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I've noticed how much faster recent f2p mmos expand than p2p games as well. Let's look at RoM. Started out with 1 playable race and rather limited content. Now? They've included elves added many new areas and numerous instances not even mentioning expanding the level limit from 50 to 55. Considering it hadn't even released till may(if you don't count the betas). That's pretty impressive. And of course DDO is another good example. It already had the content but it was struggling as far as players. It goes f2p and suddenly it's increased it's subs by 40% not even mentioning the micro transations adding to the revenue stream. AAA companies are realizing the possabilities of the f2p market. Look at Allods online coming out at the end of the year. Yeah I hear it has issues but few mmos don't out the gate. I have to say until recently I agree'd with the p2p will always win over f2p games. Yet there is truth about the fact that the mmo market is increasingly cut throat as time goes on. I don't think they are anywhere near the p2p market right at the moment but they are steadily improving. Imagine a f2p game that is in most ways at least on par with the AAA p2p games vs a similar p2p game. Who wins? I think once that happens we may see a shift in the market.
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This article shows again that people won't "bite the hand that feeds" them, but in between the lines you can read as in all previous articles why the f2p approach sucks so much. On the other hand, this article is informative in many ways. Perhaps even more informative than was intended. I did like reading it. I believe that the confirmation about the target audience of f2p games is spot on. Personally I believe that the f2p business model is a problematic one in that it is very hard (or challenging) to make a profit from it, and this article seems to confirm that too. -- |
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I expect THQ*ICE to drop their f2p project very soon, and hopfully sell it to a more capable company. I've played their game during the entire month of october, got very involved with the forum community, and have only seen one bad decision after another take place during that short time. Which caused a lot of players to be disatisfied and angry. Some left the game entirely, most of which were the players who have been there the longest. This company has no apparent grasp on how to opperate an mmo, they introduce items/features with no forethought on how it will affect the games mechanics/players/economy, and are constantly needing to readjust things after they are released. Even when hosting events they couldn't get it right and had to go back and change things during the event periods. THQ*ICE is also extremly understaffed, their support for tickets consists of copy/paste replies days later with a tacked on irrelevant description of your problem. The forums contain 2 active moderators(Scapes/Fallcore) and only one of them acts human, the other is some copy/paste bot as far as he/it is concerned. With the lack of common sense from both community and company, this game is currently destined to be a failure on the NA market. What I mentioned above are only a few of the reasons why I say this, I could litterally type for hours about the subject.. So this guy behind THQ*ICE best start putting his "vast knowledge of mmo's" to good use, and very soon. Otherwise he won't have his demoted job at all anymore.
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Originally posted by bobfish All-Seeing-Eye says what? |
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This article is totally true. This isn't a signature, you just think it is. |
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if it looks like a crappy grind-tastic game, if it quacks like a content light power-for-sale game then it must be yet another shit F2P game. |
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To encapsulate this article a developer who was employed on subscription games is now on F2P games. He has now decied that F2P is a fresh, innovative format with a lot going for it. Lucky for him, as that is where he is now working. I wonder what his bosses would have had to say if he had described F2P as a stale, money raking, vapour ware format? I think his comments were rather constrained by his new job. So the need to deliver new content faster makes it somehow better? I doubt it. "There isn't the nagging feeling of wasting a month that's already been paid for" – has anyone reading this ever had this feeling when playing a subscription game, because he seems to have just conjured that from no where? I wish the F2P lovers who publish this article would surf our forums and see the number of threads from people who have been burnt by F2P games, losing loads of money to these MMO cash cows. Check that out and then tell me how wonderful the so called free to play format is. |
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Originally posted by AnvilMAn
This comment purely tells us all that you have yet to truly explore the F2P market recently. Things are improving massively. DDO is enjoying a new lease of life by making itself F2P, WAR will too. I like P2P games when they are value for money, however F2P are FREE and some are consistantly delivering excellent content to its users. Look at Runes Of Magic and MegaTen which seem to be going from strength to strength. MMO Parley - Debating, one world at a time. |
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LordDmaster
Apprentice Member
Joined: 6/06/09
Look inside yourself, before you point out others faults. |
LOL Thanks again MMORPG for ....reporting......lol......................promotiong junk games. You got that pay check for your site. Can we please get a person on this site that is willing to write for the readers not the Devs? …..it’s a guideline, not a rule, as players we must remember: “It’s a Game”. |
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Y'know... I see a lot of bashing of Free To Play games on here. Some do abuse their cash shop, and yes, some are really cruddy, but let's face it: It's a free game. While you're tossing cash at the developers every month saying "Can I please keep playing for the game I paid $50 for the CD for?", Free to Players are getting their games for free, and a lot are starting to catch up in content to the Paid guys. Some paid games, like RF Online, DDO, and Sword of the New World went Free to Play and have since become even more successful. Just because we aren't paying for our latest crack fix doesn't make our games junk. I'm seriously sick of this. Sub-based gamers will say anything just to valiantly defend their MMOs when the rest of the world knows exactly what it is: You're begging the devs to play your game again, just like when a crack head needs his fix, otherwise you can never log in and play your game again. All your time and work and effort lost until you spend the cash. Every. Single. Effing. MMORPG. I HAVE EVER PLAYED. Has been a grindfest. World of Warcraft is adding level 85, and nixing, AGAIN, all the raid gear you fought so hard for, bringing new skills, more races, and more importantly, MORE IMBALANCES, and leaving the past content almost barren since no one's playing it anymore. To state a P2P MMO is any less of a grind is utter nonsense. I grind less in Runes of Magic than I ever did in World of Warcraft. I'm leveling faster, enjoying more, and I don't have to pay for anything. Some of us choose to support the devs, some just play for free. The only MMO I've met yet that you pay for and have actually gotten my money worths forth Guild Wars, and it had no subscription based content. Each expansion pack, save Eye of the North, was stand-alone. They updated the game continually, with game balances and tweaks rather than lumping in new skills and new classes to further imbalance the game. That's my experience with this industry. I refuse to play "Pay to Play" games. I paid $50 for that game CD, and now you tell me I have no right to play the game? The devs can shove it up their rear then. The sad thing is, most Free to Play games change up the formula more than subscription MMOs, they tend to add something new and unique you'll never find in a subscription MMO. Dragonica, for instance, is an arcade-style action MMO. I don't see many of those in the Pay To Play sector. Heck, I FIRMLY believe that if Tabula Rasa had gone Free to Play with a cash shop, it'd still be alive today, and that game was more fun than half of these point-and-click armchair-general games that are flooding the market nowadays. |
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Originally posted by RagnarokWar
This is the best comment I've read in these forums. MMO Parley - Debating, one world at a time. |
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Originally posted by Slampig All-Seeing-Eye says what?
The All Seeing Eye of Smed? Sorry, but as much as I think SOE is the Evil Empire, I can't see Smed as being up to the role of Sauron DDO's current activities are an example of Turbines desperation to salvage the millions and millions they have sunk into to the game. Its an interesting experiment, and while Turbine is not one of my favorite companies(after they suckered us all into buying an expansion pack for Ashrons Call 2, and then closed the game) I wish them all the best. I'd be willing to give the new version of DDO a try(I was in at the original launch and played to level cap),but I keep getting a BSOD error 166 from the current game. Its a conflict with one of Nvidia's sub driver modules(which seems to impact quite a number of people). This has been going on for months and months now, and LOTRO and DDO are the only games that cause that. Oh well, perhaps some day they will fix it. |
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Originally posted by LordDmaster
I find your tag line seriously ironic, given your above... I've found most of the writers here to be interesting, giving different perspectives on the various aspects of MMO's. Not to mention, the readers are more than capable of speaking for themselves, as the tens of thousands of posts on the forums demonstrate. |
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Originally posted by RagnarokWar
I miss TR as well. I leveled to cap in sniper and spy. But once one is at cap, there was damn little to do. It could have been a VERY fun game, but it misssed its window, and never recovered. I doubt we will ever see it again, as NCsoft is infamous for sitting on IP's, even if they receive no benefit there from. |
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Originally posted by mightyikari Richard? Hm, too much whining to be him. Well worded though, I agree. -- |
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Originally posted by mightyikari
This comment purely tells us all that you have yet to truly explore the F2P market recently. Things are improving massively. DDO is enjoying a new lease of life by making itself F2P, WAR will too. I like P2P games when they are value for money, however F2P are FREE and some are consistantly delivering excellent content to its users. Look at Runes Of Magic and MegaTen which seem to be going from strength to strength.
i dont need to explore anything, see unlike F2P players i have balls and i dont need to rely on my CC to be good at whatever game i play. |
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Originally posted by AnvilMAn
i dont need to explore anything, see unlike F2P players i have balls and i dont need to rely on my CC to be good at whatever game i play.
Ah, one of the HardCore 133t heard from...<rolls eyes> If you think that buy the win is typical of all cashshop games, then you've obviously not played many of them. Its possible in some, but far from all of them. I hope you and your "balls" are playing Darkfall... ^^ |
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As I have heard elsewhwere the like of Perfect World was once a decent cash shop game, now it is cash cow for its owners. So enjoy your F2P game while you can, sooner or later the owners will care a little to much for the £$. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by bobfish
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Scot
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Scot
I realize there are people who don't mind paying for the cash shops... and that's fine, but it's also not a strong "rebuttal". There's been people for *years* now who've spent thousands of dollars eBaying items, gold and characters in MMOs where it wasn't allowed... so it's not a surprise. The companies have simply found a way to tap into that "secondary market" and keep more for themselves... erego "F2P" MMOs with Item Malls.
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by RagnarokWar
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Originally posted by WSIMike
I realize there are people who don't mind paying for the cash shops... and that's fine, but it's also not a strong "rebuttal". There's been people for *years* now who've spent thousands of dollars eBaying items, gold and characters in MMOs where it wasn't allowed... so it's not a surprise. The companies have simply found a way to tap into that "secondary market" and keep more for themselves... erego "F2P" MMOs with Item Malls.
I am just curious, how does this vary from P2P? In P2P they put in artificial constructs to get more money out of the player. This is why it is P2P... They charge you up front, and then find ways to keep charging you (expansions, etc). The less they can give you, and the more that they can sell you, the more they make... So, how are the two different (P2P is Pay up front, F2P is Pay as you go)? In both you end up paying (that was the plan). |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Superman0X
I am just curious, how does this vary from P2P? In P2P they put in artificial constructs to get more money out of the player. This is why it is P2P... They charge you up front, and then find ways to keep charging you (expansions, etc). The less they can give you, and the more that they can sell you, the more they make... And really... it goes beyond even that example... In Perfect World, you have to purchase tokens that allow you to use the global chat - that means either spending a lot of in-game money and buying it that way, or pulling out the credit card and paying to buy some from the company. Is that something players should have to pay extra for in a genre that is social by nature? I wouldn't say so. The devs of Perfect World know MMOs are social games and thus, people are going to want to talk to each other across large areas. They're cashing in on it by making players pay for the "privilege". That is something you will *never* have to pay extra for in a P2P MMO, because it's all included as part of the base subscription, along with all the content, items, potions, trinkets, pets, mounts, etc. etc.. Those are all things available for a flat monthly sub in a P2P that are, in my experience, often only available through item malls in F2P, and for much more than $14 or $15 a month.
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The proof is on the pudding, I advice anyone to try a F2p game then play a comparable P2P game. In my opinion, the devs take more of a long term look into making a P2P. While F2P takes a close look at short term 2-3 months. All F2P games I have played have ok/good conent tell the first class change then goes down hill. They are intended to squezze cash out of you as fast as they can becuase the simple game play gets bring after a lil bit. When you switch to P2P they wave that prized endgame to keep you developing your charecter, the conent is in more of waves, the excitment as well. In most P2P games yo will have allot of new stuff then in will get boring until you hit the next wave and then repeats. F2P is a model I dont see working, if anything a combo might come to the west like pay per day or something. In the end better games are still P2p and I dont see that changing. |
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