| 76 posts found | |
|---|---|
|
In their attempts to become more accessible i think modern MMOs have tended to become rather bland and uninteresting. The reduction of the death penalty is a fractional part of that development but certainly the whole of it. |
|
|
I don't see how a death penalty would lighten up an MMO. Not saying I would vote against it, but still. ![]() |
|
Originally posted by CactusmanX
Exactly, A death penalty isn't going to make death any more or less of a, "Oh S**t" scenario unless it is a crippling penalty that will make some say to heck with this game. I, for one, find having to walk all over creation back to my body a pain enough let alone damage to my equipment that I have to pay for nasty enough. I never could stand the games that allowed the free looting of your body in this situation as well. I AM one of those, apparently few, people that still remember that games are supposed to be fun, not a job. I have one of those, and a wife, I don't need another pain in my backside...lol |
|
|
Pencilrick (the OP), I completely agree with you. Without a severe death penalty (that affects everyone, and isn't just self imposed), PvE MMO's are extremely boring, for some of us. I understand that many people don't agree - I think they feel threatened by people like you and I who want to take them out of their comfort zone, and who like games played at a whole different level that is apparently beyond their ability to understand.
|
|
Originally posted by Bluefish
I don't believe it is beyond our ability to understand, it is simply a question of if a company wants to have a small base of "hardcore" players, or whether it wants to actually make money and keep a steady base of both those hardcore players that have places to rend each other to shreds and those who would rather enjoy a story or a less stressful grind. Unfortunately, I have not found the game that allows a player to do both well. I do enjoy jumping into PvP and kicking some butt, and I like crafting and PvE too. WoW was about the best I've found so far, but that is not saying much...I do not think that a company will totally cater to one side or the other anymore since it is obvious there is a huge market for casual players as well as "hardcore" players. I think we will all have to get used to this idea. There are always PVP servers on every game. |
|
Originally posted by KhurryFlav
I don't believe it is beyond our ability to understand, it is simply a question of if a company wants to have a small base of "hardcore" players, or whether it wants to actually make money and keep a steady base of both those hardcore players that have places to rend each other to shreds and those who would rather enjoy a story or a less stressful grind. Unfortunately, I have not found the game that allows a player to do both well. I do enjoy jumping into PvP and kicking some butt, and I like crafting and PvE too. WoW was about the best I've found so far, but that is not saying much...I do not think that a company will totally cater to one side or the other anymore since it is obvious there is a huge market for casual players as well as "hardcore" players. I think we will all have to get used to this idea. There are always PVP servers on every game.
I've played games where there were inventory and monetary losses to just getting killed, and it was the most miserable experience in my gaming life. I can't stand games where a high level player decides to be a complete D*bag and kill someone starting out that is just getting used to the game. It might be fun for the complete A*hole doing the killing, but it runs off new subscribers. I believe the invention of PVE and PVP servers pretty much took care of this. |
|
|
getting rid of death penalty is why WoW became #1 and older games are in the shadows. final fantasy xi should been top three mmo but the hardcore nature including lose exp upon death has turned of casual gamers which there is alot of. yeah everqeuest and FFXI still have alot players but most mmo gamers seem to be casual and move on every couple years. |
|
|
Errr, no, PvE games need puzzles, catacombs, big fire trails chasing your party, ambush events inside dungeons...something This L2esque lose-XP-so-you-can-grind-2-more-months or some REALLY annoying penalty won't do anything good. Dungeon difficulty, exciting puzzles/events inside the dungeons...these are enough for a death penalty. "COME ON, WE FINALLY DID THIS, LET'S FOCUS NOW, I DON'T WANNA DO THIS AGAIN" with some minor penalties works great. Comparing MMOs with burger companies-the epitome of logic. |
|
Originally posted by pencilrick That you're wrong. It's not all about the death penalty. No death penalty ever made a bad PVE game into a good one. A proper death penalty is a balance. Too trivial and people don't care if they die, taking some of the fun out of surviving. And no death penalty should actively punish a player by regressing their character. Losing resources is fine. Slowing progression by means of a debuff (or a loss of buffs) is fine. Making the player run around with a humongous flag proclaiming "Cuthbert the Brave was slain by a Dire Mouse. That's right, people. A freakin' MOUSE made this guy its bitch" is fine. XP or level loss? Not fine. |
|
Originally posted by Thenarius
I would love for there to be more truly epic events in MMOs as well as epic battles that could be fought to determine something meaningful every so often in the worlds. Give both sides something to strive for. This does not have to be a completely one or the other thing. I think a truly great game would have both. However, that being said, you can't have them mixed together all at once. I think that it is a good thing to have the PvP and PvE separate within a world, just maybe not as they have done recently. Or if a game is mixed, do not have any benefit for the players who kill others, other than their giddy pleasure of killing those who can't fight back like they so love to do...lol |
|
|
What I look for in a Pve game is content. Not just raid content but dungeon, quest and other things like features similar to Lotro's lorebook. A pve focused game needs to give me constant updates always tossing new zones, epic quest chains, dungeons and new reasons to play like Crafting specs and other stuff. I don't give a rats ass about death penalty. Why would I play a pathetic themepark MMO when I could enjoy a masterpiece like Mass Effect, Oblivion, Fallout 3 and Dragon Age? |
|
|
guidl wars has death penalty and i really like it :D hope Guild wars 2 wills till have it.Feels more competive that way. |
|
Originally posted by metalhead980
Yes, there needs to be all of this stuff too...Alot of the crafting systems I've seen are complete crap. I think EQ2 about had it with the complexity, but it was too much of a B**ch. So many are just another grind with nothing better than a little counter going across the screen. I think that is it in general, you. as developers, need to engage us, make us feel like we are doing something instead of just wasting our time. I can't hardly play WoW anymore because it feels like a complete waste of time. Engage Me!!!!...lol |
|
Originally posted by KhurryFlav
Yes, there needs to be all of this stuff too...Alot of the crafting systems I've seen are complete crap. I think EQ2 about had it with the complexity, but it was too much of a B**ch. So many are just another grind with nothing better than a little counter going across the screen. I think that is it in general, you. as developers, need to engage us, make us feel like we are doing something instead of just wasting our time. I can't hardly play WoW anymore because it feels like a complete waste of time. Engage Me!!!!...lol And now I'm completely off topic, pardon me...lol |
|
|
Death penalty usually equals time. Time to make enough gold to repair the item that was damaged if you use item damage. Time to get over rez sick. Time to whack the mobs to make up the lost xp. Time to run back from bind spot. But, that time can be more or less painful. Whacking the same mobs you just whacked to make the same xp you just made can be excruciating. It was certainly enough to make you log off in games like EQ where it happened a couple of times in a row. How about a death penalty that regenerates offline? If you get to frustrated, log off and when you log back on the next day your death penalty is gone. OR, you can keep playing and work it off much faster, it's up to you. Like you lose xp, and it would take you a couple of hours to make it back. OR it would take 8 hours offline and it would be back. You feel the sting, but it's never enough to frustrate you into quitting because the next time you log on it will be gone.
|
|
Originally posted by Bluefish
Threatened? It's widespread knowledge that excessive death penalty is only fun for the tiniest of niche audiences. As a result, the overwhelming majority of MMORPGs won't have excessive death penalty. The ones that do are easily avoidable. So I can only assume the use of "threatened" here is purely intended as flamebait, because excessive death penalty isn't a threat at all. I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion). |
|
|
LOL Someone shot me,because I'd like to fill like I just had a $ 100.00 night in J..... hoe house.
Death separates boys from men. A boy will run from death, a man will stand upto it and spit it in the eye. Are you a boy or a man? retRA-11B |
|
Originally posted by lisubab
No, these death penalty champions have no guts deleting their own character, or deleting gear and money when their characters die. They want others to suffer, so that they can feel the cruel pleasure of seeing others die. In other words, they want to ruin the fun of other games in the name of a "fun" they pretend to champion. Most likely, they are the ones who will never venture out of safe spot, or find a hack to stay alive. That's exactly the point that I've made many times before. If these people want to delete their characters, they can. They just don't want to. They want to impose a cruel playstyle on everyone around them so they can share the pain and that's completely absurd. Personally, I won't play games with harsh death penalties. I play to have fun, not to be punished when something goes wrong. Having to re-do whatever I was doing is punishment enough for me. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
|
Originally posted by Mr.Hyde Cute and so false. A 'boy' will rush in to death without judging the consequences and thinking whether the outcome is really worth dying for. A 'man' will think about the consequences and fight the battles worth fighting and feel sorry for the 'boys' who throw their lives away. |
|
|
Sigh, it's not about death penalties... you're looking at the wrong place in order to find something that can rekindle your joy of early MMOs. MMO is like an old dishwasher now... everything that comes out always has some sort of stain left on it, there is nothing wrong with it - you just feel dirty eating from the same plate that was once clean and spotless Nostalgia calls, either find a niche game or wait until something you can tolerate comes out, don't put words into the dying horse.
played: lots |
|
|
Death penalty is one of the factors that makes a game hard. I like hard games but others don't. Personally I think there should some servers with little penalty and some with high, it is not that much extra work and egveryone should be happy. You could of course increase the droprate slightly on the hard servers to balance things a little. But I don't think thatt is the main reason the games have been failing so much lately. There are other factors: * Bad AI. Mobs are stupid and the whole tank, healer & DPS thing makes combat easy and boring. * Bad story. I just picked up Dragon age, I was shocked how much better story it have than any MMO. It seems like the companies use interns to write the crap. * To similar to eachother. Almost every single game uses the same mechanics. Talk about "clone wars". They also often have the same races and very similar story. * Easy. MMOs get easier all the time and that gets boring. It is fine for a kid game like freeworld but it is bad for games aiming for adults like AoC. * Expansion problems. As soon as the expansion pack comes will all the old stuff get useless. All the new stuff from the same level is about 20% better than the old stuff. All the old zones will offer less rewards. The new levelcap will also make the lower level gameplay boring and fast. Games should either have the same levelcap during its whole lifetime or no levels whatsoever. There should be a rule on how good an item can get depending on what kind it is. A legendary item should only be able to be that good and they should keep that to the expansion so not all the old stuff will be useless. * Games should use more ideas from pen and paper RPGs. These games have been out since the early 70s and they have evolved a lot. MMOs have changed little since the last 10 years and use the same rules as pen and paper games did in the 70s. These are some of the most common problems in MMOs. If a game is a sandbox or a themepark is not something I talk about here, both those ways too handle stuff can be good or suck badly. |
|
|
Little girls cry. Boys think about what thay can get away with. Woman think about fillings. Men do what needs to be done.
33 year old Male from London So that make you one of those new age men, that is intouch with your fillings, based on your age, I would say yes. How is that island doing after WWII. Do you still live there, and don't thay have any online sites that talk about MMOs? No you just thought you'd check us old flat foots out. In this county men drink coffee not tea. And that statment about death got this country through WWII and if I remeber correctly your country also. retRA-11B |
|
|
WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
What have those demands been? Well, I've mostly seen the following: In large part, developers have been trying to introduce or increase each of those items, in one variety or another... You would *think* that with many gamers getting what they seem to want, that newer releases that increase each of those elements would do better... yet, it seems players are only becoming more and more bored with each new release, more quickly than the last in some cases. Players start a new MMO already looking to move on to the next... to repeat the process again... as the OP states, they're nothing but a stop-gap. You can measure most people's time in a given MMO these days in months, even when they like the MMO otherwise in many cases I've seen. Yet... you look at the older MMOs (ie. pre-WoW)... they had many of the elements people complain about... slower leveling, less guidance in quests, more grouping, harsher death penalties... yet they have maintained a loyal playerbase for *years*. So... is SE doing something right with FFXI? Personally, I'd say yes, they are. I definitely think there's a connection there... and it's not that the "pre-WoW" gamers "have no life and live in their parents' basement" - so I really hope no one tries to go there, because it's an absurdly over-used stereotype that needs to go away. Plenty of people had full-time jobs, families and other responsibilities that limited their time to play those "old-school" MMOs. They played and enjoyed them nonetheless.
|
|
PVE Games: It's really all about the death penalty
The only people that care about the death penalty are those that play for far to long, and hinge to many thing on the accomplishments in a video game.
---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
|
|
WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Mrbloodworth It's not unusual for you to make bold assertions, bloodworth... but I don't think you thought your post through very well at all.
|