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Fallen Earth

Fallen Earth 

Fallen Earth  » game content?

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29 posts found
britzban

Novice Member

Joined: 1/11/07
Posts: 162

 
11/07/09 3:09:07 PM#1

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?

fyerwall

Elite Member

Joined: 6/01/04
Posts: 1655

11/07/09 3:13:22 PM#2
Originally posted by britzban

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?


 

What type of content are you looking for?

Missions, crafting and exploration make up the bulk of the low game. S2 you start seeing more PvP along with missions, crafting and exploration.

S3 (current end game-ish area) is made up of everything from the prvious 2 secotors plus more conflict towns.

rodingo

Elite Member

Joined: 1/18/07
Posts: 127

11/07/09 3:22:33 PM#3

Exploration, resource gathering, play the economy. Join a clan and do some pvp. There are quite a few clans doing patrols in pvp areas. The devs and Post Apoc Radio have done live events and will continue to do so as well . So other than developer/player driven content, what else are you looking for?

Grahl

Advanced Member

Joined: 11/23/08
Posts: 8

11/08/09 10:18:58 AM#4

It's all missions and crafting until L45, then there is no more pve aside from crafting and roleplaying.  The crafting is ultimately pointless because every character can max every tradeskill and can make everything themselves aside from faction recipes.   Not to mention, equipment can't be customized or modded in any way, so everybody is making identical crap which makes crafting boring as well.   Since crafting takes place in real time, it's pretty easy to just have crafting alts skilling up all the time while you play your combat character.  Just mail them supplies every once in a while and keep their crafting queue going.

If you're looking for a pvp endgame then you might like FE, if you're looking for a pve endgame, FE has nothing at L45.  If you are looking for group pve at any level, you will not find it in FE.  If you are playing a full combat character you can solo 99% of the missions/bosses in FE.  At L45,  once you've bought or made all of your equipment, skills, and mutations...the pve game is over pretty much, there is no reason to log on for pve anymore.  The game is all pvp at that point, simply because there is nothing else to do.

Not saying it's a bad game, I played since the first day of early start, so about 2 months I was entertained by it so I don't feel like I wasted the money.  But you should know, the game is very limited at L45, which is true of pretty much every new MMO at the level cap.  I'll look back at FE again in 3 or 6 months and see if they've done anything that would make me want to subscribe again.

Speiberbob

Advanced Member

Joined: 1/07/07
Posts: 184

11/08/09 11:40:12 AM#5
Originally posted by Grahl

It's all missions and crafting until L45, then there is no more pve aside from crafting and roleplaying.  The crafting is ultimately pointless because every character can max every tradeskill and can make everything themselves aside from faction recipes.   Not to mention, equipment can't be customized or modded in any way, so everybody is making identical crap which makes crafting boring as well.   Since crafting takes place in real time, it's pretty easy to just have crafting alts skilling up all the time while you play your combat character.  Just mail them supplies every once in a while and keep their crafting queue going.

If you're looking for a pvp endgame then you might like FE, if you're looking for a pve endgame, FE has nothing at L45.  If you are looking for group pve at any level, you will not find it in FE.  If you are playing a full combat character you can solo 99% of the missions/bosses in FE.  At L45,  once you've bought or made all of your equipment, skills, and mutations...the pve game is over pretty much, there is no reason to log on for pve anymore.  The game is all pvp at that point, simply because there is nothing else to do.

Not saying it's a bad game, I played since the first day of early start, so about 2 months I was entertained by it so I don't feel like I wasted the money.  But you should know, the game is very limited at L45, which is true of pretty much every new MMO at the level cap.  I'll look back at FE again in 3 or 6 months and see if they've done anything that would make me want to subscribe again.

Sad but i have to agree, some of the missions are funny but most are nothing special.

Liked the gameplay the scenery, but this game realy lacks in the grouplay department, which is the most fun part of mmos imho.

 

 

 

 

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Euphoryk

Hard Core Member

Joined: 4/30/09
Posts: 378

"A man must live by his principles. Who he is, not what he is."

11/08/09 11:48:02 AM#6
Originally posted by Speiberbob

Sad but i have to agree, some of the missions are funny but most are nothing special.

Liked the gameplay the scenery, but this game realy lacks in the grouplay department, which is the most fun part of mmos imho.

 

Get a decent clan?

I can group anytime of the day that I want, in a matter of seconds, for any content available. There are instances requiring groups, and various other content for multiple players.

Just because you didn't get to see it, or never utilized the options available to you in order to get to see it, is not the fault of the game or it's developers. That lies solely on your own shoulders.

Saying it lacks in the group play department isn't accurate, especially when the endgame aspect is pretty well entirely composed of squads and large groups battling it out.

roaland

Hard Core Member

Joined: 1/03/07
Posts: 122

Power corrupts and absolute power is kinda neat.

11/08/09 11:59:52 AM#7

Not to mention post apoc radio also has Dev chats from time to time to keep its listeners up to date on things that may be added to the game later on. Fallen Earth is a game that you get what you want from it. You want to explore? Craft? Kill things? Knock yourself out....just stay tuned into postapocradio.com <sorry hehe had to get a plug in their for my clan mates>

http://patriotsforamerica.ning.com/profile/Jason

http://www.graveconfessions.site90.com/

rodingo

Elite Member

Joined: 1/18/07
Posts: 127

11/08/09 12:48:11 PM#8
Originally posted by Grahl

Not saying it's a bad game, I played since the first day of early start, so about 2 months I was entertained by it so I don't feel like I wasted the money.  But you should know, the game is very limited at L45, which is true of pretty much every new MMO at the level cap.  I'll look back at FE again in 3 or 6 months and see if they've done anything that would make me want to subscribe again.


 

The thing is, the bulk of the playerbase is not at max level and wont be for a while. So yeh, the few (compared to the overall amount of players) max level players will be lonely until the rest of us catch up. That's not the dev's fault. You chose to power through the game (not saying thats bad) and now it's going to be lonely for a while being on top.

You also say that everyone can craft everything, which is true for the most part. BUT,...I know of a lot of people who can't/won't be bothered with crafting at all. So just because the option is there, which is refreshing, it doesn't make it the case 100% across the board.

When and if you do come back in 3-6 months, I'm sure the game won't be like anything when you left due to mainly the poplulation being more even across the levels and areas.

Mandy

Apprentice Member

Joined: 8/13/03
Posts: 128

11/08/09 3:04:20 PM#9
Originally posted by britzban

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?

 

Level 8???  You.ve not even seen anything in the game yet. There is allot you can do and there is a total of 3 sectors. and stuff to do in each one.

 

Level 8 is still a newb by far.

Speiberbob

Advanced Member

Joined: 1/07/07
Posts: 184

11/08/09 3:08:47 PM#10
Originally posted by Euphoryk
Originally posted by Speiberbob

Sad but i have to agree, some of the missions are funny but most are nothing special.

Liked the gameplay the scenery, but this game realy lacks in the grouplay department, which is the most fun part of mmos imho.

 

Get a decent clan?

I can group anytime of the day that I want, in a matter of seconds, for any content available. There are instances requiring groups, and various other content for multiple players.

Just because you didn't get to see it, or never utilized the options available to you in order to get to see it, is not the fault of the game or it's developers. That lies solely on your own shoulders.

Saying it lacks in the group play department isn't accurate, especially when the endgame aspect is pretty well entirely composed of squads and large groups battling it out.

what various other group content then some dungeons that only let you enter grouped?


 

____________________
It`s alright

AC2,AO,D&L,Lotro,VsoH,SWG,Uo,HGL,Drunners,CoH,GW,Potbs,PWI
Eq2,Dofus,WoW,WWIIO,Ryzom,Planetside,EvE,TR,DDO,RFonline,FOM,VC,..etc blabla
also hobbies....staring at loadingbars

Nizur

Elite Member

Joined: 5/15/09
Posts: 537

11/08/09 3:54:08 PM#11


Originally posted by Mandy

Originally posted by britzban
What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?


 
Level 8???  You.ve not even seen anything in the game yet. There is allot you can do and there is a total of 3 sectors. and stuff to do in each one.
 
Level 8 is still a newb by far.

Excellent response to the OP's question. And instead of actually giving examples of other stuff to do, you use the tried and true "ur a noob" rebuttal. Fantastic.

Current: Ryzom, DFO
Played: WoW, CoV, SWG, EVE, LotRO, AoC, VG, CO
Tried: Lineage2, Dofus, WAR, EQ2, CoS, FE
Future: Mortal Online, Earthrise, APB

neonwire

Elite Member

Joined: 12/19/04
Posts: 1371

11/08/09 4:51:14 PM#12
Originally posted by britzban

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?


 

More of the same. If you're not excited by the crafting and questing that you have been doing so far then nothing else in the game is going to provide you with anything more interesting.

As you have probably gathered from the other vague replies in this thread, variety isnt one of Fallen Earths strong points despite the impression it gives of having a "vast and open world". What you find yourself doing in the first week of the game is pretty much what you will be doing all the way through it. Most MMOs are like this though. In MMOs quantity comes before quality. Fallen Earth is no exception to this......unless you consider reading shit loads of text files (yay for cheap and easy content) in between "exploring" (aka: walking around) a large and yet empty landscape littered with mobs, harvesting nodes and the graphics of things that could be interesting but actually arent as good quality entertainment.

Nothing will ever leap out and surprise you in this game and if you are expecting something amazing to happen later on then you must be new to MMOs. Fallen Earth is a level grinding timesink set in a linear themepark world with nothing waiting for you at the end.......but then the same goes for most MMOs. You kill mobs, harvest crafting materials and make stuff. This makes your character progress along the player leveling and crafting levelling treadmills. While you do that you periodicly read text files attached to npcs and objects in the world that have been put there by the devs in an attempt to make you feel like you're part of a story and that your repetitive actions mean something. Thats it. There is nothing else to do in the game. Oh sorry you can kill other players in some pvp playpens for no particular reason if you get bored with killing mobs and digging up carrots. Its all very exciting.

Of course there are lots of people that will tell you that you cant properly judge an mmo until you have reached the end of it. Ignore them. Level 8. Level 20. Level 30. Level 40. Its all the same. Its an MMO. What are you expecting? A rich and interesting game world full of varied and exciting things to do? Nope its npcs with text files attached, roaming brain-dead mobs and carrot patches for you sir. At level 20 it will be level 20 npcs with level 20 text files attached, along with roaming brain-dead level 20 mobs and level 20 carrot patches to harvest. At level 30 it will be........

Quantity before quality. The way of the MMO.

Benjola

Hard Core Member

Joined: 8/20/09
Posts: 206

11/08/09 5:40:16 PM#13
Originally posted by Grahl

 The crafting is ultimately pointless because every character can max every tradeskill and can make everything themselves aside from faction recipes.  

 

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?

Darkholme

Elite Member

Joined: 3/02/04
Posts: 424

"I must not fear. Fear is the mind-killer..."

11/08/09 5:41:08 PM#14
Originally posted by britzban

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?

Is this just a fishing expedition to start a flame war? I can only assume so since you never answered the fundamental question that would allow a reasonably good answer to your query that was asked on the very first response to your thread...

What sort of gameplay are you looking for? What do you want to get out of your MMORPG experience?

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P. Lovecraft, "From Beyond"

Cerion

Elite Member

Joined: 3/23/04
Posts: 772

11/08/09 5:47:09 PM#15
Originally posted by britzban

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?

 

What other content? This question doesn't even make sense.  What other content IS there?  Is PvP content? I suppose so. Is combat itself content? Sure. I guess exploring the world is content.  But all MMOs have this content...that's what they are!  It's like going to your neighboring family and saying "I see you have a boy and a girl. What other genders do you have?"

 

How spoiled players have become if these content levels are somehow deemed insufficient.  Yes, one could have said this about SWG at launch: where's the content?  You cannot say that about FE.

_____________________________
Currently Playing: LOTRO; Fallen Earth
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.

Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

Find the Truth: http://www.factcheck.org/

Benjola

Hard Core Member

Joined: 8/20/09
Posts: 206

11/08/09 5:58:07 PM#16
Originally posted by neonwire
Originally posted by britzban

What game content is there aside from crafting and quest after quest....I am at level 8 and that is all I have done so far. What other content can I expect that will keep me playing this game?


 

More of the same. If you're not excited by the crafting and questing that you have been doing so far then nothing else in the game is going to provide you with anything more interesting.


Of course there are lots of people that will tell you that you cant properly judge an mmo until you have reached the end of it. Ignore them. Level 8. Level 20. Level 30. Level 40. Its all the same.

 

Really?

You sure you played higher then level 8 yourself?

There are 3 sectors atm.

Sector 1 (L2 - L18-20) : Tutorials and Introduction to game mechanics, game play and combat, light introduction to PVP and factions.

Sector 2  (L20-L30): Faction time- choose one and fight for them, more PVP , Introduction to conflict towns.

Sector 3 (L30 - L45): Everything comes together, more of everything mentioned in S1 and S2 on top of high-end crafting,aquiring of special faction abilities,group content, guilds etc etc.

Sector 4 is in the making for some time now, plan is to add few sectors a year and that's a lot of content.

 level 8, 20, 30, 40 doesn't look same to me like you claim here.

You seem burned out of MMOs my friend.

It's ok, I have been too and by all means make an extended break from them but don't spread missinformations just because you can't have fun in MMOs anymore.

Nizur

Elite Member

Joined: 5/15/09
Posts: 537

11/08/09 6:10:56 PM#17

Since the OP isn't responding, and I have similar questions (only level 5 and my trial is about to expire), I'll ask.

1. Are there any large "dungeons" (instanced or not)?
2. Related Q, what kind of group content is there later on in the game?
3. Is city building implemented (or will it be implemented)?
4. What are any known dev plans for the economy? Player vendors, clan crafting halls, etc.

That's all I can think of off the top of my head. I know it's early on in the game's life, but it's still worth asking.

Current: Ryzom, DFO
Played: WoW, CoV, SWG, EVE, LotRO, AoC, VG, CO
Tried: Lineage2, Dofus, WAR, EQ2, CoS, FE
Future: Mortal Online, Earthrise, APB

Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1740

Google is your friend.

11/08/09 8:02:22 PM#18
Originally posted by Nizur

Since the OP isn't responding, and I have similar questions (only level 5 and my trial is about to expire), I'll ask.

1. Are there any large "dungeons" (instanced or not)?
2. Related Q, what kind of group content is there later on in the game?
3. Is city building implemented (or will it be implemented)?
4. What are any known dev plans for the economy? Player vendors, clan crafting halls, etc.

That's all I can think of off the top of my head. I know it's early on in the game's life, but it's still worth asking.

 

First things first, you do know there is a difference between "newb" (what the other poster said) and "noob" (what you said). The first is a reflection of circumstance (being new to a game) while the version you used is the attack that you believed the first to be. Everyone is a newb at some point in a game, but not everyone are noobs.

Anyway:

 

1) Yes, there are both instanced and not. That's assuming you mean dungeon as an underground structure. To me a dungeon doesn't have to be underground, but that's another debate for another day.

2) Missions. There are certain missions where a group is needed. There is also PvP. The PvP in S# especially is better done with a group. Lone wolf PvP isn't usually a good idea as you're more likely to run into groups of people than singles in PvP areas.

3) No. It's not been mentioned either by the devs to my knowledge. Player Housing has and will be implemented. When we aren't sure but the devs have let us know it's in the works. Town-building could follow once player housing is solidified in game and other Sectors are opend up.

4) No player vendors and no crafting halls (what game had those?) have been mentioned as additions. THe devs are aware that many people want player npc vendors to open shops in their homes so if it does happen it'll be after we get player housing.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

HiGHPLAiNS

Elite Member

Joined: 9/27/04
Posts: 1925

The Secret World

11/08/09 10:05:33 PM#19
Originally posted by neonwire

More of the same. If you're not excited by the crafting and questing that you have been doing so far then nothing else in the game is going to provide you with anything more interesting.

As you have probably gathered from the other vague replies in this thread, variety isnt one of Fallen Earths strong points despite the impression it gives of having a "vast and open world". What you find yourself doing in the first week of the game is pretty much what you will be doing all the way through it. Most MMOs are like this though. In MMOs quantity comes before quality. Fallen Earth is no exception to this......unless you consider reading shit loads of text files (yay for cheap and easy content) in between "exploring" (aka: walking around) a large and yet empty landscape littered with mobs, harvesting nodes and the graphics of things that could be interesting but actually arent as good quality entertainment.

Nothing will ever leap out and surprise you in this game and if you are expecting something amazing to happen later on then you must be new to MMOs. Fallen Earth is a level grinding timesink set in a linear themepark world with nothing waiting for you at the end.......but then the same goes for most MMOs. You kill mobs, harvest crafting materials and make stuff. This makes your character progress along the player leveling and crafting levelling treadmills. While you do that you periodicly read text files attached to npcs and objects in the world that have been put there by the devs in an attempt to make you feel like you're part of a story and that your repetitive actions mean something. Thats it. There is nothing else to do in the game. Oh sorry you can kill other players in some pvp playpens for no particular reason if you get bored with killing mobs and digging up carrots. Its all very exciting.

Of course there are lots of people that will tell you that you cant properly judge an mmo until you have reached the end of it. Ignore them. Level 8. Level 20. Level 30. Level 40. Its all the same. Its an MMO. What are you expecting? A rich and interesting game world full of varied and exciting things to do? Nope its npcs with text files attached, roaming brain-dead mobs and carrot patches for you sir. At level 20 it will be level 20 npcs with level 20 text files attached, along with roaming brain-dead level 20 mobs and level 20 carrot patches to harvest. At level 30 it will be........

Quantity before quality. The way of the MMO.


The funniest thing I have read this past week on this website.

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Fallen Earth / Lords of War
Visit www.LAGWAR.COM for more FE and your other mmorpg updates.

Nizur

Elite Member

Joined: 5/15/09
Posts: 537

11/08/09 10:12:26 PM#20


Originally posted by Khalathwyr

Originally posted by Nizur

Since the OP isn't responding, and I have similar questions (only level 5 and my trial is about to expire), I'll ask.
1. Are there any large "dungeons" (instanced or not)?
2. Related Q, what kind of group content is there later on in the game?
3. Is city building implemented (or will it be implemented)?
4. What are any known dev plans for the economy? Player vendors, clan crafting halls, etc.
That's all I can think of off the top of my head. I know it's early on in the game's life, but it's still worth asking.



 
First things first, you do know there is a difference between "newb" (what the other poster said) and "noob" (what you said). The first is a reflection of circumstance (being new to a game) while the version you used is the attack that you believed the first to be. Everyone is a newb at some point in a game, but not everyone are noobs.

Yes I know there's a difference. I used noob intentionally because that's basically the argument the person was using. "You're only level so and so, you don't know jack. there's more to the game." The person wasn't stating there wasn't more to the game, they were asking if there was more to the game. Knee-jerk defensive responses that slam instead of answer the question never helps sell the game.

Granted the OP's post was a bit derogatory, but still...


Originally posted by Khalathwyr
Anyway:
 
1) Yes, there are both instanced and not. That's assuming you mean dungeon as an underground structure. To me a dungeon doesn't have to be underground, but that's another debate for another day.

Awesome. And no, I didn't mean just underground dungeons. I had the word in quotes because I didn't know what else to call it.

2) Missions. There are certain missions where a group is needed. There is also PvP. The PvP in S# especially is better done with a group. Lone wolf PvP isn't usually a good idea as you're more likely to run into groups of people than singles in PvP areas.

Group missions are good. Group PvP is a must. I guess what I'm wondering is if the group PvP has a reason behind it. Is it over land? Resources? Bragging rights? Shits and giggles?

3) No. It's not been mentioned either by the devs to my knowledge. Player Housing has and will be implemented. When we aren't sure but the devs have let us know it's in the works. Town-building could follow once player housing is solidified in game and other Sectors are opend up.

That's good to know. IMO, some kind of player housing and or cities will add some more depth to the game. Give it a bit more of a sandbox feel.

4) No player vendors and no crafting halls (what game had those?) have been mentioned as additions. THe devs are aware that many people want player npc vendors to open shops in their homes so if it does happen it'll be after we get player housing.

LotRO has crafting halls, but I see now I worded it poorly. I don't mean like what LotRO had. What I mean is if a clan has a town they could build some kind of specialized building to aid in crafting. It goes along with clan/faction towns. If a clan can build a town, they could have their own bank, crafting hall, stables, etc.


Thanks for answering my questions.

Current: Ryzom, DFO
Played: WoW, CoV, SWG, EVE, LotRO, AoC, VG, CO
Tried: Lineage2, Dofus, WAR, EQ2, CoS, FE
Future: Mortal Online, Earthrise, APB

Darkholme

Elite Member

Joined: 3/02/04
Posts: 424

"I must not fear. Fear is the mind-killer..."

11/08/09 11:17:46 PM#21
Originally posted by Nizur
LotRO has crafting halls, but I see now I worded it poorly. I don't mean like what LotRO had. What I mean is if a clan has a town they could build some kind of specialized building to aid in crafting. It goes along with clan/faction towns. If a clan can build a town, they could have their own bank, crafting hall, stables, etc.

 

Thanks for answering my questions.

That's actually not a bad idea considering the various "workshops" aid in lowering crafting time. It is something that would be a nice addition to housing for both personal and clan use. It would be something that would fit nicely as something the Construction trade skill would make to be placed in housing... afaik it hasn't been mentioned by the developers, though I would be surprised if it had never been brought up by the player-base at some point.

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P. Lovecraft, "From Beyond"

Grahl

Advanced Member

Joined: 11/23/08
Posts: 8

11/09/09 4:49:39 AM#22
Originally posted by Benjola
Originally posted by Grahl

 The crafting is ultimately pointless because every character can max every tradeskill and can make everything themselves aside from faction recipes.  

 

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?


 

Most people probably understood that there are crafters and combat characters, you know, when I said so a sentence or two later.   But that's beside the point.

Crafting is useful in the sense that as soon as you hit L45 you can make some nice stuff for yourself, but you only need to make it once.  Your items last forever unless you destroy them or vendor them.  After you have crafted the gear you want and bought/crafted all your mutation injectors, skills, etc, why would you craft anymore?  If you are a clan crafter, then ok, you can make stuff for a bunch of people but it isn't really for personal profit.

In the end, crafting is pointless in FE because the money is pointless.  You need to grind up a fair number of red chips to get geared up at L45, once you have done that and have everything you need, there is no point to having money anymore.  So even if I could craft things and sell them, why would I?  The money is meaningless.  There is nothing for me to buy that I can't already make myself.  So there is no reason to sell anything either because even if I could make money, there is nothing for me to spend it on.  Even if I were the only crafter on a server with 10,000 buyers, there would still be no reason to craft because the money is useless if you have nothing to spend it on.

If you have a crafter main or alt, you are basically 100% self sufficient and have no use for money.  The only people that will need to constantly grind money are pure combat players that refuse to craft at all and need consumables.  I'm sure there are crafters that will sell stuff to them and make a fortune, but in reality there is no meaningful difference between a maxed out crafter having 10 red chips and a maxed out crafter having 10 yellow chips.  Neither one needs to buy anything, so the chip count is nothing but epeen.

comerb

Hard Core Member

Joined: 7/20/08
Posts: 477

11/09/09 5:02:43 AM#23

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?

 

Everyone has a crafting alt or a guild-mate that will craft your major permanent items for free.  You don't even need to drop a point into Int or Per to craft your own ammo as a pure combat character... and ammo is pretty much the only consumable that had the potential to develop a real market.  Actually most consumables can be crafted by a pure combat character.

 

DonnieBrasco

Elite Member

Joined: 7/25/06
Posts: 1565

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11/09/09 5:58:56 AM#24
Originally posted by comerb

You claim to be 45 and you still dont understand some simple game mechanics and missinform people?

No, not every character can max every tradeskill.

Only the chars that are specialized in crafting, you know, the crafters, the ones that invested APs in stats (Int and Per) which is a must in order to raise and max the tradeskill cap, you know, something which combat chars dont do so their tradeskills skills always lag behind their combat skills so they can't craft weapons and armor for themselves..

There are many combat chars with no crafting alts.

These are your customers if you choose the play style of selling crafted items for chips.

Find what's in demand, craft it and sell it.

What's the problem again?

 

Everyone has a crafting alt or a guild-mate that will craft your major permanent items for free.  You don't even need to drop a point into Int or Per to craft your own ammo as a pure combat character... and ammo is pretty much the only consumable that had the potential to develop a real market.  Actually most consumables can be crafted by a pure combat character.

 

Do you know everyone? I sure don't have anyone helping me out...
 

A crafting alt alone is not viable, as it won't level up if does not at least gather all the time. If  it doesn't, it won't get XP quick enough to keep up with the crafting levels.

Also, since crafting can be done simultaneously as fighting/questing, there is just no point of NOT doing it.

A crafting alt in this game is good for a few things (making ammo or food), but it is definitely not suitable for higher level crafting at all. Game mechanics don't make this possible at all.

"Actually most consumables can be crafted by a pure combat character." That's totally not true. "Pure" combat char cannot craft anything, but besides semantics.... "hobby-crafter", mainly combat chars can only make low level consumables. You did know, that all consumables have higher tier versions? High level combat chars will need high level food, boosters, bandages, ammo... etc. Your argument is pointless here again.

DB

Denial makes one look a lot dumber than he/she actually is.

Thillian

Hard Core Member

Joined: 5/31/06
Posts: 1881

Gravitational Pull of Delirium.

11/09/09 6:05:06 AM#25
Originally posted by DonnieBrasco

Do you know everyone? I sure don't have anyone helping me out...
 

A crafting alt alone is not viable, as it won't level up if does not at least gather all the time. If  it doesn't, it won't get XP quick enough to keep up with the crafting levels.

Also, since crafting can be done simultaneously as fighting/questing, there is just no point of NOT doing it.

A crafting alt in this game is good for a few things (making ammo or food), but it is definitely not suitable for higher level crafting at all. Game mechanics don't make this possible at all.

"Actually most consumables can be crafted by a pure combat character." That's totally not true. "Pure" combat char cannot craft anything, but besides semantics.... "hobby-crafter", mainly combat chars can only make low level consumables. You did know, that all consumables have higher tier versions? High level combat chars will need high level food, boosters, bandages, ammo... etc. Your argument is pointless here again.

DB

Actually, it is possible. At higher you're getting thousands of xp per finished crafting process. My crafting alt is now level 30. I did a few AP quests with him, but 80% of all xp comes from the crafting. I farm mats with my main, and send it to the alt. And Donnie, if you're gonna quote me, quote the whole text please.

REALITY CHECK

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