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7 posts found
-Zeno-

Advanced Member

Joined: 12/22/05
Posts: 644

 
10/20/09 5:23:40 AM#1

Instead of making a P2P PVP game, make one with an item shop.  How could you do this without overpowering certain players and not lose money at the same time?

"James T Kirk was a great man, but that was another life."

Shannia

Hard Core Member

Joined: 11/06/05
Posts: 1954

"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen

10/20/09 5:30:25 AM#2

Easy, by making sure that anything you sell in your shop doesn't affect stats in any way.  There are tons of F2P games where they exist just by allowing players to control they way they look via the cash shop.  It's very profitable.

Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

http://en.wikipedia.org/wiki/Vaporware

"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

LynxJSA

Elite Member

Joined: 10/08/05
Posts: 2217

10/20/09 7:16:20 AM#3

See:

  • Sudden Attack
  • Crossfire
  • Batleswarm
  • Combat Arms
  • Wolf Team
  • and dozens of others.

 

The NA audience is rather pigheaded about their unwavering belief that item malls offer massive advantages and are necessary to compete, whereas the rest of the world is enjoying the F2P PvP games. 

deviliscious

Hard Core Member

Joined: 11/09/07
Posts: 3828

"Adjusts ponytails and pulls the lollipop out of my mouth"

10/22/09 1:19:27 AM#4

It's easy and  could solve many other problems at same time by having the " item shop" not sell items but in game cash.  That way players that have time and not much $ can get the in game items and sell them for in game cash to players that have $ and not time.

Win-win situation for both types of players. This also helps combat 3rd party RMT.

Murashu

Novice Member

Joined: 6/23/06
Posts: 384

10/22/09 1:23:06 AM#5
Originally posted by -Zeno-

Instead of making a P2P PVP game, make one with an item shop.  How could you do this without overpowering certain players and not lose money at the same time?

If a quality F2P PvP MMO is ever made, I would not mind it having an item shop IF and only IF....those items were lootable by other players.

Murashu ~ Shuey
Agony's End

deviliscious

Hard Core Member

Joined: 11/09/07
Posts: 3828

"Adjusts ponytails and pulls the lollipop out of my mouth"

10/22/09 4:12:46 AM#6
Originally posted by Murashu
Originally posted by -Zeno-

Instead of making a P2P PVP game, make one with an item shop.  How could you do this without overpowering certain players and not lose money at the same time?

If a quality F2P PvP MMO is ever made, I would not mind it having an item shop IF and only IF....those items were lootable by other players.


 

Well if they could just buy gold from site, ALL items would still need to be obtained in game, and it would  be the best way to combat 3rd party RMT as well as allow all players equal access, and allow for all in game items to still be tradable/ droppable. Solves all problems in one blow, and allows only the developers to make a profit from their game.

-Zeno-

Advanced Member

Joined: 12/22/05
Posts: 644

 
11/03/09 6:02:59 PM#7
Originally posted by deviliscious
Originally posted by Murashu
Originally posted by -Zeno-

Instead of making a P2P PVP game, make one with an item shop.  How could you do this without overpowering certain players and not lose money at the same time?

If a quality F2P PvP MMO is ever made, I would not mind it having an item shop IF and only IF....those items were lootable by other players.


 

Well if they could just buy gold from site, ALL items would still need to be obtained in game, and it would  be the best way to combat 3rd party RMT as well as allow all players equal access, and allow for all in game items to still be tradable/ droppable. Solves all problems in one blow, and allows only the developers to make a profit from their game.

 

What is the game also has city siege mechanics?  Where waring another nation costs a good amount of in-game gold.  This would give some nations an advantage over others just because they have fat pockets IRL.

"James T Kirk was a great man, but that was another life."