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9 posts found
tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 247

 
11/03/09 6:29:34 PM#1

Just so ppl know i play wow almost from the beginning. I tried sometimes other mmorpg's as well,Ddo,Vangaurd saga of heroes,EQ2,Lotro,Aoc but always something was missing from those games to make me stick like wow does. Until 2 days ago i got a free trial for War.

I was watching War through forums ,previews,reviews etc and thoguht this time to save my poor money. Anwy i logged in and started exploring the creation characters screens etc. What i realised was that War classes are more intresting than wow's under the prism ofc also that i play 5 years wow and at some point and after playign the same adn same classes again and again its..well boring.. I confess i love mostly melee oriented classes and ranger style classes so i have three 80 lvl s ,warrior ,rogue and hunter.

Anwy the point is that there are many classes that got my intrested and made me addict to play them in War.Except the casual hunter with melee abilities also, there is a similar to beast master specced hunter of wow that runs around with a tames lion only hes melee dedicated class,there are plenty melee like classes which varie from race to race,which varies in gamestyle and abilities also,from the very imressive elven swordmaster,to the orc berserker ,also some priests are melee oriented,meaning they have to deal melee dmg to gain healing focus like stuff to start healing ,the impressive Drow priest is a good example etc. All in all in wow i could only imagine for me to play rogue warrior and hunter. The rest wow classes leave me unimpressed. What ive noticed in War was that i coul easilly play and lvl 5-6 easilly cause the class system concept is better than wow. If only War had a solid world like wow has,and some things weere working better also.

In War playing a Elf warrior (swordmaster ) is a completeley diferent story than play a  human warrior (knight). In wow an undead warrior is exactly the same talent trees,skills like a human warrior,and only thing that changes is 1-2 racial thingies.

The point IS that after 5 years of evolution WoW only presented 1 new class (Deathknight) and 2new races (Bloodelf and Draynei) which Draynei is a ridicilous mix of rat and goat like fat creature with tenticles in the face like Davie Jones in Pirates of caribean.

There are loads of classes and ideas they could implement in wow! Barbarian( No Fury warriors arent Barbarians,which are leather users with extraordinary endurance with physical reduction due to their enormous constitution,and NO they are not Rogues cause Barbarians use 2 handed weapons as well) ,Vampires (my favourite in Shadowbane),Templars,Battlemages, Swashbucklers,and many many others we ve seen in other good games.

Blizzard WAS planning to implement the HEROIC CLASSES, one heroic class for each existing wow class ,and race but when they saw AOC ,WAR failling in the market and they subscriptions remaining the same they cancelled them and presented only Deathknights since there was no need to throw the extra classes now .

All im saying is guys demand from Blizzard more so u can get more! They read they forums and they oblige to the mass suggestions! Help make wow better than it is now.

And DONT bother to mention classes balanceS issues  cause Blizzard has already tested and have ready in their vaults loads of new classes which they will throw in an expansion IF AND ONLY they see their subscriptions going DOWN!
 

C1d0s

Novice Member

Joined: 4/28/09
Posts: 11

11/03/09 6:32:00 PM#2

Just complain on the fourms, or wait for one of their many expansions.

It'll happen.. eventually.

seabeast

Advanced Member

Joined: 3/24/05
Posts: 201

11/03/09 6:33:40 PM#3

I may have to agree with you on the class increase. The DK was a neat idea but seems, at least to me, a class that is limited. Understandably so, there is only so much the company can do in adding new classes with original abilities and such. Juist a thought.

ilydamdris

Advanced Member

Joined: 12/25/07
Posts: 168

And his name, that sat on him, was Death. And Hell followed with him.

11/03/09 6:46:05 PM#4

The reason they haven't implimented more classes, is because just adding one, as the DK has shown, has proven that the balancing issues required to get every class right takes too much work. When DK launched they could hardly be beaten. You'd have to be exceptionally good at your particular class, and the DK not so much, for you to have a chance at beating them. They had an ability to counter almost everything a melee and caster class could throw at you. It has taken almost an entire year for them to get DK's to the point where they're still tough, but able to be beaten by players on a much more acceptable basis. Since this is a pvp game as well as pve, adding classes to it adds more work then they probably want to take on at the moment. If anything I'd expect them to release another hero class either as a big patch(I.E 3.5 or 3.6 etc) or in the expansion after Cataclysm if there is one. There is so much that goes into creating a class than just *poof* here you go. So many tweeks and changes have to be made not only to THAT class, but if necessary all of the other classes to make sure that they can't easily be beaten, or destroy everything in their paths. DK taught everyone a lot. An entire year in about a week, and they're STILL trying to get DK where they want it.

tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 247

 
11/03/09 7:06:32 PM#5
Originally posted by ilydamdris

The reason they haven't implimented more classes, is because just adding one, as the DK has shown, has proven that the balancing issues required to get every class right takes too much work. When DK launched they could hardly be beaten. You'd have to be exceptionally good at your particular class, and the DK not so much, for you to have a chance at beating them. They had an ability to counter almost everything a melee and caster class could throw at you. It has taken almost an entire year for them to get DK's to the point where they're still tough, but able to be beaten by players on a much more acceptable basis. Since this is a pvp game as well as pve, adding classes to it adds more work then they probably want to take on at the moment. If anything I'd expect them to release another hero class either as a big patch(I.E 3.5 or 3.6 etc) or in the expansion after Cataclysm if there is one. There is so much that goes into creating a class than just *poof* here you go. So many tweeks and changes have to be made not only to THAT class, but if necessary all of the other classes to make sure that they can't easily be beaten, or destroy everything in their paths. DK taught everyone a lot. An entire year in about a week, and they're STILL trying to get DK where they want it.

 

You are 700% wrong..Let me explain.... Dk's were overpowered yes,but not because blizard needed 1 year almost to calculate them well ..They left them overpowered in PURPOSE for many months so many players will roll DK's and thats a fact. You really think with all those hundrends of employees,programmers and emplyed testers they have they couldnt calculate in 3-4 weeks of testing vs other classes? heh

No balance issue at all for not implementing all the heroic classes they made so far! Only reason is the sales/marketing policie which ofc is depending if there is any serious competiotion from other mmorpgs ! If a major blockbuster mmorpg in same quality of wow right now they would have thrown all those new classes +revamped /improved crafting system ALREADY!!!!!

coffee

Guru

Joined: 8/28/05
Posts: 1782

11/04/09 7:12:45 AM#6

Too many classes just dilute the exisiting classes, they all start to become the same. WAR is a prime example claims to have something like 24 classes (sorry careers) but in reality has about 8 as most are just Race variants of others.

Adding claases is somthing that needs alot of thought and planning.

I could care less if WoW got new classes, I would rather see more customisation for the current classes, a Melee hunter or Priest off tank etc.

tawess

Hard Core Member

Joined: 3/24/05
Posts: 100

WoW
WAR
Coh/v
SWG
Eve
Project entropia

11/04/09 7:30:06 AM#7
Originally posted by tazarconan
Originally posted by ilydamdris

The reason they haven't implimented more classes, is because just adding one, as the DK has shown, has proven that the balancing issues required to get every class right takes too much work. When DK launched they could hardly be beaten. You'd have to be exceptionally good at your particular class, and the DK not so much, for you to have a chance at beating them. They had an ability to counter almost everything a melee and caster class could throw at you. It has taken almost an entire year for them to get DK's to the point where they're still tough, but able to be beaten by players on a much more acceptable basis. Since this is a pvp game as well as pve, adding classes to it adds more work then they probably want to take on at the moment. If anything I'd expect them to release another hero class either as a big patch(I.E 3.5 or 3.6 etc) or in the expansion after Cataclysm if there is one. There is so much that goes into creating a class than just *poof* here you go. So many tweeks and changes have to be made not only to THAT class, but if necessary all of the other classes to make sure that they can't easily be beaten, or destroy everything in their paths. DK taught everyone a lot. An entire year in about a week, and they're STILL trying to get DK where they want it.

 

You are 700% wrong..Let me explain.... Dk's were overpowered yes,but not because blizard needed 1 year almost to calculate them well ..They left them overpowered in PURPOSE for many months so many players will roll DK's and thats a fact. You really think with all those hundrends of employees,programmers and emplyed testers they have they couldnt calculate in 3-4 weeks of testing vs other classes? heh

No balance issue at all for not implementing all the heroic classes they made so far! Only reason is the sales/marketing policie which ofc is depending if there is any serious competiotion from other mmorpgs ! If a major blockbuster mmorpg in same quality of wow right now they would have thrown all those new classes +revamped /improved crafting system ALREADY!!!!!

 

I take it you are a blizzard employie working on gambalancing my friend of small pices of hipcloth. If not you are about as right or wrong as the poster you qouted. But i can tell you, as a gamemaster for several old  Pen n Paper rpg that balance is very tricky and no matter how good you think you know the system someone will always find a way to abuse it. So to be honest i am more inclined to belive the poster you qouted then yourself. That they had problem getting the feel and balance of the  DK right and there for have choosen to not realese any new hero classes at this moment.

This have been a good conversation

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4519

11/04/09 8:39:20 AM#8
Originally posted by tazarconan

You are 700% wrong..Let me explain.... Dk's were overpowered yes,but not because blizard needed 1 year almost to calculate them well ..They left them overpowered in PURPOSE for many months so many players will roll DK's and thats a fact. You really think with all those hundrends of employees,programmers and emplyed testers they have they couldnt calculate in 3-4 weeks of testing vs other classes? heh

No balance issue at all for not implementing all the heroic classes they made so far! Only reason is the sales/marketing policie which ofc is depending if there is any serious competiotion from other mmorpgs ! If a major blockbuster mmorpg in same quality of wow right now they would have thrown all those new classes +revamped /improved crafting system ALREADY!!!!!

 

Believe it or not, wow isn't perfectly balanced and there are constant balance changes to the game.  Yes even to classes that have been in the game for over 5 years now, they still get balance changes.

Which do you think is more plausable?  Developers have some secret agenda to get people to play new content (which they would anyhow) or that it is hard to get class balance right?

There are effectively 30 classes in wow with all the talent specs, which is a lot to balance.

 

 

@OP

I wouldn't mind another new class, but I don't think it is needed.  I'm looking forward to how they redesign the talent trees to make each choice have a tangible effect on how you play your class.  So talents will not give a 5% crit, but instead add an effect to an existing spell or a new ability all together.

Even if the changes are not huge, I'm looking forward to all the changes to the classes I already enjoy playing.  It will breath new life into more gameplay than if they just made one new class.

Each is good in their own way though.  When they do add a new class I hope it is a healer.

 

 

tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 247

 
11/05/09 7:40:56 AM#9
Originally posted by Daffid011
Originally posted by tazarconan

You are 700% wrong..Let me explain.... Dk's were overpowered yes,but not because blizard needed 1 year almost to calculate them well ..They left them overpowered in PURPOSE for many months so many players will roll DK's and thats a fact. You really think with all those hundrends of employees,programmers and emplyed testers they have they couldnt calculate in 3-4 weeks of testing vs other classes? heh

No balance issue at all for not implementing all the heroic classes they made so far! Only reason is the sales/marketing policie which ofc is depending if there is any serious competiotion from other mmorpgs ! If a major blockbuster mmorpg in same quality of wow right now they would have thrown all those new classes +revamped /improved crafting system ALREADY!!!!!

 

Believe it or not, wow isn't perfectly balanced and there are constant balance changes to the game.  Yes even to classes that have been in the game for over 5 years now, they still get balance changes.

Which do you think is more plausable?  Developers have some secret agenda to get people to play new content (which they would anyhow) or that it is hard to get class balance right?

There are effectively 30 classes in wow with all the talent specs, which is a lot to balance.

 

 

@OP

I wouldn't mind another new class, but I don't think it is needed.  I'm looking forward to how they redesign the talent trees to make each choice have a tangible effect on how you play your class.  So talents will not give a 5% crit, but instead add an effect to an existing spell or a new ability all together.

Even if the changes are not huge, I'm looking forward to all the changes to the classes I already enjoy playing.  It will breath new life into more gameplay than if they just made one new class.

Each is good in their own way though.  When they do add a new class I hope it is a healer.

 

 

The balance changes made by blizzard are made mostly based on the complains in the wow official player forums. If loads of hunters during a season are complaining ,in the next patch hunter getting boosted. If loads of players complaining  about retris they will get nerfed in the next patch. Its just the way it is.

Take for example the resto druids in 70 lvl in bc. All complained about them for arenas and they got weakened. All complained after a certain point for Dk's and eventually slowly they got nerfed abit. Same about paladins prot and retris they are getting nerfed in the next patches. Blizzard isnt by accident the happy owner of N1 mmorpg in sales. They just do the obvious. They hear their customers and oblige by nerfing or boosting thisor that ,what ever the majority ask in forums. SImple as that. Now since there are  ppl that played 5 years almost wow its more than phisical to demand more than the few things blizard putted in in 5 years of evolvement. And yes new classes would give the thrill for loads of old wow players. If only pppl were askign more from bliz than just nerf this, boost that.