Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,760  Online:0
Guests:0  Posts:4,573,840
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » RMT what is the big deal?

8 Pages « 1 2 3 4 5 6 7 » Last Search
193 posts found
  Horusra

Apprentice Member

Joined: 6/26/05
Posts: 1161

11/06/09 8:55:09 AM#76
Originally posted by Ihmotepp
Originally posted by whisperwynd
Originally posted by Ihmotepp
Originally posted by Horusra
Originally posted by Ihmotepp

 

Among many other arguments against RMT, this is one that is probably the strongest for me.

You know some people play an MMORPG to be immersed in another world. There's probably nothing that breaks my immersion more than breaking out the credit card and paying with real world money for something in the game world.

I mean, come on. That xp potion costs me actual real world dollars and cents, in a game world thats' based on gold. Really? What a way to wreck any fun I was having playing.

And to those that equate it to gold sellers, that's called cheating. It's against the TOS agreement. It's no different than any sort of hacking. So no, playing a game with RMT is not the same as cheating in a game with no RMT, and they are not designed to be the same.

 


 

then why would you buy the potion?

 

I would not. I only play P2P games, and never buy gold when I play them since that is cheating.


 

Sorry, immersion is what you make of it. I doubt you'll see big billboards ingame selling these pots, as they usually are on their websites.

You can happily play along without regards to these items. If you can't, then it's your ability to immerse yourself in the game and not what's being sold outside of it that's the issue.

 

 

The game is what it is.

I can't turn the game into something else by making myself ignorant, or making up imaginary rules that don't exist in the game.

Gee, I don't like RMT, so I'm going to pretend this isn't an RMT game, and then I'll be immersed!

Well, go play WoW and pretend it actually has depth.

Go play Darkfall and pretend you aren't being ganked.

Go play AoC and pretend it actually has content.

Go play Vanguard and pretend there are no bugs.

Or heck, I'll just close my eyes as I sit here at the keyboard and pretend I'm playing an MMORPG. Wow, that will really be immersive.

 

Then I would say stop playing MMO's.
 

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 666

Think for yourselves and let others enjoy the priviledge to do so as well.

11/06/09 8:57:24 AM#77
Originally posted by Horusra
Originally posted by Ihmotepp
Originally posted by whisperwynd
Originally posted by Ihmotepp
Originally posted by Horusra
Originally posted by Ihmotepp

 

Among many other arguments against RMT, this is one that is probably the strongest for me.

You know some people play an MMORPG to be immersed in another world. There's probably nothing that breaks my immersion more than breaking out the credit card and paying with real world money for something in the game world.

I mean, come on. That xp potion costs me actual real world dollars and cents, in a game world thats' based on gold. Really? What a way to wreck any fun I was having playing.

And to those that equate it to gold sellers, that's called cheating. It's against the TOS agreement. It's no different than any sort of hacking. So no, playing a game with RMT is not the same as cheating in a game with no RMT, and they are not designed to be the same.

 


 

then why would you buy the potion?

 

I would not. I only play P2P games, and never buy gold when I play them since that is cheating.


 

Sorry, immersion is what you make of it. I doubt you'll see big billboards ingame selling these pots, as they usually are on their websites.

You can happily play along without regards to these items. If you can't, then it's your ability to immerse yourself in the game and not what's being sold outside of it that's the issue.

 

 

The game is what it is.

I can't turn the game into something else by making myself ignorant, or making up imaginary rules that don't exist in the game.

Gee, I don't like RMT, so I'm going to pretend this isn't an RMT game, and then I'll be immersed!

Well, go play WoW and pretend it actually has depth.

Go play Darkfall and pretend you aren't being ganked.

Go play AoC and pretend it actually has content.

Go play Vanguard and pretend there are no bugs.

Or heck, I'll just close my eyes as I sit here at the keyboard and pretend I'm playing an MMORPG. Wow, that will really be immersive.

 

Then I would say stop playing MMO's.
 


 

Agreed, then like I said immersion isn't the issue. Maybe mmo's are no longer for you.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/06/09 8:57:58 AM#78
Originally posted by Horusra
Originally posted by Ihmotepp
Originally posted by whisperwynd
Originally posted by Ihmotepp
Originally posted by Horusra
Originally posted by Ihmotepp

 

Among many other arguments against RMT, this is one that is probably the strongest for me.

You know some people play an MMORPG to be immersed in another world. There's probably nothing that breaks my immersion more than breaking out the credit card and paying with real world money for something in the game world.

I mean, come on. That xp potion costs me actual real world dollars and cents, in a game world thats' based on gold. Really? What a way to wreck any fun I was having playing.

And to those that equate it to gold sellers, that's called cheating. It's against the TOS agreement. It's no different than any sort of hacking. So no, playing a game with RMT is not the same as cheating in a game with no RMT, and they are not designed to be the same.

 


 

then why would you buy the potion?

 

I would not. I only play P2P games, and never buy gold when I play them since that is cheating.


 

Sorry, immersion is what you make of it. I doubt you'll see big billboards ingame selling these pots, as they usually are on their websites.

You can happily play along without regards to these items. If you can't, then it's your ability to immerse yourself in the game and not what's being sold outside of it that's the issue.

 

 

The game is what it is.

I can't turn the game into something else by making myself ignorant, or making up imaginary rules that don't exist in the game.

Gee, I don't like RMT, so I'm going to pretend this isn't an RMT game, and then I'll be immersed!

Well, go play WoW and pretend it actually has depth.

Go play Darkfall and pretend you aren't being ganked.

Go play AoC and pretend it actually has content.

Go play Vanguard and pretend there are no bugs.

Or heck, I'll just close my eyes as I sit here at the keyboard and pretend I'm playing an MMORPG. Wow, that will really be immersive.

 

Then I would say stop playing MMO's.
 

 

Go ahead, no one is forcing you to play.

I'm looking forward to TOR. Hopefully RMT will only be cosmetic in that game, but we'll have to wait and see.

I would mention that I also don't mind RMT for things that dont' affect the game, such as server transfers. That doesn't give me any advantage in the game, so if they want to charge for that I have no problem with it.

 

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 666

Think for yourselves and let others enjoy the priviledge to do so as well.

11/06/09 8:59:06 AM#79
Originally posted by Horusra

On a different note...anyone have the buffalo Sub at Subway...keep seeing commercials and I got off working midnights and I am hungery and it looks good.


 

Sorry, I rarely eat there. I prefer Quiznos. 

  Horusra

Apprentice Member

Joined: 6/26/05
Posts: 1161

11/06/09 9:00:52 AM#80

Subway just opens early around me.

  User Deleted
11/06/09 9:02:25 AM#81
Originally posted by MMO_Doubter
Originally posted by Yamota

It will create division between so called premium members, who can spend alot of money, and normal players that spend only the subscription feel. The premium members will then get the upper hand, not for anything done in game, but rather depending on the size of their RL wallet.

I dont know about you but when I play a computer game I dont want the outcome be decided on who has spent more money on the game but rather the skills, and time spent, of the people involved.

In other words - I don't want Bill Gates winning The Indy 500 or the Olympic marathon because he's the richest man on the planet.


Good analogy :)

I'm really restraining myself from even getting started on this topic because I know it would become a long tirade, and I haven't even had my first cup of coffee yet... However, I will say this.

To say that "people buy gold in games anyway, at least this way it's legal" is to completely miss, or ignore, the issue on many levels. Whether it's through true ignorance or the OP is being disingenuous, I don't know. Either way, I'm sure others here will have pointed at least some of them out by now.

I'll sum it up:
Games are designed to be *played* through.. not *payed* through... unless, of course,  using real money is a core element of the game (such as gambling).

One more thing... When did time restrictions become an excuse for completely skipping gameplay? Where is it written that someone with less time to play something is entitled to keep pace with someone who has more? When did that become "unfair"? In my experience, that's called "real life".

I guess you could use that as an argument for golf, too. A bunch of people are playing in a tournament... One player hasn't had the time to practice as the others and aren't as good. But they shouldn't be penalized for that! So they should be allowed to throw the golfball instead of hitting it. I guess it could be said for steroids in baseball... It's not fair that players on another team are better because they've spent more time practicing or, perhaps, are just naturally better players... so it's perfectly fine to use steroids to "level the playing field".

I mean seriously... the analogies could go on and on. And, yes, I know MMOs aren't a professional sport and all that.. but the mentality is the same: "I don't have as much time to do something as others do, whether by choice or not, so I should be allowed to use shortcuts". 

It's a lame and lazy mindset, no matter how you look at it.

 

  Horusra

Apprentice Member

Joined: 6/26/05
Posts: 1161

11/06/09 9:05:01 AM#82

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 

  mothelm

Novice Member

Joined: 7/08/07
Posts: 39

11/06/09 9:08:11 AM#83
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/06/09 9:09:37 AM#84

RMT games and P2P games have different designs.

RMT games are designed to be extra grindy, to push you into the cash shop.

Let's say the level of grind most players can take is level A, that's how long it takes you to do quests and grind mobs to get to the level cap and the grind is not so bad you quit.

Then the RMT game sets the grind at level C, about two levels above A. Because you're not paying a monthly fee, and you are sUPPOSED to buy itmes that will bring down the grind back to level A. That's how they make their money.

A P2P game sets the grind at the beginning to level A, because there is no cash shop, they are not trying to push you into the cash shop, and the game is already set at a tolerable grind level.

Buy gold in a P2P game is setting the grind level at A -1, or retard level. Buying gold in an RMT game is just setting the grind about where it's tolerable for most players.

And that is why buying gold in a P2P game is cheating, and not the same as buying digital crap in an RMT game, whehter it's xp pots, +1 to a stat items, etc.

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 666

Think for yourselves and let others enjoy the priviledge to do so as well.

11/06/09 9:10:27 AM#85
Originally posted by WSIMike


Good analogy :)

I'm really restraining myself from even getting started on this topic because I know it would become a long tirade, and I haven't even had my first cup of coffee yet... However, I will say this.

To say that "people buy gold in games anyway, at least this way it's legal" is to completely miss, or ignore, the issue on many levels. Whether it's through true ignorance or the OP is being disingenuous, I don't know. Either way, I'm sure others here will have pointed at least some of them out by now.

I'll sum it up:
Games are designed to be *played* through.. not *payed* through. 

One more thing... When did time restrictions become an excuse for completely skipping gameplay? Where is it written that someone with less time to play something is entitled to keep pace with someone who has more? When did that become "unfair"? In my experience, that's called "real life".

I guess you could use that as an argument for golf, too. A bunch of people are playing in a tournament... One player hasn't had the time to practice as the others and aren't as good. But they shouldn't be penalized for that! So they should be allowed to throw the golfball instead of hitting it. I guess it could be said for steroids in baseball... It's not fair that players on another team are better because they've spent more time practicing or, perhaps, are just naturally better players... so it's perfectly fine to use steroids to "level the playing field".

I mean seriously... the analogies could go on and on. And, yes, I know MMOs aren't a professional sport and all that.. but the mentality is the same: "I don't have as much time to do something as others do, whether by choice or not, so I should be allowed to use shortcuts". 

It's a lame and lazy mindset, no matter how you look at it.

 


 

In as much as I agree and applaud such ethical and idealised thoughts, the fact remains that even though we pay, we have little to no say individually. As a whole however, alot can be made to change.

Bottom line is revenue, any which way you want to sugarcoat what they do, it has to be profitable. You can rally and fight the fight, and will have supporters, but if enough players are on the opposite side of the fence, the companies won't change their strategies, no matter how unethical we believe them to be.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4376

Money in politics is the root of all political evil. It is corruption at it's worst.

11/06/09 9:10:48 AM#86
Originally posted by Horusra
Originally posted by Ihmotepp
Originally posted by mothelm

ahhh one of the lurkers speaks .....i have but one question to the RMT fans

 

Why do you want to bring money into your videogame world...?

 

I come to my favortie MMO to forget about money ,IRA's ,taxes ,and all the other nonsense that the "Real World" has in it .

Why do we have to infect our fantasy with reality ...i always thought the point of this was to live a second life so to speak where we got to be who we wanted and accomplish what we wanted..."By the Sweat of our Brow..and the Strength of our Backs"

 

Among many other arguments against RMT, this is one that is probably the strongest for me.

You know some people play an MMORPG to be immersed in another world. There's probably nothing that breaks my immersion more than breaking out the credit card and paying with real world money for something in the game world.

I mean, come on. That xp potion costs me actual real world dollars and cents, in a game world thats' based on gold. Really? What a way to wreck any fun I was having playing.

And to those that equate it to gold sellers, that's called cheating. It's against the TOS agreement. It's no different than any sort of hacking. So no, playing a game with RMT is not the same as cheating in a game with no RMT, and they are not designed to be the same.

 


 

then why would you buy the potion?

For people with more money than sense...

  User Deleted
11/06/09 9:10:55 AM#87
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


Who are they to say it's right to those who would rather not?

Also... a correction to your blanket statement: There is *a* market who would rather buy their way through than play the game. They're not *the* market.

There is still a significant market who would rather *not* have RMT, in any form, in MMOs. I guess they don't matter to you, though, eh? Only what "your" market thinks should matter.

 

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 666

Think for yourselves and let others enjoy the priviledge to do so as well.

11/06/09 9:12:23 AM#88
Originally posted by mothelm
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 


 

That is the most ridiculous analogy yet. Nothing has been removed from any game with RMTs. They add something...

at a price.

  User Deleted
11/06/09 9:13:42 AM#89
Originally posted by Horusra
Originally posted by Yamota
Originally posted by MMO_Doubter
Originally posted by Yamota

It will create division between so called premium members, who can spend alot of money, and normal players that spend only the subscription feel. The premium members will then get the upper hand, not for anything done in game, but rather depending on the size of their RL wallet.

I dont know about you but when I play a computer game I dont want the outcome be decided on who has spent more money on the game but rather the skills, and time spent, of the people involved.

In other words - I don't want Bill Gates winning The Indy 500 or the Olympic marathon because he's the richest man on the planet.

Correct, I want the one with most skills to do that. Indy 500 is an unfourtunate example because in that sport the hardware makes a huge difference and hence money is a big factor. But if you take a sport like tennis, football then 99% of the outcome is based on the players skills and not their equipment.

Pro team sports are about paying the cash to put the team together that beats the under funded team.  The Bad News Bear teams are very very rare and are the exception not the rule.
 


But it still comes down to the skill of the players. The coaches and managers aren't on the side lines writing checks to buy their way to a win at each game.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4376

Money in politics is the root of all political evil. It is corruption at it's worst.

11/06/09 9:15:16 AM#90
Originally posted by whisperwynd
Originally posted by WSIMike


Good analogy :)

I'm really restraining myself from even getting started on this topic because I know it would become a long tirade, and I haven't even had my first cup of coffee yet... However, I will say this.

To say that "people buy gold in games anyway, at least this way it's legal" is to completely miss, or ignore, the issue on many levels. Whether it's through true ignorance or the OP is being disingenuous, I don't know. Either way, I'm sure others here will have pointed at least some of them out by now.

I'll sum it up:
Games are designed to be *played* through.. not *payed* through. 

One more thing... When did time restrictions become an excuse for completely skipping gameplay? Where is it written that someone with less time to play something is entitled to keep pace with someone who has more? When did that become "unfair"? In my experience, that's called "real life".

I guess you could use that as an argument for golf, too. A bunch of people are playing in a tournament... One player hasn't had the time to practice as the others and aren't as good. But they shouldn't be penalized for that! So they should be allowed to throw the golfball instead of hitting it. I guess it could be said for steroids in baseball... It's not fair that players on another team are better because they've spent more time practicing or, perhaps, are just naturally better players... so it's perfectly fine to use steroids to "level the playing field".

I mean seriously... the analogies could go on and on. And, yes, I know MMOs aren't a professional sport and all that.. but the mentality is the same: "I don't have as much time to do something as others do, whether by choice or not, so I should be allowed to use shortcuts". 

It's a lame and lazy mindset, no matter how you look at it.

 


 

In as much as I agree and applaud such ethical and idealised thoughts, the fact remains that even though we pay, we have little to no say individually. As a whole however, alot can be made to change.

Bottom line is revenue, any which way you want to sugarcoat what they do, it has to be profitable. You can rally and fight the fight, and will have supporters, but if enough players are on the opposite side of the fence, the companies won't change their strategies, no matter how unethical we believe them to be.

No, but I bet that a substantial amount of people will refuse to play RMT games and this a market is created for companies that stays away from RMT games.

Most profitable MMORPG to date is *drum roll* World of Warcraft. And, so far, it has been a subscription based MMORPG.

Lets see if it stays as profitable if they indeed implement a full fledged RMT. But there are full fledged RMT games out there, Runes of Magic and several asian MMORPGs, but subscription based MMORPGs are still the largest (WoW, Aion, Lineage 2, FF IX).

So, fourtunately, RMT MMORPGS are in the minority. And RMTs+subscription based will be, hopefully, even more minority.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/06/09 9:15:21 AM#91
Originally posted by whisperwynd
Originally posted by mothelm
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 


 

That is the most ridiculous analogy yet. Nothing has been removed from any game with RMTs. They add something...

at a price.

 

The analogy is about a game that starts P2P and then ads RMT, if I understand it correctly.

In other words, what you originally paid for, is not what you get.

If the game is RMT to begin with, then you are correct.

  mothelm

Novice Member

Joined: 7/08/07
Posts: 39

11/06/09 9:16:31 AM#92
Originally posted by whisperwynd
Originally posted by mothelm
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 


 

That is the most ridiculous analogy yet. Nothing has been removed from any game with RMTs. They add something...

at a price.


 

ok then how about it shows in 2 part then the article part and the pic part only the pic part has a lockbox around it and writing that says send 5 dollars for key same difference

 

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 666

Think for yourselves and let others enjoy the priviledge to do so as well.

11/06/09 9:16:36 AM#93
Originally posted by WSIMike
Originally posted by Horusra
Originally posted by Yamota
Originally posted by MMO_Doubter
Originally posted by Yamota

It will create division between so called premium members, who can spend alot of money, and normal players that spend only the subscription feel. The premium members will then get the upper hand, not for anything done in game, but rather depending on the size of their RL wallet.

I dont know about you but when I play a computer game I dont want the outcome be decided on who has spent more money on the game but rather the skills, and time spent, of the people involved.

In other words - I don't want Bill Gates winning The Indy 500 or the Olympic marathon because he's the richest man on the planet.

Correct, I want the one with most skills to do that. Indy 500 is an unfourtunate example because in that sport the hardware makes a huge difference and hence money is a big factor. But if you take a sport like tennis, football then 99% of the outcome is based on the players skills and not their equipment.

Pro team sports are about paying the cash to put the team together that beats the under funded team.  The Bad News Bear teams are very very rare and are the exception not the rule.
 


But it still comes down to the skill of the players. The coaches and managers aren't on the side lines writing checks to buy their way to a win at each game.


 

Yes, but those skills come at a price to the team when hiring them don't they?! It goes by probabilities, and the % of winning goes up by having the better players.

  User Deleted
11/06/09 9:16:54 AM#94
Originally posted by Horusra
Originally posted by MMO_Doubter
Originally posted by Horusra

Pro team sports are about paying the cash to put the team together that beats the under funded team.  The Bad News Bear teams are very very rare and are the exception not the rule.
 

Huge exaggeration. The game still has to be played. The trophy isn't automatically awarded to the team with the highest payroll.

You know nothing of sports if you think the highest payroll is anything like a guarantee of victory.


 

It is a hugh exaggeration to say you can get the skill on your team without the cash to buy it.  Yankees anyone.


... and it still comes down to the skill of the players... and who *played* a better game on any given night. It's not about who "payed more to win" the game. Again, having higher-paid and, presumably, more skilled players, doesn't guarantee a win. They can still have an off night, there can be injuries, the other team might simply want it more and have their act together. In the end... the game is still *played*.

 

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/06/09 9:17:16 AM#95
Originally posted by Yamota
Originally posted by whisperwynd
Originally posted by WSIMike


Good analogy :)

I'm really restraining myself from even getting started on this topic because I know it would become a long tirade, and I haven't even had my first cup of coffee yet... However, I will say this.

To say that "people buy gold in games anyway, at least this way it's legal" is to completely miss, or ignore, the issue on many levels. Whether it's through true ignorance or the OP is being disingenuous, I don't know. Either way, I'm sure others here will have pointed at least some of them out by now.

I'll sum it up:
Games are designed to be *played* through.. not *payed* through. 

One more thing... When did time restrictions become an excuse for completely skipping gameplay? Where is it written that someone with less time to play something is entitled to keep pace with someone who has more? When did that become "unfair"? In my experience, that's called "real life".

I guess you could use that as an argument for golf, too. A bunch of people are playing in a tournament... One player hasn't had the time to practice as the others and aren't as good. But they shouldn't be penalized for that! So they should be allowed to throw the golfball instead of hitting it. I guess it could be said for steroids in baseball... It's not fair that players on another team are better because they've spent more time practicing or, perhaps, are just naturally better players... so it's perfectly fine to use steroids to "level the playing field".

I mean seriously... the analogies could go on and on. And, yes, I know MMOs aren't a professional sport and all that.. but the mentality is the same: "I don't have as much time to do something as others do, whether by choice or not, so I should be allowed to use shortcuts". 

It's a lame and lazy mindset, no matter how you look at it.

 


 

In as much as I agree and applaud such ethical and idealised thoughts, the fact remains that even though we pay, we have little to no say individually. As a whole however, alot can be made to change.

Bottom line is revenue, any which way you want to sugarcoat what they do, it has to be profitable. You can rally and fight the fight, and will have supporters, but if enough players are on the opposite side of the fence, the companies won't change their strategies, no matter how unethical we believe them to be.

No, but I bet that a substantial amount of people will refuse to play RMT games and this a market is created for companies that stays away from RMT games.

Most profitable MMORPG to date is *drum roll* World of Warcraft. And, so far, it has been a subscription based MMORPG.

Lets see if it stays as profitable if they indeed implement a full fledged RMT. But there are full fledged RMT games out there, Runes of Magic and several asian MMORPGs, but subscription based MMORPGs are still the largest (WoW, Aion, Lineage 2, FF IX).

So, fourtunately, RMT MMORPGS are in the minority. And RMTs+subscription based will be, hopefully, even more minority.

 

This is not necessarily true if you look at Asian vs Western markets. I think RMT may be more popular than subs in Asian markets, however in Western markets I think subscription games are more popular than RMT games.

  User Deleted
11/06/09 9:20:05 AM#96
Originally posted by whisperwynd
Originally posted by WSIMike
Originally posted by Horusra
Originally posted by Yamota
Originally posted by MMO_Doubter
Originally posted by Yamota

It will create division between so called premium members, who can spend alot of money, and normal players that spend only the subscription feel. The premium members will then get the upper hand, not for anything done in game, but rather depending on the size of their RL wallet.

I dont know about you but when I play a computer game I dont want the outcome be decided on who has spent more money on the game but rather the skills, and time spent, of the people involved.

In other words - I don't want Bill Gates winning The Indy 500 or the Olympic marathon because he's the richest man on the planet.

Correct, I want the one with most skills to do that. Indy 500 is an unfourtunate example because in that sport the hardware makes a huge difference and hence money is a big factor. But if you take a sport like tennis, football then 99% of the outcome is based on the players skills and not their equipment.

Pro team sports are about paying the cash to put the team together that beats the under funded team.  The Bad News Bear teams are very very rare and are the exception not the rule.
 


But it still comes down to the skill of the players. The coaches and managers aren't on the side lines writing checks to buy their way to a win at each game.


 

Yes, but those skills come at a price to the team when hiring them don't they?! It goes by probabilities, and the % of winning goes up by having the better players.


Wow... how many times am I going to have to repeat this. 

People are resorting to strawman arguments now and it's ridiculous.

We are talking about the concept of *playing* the game rather than *paying* to avoid playing it, but still be successful. Thus, how much a ball player is paid in this analogy has nothing to do with it. It's about how the game itself is played.

It has nothing to do with how highly paid the players are... They still have to play, and play well, in order to win. Ball games aren't won in a bidding war by who ever writes the higher check on the ball field. It comes down to *the players themselves*, not *how much money is being spent*. 

  whisperwynd

Novice Member

Joined: 2/22/06
Posts: 666

Think for yourselves and let others enjoy the priviledge to do so as well.

11/06/09 9:21:35 AM#97
Originally posted by Ihmotepp
Originally posted by whisperwynd
Originally posted by mothelm
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 


 

That is the most ridiculous analogy yet. Nothing has been removed from any game with RMTs. They add something...

at a price.

 

The analogy is about a game that starts P2P and then ads RMT, if I understand it correctly.

In other words, what you originally paid for, is not what you get.

If the game is RMT to begin with, then you are correct.


 

I understand your point, though adding fluff items is trivial, and until they items that can change the player's character's skills, the point is all moot. I'll completely agree when RMTs being added to a P2P game makes skill altering boosts to characters.

XP pots, really? That's just jealousy of having someone pay to level faster, sure won't help them play later on at max lvl and others see how little they know of their class.

Pets? Again jealousy at not being to get the same pet for free.

 

  mothelm

Novice Member

Joined: 7/08/07
Posts: 39

11/06/09 9:23:55 AM#98
Originally posted by whisperwynd
Originally posted by Ihmotepp
Originally posted by whisperwynd
Originally posted by mothelm
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 


 

That is the most ridiculous analogy yet. Nothing has been removed from any game with RMTs. They add something...

at a price.

 

The analogy is about a game that starts P2P and then ads RMT, if I understand it correctly.

In other words, what you originally paid for, is not what you get.

If the game is RMT to begin with, then you are correct.


 

I understand your point, though adding fluff items is trivial, and until they items that can change the player's character's skills, the point is all moot. I'll completely agree when RMTs being added to a P2P game makes skill altering boosts to characters.

XP pots, really? That's just jealousy of having someone pay to level faster, sure won't help them play later on at max lvl and others see how little they know of their class.

Pets? Again jealousy at not being to get the same pet for free.

 


 

Funny how no one has answered the questiosn is it still the playboy you subscribed to or not?

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/06/09 9:24:28 AM#99
Originally posted by whisperwynd
Originally posted by WSIMike
Originally posted by Horusra
Originally posted by Yamota
Originally posted by MMO_Doubter
Originally posted by Yamota

It will create division between so called premium members, who can spend alot of money, and normal players that spend only the subscription feel. The premium members will then get the upper hand, not for anything done in game, but rather depending on the size of their RL wallet.

I dont know about you but when I play a computer game I dont want the outcome be decided on who has spent more money on the game but rather the skills, and time spent, of the people involved.

In other words - I don't want Bill Gates winning The Indy 500 or the Olympic marathon because he's the richest man on the planet.

Correct, I want the one with most skills to do that. Indy 500 is an unfourtunate example because in that sport the hardware makes a huge difference and hence money is a big factor. But if you take a sport like tennis, football then 99% of the outcome is based on the players skills and not their equipment.

Pro team sports are about paying the cash to put the team together that beats the under funded team.  The Bad News Bear teams are very very rare and are the exception not the rule.
 


But it still comes down to the skill of the players. The coaches and managers aren't on the side lines writing checks to buy their way to a win at each game.


 

Yes, but those skills come at a price to the team when hiring them don't they?! It goes by probabilities, and the % of winning goes up by having the better players.

 

For this analogy, I think it would work like this, taking a PvP example since football is a team vs team game.

The "price" you pay for the players, would be their level. So you do have an advantage if you have higher level players on your team, like any RPG game where higher levels beat lower levels.

Teams would level up during the season (buy players) and next season would be a new mix as teams buy and sell players, i.e. get lower levels or higher levels on their team (guild).

However, RMT would be like one team buys a football that throws farther than the other team and they get to use that football when it's in their possession, the other team can't afford one of those, so they get a regular football.

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/06/09 9:26:17 AM#100
Originally posted by whisperwynd
Originally posted by Ihmotepp
Originally posted by whisperwynd
Originally posted by mothelm
Originally posted by Horusra

But if the market says that people would rather pay money than pay with time who are you to tell the market it is wrong? 


 

since it seems you missed how about this ..from same type of paying model as MMO's and i assuming you are male here please excuse me if you are  not

You subscribe to Playboy for the last 2 years....this month your playboy shows up with all the articles but none of the pictures...and a small letter that says ...if you would like to get the pictures please send us and extra 20 $per month on your subscrption...now you mag says playboy on the cover..has articles written by playboy staff ...so it is playboy but is it the playboy you paid for ?

 


 

That is the most ridiculous analogy yet. Nothing has been removed from any game with RMTs. They add something...

at a price.

 

The analogy is about a game that starts P2P and then ads RMT, if I understand it correctly.

In other words, what you originally paid for, is not what you get.

If the game is RMT to begin with, then you are correct.


 

I understand your point, though adding fluff items is trivial, and until they items that can change the player's character's skills, the point is all moot. I'll completely agree when RMTs being added to a P2P game makes skill altering boosts to characters.

XP pots, really? That's just jealousy of having someone pay to level faster, sure won't help them play later on at max lvl and others see how little they know of their class.

Pets? Again jealousy at not being to get the same pet for free.

 

 

Yes, XP pots. I like ot play a game where all characters are equal because they all did the same content.

XP pots allows you to skip content, which means characters are not equal.

8 Pages « 1 2 3 4 5 6 7 » Last Search