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News Discussion  » World of Warcraft: Wood: Pets and the Boy Who Cried Wolf

29 Pages First « 17 18 19 20 21 22 23 » Last Search
710 posts found
  User Deleted
11/06/09 12:29:58 PM#476
Originally posted by keyson89

 

 

Holy f*** WOW has a cash shop...

No it dosn't.

  User Deleted
11/06/09 12:32:03 PM#477

I don't have a problem with Blizzard selling stuff to WoW players.  They've had RMT for services for a long time.

The number one priority of a corporation is NOT customer satisfaction.  That's a falacy.

The REAL number one priority of a corporation is to fleece as much money as possible from players while maintaining the illusion of customer satisfaction.

Of course they'll sell anything they possibly can.  It's not a game, it's a BUSINESS.  Why would anyone expect otherwise?

 

Ken

 

  Horusra

Apprentice Member

Joined: 6/26/05
Posts: 1161

11/06/09 12:33:38 PM#478
Originally posted by keyson89

 

 

Holy f*** WOW has a cash shop... Whoever decided to add this feature is responsible for the future ruination of this game. No game with a cash shop ever survives.


 

Yeah Eve Online is hurting

  Newt

Apprentice Member

Joined: 10/08/04
Posts: 70

11/06/09 12:34:16 PM#479
Originally posted by Mrbloodworth
Originally posted by keyson89

 

 

Holy f*** WOW has a cash shop...

No it dosn't.

 

Actually Blizzard has had a cash shop for a LONG TIME.  You can buy shirts, hats, mugs, their limited edition Steins.  They also have partners that make really cool products like the Character statues using your in-game character to make a real-world item.  If that isn't RMT I don't know what is :)

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/06/09 12:38:02 PM#480
Originally posted by Newt

Actually Blizzard has had a cash shop for a LONG TIME.  You can buy shirts, hats, mugs, their limited edition Steins.  They also have partners that make really cool products like the Character statues using your in-game character to make a real-world item.  If that isn't RMT I don't know what is :)

Right, you don't.

RMT means real money for something in-game.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  Wraithone

Elite Member

Joined: 7/09/04
Posts: 2532

If you can't kill it, don't make it mad.

11/06/09 12:38:15 PM#481
Originally posted by Frobner

Blizzard is no longer the gaming company it was.  It is now only buisness.

If you want to see what true indy gaming companies are doing then try out games like Trine, torchlight and Hinterlands.  Pure gaming experince - game made by gamers - for gamers.  That was the BLizzard of old.  Now you will have to look for it elsewhere. 

I do not plan to buy any products from BLizzard again.  Cause now I know its no longer about the games - Its all pure buisness.  

My money will continue to support gaming.  NOT buisness.

 

Yep! Nasty old profit never did anyone any good... Its well that the three games you mention above are being done *only* for the sake of the Art of gaming... I'd really hate to see them tangled up in all of the slimy business aspects of the pursuit of dirty profits...<rolls eyes>...

  Newt

Apprentice Member

Joined: 10/08/04
Posts: 70

11/06/09 12:41:13 PM#482
Originally posted by MMO_Doubter
Originally posted by Newt

Actually Blizzard has had a cash shop for a LONG TIME.  You can buy shirts, hats, mugs, their limited edition Steins.  They also have partners that make really cool products like the Character statues using your in-game character to make a real-world item.  If that isn't RMT I don't know what is :)

Right, you don't.

RMT means real money for something in-game.

 

actually RMT is 'virtual economy'.  In the case of the FigurePrints, its taking something you've earned in-game (all the cool gear you're wearing), and realizing it in the real world as a statue.

 

  MMO_Doubter

Advanced Member

Joined: 7/28/09
Posts: 5133

11/06/09 12:51:24 PM#483
Originally posted by Newt

actually RMT is 'virtual economy'.  In the case of the FigurePrints, its taking something you've earned in-game (all the cool gear you're wearing), and realizing it in the real world as a statue.

 

No. That's not right. 'Virtual economy' is in-game money for in-game items and services.

The character statues are merely a simple real world purchase - real money for a real item.

"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  User Deleted
11/06/09 12:55:59 PM#484
Originally posted by Newt
Originally posted by Mrbloodworth
Originally posted by keyson89

 

 

Holy f*** WOW has a cash shop...

No it dosn't.

 

Actually Blizzard has had a cash shop for a LONG TIME.  You can buy shirts, hats, mugs, their limited edition Steins.  They also have partners that make really cool products like the Character statues using your in-game character to make a real-world item.  If that isn't RMT I don't know what is :)

 

 

Then you dont know what RMT is because that's just the blizzard store. The same store where you can buy the new pets.

 

Its is not the same as what is commonly referred to as a "Cash shop".

 

  Sertorian

Apprentice Member

Joined: 7/04/09
Posts: 7

11/06/09 1:05:21 PM#485

Meh, I couldn't care less.

Start selling items with stats, honor/arena points, exp etc and I'll get upset.

 

WoW is a very well run game in every way, the whole customer experience is great and better than anything I've seen anywhere else. If they get more money to continue making great games with great customer service from selling these pets, then more power to them.

 

Dont give me a conspiracy theory about this being the end of the mmo world yada yada.

 

 

  CyberWiz

Novice Member

Joined: 8/21/03
Posts: 909

The price for freedom is eternal vigilance

11/06/09 2:06:55 PM#486

I always thought that someday I might return to WoW, but after this news, I will probably not, it is clear that Blizzard is slowly introducing microtransactions into the game and that is not how I want to play my mmorpg.

If this is an isolated thing, then I have no problem with it, but I forsee this as the first step towards full fledged microtransactions on top of a monthly sub ...

 

 

If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://www.mmodata.net
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Pre Incarna

  isurus

Novice Member

Joined: 7/02/05
Posts: 397

11/06/09 2:35:07 PM#487

1. Buy the box
2. Pay 15/month to play
3. Buy expansion packs
4. Buy in-game items.


Vote with your dollar people, put this garbage on the curb where it belongs.

  xtr3m3dude

Novice Member

Joined: 7/05/08
Posts: 3

11/06/09 2:37:30 PM#488

"Charging players 2/3s of the monthly sub fee for a single pet is absolutely ridiculous."

-Euphoryk

"Wow Jon, good job at bringing up points such as how this affects the MMO industry as a whole, or how this decision may be just a way to slowly soften people up so that, in a few years, they can start selling other things like increases to stats or XP or weapons."

-streea

Above posts quoted for emphasis.

Greedzard just wants to think of some new way to make more money from what player base they have left, after China banned their game. Paying $10 for a pet is ridiculous.  Your average game costs ~$60 and it has hundreds of models and textures in it. You cannot justify that 1 model + 1 texture could possibly cost $10...

Even if it is only optional to buy, Greedzard is basically holding game content for ransom. If everyone was fine with this, they could start charging for all kinds of optional extras - which would obviously start to be the coolest / most desirable stuff. Imagine they did this with the Worgen pet and what-not. Everyone would want one.

In a full priced subscription based game all of the content should be accessible to everyone without paying extra.
Gamers expect micro-transaction based MMOs to have such aesthetic items for sale. No one wants game breaking god-items in micro-transaction games at all. What Blizzard is doing is indeed "double-dipping", because they are adding a micro-transaction mechanic to their full-piced subscription model (no matter if the item mall sells game-breaking items or not).

  Kusanoha

Novice Member

Joined: 1/03/05
Posts: 47

11/06/09 2:38:54 PM#489
Originally posted by RealmLords

I don't have a problem with Blizzard selling stuff to WoW players.  They've had RMT for services for a long time.

The number one priority of a corporation is NOT customer satisfaction.  That's a falacy.

The REAL number one priority of a corporation is to fleece as much money as possible from players while maintaining the illusion of customer satisfaction.

Of course they'll sell anything they possibly can.  It's not a game, it's a BUSINESS.  Why would anyone expect otherwise?

 

Ken

 

 

Seems odd to me that anyone even cares. If your game suddenly DOES fail, this means you have to find a new game. Shame there aren't other games (and other forms of entertainment) in the world.

Not that I agree or disagree with item shops, but essentially all entertainment is wasted time anyway. The fact that you pay for it in any way is a choice you have to make. Fun for money. It's the way of all entertainment business.

And this means that customer satisfaction is often the number one priority of all companies. It is not the number one priority of the people who run those companies. This is the dichotome. Companies like Blizzard are composed of many divisions, and each division has its own goal and direction. The goal of the entire company as a whole is to satisfy the customer (provide entertainment) and make a profit while doing so.

It CAN be an illusion, and be revealed as such. In such a case, we call that a crappy game or crappy game company. See Vanguard: Sage of Heroes for an example of just that. This game failed miserably, despite marketing and a clear focus on making money, because the product was not satisfying at all. To investors or consumers.

But for a non-crappy game and non-crappy game company, the scale upon which we cast judgement is based on the results of the game itself. If a product satisfies customers, and the company does everything it can (within reasonable business practice) to continue satisfying those customers, how is that an illusion? It doesn't matter if the company doesn't "really" want to help people deep down in it's subconscious or some such area. If the result of their actions is customer satisfaction, we are arguing semantics over what they "really" want. 

It is not a fallacy to assume that businesses (especially entertainment businesses) should satisfy their customers. It is therefor not a fallacy to assume that businesses, having now an incentive to supply for that demand, will attempt to supply satisfaction to their customers. Yes, a business will sell anything. But this does not necessarily mean they will sell something that does not make sense for that business to sell. For instance, I don't see Blizzard selling sheet metal anytime soon to online gamers. Why? Because there would be no demand for it. Because essentially, customers would not be satisfied with large partitions of sheet metal, and so no profit would be garnered from such a sale. Hence, customer satisfaction fuels profit. Profit is the bottom line to those at the top, and therefor customer satisfaction finishes a close second only when a distinction between the two must be made by the company. But the company as a whole still must put customer satisfaction ahead of the need for immediate profit or they risk losing cash flow and shortening the life of the company.

Profit is not the antithesis of customer satisfaction. Nor is customer satisfaction some "illusion" built strictly for the creation of profit except in the most cynical of views, and even then, it is not necessarily true.

[Begin Sarcasm]

Girls don't use the internet unless theres a webcam involved....its a physical impossibility.

They also don't play them thar vidya gaymes, mmorpg = most men online role play girls...even in ventrillo.

-kyte317

  User Deleted
11/06/09 2:40:09 PM#490


Originally posted by reserected
This is designed as way to get people used to RMT , while i m not against them donating to charity in fact i m all for , what they are doing is plainly sugar coating the pill . Its a PR stunt plain and simple .
Not so much the boy who cried wolf but the wolf in sheeps cloathing .
Its a slippery slope and one i myself forcast would happen starting with pets .

QFT. Its much easier to brainwash people into something slowly. The lobster eventually finds himself being boiled alive in his own juices in what was once a lukewarm pan.

  User Deleted
11/06/09 2:55:36 PM#491

This has got to be one of the best threads I've read on MMORPG.com in a long time... it's frickin' hilarious.  Everyone trying to outdo one another with bizarre metaphors and hyperbole of doom.  Love it.

  Skudd

Apprentice Member

Joined: 2/06/09
Posts: 138

11/06/09 3:01:50 PM#492

This is award winning stuff and i am absolutely loving it. My hats off to MMORPG for accumulating so many pessimistic bottom feeders from the internet, and credit to the op to get them all in one post. 50 pages of pure win and counting! 

"It is my opinion, that my opinions are always right"

  Ruyn

Novice Member

Joined: 12/09/08
Posts: 1086

11/06/09 3:04:47 PM#493
Originally posted by Skudd

This is award winning stuff and i am absolutely loving it. My hats off to MMORPG for accumulating so many pessimistic bottom feeders from the internet, and credit to the op to get them all in one post. 50 pages of pure win and counting! 

Says the optimistic guy with a blindfold.

  Tyranix

Novice Member

Joined: 1/14/07
Posts: 109

11/06/09 3:10:17 PM#494

This is the beginning of the end for the game I have grown to love

  Skudd

Apprentice Member

Joined: 2/06/09
Posts: 138

11/06/09 3:16:57 PM#495
Originally posted by Ruyn

Says the optimistic guy with a blindfold.

Looks like my bottom feeder comment hit home. But don't mind me. I am just the blindfolded optimistic guy adding some fule to this ever growing fire, and it appears that my brand of fuel works really well =)    

"It is my opinion, that my opinions are always right"

  delvenar

Novice Member

Joined: 7/22/09
Posts: 22

11/06/09 3:17:26 PM#496

Remember that arena tournament over the early summer? Cost you 20 bucks i think, per person. How many of the thousands of people do you think did that entirely for the murkamus pet? I know 4 people who did the tourney, 3 of us were competitive, but my wife being one of them, really just wanted to have fun, and kinda wanted the pet. The 4th person, was a friend of ours who just wanted the pet. We all took turns helping her get her matches in so she could get them. While doing so, our rating tanked on that team, and we saw dozens of other teams full of 3 naked players, or even one or two teams that was just one person playing all 3 chars (one at a time, presumedly alt-tabbing on one PC) So he too just wanted the pet.

The only difference here is, it's a lot less work, half the price, and half of that goes to a good cause. So if you dont want one, or dont want to pay for one, shut up, move on and find something valid to complain about, ffs people. I'm in complete agreement with Jon Wood on this.

If any of this was mentioned already (which i have a feeling it probably was) I havent combed through the 400+ comments and i have no intention of doing so. Just wanted to throw this out in case nobody had.

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

11/06/09 3:19:03 PM#497
Originally posted by Newt
Originally posted by Frobner

Blizzard has sold out - and at the same time changing the face of WOW forever.  Before WOW was a game where the GAMER could while playing get everything in the game.  This fundemental thing has now changed.  Some ppl are talkin about the card game pets beeing exactly the same.  Thats simply not true since ppl that bought the Card game were not nessiserily WOW players - they were buying a card game.  

You missed the bus buddy.  You can't get 'everything in game' just by playing.   The first collector's edition had an in-game EXCLUSIVE item, if you want to get that item NOW, you are looking at hundred's of dollars for a mint original WoW collector's edition.    Most people buy collector's editions and pre-order packs just to get in-game vanity perks.  Everyone does it, getting a perk from BlizzCon or the BlizzCon DirectTV stream is no different from buying a vanity item outright on their website, which is no different from buying TCG codes, which is no different from any other game that has 'pay us extra money and get an in-game bonus'.   The big difference here is ANYONE can buy the vanity pets in the store, you have to be in the right place at the right time, or pay extra money for exclusive items like Grunty, Mini-Diablo, etc.

 

 

You do know that Collection box is a hands on item dont you ? 

You do know that Blizzard are not starting item shop for just  2 vanity items ? 

Lets see... 50 vanity pets ... 500 $ or 500 Euros.    Are ppl paying that for collection boxes ?  50 collection boxes ?

This is buisness -  Making these vanity pets does not cost Blizzard anything more than the Subs. 

And how dare you say that everyone can get these pets ?   I didn't know that everyone had a credit card.   Find better argument than saying BLizzard didn't do this JUST for EXTRA profit.  

Buisness is buisness - and gamers are fools....

 

  User Deleted
11/06/09 3:23:59 PM#498

P2P games that open item shops = fail.

 

I wonder if the item shop will make up for the lost subscriptions

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

11/06/09 3:27:12 PM#499
Originally posted by Wraithone
Originally posted by Frobner

Blizzard is no longer the gaming company it was.  It is now only buisness.

If you want to see what true indy gaming companies are doing then try out games like Trine, torchlight and Hinterlands.  Pure gaming experince - game made by gamers - for gamers.  That was the BLizzard of old.  Now you will have to look for it elsewhere. 

I do not plan to buy any products from BLizzard again.  Cause now I know its no longer about the games - Its all pure buisness.  

My money will continue to support gaming.  NOT buisness.

 

Yep! Nasty old profit never did anyone any good... Its well that the three games you mention above are being done *only* for the sake of the Art of gaming... I'd really hate to see them tangled up in all of the slimy business aspects of the pursuit of dirty profits...<rolls eyes>...

  Play these games and see.  YOu do know that these games are all half prized compared to the games from the "big boys"?  They are not perfect when it comes to cutschenes and graphix - but they are built on gameplay - gameplay - gameplay.  Exactly the same as eraly BLizzard. 

You wanna bet how many Starcraft maps will be sold extra on battlenet ?  Or Diablo ?  

What is now happening at BLizzard might be something that happens to all.  But ppl then need to realise it.  They need to realise that Blizzard IS no longer a company of gamers - doing games for gamers.  And I think that its EXACTLY what many ppl are realising now.  

  qombi

Novice Member

Joined: 7/09/04
Posts: 1106

11/06/09 3:39:50 PM#500
Originally posted by xtr3m3dude

"Charging players 2/3s of the monthly sub fee for a single pet is absolutely ridiculous."

-Euphoryk

"Wow Jon, good job at bringing up points such as how this affects the MMO industry as a whole, or how this decision may be just a way to slowly soften people up so that, in a few years, they can start selling other things like increases to stats or XP or weapons."

-streea

Above posts quoted for emphasis.

Greedzard just wants to think of some new way to make more money from what player base they have left, after China banned their game. Paying $10 for a pet is ridiculous.  Your average game costs ~$60 and it has hundreds of models and textures in it. You cannot justify that 1 model + 1 texture could possibly cost $10...

Even if it is only optional to buy, Greedzard is basically holding game content for ransom. If everyone was fine with this, they could start charging for all kinds of optional extras - which would obviously start to be the coolest / most desirable stuff. Imagine they did this with the Worgen pet and what-not. Everyone would want one.

In a full priced subscription based game all of the content should be accessible to everyone without paying extra.
Gamers expect micro-transaction based MMOs to have such aesthetic items for sale. No one wants game breaking god-items in micro-transaction games at all. What Blizzard is doing is indeed "double-dipping", because they are adding a micro-transaction mechanic to their full-piced subscription model (no matter if the item mall sells game-breaking items or not).

 

Said well I hope people read and understand.

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