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10/19/09 3:52:53 PM#26
Originally posted by terrified It's all about me???????? Please reread the first line of my post. really so dispite being Massively Multiplayer Online games we should ONLY solo? lol your just a selfish bastard that has no business whatsoever playing a mmo :P if you cant handle multiplayer then dont play online games period lol why are you even here talking about a massive multiplayer game in the first place your selfish, ignorant, and downright stupid if you cant understand the incredibly simple concept of a Massively Multiplayer Online Game which clearly you cant with your utter refusal to play mmo's that are actually multiplayer :P Dude, take a chill pill. I'm making no argument on grouping vs soloing games other than to say that soloing is my preference. There are lots of players who feel that way, and lots who prefer grouping. To each his own, live and let live and all that jazz. |
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10/19/09 11:48:00 PM#27
Originally posted by ic0n67
Then link one reliable site with the quote from a reliable source. I dont think there is one.
''Q. What kind of influences from other MMOG's like World of Warcraft, have there been on Final Fantasy XIV?
You two are going to be arguing apples and oranges on this one til the game is released.
No it was nothing at all like that. I thought they never said they were influenced by wow and asked him for a link, which he provided. End of story. |
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10/20/09 10:53:06 AM#28
Originally posted by GlowingMoon
What? This is by no means a grouper vs solo thread. Wow, way to make up lies about what I said.
touchy, and how is what I said a lie? - it is a thread where people are discussing solo vs grouping - and there are a lot of them. Nice try, but I don't buy your self-righteous act. |
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10/23/09 4:04:32 AM#29
Originally posted by GlowingMoon
What? This is by no means a grouper vs solo thread. Wow, way to make up lies about what I said.
exactly Y cant they make both people happy? I do believe that they Square has stated that they are making some parts group orianted and some solo. i have read that a person who wants to craft and only craft can do that... so i do believe that they are trying to make everyone happy.. I know for me i dont have the 4-5 hr to wait in jueno LFG. so i hope they do make alot of it causal friendly of course have the stuff that i need groups for but maby strive to have smaller groups 2-4 man things also provide us with quests that you need the total group. anyway just my 2cents |
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10/23/09 8:12:09 AM#30
What have they said? "You can do few guildleves a day alone, but if you want to do more than that you need to help others with their leves." What does this mean? Those who have limited playtime per day can progress alone if they wish, those who have the time to play with others will have to do just that. However this time it probably isn't necessary to have 6 players available to make progress, and we'll most likely see more duo's, trios etc. around- however grouping nonetheless. That's one way to make the game more casual without making everything soloable. You just need less people than usually to progress. You can also solo guildleves while lfp, so you'll be making progress no matter what. I think it sounds quite good on paper at least.
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10/23/09 8:21:31 AM#31
I believe that most the game should be soloable provided that a group can get it done faster. And I mean alot faster than solo. What would take 30 min in a group could take up to a day. This way grouping would be favourable but if you can't find one you can go it alone and not forced to wait around for people to show up. The part of the game I feel as though shouldn't be soloable are boss encounters as they are meant to be hard and if you can solo them why call them bosses. This way although you could solo it to end game then do end game content with groups it would take alot longer unless you do have a group to do it. It's not hard to find a guild and even if your the "wrong" kind of class any pre end game guild will be glad to run you through stuff if you ask. This isn't a signature, you just think it is. |
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10/23/09 8:27:56 AM#32
Run throughs blow. They should be eliminated from MMOs. "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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10/23/09 8:51:08 AM#33
Originally posted by emperorwings So then you have content that takes 3 months to clear with a group.. for soloers it would take 2 years. Sounds like a silly idea to me; I don't think any soloer would bother with a game like that. Make the game for one or the other, not both.
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10/23/09 11:45:15 AM#34
Originally posted by emperorwings
I personally find this a problem. I will use FFXI as a reference since we don't know anything about this game. If it was possible to solo to 75 in XI and you do you would not how to work with a group on end game content. Lets say you are a pld and you soloed 1-75 and you finally joined a LS that does raids. They ask you to tank and you will have a hard time trying to keep hate because you've been playing alone since lvl 1 and don't know how to keep hate in a group especially a large alliance. Then you probably have a bad rep as a tank and will have hard time finding another end game LS if the current one booted you.
A game can't please every crowd %100 and when a game tries to it will get ruined and one of the crowds would leave. For instance AoC they focused on PvP and PvE with different servers. Basing this from the launch when I played and not current game play. In order to balance the two they had to nerf classes. I will use Necro since a buddy of mines played as one and felt the nerf hammer. Necro was great at launch for PvE but was overpowered for PvP then they nerfed it making it suck for PvE and then it was balanced for PvP. This went back and forth with other classes aswell trying to get it balanced for both PvP and PvE. I say this cause its hard to make both crowds happy because in the end one of the crowds will leave. I know some people who hated the group aspect in FFXI and soon as WoW came along they left.
I wouldn't mind if they made certain levels soloable like 1-10 and after that you can choose to group or solo but it will take alot of time to solo the mobs to gain lvls. Also if a even match stayed a even match in XI in the higher lvls then it would have been more solo friendly. As someone else stated that they might make it possible to duo, trio, and quad grind instead of using a full group. I wouldn't mind that as long as the trio or quad group can't take out a IT as easy as a full group. One thing that most agree is we should have more options to do while lfg than crafting and farming. |
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11/02/09 3:08:11 PM#35
Originally posted by GlowingMoon A couple things here. A staple of most final fantasies is the Party. I don't see them getting rid of that any time soon. So where does that leave us in the "more soloable" kind of information we are getting. Well... to be honest, i think many of looking at it in a too much of a traditional "solo" mmo experience. In my humble opinion, i think by more "soloable" means your group can take on more mobs at the same time. Aka more action, watching others peoples back. Heck... you all saw the videos right? You ever notice the part that shows those people on that ship fighting all those mobs? It wasn't just 1 ala ffxi. It was alot. It think it will be a new ballgame imo. It wont be like the whole party whacking on one mob forever like ffxi was.. but lots more acton in fighting more at the same time, just being able to hold your own.. ala "soloing" a mob. Make sense? In any case i don't EVER see them getting rid of the "Party" as it has always been a staple of final fantasy. "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci |
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11/02/09 3:20:05 PM#36
Originally posted by Korhindi Nuff said really. "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci |
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11/02/09 8:12:41 PM#37
Originally posted by ArcheusCross A couple things here. A staple of most final fantasies is the Party. I don't see them getting rid of that any time soon. So where does that leave us in the "more soloable" kind of information we are getting. Well... to be honest, i think many of looking at it in a too much of a traditional "solo" mmo experience. In my humble opinion, i think by more "soloable" means your group can take on more mobs at the same time. Aka more action, watching others peoples back. Heck... you all saw the videos right? You ever notice the part that shows those people on that ship fighting all those mobs? It wasn't just 1 ala ffxi. It was alot. It think it will be a new ballgame imo. It wont be like the whole party whacking on one mob forever like ffxi was.. but lots more acton in fighting more at the same time, just being able to hold your own.. ala "soloing" a mob. Make sense? In any case i don't EVER see them getting rid of the "Party" as it has always been a staple of final fantasy.
I completely agree with you |
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11/04/09 10:50:41 AM#38
While I agree 100% on group play aspect... I'm not sure what the "have something to do solo while LFG" part means given what was in FFXI.
If all else failed, I soloed mobs which interestingly, isn't as hard as some people would lead you to believe. I always found plenty to do whether solo or in a group. Of course I preferred the groups, but the solo aspect was still filled with plenty of time doing other things to improve my character. I'm just not sure what you mean by something to do while waiting. Honestly, I would rather have them err on the side of too much group content in FFXIV than too much solo content. God knows the kind of A.D.D. people we will get because they can't be the first to 80 if they implement a "solo friendly" environment.
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11/04/09 12:05:08 PM#39
I also crafted while LFG in the early days, I was able to get blacksmithing to 95ish. At that point I couldn't gather any material because of the CGF in the later days. They had bots at majority of the mining points and in the most dangerous places to gather like Ifrits couldron they were there in numbers mining. You couldn't farm any type of money item because of them. Only thing I could do was watch TV while lfg. I'm sure soloing wasn't hard for you since you were a rdm they are basically the best solo class besides bst and going /nin basically made you unstoppable.
I would like to see a solo story quest for each class from early lvls to max. Like the quests you get for a advanced classes in XI but after you get the class the quest continues and you learn more about how you class got to be. It could also award you class specific armor, weapons, and spells. |
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11/04/09 3:56:10 PM#40
An interesting reply. First off, let me say I've not played FF, even though I think it looks gorgeous. There's absolutely nothing wrong with having an MMO cater to the exact style you described. Speaking strictly for myself, all the pro-grouping attributes you see as plusses I see as evidence that FF will never be for me. I sometimes enjoy grouping in a game, but I am rarely comfortable with the group pace (I like to go slow and scenic) and I always loathe the dependance upon other players to advance my character. I intend no knocks against the game, and have fun for all who enjoy that style, but remember that some of those features are the very reason some gamers don't play it. Perhaps you also see that as a plus. /shrug |
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11/04/09 5:42:42 PM#41
hey Rob dont give up too soon. Many people (and this goes for every prerelease game ive ever seen) will state that what they want from the game "has been already stated as how its going to be". A lot of people wish so hard they start believing stuff that is still not settled. No one here really knows how it will be. |
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11/04/09 7:01:17 PM#42
Any class could solo, so again... I'm not sure what you are referring to. Are you talking about the TIME it takes to kill something? If so, that's a different issue altogether but wise people generally soloed against things that they had an advantage over. BLMs nuked fish in SEA and stuff in SKY before the TAU. PLDs soloed ghost areas as Holy spells did more damage than on say.. sheep type mobs. Dragoons soloed VERY well as did THF/NIN. THF/NIN was the best solo class imo.. stack evasion and dex and you were unhittable.. even better than a RDM a lot of times. Please don't turn this into a "poor me" whatever class you played. Even WHM/NIN could solo well with a hammer skill. The thing is, people wanted to solo FAST. With a WHM. And you just can't do that, so they whine. I mean.. a BLM kills fast.. how come I can't? .... Again, 10% solo content is about right for this game, especially with so many of these other hybrid pvp/pve/solo MMOs having everyone complain all day on chat channels about the grind and "I can't do this with my character". I'm not saying you are whining, but you are very wrong thinking you can't solo in FFXI. |
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11/04/09 10:47:09 PM#43
I'm not turning this into a "poor me" class. I had several jobs at lvl 75, BST, WAR, DRK, RNG, and BLU. You are right as in each job had specific mobs they could solo easy and its will take different amounts of time. You forgot to mention lvl(toughness) of the mob, in that case yes any class can solo from TW to EM. That will take alot of time depending on class and then factor in the downtime to heal and the low exp gain over time its not even worth it unless you are bored or killing time while lfg. The good XP for soloing comes in with mobs T and above which some classes can't do. Blm could solo IT mobs and below all with different amounts of time just sleep, nuke, sleep and so on. I forgot about thf and yes they are a wickedly great solo class against melee type mobs but some classes had trouble trying to solo even a EM mob. Yes people want to solo fast (I don't I love group grind) but some classes can solo better than others due to healing themselves somehow or great def and evasion. People will whine regardless of what a game devoloper does because we all have different taste some like to grind, others solo, some like to queset and so on.
Also before you ****ing try to call someone out be sure to read what they wrote. Not once did I say you can't solo in FFXI. All I mentioned is that YOU didn't have a hard time soloing because you were a rdm and going /nin helps alot and I was actually giving you praise on what you do. I could go on and continue to bash you but I'm not. I'm not a basher and don't like to do it unless you say something completely stupid or annoying. |
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11/05/09 2:29:13 PM#44
I said this before in another thread, but it's worth repeating... the problem with FFXI isn't that it is group dependent or that there isn't anything to do while LFP. The problem is it isn't group friendly. It always blew my mind when there were 30 people all LFP and all sitting in Jeuno waiting for that invite. That's the problem that FFXIV needs to address, not the lack of solo content. I think for the most part people don't mind a group dependent game, what they do mind is not being able to group easily in a group dependent game. MMO games would be pretty cool if it weren't for the people. |
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11/06/09 11:58:12 PM#45
I love to solo and attempt to make it through all of the game play solo. If I have to group I just don't do that portion. Guess I am just anti-social. The single player games on the market just aren't as interesting as trying to solo content in a MMORPG. Every game I have played where I joined a guild I left within 3 months. Every game where I attempted to group to play it the way the developers meant it to be played I left. Grouping and joining Guilds just ruined the fun of it for me. Maybe I am alone but I have played EQ, EQ2, Vanguard, DAOC, and a few others. Currently I am playing LOTRO while waiting to see how FFXIV turns out. I hope there is the ability to solo most of the content. I think there should be content that can not be soloed and it never has bothered me in any game that I could not solo ALL of it. I made it to pretty high levels in EQ2, Vanguard, FFXI and DAOC but moved on because the end game was group only. If there was a game that would allow me to solo end content I would play it for quite a while. I don't think I am the only one that believes that way either but it is how I think.
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11/07/09 12:01:57 AM#46
Originally posted by Sixpax I've never played the game. What makes grouping difficult? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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11/07/09 3:20:45 AM#47
Originally posted by impri
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11/07/09 10:03:38 AM#48
Originally posted by impri I just don't get this at all. Why are you playing mmorpgs? If you want to solo, play a single player rpg. Many of us play mmos for the group/social factor and it's people like you that are ruining it imo. Sorry if thats harsh but it's true. |
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11/07/09 4:27:11 PM#49
Originally posted by impri
I find the text in red very hard to belive, and if your serious your one of a kind. If a person could solo end game content they would get everything and then move on to a new game in no time. The end game content would have to be a grind of epic proportions to keep people playing it, if it was soloable. Waiting for: FFXIV V2.0, ArcheAge,GW II |
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11/09/09 10:49:23 AM#50
I did read what you wrote.
I just pointed those parts out for those people who seem to have trouble with the concept and claim you can't solo. BST was the best soloer in FFXI but try using a BST in places like Ro' Maeve and you got your lunch handed to you. Same with magic users due to the magic aggro mobs there, but non magic classes could live in here staying away from the sound aggro mobs (not sure why though, this area didn't drop much loot IMO, unless they were shard farming)
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