Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,010
Members:1,147,557  Online:0
Guests:0  Posts:3,125,524
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

Fallen Earth

Fallen Earth 

Fallen Earth  » Did they forget melee play?

3 Pages 1 2 3 » Search
52 posts found
Shari

Hard Core Member

Joined: 9/13/05
Posts: 275

Shorah!

 
11/02/09 11:15:07 AM#1

Hi all, let me fill you in here - I play a melee character in FE and tbh I feel totally gimped. I was on a quest today doing a lvl 8 boss and I was level 10 (I have all my main skills maxed and some points in my stats), the boss 4 shot killed me dead.

At this point I decided I'm gonna get my rifle out and see if  I can kite kill him, well it took me 6 shots and I didn't get a scratch (btw it was a crappy rifle). I haven't even got 1 point spent in any of the rifle skill/stats.

To me melee just feels a bit rubbish atm. Don't get me wrong I love FE and I am addicted to the crafting. i just think maybe they could take another look at the melee combat. Just my opinion.

DonnieBrasco

Elite Member

Joined: 7/25/06
Posts: 1565

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

11/02/09 11:34:30 AM#2

My experience is hands down the opposite. I melee everything and everyone like there's no tomorrow. I solo level 20 bosses easily with my lvl 23 crafter. Yeah, I have a Tech student vibroblade, which crits between 110-160 :D. And good armor of course.

With rifle, I only manage to kill really low level gimped mob, that are far enough from me. Once they get me, I need to swap to melee right away as the -60 melee defense is deadly.

If melee is anything in this game, it certainly feels overpowered to me :D

DB

Denial makes one look a lot dumber than he/she actually is.

Somnulus

Hard Core Member

Joined: 8/19/04
Posts: 339

11/02/09 11:36:53 AM#3
Originally posted by Shari

Hi all, let me fill you in here - I play a melee character in FE and tbh I feel totally gimped. I was on a quest today doing a lvl 8 boss and I was level 10 (I have all my main skills maxed and some points in my stats), the boss 4 shot killed me dead.

At this point I decided I'm gonna get my rifle out and see if  I can kite kill him, well it took me 6 shots and I didn't get a scratch (btw it was a crappy rifle). I haven't even got 1 point spent in any of the rifle skill/stats.

To me melee just feels a bit rubbish atm. Don't get me wrong I love FE and I am addicted to the crafting. i just think maybe they could take another look at the melee combat. Just my opinion.

 

I realize that you stated all of your skills are maxed, but I just wanted to check; how is your dodge?

Many people level up their combat skills, but seem to forget to level up their dodge ability, which is the main skill that allows a melee character to avoid being damaged.

You may also want to check the level of your various armor pieces. I was having a similar issue, although I was not over the level of the boss I was fighting (I was level 8, the boss was level 10), but it seemed like I was dying very quickly.

When I checked my armor, I realized that much of it was still around level 6. As soon as I upgraded my armor, my survivability increased by quite a bit.

I would check those items, and check the melee weapon(s) you are using. If you are using a two-handed weapon, consider using two one-handed weapons instead.

Although the two-handed weapons, like the pick-axe, put out more damage on the average hit, they are much slower, so the overall DPS is much less. I use two ice picks, and take down enemies pretty quickly.

Hope this helps!

 

Abbatoir / Abbatoir Cinq
Adnihilo
Beorn Judge's Edge
Somnulus
Perfect Black
----------------------
Asheron's Call / Asheron's Call 2
Everquest / Everquest 2
Anarchy Online
Shadowbane
Dark Age of Camelot
Star Wars Galaxies
Matrix Online
World of Warcraft
Guild Wars
City of Heroes

grunt187

Advanced Member

Joined: 5/08/06
Posts: 357

11/02/09 11:38:28 AM#4

Im a melee/crafter and i have no problem killing 2-3 lvls higher than me and as far as bosses ya 2-3 lvls below me is rough but doable

remember to always eat before a big fight

The following statement is false
The previous statement is true

GreenWidow

Advanced Member

Joined: 4/17/09
Posts: 39

11/02/09 11:38:33 AM#5

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

www.jumpgateevolution.com

Twitch based flight, join us.

Shari

Hard Core Member

Joined: 9/13/05
Posts: 275

Shorah!

 
11/02/09 11:40:21 AM#6

Well, tbh It's probally just me by the sounds of it. i do have dodge maxed and I will try to get 2,1 handers when the servers come back to life. thnx for the info everyone, i think I will try to stick with melee and see how it goes

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 11:44:11 AM#7

 I'll agree with the others here, I've been playing a melee character and alot of my clan mates think its overpowered because of all the damage I can do and take.  Strength, End, Coord, Melee, AU, Dodge.  Those should be maxed first (not in that order).  Get a melee level appropriate weapon and use your skills like smash, and your weapon stances and you should have no problems.

 

I use a 2H weapon for the high crit damage.  They are slower, and alittle wonky at first but you get used to them in time and it feels good to 1 shot guys your own level in S2 (faction weapons ftw). 

refkone

Apprentice Member

Joined: 5/16/05
Posts: 7

11/02/09 11:46:11 AM#8

Melee isnt gimped at all, they are actually too overpowered. You can stunlock a pistol/rifle guy for a rediculous amount of time. that he cant do anything. And you can hit someone from like 30 yards away. what more do you want?. If you still die so fast before you can get close its either that your defencive skills are too low or you need to learn how to pvp as melee.

And this is not a flame.

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 11:49:31 AM#9
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

I've found in PvP its a game of who sees who first.  I'd say if they catch you any farther then 30m away they have a pretty good chance of dropping you before you get in range or at least taking you down most of the way.  At that range you can't even really use mutations to attack them. 

HiGHPLAiNS

Elite Member

Joined: 9/27/04
Posts: 1928

The Secret World darkdaysarecoming.com

11/02/09 11:50:57 AM#10

 I got a level 8 melee / crafter I have been working on and noticed a big difference in my game play compared to my rifleman, when I started him out in the beginning.

It seems my level 8 character is tuff as nails, however I have been feeding him with better reward items that I get from my level 20 rifleman now on things I don't use.

Anyways, I love having this character, I don't have as much down time as I do with my rifleman and can farm faster and cheaper mats with my melee character. I should of rolled a melee class 1st, then slowly leveled my rifleman class.

 

Fallen Earth / Lords of War
www.LAGWAR.COM/FALLENEARTH

DonnieBrasco

Elite Member

Joined: 7/25/06
Posts: 1565

Achiever 80.00%
Explorer 60.00%
Killer 46.67%,
Socializer 13.33%

11/02/09 11:51:42 AM#11
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

That's perfectly fine with me, as I never plan to PVP at all :)

Although I am raising my rifle skill to, just in case.... it's nice to have sg long-range, there are more and more shooting mob in S2 as one progresses.... and being a crafter, I plan to level my ballistics too.

DB

Denial makes one look a lot dumber than he/she actually is.

Euphoryk

Hard Core Member

Joined: 4/30/09
Posts: 408

"A man must live by his principles. Who he is, not what he is."

11/02/09 11:55:11 AM#12
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 11:56:17 AM#13
Originally posted by HiGHPLAiNS

 I got a level 8 melee / crafter I have been working on and noticed a big difference in my game play compared to my rifleman, when I started him out in the beginning.

It seems my level 8 character is tuff as nails, however I have been feeding him with better reward items that I get from my level 20 rifleman now on things I don't use.

Anyways, I love having this character, I don't have as much down time as I do with my rifleman and can farm faster and cheaper mats with my melee character. I should of rolled a melee class 1st, then slowly leveled my rifleman class.

 

 

Thats what my buddy said the first time we played our melee characters.  Its almost like a melee character should fund the mats and ammo you need for ranged characters as they can PvE so fast and take tons of damage.  In S2 when you get EMP goin... you're a PvE god (and it doesn't hurt in PvP either XD)

Euphoryk

Hard Core Member

Joined: 4/30/09
Posts: 408

"A man must live by his principles. Who he is, not what he is."

11/02/09 11:57:37 AM#14
Originally posted by maskedweasel

 I'll agree with the others here, I've been playing a melee character and alot of my clan mates think its overpowered because of all the damage I can do and take.  Strength, End, Coord, Melee, AU, Dodge.  Those should be maxed first (not in that order).  Get a melee level appropriate weapon and use your skills like smash, and your weapon stances and you should have no problems.

 

I use a 2H weapon for the high crit damage.  They are slower, and alittle wonky at first but you get used to them in time and it feels good to 1 shot guys your own level in S2 (faction weapons ftw). 

 

If you ever plan to PvP, regardless how often, you better fold Athletics into that build.

grunt187

Advanced Member

Joined: 5/08/06
Posts: 357

11/02/09 11:59:10 AM#15
Originally posted by Euphoryk
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

I have a feeling a few riflemen's last sight was your blunt object

The following statement is false
The previous statement is true

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 12:02:15 PM#16
Originally posted by Euphoryk
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

 

I agree melee isn't gimped at all, but in some cases they do have disadvantages...  Its the way it goes,  for the same reason rifles have such a big penalty.  Any smart pistoleer or rifleman will try and knockdown or stun lock a melee from as far away as possible.  Any smart melee will try to close the gap by popping on speed buffs and locking down opponents as quickly as possible. Fact of the matter is, if you're a good player, all 3 combat skills are viable.  

Euphoryk

Hard Core Member

Joined: 4/30/09
Posts: 408

"A man must live by his principles. Who he is, not what he is."

11/02/09 12:05:14 PM#17
Originally posted by maskedweasel

I agree melee isn't gimped at all, but in some cases they do have disadvantages...  Its the way it goes,  for the same reason rifles have such a big penalty.  Any smart pistoleer or rifleman will try and knockdown or stun lock a melee from as far away as possible.  Any smart melee will try to close the gap by popping on speed buffs and locking down opponents as quickly as possible. Fact of the matter is, if you're a good player, all 3 combat skills are viable.  

 

If you plan your Mutations properly, they more than balance out any disadvantages that are initially a problem.

I agree completely though, other than that one little tidbit.

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 12:05:38 PM#18
Originally posted by Euphoryk
Originally posted by maskedweasel

 I'll agree with the others here, I've been playing a melee character and alot of my clan mates think its overpowered because of all the damage I can do and take.  Strength, End, Coord, Melee, AU, Dodge.  Those should be maxed first (not in that order).  Get a melee level appropriate weapon and use your skills like smash, and your weapon stances and you should have no problems.

 

I use a 2H weapon for the high crit damage.  They are slower, and alittle wonky at first but you get used to them in time and it feels good to 1 shot guys your own level in S2 (faction weapons ftw). 

 

If you ever plan to PvP, regardless how often, you better fold Athletics into that build.

 

True,  its good for the run speed buffs etc, but at level 8 with minimal AP usage for PvE, gotta start somewhere.

Rallycart

Elite Member

Joined: 1/02/08
Posts: 677

11/02/09 12:12:24 PM#19
Originally posted by Euphoryk
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

 

Ok... I might be way off here, but are these EVE references? lo. I have not seen either in Fallen Earth, and they seem to coespond... Just wondering if I missed something.

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 12:21:58 PM#20
Originally posted by Rallycart
Originally posted by Euphoryk
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

 

Ok... I might be way off here, but are these EVE references? lo. I have not seen either in Fallen Earth, and they seem to coespond... Just wondering if I missed something.

 

An interceptor is a car, very rarely seen in S1  and somewhat rare in S2.   Dreadnaught is a move that increases Armor Use.

Zionnax

Advanced Member

Joined: 6/08/06
Posts: 80

11/02/09 12:21:59 PM#21
Originally posted by DonnieBrasco
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

That's perfectly fine with me, as I never plan to PVP at all :)

Although I am raising my rifle skill to, just in case.... it's nice to have sg long-range, there are more and more shooting mob in S2 as one progresses.... and being a crafter, I plan to level my ballistics too.

DB


 

NO!  You are doing it wrong Donnie!  Those ranged mobs in S2?  Run up and bash them with your 2-hander.  You'll be amazed at the damage you can do to them because of the ranged weapon penalty (seems to be applied to NPC's as well).  Don't sit at range and trade shots with them, run up and clock them in the mellon!

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 12:23:48 PM#22
Originally posted by Zionnax
Originally posted by DonnieBrasco
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

That's perfectly fine with me, as I never plan to PVP at all :)

Although I am raising my rifle skill to, just in case.... it's nice to have sg long-range, there are more and more shooting mob in S2 as one progresses.... and being a crafter, I plan to level my ballistics too.

DB


 

NO!  You are doin it wrong Donnie!  Those ranged mobs in S2?  Run up and bash them with your 2-hander.  You'll be amazed at the damage you can do to them because of the range penalty (seems to be applied to NPC's as well).  Don't sit and range and trade shots with them, run up and clock them in the mellon!

 

See thats a big misconception in the game right now.  I had a guy in my clan leveling all 3 weapon skills!! Pick one and max it, you'll never get what you want out of the other weapon, and in the end you'll be wasting AP that could have been used to make a successful build.

Rallycart

Elite Member

Joined: 1/02/08
Posts: 677

11/02/09 12:24:25 PM#23
Originally posted by maskedweasel
Originally posted by Rallycart
Originally posted by Euphoryk
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

 

Ok... I might be way off here, but are these EVE references? lo. I have not seen either in Fallen Earth, and they seem to coespond... Just wondering if I missed something.

 

An interceptor is a car, very rarely seen in S1  and somewhat rare in S2.   Dreadnaught is a move that increases Armor Use.

 

Ok... But if I am thinking of the same skill... Doesn't Dreadnaught decrease your movement speed? Anyway, thanks for the heads up on those. Maybe I just played too much EVE, lol.

maskedweasel

Elite Member

Joined: 9/24/07
Posts: 1625

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

11/02/09 12:25:56 PM#24
Originally posted by Rallycart
Originally posted by maskedweasel
Originally posted by Rallycart
Originally posted by Euphoryk
Originally posted by GreenWidow

Melee is hands down superior for PVE.   Exact opposite for PVP.  Ranged dominates.

Your awesome Melee toon will be abused in PVP.

But if that melee toon every gets in range of attacking the rifle/pistol guy, he's dead.

 

Ranged DOES NOT dominate PvP.

Please do not continue to spread this disinformation, you are not even close to being correct.

You just haven't ever seen or played with a good Melee character. It is a common misconception that Ranged dominates in PvP against Melee, but it is far from fact.

Do you know much about builds? A properly built Melee PvP character can run faster than an Interceptor and can't even be hit by a scoped rifle (unless the marksman is very good). The only disadvantage Melee builds have in comparison to Ranged builds, is that Melee cannot attack while mounted.

However, properly chosen Mutations make that a null point, as like I mentioned previously, the character will be able to run as fast as your mount anyway. Oh but Ranged character can get auto crits with headshots right? doesn't matter when I have you stunned, then knocked down, then stunned again - you'll be dead swiftly.

It's ok, no need to take my word for it. When you see me coming at you with my 650+ HP, harder and faster than a dreadnaught, and get taken out in four-five swings you'll know how wrong you truly were.

I suggest enlightening yourself about Melee in Fallen Earth, instead of just repeating things you heard someone else say, and trying to pass those off as factual information.

 

 

 

Ok... I might be way off here, but are these EVE references? lo. I have not seen either in Fallen Earth, and they seem to coespond... Just wondering if I missed something.

 

An interceptor is a car, very rarely seen in S1  and somewhat rare in S2.   Dreadnaught is a move that increases Armor Use.

 

Ok... But if I am thinking of the same skill... Doesn't Dreadnaught decrease your movement speed? Anyway, thanks for the heads up on those. Maybe I just played too much EVE, lol.

 

Yes, by 10% but most run buffs, when couple can increase speed over 100% so you move pretty damn fast.

Rallycart

Elite Member

Joined: 1/02/08
Posts: 677

11/02/09 12:28:33 PM#25
Originally posted by maskedweasel

Yes, by 10% but most run buffs, when couple can increase speed over 100% so you move pretty damn fast.

 

Ok, yeah. I know the skill you are talking about then. I typically use a different stance which increases dodge though. Is that a poor decision?

3 Pages 1 2 3 » Search