get to the named spawns up top.its just slow.hes even usen old wepons fleashgrinders in both hands.but hes got 126 aa tho.aa is as big of a edge as gear as you level up.now if your talking epics an 1.5 epics an 2.0 epics ya your gona need some help or a guild.

shame devs have killed the idea of epic 3.0.oh yeah if your getn bored playing a warrior with all their discs try a difrent class, sk or paladin. or a ranger.combat is dry when comparing it to say age of conan but its still fun .fights get longer tho but if you an your wife plaed with say a healer merc an tank merc your dps would open up alot.

I have been soloing all around PoN since level 62 (now 64) with my merc and it is going great. What i do is go to the guild lobby and afk for 30 mins. When i come back, Im fully buffed with 3-4 hours duration on these buffs. Im talking mana regen, cleric hp buff, shaman buffs, thorns... all of it. Then I head over to PoN and take on like 4-5 mobs at a time. If i position myself right, I can be in a fight for 30-40mins becuase the mobs keep aggroing. Its great and the exp moves fast. With my merc i get just less then 1% of a level per kill on light blue mobs. My merc and i can down a mob in 30-45 seconds.
 

  Rallycart

Novice Member

Joined: 1/02/08
Posts: 735

 
11/11/09 5:17:24 PM#57

Wait wait wait... Back up.. EQ has mercs? When was this added? Back when I played, there were no mercs, and CERTAINLY no soloing passed about 40 in great gear unless you were a kiting class... 

  biaxil

Novice Member

Joined: 11/11/09
Posts: 9

Loved EQ Classic and hates that carebears had it changed.

11/11/09 5:27:25 PM#58

everything that you mentioned.  I just can't go back now because of all of the changes they made to it.  Corpse runs ruled!  It gave you a real fear of dieing and that added another amazing element to the game.  I play EQ2 now just becuase my wife loves it and there is nothing else to play, but it is truley garbage.

Loved EQ Classic and hates that carebears had it changed.

  hundejahre

Hard Core Member

Joined: 9/30/05
Posts: 208

11/11/09 6:05:18 PM#59

1. No silly race/class balance! Being a PvE world (excluding the PvP servers I never played on) allowed races and classes to be unique. Nothing had to be a mirror of anything else, and you were free to completely mess up your own stats as you went along.

2. One toon per account on RP servers. This ment there were actually social consequences for being a jerk. We didn't need a loot system becuae if you were a ninja word of it would spread so fast you might as well just reroll.

3. Iksar infra vision and regen and Dark Elf ultra vision. A human monk I knew always complained about not being able to see and I didn't know what he was talking about until I made a human to check it out... wow, sucks to be you. I had an Iksar warrior whose regen was so fast you could see his health climb back to full between hits in combat- before PoP anyway.

4. The random tells I could count on everynight between 2 and 3 am from people begging my necro to come to some middle of nowhere zone and do a corpse summon. I made a LOT of money this way- I made them pay 50% up front and 50% when we got into the zone I had to summon from and traveled nearly naked lest I needed my own corpse summoned.

5. Going somewhere with a friend and suddenly stopping dead in your tracks... they were safe here because they had faction, but you had been working on an oposing faction and were KOS here.

6. Being able to turn in faction items while invis or stealthed behind the NPC and slowly removing your KOS status (though I think this eventually got nerfed).

7. Having someone be a complete **** to you then training half the zone to them and FDing. Don't mess with the necro chum.

8. It was really a better class of people that played these games back then (yes, I'm old, and you kids suck =P Now get off my lawn!). We didn't grow up learning our social skills from the consequence free anonymous nameless interwebz. We grew up dealing with everybody face to face and that basic and freely given respect carried over to the new world of MMOs. This for me is why EQ or anything like it could never be the same. And I'm willing to bet this is why so many people just prefer to solo now.

  Goatgod76

Hard Core Member

Joined: 6/24/06
Posts: 993

11/11/09 6:51:15 PM#60
Originally posted by gavving

 So many of the design choices made in early EQ seem so foreign now, you'd never see them in a current era game.   Oddly many have mentioned them as things they miss about EQ.   Take for example zone design.

- A xp zone that if you fight in as a dark elf you could get KOS to your own home city. Mistmoor

- The Hole where 90% of the zone is inaccessible unless you 'drop' in and once you drop in  you can't zone out - only port out.  And on top of that none of the melee/hybrid classes could port by any means without special items that weren't originally available.  Quite a few other "one-way" dungeons in the game, many of them some of the best in the early game.

- As mentioned many outdoor xp zones with roaming insta-death mobs.  "Gornaire to KC!"  Gotta love roaming dragons, combined with never ending hate-list propagation this could cause some crazy events.  

- West Karana, omg could it be bigger for no real reason other than to add 'distance'?  

- The whole Sleepers Tomb saga.  (once done per server, it changes forever (changing the loot table as well))

- etc etc.  

EQ tried many different things - not all of them worked.  But I think many developers have consolized their MMO's to much.  We must remember MMO's derived from Muds, which when you were dead - you were dead.  Ever play Merdian 59?  Now talk about a death penalty!

 

 

Exactly! This is why I am incorporating such features, along with some other ideas I have that I haven't seen implemented yet...at least in the way I thought of them. And I'm not looking at things from just my own personal enjoyment view, but for EVERY player that actually enjoys challenge, etc.

In school for my BA in Game Art & Design..finish in 2012...so I have been working on a concept to pitch whenever/wherever I may get hired (Hopefully). =)

Don't ask for me to share details either. Keeping this one under my hat. As the saying goes, "loose lips sink ships". But hey...even if it gets rejected, it is still fun to do, and good practice. =P

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