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11/06/09 10:01:37 AM#461
Originally posted by Stradden Did you even actually READ the article? Stop putting words in my mouth. I told people to pick their battles, not QQ. I don't use slang like that in any of my articles. If I was going to tell someone to go cry about it. I would say it in plain English. I apologize. I reread the article and could not find that term written there. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/06/09 10:07:33 AM#462
Originally posted by Tetters It's damaging because it distracts the devs making new content away from subscribers to making new items for the cash shop. Do you think those two new pets would never have been added to the game if the shop hadn't existed? They would be in as quest rewards, likely, and everyone would have a chance at them - without paying extra. As for paid content - wait and see. DDO is doing it, and we all know how Blizzard likes to copy ideas. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/06/09 10:09:58 AM#463
I can't believe this has reached 47 pages. Some of you are taking this way way too seriously. You are overreacting to such an extreme degree that it has long since past the point of being ridiculous... Yes, Blizzard has adopted some minor RMT in their game. Yes, this could potentially lead to more RMT down the road. But you are taking this much too far. Like it or not, RMT is eventually going to overtake all other payment models in this genre. It just makes more business sense for companies to allow more opportunities for profit. Those of you who are so adamantly opposed to it are going to be very disappointed in a few years when every game is doing it. So far, Blizzard has done something very very minor that does not effect gameplay or balance in the slightest. None of the items they are offering will give ANY advantage over another player. They have not taken the next big step and extended RMT to more objectionable items... yet. Until they actually do something worth getting so pissed about, how can this ridiculous debate help anything? This is really no different from the RMT blizzard has already offered for character transfer and recustomization... all of it has absolutely no effect on the abilities of your character. It gives NO advantage of any sort. Like Jon wrote in his article, you are just crying wolf. No one is going to take the community seriously later on if everyone is this up in arms about something so trivial. Come on people... stop freaking out so much. I think a lot of you need to take a step back and really think about this issue before you start flinging accusations and blindly hating on Blizzard for this. RMT is going to become more of a trend whether you like it or not. It is how each company implements it that is imporant. Blizzard, so far, has been nothing but reasonable in this regard. |
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11/06/09 10:14:53 AM#464
Originally posted by EricDanie I will watch this with interest because the reaction reminds me of the reaction to Spore's DRM on Amazon. MMO's and MMO gamers are weird...there seems to be a very fine line between sucess and failure in some games. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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11/06/09 10:18:32 AM#465
Originally posted by Gyrus I will watch this with interest because the reaction reminds me of the reaction to Spore's DRM on Amazon. MMO's and MMO gamers are weird...there seems to be a very fine line between sucess and failure in some games.
Who knows what the future brings but having a completely optional pet shop for those who enjoy collecting such things that doesn't change the game one bit won't affect anything. |
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11/06/09 10:19:06 AM#466
Originally posted by Gyrus Well, I never played SWG, but this does bear some similarity to what I have heard about NGE. The devs made a change they knew would drive some players away in order to increase profits. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/06/09 10:51:07 AM#467
Its amazing how on these forum so much hate is being thrown around and yet in the game itself pretty much no one gives a shite. |
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11/06/09 10:55:55 AM#468
Originally posted by Rzep
I see this less about hate and more about concern. We will see how this turns out when the cash shop becomes so much more than just for vanity items. |
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11/06/09 10:57:25 AM#469
Originally posted by MMO_Doubter It's damaging because it distracts the devs making new content away from subscribers to making new items for the cash shop. Do you think those two new pets would never have been added to the game if the shop hadn't existed? They would be in as quest rewards, likely, and everyone would have a chance at them - without paying extra. As for paid content - wait and see. DDO is doing it, and we all know how Blizzard likes to copy ideas. I can honestly say that I have never linked an item I have won off a boss. Those that had an interest in my success were there at the time and played a major part anyway. I can also state that I have never said 'ding' when levelling, not once. Maybe I am missing something, but isn't DDO free-to-play now? I thought I heard somewhere that it is ... If so, that would make it not a great comparison to WoW, as their way to make money is to sell content etc in the game itself? |
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11/06/09 10:59:18 AM#470
Originally posted by Frostbite05
Who knows what the future brings but having a completely optional pet shop for those who enjoy collecting such things that doesn't change the game one bit won't affect anything.
You said it yourself - Optional thing that doesn't change the game ... Would a real gaming company then put it into their game ? No - Buisness company would.... Thats the thing. BLizzard has crossed the line from beeing a gaming company - into a pure buisness company. Where the experince of the gamer becomes second choise. EXTRA money matters more. |
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11/06/09 11:02:45 AM#471
Originally posted by Frobner Thats the thing. BLizzard has crossed the line from beeing a gaming compnay - into a pure buisness company. Where the experince of the gamer becomes second chose. EXTRA money matters more for them. This is a huge point, the makers of games are no longer gamers themselves, intent on making a great game, but a business that has to produce a return on investment/equity.
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11/06/09 11:05:30 AM#472
Originally posted by Tetters I believe it is optional - F2P (buying content) or full access with a subscription. At first glance, that seems a reasonable method. I still think it might cause biased choices in what content gets added. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/06/09 11:05:42 AM#473
Originally posted by Frobner You missed the bus buddy. You can't get 'everything in game' just by playing. The first collector's edition had an in-game EXCLUSIVE item, if you want to get that item NOW, you are looking at hundred's of dollars for a mint original WoW collector's edition. Most people buy collector's editions and pre-order packs just to get in-game vanity perks. Everyone does it, getting a perk from BlizzCon or the BlizzCon DirectTV stream is no different from buying a vanity item outright on their website, which is no different from buying TCG codes, which is no different from any other game that has 'pay us extra money and get an in-game bonus'. The big difference here is ANYONE can buy the vanity pets in the store, you have to be in the right place at the right time, or pay extra money for exclusive items like Grunty, Mini-Diablo, etc.
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11/06/09 11:26:54 AM#474
Originally posted by Tetters
Isnt this EXACTLY how expansions work? They add new content area's... and to get there you have to pay. The reality is that people have been paying for content since day 1... and then paying a monthly fee use that content (service charge). This is what P2P is all about, charging upfront for the content. What we are seeing here, is the ability to unbundle the packages, and sell them as separate parts (singles vs albums). The album is a better 'deal' but only if you like all the songs. If only like 1-2 of them, then the singles are better. |
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11/06/09 11:29:01 AM#475
Holy f*** WOW has a cash shop... Whoever decided to add this feature is responsible for the future ruination of this game. No game with a cash shop ever survives. |
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11/06/09 11:29:58 AM#476
Originally posted by keyson89 No it dosn't. |
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11/06/09 11:32:03 AM#477
I don't have a problem with Blizzard selling stuff to WoW players. They've had RMT for services for a long time. The number one priority of a corporation is NOT customer satisfaction. That's a falacy. The REAL number one priority of a corporation is to fleece as much money as possible from players while maintaining the illusion of customer satisfaction. Of course they'll sell anything they possibly can. It's not a game, it's a BUSINESS. Why would anyone expect otherwise?
Ken
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11/06/09 11:33:38 AM#478
Originally posted by keyson89
Yeah Eve Online is hurting |
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11/06/09 11:34:16 AM#479
Originally posted by Mrbloodworth No it dosn't.
Actually Blizzard has had a cash shop for a LONG TIME. You can buy shirts, hats, mugs, their limited edition Steins. They also have partners that make really cool products like the Character statues using your in-game character to make a real-world item. If that isn't RMT I don't know what is :) |
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11/06/09 11:38:02 AM#480
Originally posted by Newt Right, you don't. RMT means real money for something in-game. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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