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General Discussion 

The Pub at MMORPG.COM  » I think its time to rename the MMORPG genre

23 posts found
  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

 
11/02/09 11:13:59 AM#1

since more and more games coming out are dedicated to solo play it seems like they are trying to get rid of the massive multiplayer part of the genre. where when they genre first started the draw for many was the open world, interacting with thousands and competeing with or against them.

 

now it seems the genre is leading us toward a more private playground with more and more use of instancing. so gamers can have thier own personal world and the only interaction they get from other players is a chat box.

 

so what should we call this new genre ... the ORPG (Online RPG) the MSORPG (Massive Singleplayer Online RPG) or some other name?

and what should we name the genre of game that offers more open world type game play? OWRPG (Online World RPG) SORPG (Sandbox Online RPG)

 

Maybe with this new name for the genre developers can cater and design thier games from the ground up on the principles of that genre. so that gamers can stick to thier genre and not ruin the other.

  Quaddude

Novice Member

Joined: 11/02/09
Posts: 3

"I'm not a crazy person; I just like to destroy evil 20feet monsters with my friends"

11/02/09 11:49:09 AM#2

I don't think they are trying to get rid of the multiplayer part; I simply believe that they are experimenting with different types of games. Take guild wars for an example. You have the spots where you can meet and interact with the rest of the players there, and then you enter the private world where you can be accompanied. In this type of game, I think they are simply trying to see what the benefits and features are, of letting the user decide who they want to play with. I still think, that most of the MMORPG's live up their name. Massive Multiplayer, a lot of people at same time, playing the same game, at the same place with an online addition so they can interact. Most of the MMORPG games live up to that. Online Role Playing Game, the game is online and the user's define and control their unique character in a role.

But I really support the idea with creating other sorts of names, to prevent misunderstanding.

orly?

  mbd1968

Hard Core Member

Joined: 2/21/07
Posts: 1393

11/02/09 11:50:56 AM#3

It would make more sense to get rid of the RPG part as nobody role plays anymore... lets just call them OGs

  Neanderthal

Apprentice Member

Joined: 2/14/05
Posts: 1527

11/02/09 12:51:17 PM#4

now it seems the genre is leading us toward a more private playground with more and more use of instancing. so gamers can have thier own personal world and the only interaction they get from other players is a chat box.

 

so what should we call this new genre ... the ORPG (Online RPG) the MSORPG (Massive Singleplayer Online RPG) or some other name?
 

 

Calling it massive singleplayer would probably upset people so better stick to ORPG.  Or we could be real assholes and call it "basically linear action hack-and-slash" or Blah.

and what should we name the genre of game that offers more open world type game play? OWRPG (Online World RPG) SORPG (Sandbox Online RPG)

How about "persistant online world"  POW. 

  User Deleted
11/02/09 12:52:58 PM#5

MMO works for me. Easy to say and covers the range of virtual worlds, RPGs, RTSs, FPSs and everytihng else inthe mix.

  Caleveira

Novice Member

Joined: 9/13/09
Posts: 563

11/02/09 1:03:59 PM#6
Originally posted by mbd1968

It would make more sense to get rid of the RPG part as nobody role plays anymore... lets just call them OGs


 

Do people roleplay in single player rpgs?

I think naming conventions shouldnt be implemented but work themselves out naturally. A company will label their product (usually in plain English) and aside from a couple of gimmicky attempts such as copyrighting RvR or the PvPvE thing, will be better off using only those terms already widely accepted in the gaming comunity.

We need quality games not new ways to name them.

Just to make things clear...
I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  SignusM

Advanced Member

Joined: 5/07/06
Posts: 2227

11/02/09 1:05:08 PM#7

 Not much in terms of RP, true, but eeven less in terms of massive or socializing, what with instances, fake quests, no real groups, ect ect

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

 
11/02/09 1:10:26 PM#8
Originally posted by Neanderthal


 

 

Calling it massive singleplayer would probably upset people so better stick to ORPG.  Or we could be real assholes and call it "basically linear action hack-and-slash" or Blah.

LMAO yeah i like that, i agree that should be the name.

"what are you playing?!?!"
"im playing a Blah"


How about "persistant online world"  POW. 

very well done!

 

  solarine

Elite Member

Joined: 10/25/06
Posts: 800

11/02/09 1:13:04 PM#9

Such a confused original post.

First, a genre is not a goal, it's a result. Just like writers and artists, developers don't have to comply to some other people's preconceived rules of what this or that sort of game is supposed to be. They just write and create - the genre categorization is something that should come up after the fact. Otherwise it'd be a predictable, unchanging, boring world.

Second, multiplayer does not mean group play only. It also does not mean full PVP. As it does not mean sandbox, raiding or whatever feature you or I might prefer to see. It just means there are many players playing at the same time, in the same game space through which they can interact. The means of this interaction are not defined. 

Let's say in an MMO I play a loner sociopath PK who groups with nobody, talks to nobody but kills anyone he can. Now, going by some of the pro-groupers' arguments, this would suddenly make that game not "massively multiplayer"? And that's just hilarious - if it's not massively multiplayer, how am I finding and killing a massive amount of players in said game?

Even if I did not group or PK, there would still be a load of multiplayer aspects I could enjoy: Crafting and trading, chatting, holding competitions, social roleplaying, mini-games... The massively multiplayer online game just provides the player with a massive canvas he can work with in a lot of different ways (hopefully). 

It seems some people have a pretty narrow-minded view of this sort of game...


 

  toddze

Elite Member

Joined: 8/02/08
Posts: 1776

11/02/09 1:17:08 PM#10

I agree with the OP, there is 1 of 2 things that should be done : 1) MORPG (multiplayer online) for these new games. 2) Give the real MMORPG fans a new genre called MMOW (massivly multiplayer online world)

Its sad to see the MMORPG's turning into online RPG's. RPG's should turn into this not the mmorpg's de-evolving.

Waiting for: FFXIV V2.0, ArcheAge,GW II
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI
Favorite Thread: http://www.mmorpg.com/discussion2.cfm/thread/338339/MMORPGcom-funded-by-EA-.html

  SignusM

Advanced Member

Joined: 5/07/06
Posts: 2227

11/02/09 1:20:04 PM#11
Originally posted by toddze

I agree with the OP, there is 1 of 2 things that should be done : 1) MORPG (multiplayer online) for these new games. 2) Give the real MMORPG fans a new genre called MMOW (massivly multiplayer online world)

Its sad to see the MMORPG's turning into online RPG's. RPG's should turn into this not the mmorpg's de-evolving.

Well the whole industry has been rolling backwards since WoW came to fame. The super casuals shall inherit the world. Or the the 40 man instance of the world.

  Neanderthal

Apprentice Member

Joined: 2/14/05
Posts: 1527

11/02/09 1:21:06 PM#12
Originally posted by solarine

They just write and create - the genre categorization is something that should come up after the fact.
 


 

We're already in that "after the fact" time. 

  User Deleted
11/02/09 1:30:54 PM#13
Originally posted by Neanderthal

How about "persistant online world"  POW. 

 

Persistent State Worlds is what UO used initially in their ads, and I believe even onthe original box. I find that more fitting for the category than MMORPG considering how diverse they are now.

  toddze

Elite Member

Joined: 8/02/08
Posts: 1776

11/02/09 1:40:45 PM#14
Originally posted by solarine

Such a confused original post.

First, a genre is not a goal, it's a result. Just like writers and artists, developers don't have to comply to some other people's preconceived rules of what this or that sort of game is supposed to be. They just write and create - the genre categorization is something that should come up after the fact. Otherwise it'd be a predictable, unchanging, boring world.

Second, multiplayer does not mean group play only. It also does not mean full PVP. As it does not mean sandbox, raiding or whatever feature you or I might prefer to see. It just means there are many players playing at the same time, in the same game space through which they can interact. The means of this interaction are not defined. 

Let's say in an MMO I play a loner sociopath PK who groups with nobody, talks to nobody but kills anyone he can. Now, going by some of the pro-groupers' arguments, this would suddenly make that game not "massively multiplayer"? And that's just hilarious - if it's not massively multiplayer, how am I finding and killing a massive amount of players in said game?

Even if I did not group or PK, there would still be a load of multiplayer aspects I could enjoy: Crafting and trading, chatting, holding competitions, social roleplaying, mini-games... The massively multiplayer online game just provides the player with a massive canvas he can work with in a lot of different ways (hopefully). 

It seems some people have a pretty narrow-minded view of this sort of game...


 

 

No one is disputing the multiplayer part. I cant think of any online game in any genre that isnt multiplayer ( what would be the point of online). 

Where does the massive come from? What does the massive mean? There is a massive group of people who is going to buy the new COD: MW2, and there will be a massive group of them playing it online, its multiplayer and online, yet we dont call it an MMOFPS. The massive means differnt things to different people.

To some Massive in an MMO  does NOT mean playing online by yourself, or in your own little instance.  While others consider GW an MMO because they see groups of people in the hubs. No one is right! this is an opinion thread. 

Indeed people do have narrow minds that they dont understand the other side that they so blantantly insult. 

Waiting for: FFXIV V2.0, ArcheAge,GW II
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI
Favorite Thread: http://www.mmorpg.com/discussion2.cfm/thread/338339/MMORPGcom-funded-by-EA-.html

  Predator160

Novice Member

Joined: 6/27/04
Posts: 126

Gameplay before graphics.

11/02/09 1:41:19 PM#15

Lol Isn't Massive Online Single Player RPG a bit contradictory?

...I think the best name should be simple but to the point Online Single-Player RPG (OSRPG). Or maybe Online Instanced RPG (OIRPG). The first one sounds better.

...For everything else?  MMORPG works fine.

  User Deleted
11/02/09 1:46:25 PM#16

And just to throw a wrench in the works...

 

It's not a genre. It's a platform.

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1458

11/02/09 1:51:40 PM#17
Originally posted by mbd1968

It would make more sense to get rid of the RPG part as nobody role plays anymore... lets just call them OGs

 

i agree, and that way the 5% that still, can stop crying about RP rules and RP servers and just go LARP

  Chealar

Novice Member

Joined: 9/11/09
Posts: 228

We are star-stuff, the Universe made manifest, trying to figure itself out.
Delenn, Babylon 5

11/02/09 2:15:39 PM#18

Before internet, "multiplayer" most often meant 2 people in front of a screen, maybe 4 or even 8 depending on the game and platform. So in a way "massively" is at leat a dozen people in that context...

  Predator160

Novice Member

Joined: 6/27/04
Posts: 126

Gameplay before graphics.

11/02/09 2:30:39 PM#19
Originally posted by mbd1968

It would make more sense to get rid of the RPG part as nobody role plays anymore... lets just call them OGs

 

It's a SAD but true statement...I remember in the old EQ days lots of people rolep layed and they even had a /ooc (out of character) chat that was usually used properly...I role played an evil human shadow knight who betrayed the shortlings because he was insane. But you couldn't have that on RPG's now, instead you have to have 1 server tagged a a (RP) server...thanks WoW for making me feel even more like a nerd...

 

  Predator160

Novice Member

Joined: 6/27/04
Posts: 126

Gameplay before graphics.

11/02/09 2:37:32 PM#20
Originally posted by LynxJSA
Originally posted by Neanderthal

How about "persistant online world"  POW. 

 

Persistent State Worlds is what UO used initially in their ads, and I believe even onthe original box. I find that more fitting for the category than MMORPG considering how diverse they are now.

POW is already taken try again. Lol.

  User Deleted
11/02/09 4:11:16 PM#21

What about MMORPC.

 

C stands for "crap".

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

11/02/09 4:14:44 PM#22

They're still RPGs that can be played online by massive numbers of people.

I'll stick with "MMORPG" if you don't mind.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  BuzWeaver

Novice Member

Joined: 1/27/07
Posts: 953

11/02/09 6:27:55 PM#23

RPG was the first thing to go, as you can see now most people just call a MMORPG an MMO. Granted one may make the argument that its just a shorter version of the same thing, however any gamer knows the RPG element has mostly disappeared in MMORGP's.


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