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Finally got some screenshots to post again. Been in the coding side for a bit so nothing to post. But because of that achieved a good number of stuff: -Archery took a overhaul. Bows now visible on characters and NPCs can now use bows. Plan is to go live with FoHO in 6 months so things are moving very quickly. Currently working on the Sauian Sci-Fi zones that will be their PvE zones that only they can access. Having a ton of fun with the modelling. Have about 30 models to create that are unique to these zones. Sci-Fi zones will consist of two Saurian zones they used to inhabit and two secret underground human zones where humans were able to keep some technology hidden away for the 400 years.
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11/06/09 10:50:06 AM#27
When I try to sign up to the forums it asks for a referral code? "I believe in god and I believe in loving |
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That is your e-mail address. |
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11/06/09 11:17:48 AM#29
oh!, lol - sorry for the stupidity, not having the best of days today. thnx for the info:) "I believe in god and I believe in loving |
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Newest additions:
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First of four mechs:
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Second mech added in:
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Was able to sneek some time in this weekend to get a new model finished.
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This is another human based Mech. And the Sniper version of this model. |
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11/09/09 7:18:36 PM#35
I like what i see.I hope playing it is just as good... |
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Thanks. Still have lots to do for the game play side. Will be working on all that for the release of Beta. For now working on the technology and art side of things then I know what I can use for quests.
I'm hoping I can figure out a way to restrict skill or item based on zones. This will allow the Saurians(lizard realm) to use the tech weapons underground but not above where they are not suppose to operate. For now wanted to see a troll with a gun. Such a cool sight.
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11/09/09 10:44:58 PM#37
Those are some good models. I can see improvement over time, the newest models look better than the older ones in my opinion. Really good job so far we don't get too many people that actually manage to ge to the modeling and programming stage.
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Thanks. The good ones are probably the ones somebody else made :) The first two Mechs and last soldier I didn't model, just bought. Most of the others I did and will have to go back and retexture them nicely. Right now just hammering out the models to get these four scifi zones up and running so testers can get into them. Have to then move onto the four dragon PvE cave zones and try to think of all new critters for them. |
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Newest model:
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11/10/09 9:31:14 PM#40
What are the limits with this game engine? Can the graphics get any better or is this the best you can use? Just wondering since I would be most inclined to help on a project like this (textures, some modeling) if it's possible to go further... Otherwise, well, I'm not certain if I could really be interested in a game like this. For the Templars... |
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For now, I will not be pushing it much further. Most of my target audience(Christian Teens) don't have the computers to handle much beyond this as it is. Even now, many testers are running in low video mode. There will be a shader version of the client at a later date for the eye candy features. |
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Droid needs some serious texture help but got it modelled and animated for now.
Plasma Rifle: And what happens when you get hit by a Plasma Rifle: |
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Now started working on the four Dragon PvE zones. There will be a mine zone, cave zone, a Lost World type zone, and an underground lava zone requiring alot of flying. First start on the cave zone:
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Yeah, I am that mean to make partially and fully submerged cave sections :) Expect the Angler and Viper Fish models in there.
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Replaced previous posted pics. Didn't think it was blue enough. You couldn't tell if the cave was just blueish in that area, where as now there is no denying. Also added glowing mushrooms and crystals as the light source for the caves. These realm PvE zones are so fun because I can get non-realistic and make things brighter and artsy, where as the main world still holds that realistic feel.
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Here is the next stage for the dragons. The Lost World. It is a bunch of large caverns with giant bugs, dinasours, etc... This is the first cavern the dragons enter. You can see the size comparison with an adult dragon in the lower left corner.
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This is the next cavern. You'll notice each cavern will go from a forest to a tropical to a swamp and then dry desolate area that leads into the lava zone. The Lost World zone is actually an interesting design. I had to start really high in altitude with the first cavern then keep circling each cavern down so that I can have room in the zone and had also terrain to work with. The desolate cavern will be where I had to punch a hole through the terrain so don't have the terrain to play with.
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This is the tropical/lagoon cavern. Next is the swamp cavern then the rocky cavern leading into the Lava zone. Probably be done with these today and move on to making the critters.
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I love the days that can just slam through content. Tiring but good. Now time to work on the critters. Swamp cavern:
Last cavern that leads into the lava zone.
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Moving onto critters. Many will be duplicated between the Lost World, Caves, Mines, and lava zone just using different textures. This is an adult dragon and a regular human model would be slightly up the dragons leg if that gives you a size comparison.
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