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The community of MMORPG.com is prone to argue about whether the color blue is in fact blue. FE is sectioned off into zones which represent level ranges. This even flows over into its crafting mechanics, where higher level items require materials from higher level zones. You have no choice but to follow a pre-termined path to continue advancing in the game. FE does have a very "broad" path, but that shouldn't be confused with a true sandbox. |
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Originally posted by comerb
Nope Grand Theft Auto. You may have a very clear picture in your head but not only does it probably not agree with the very clear picture in anyone else's head it isn't even likely to be what the person who said "sandbox" meant. Therefore it's worthless. The terms "Sandbox" and "Themepark" weren't invented by MMO players. The first was market speak for a free play mode in a rail gunner and the second was a derogatory term applied to all graphical MMOs by mudders. Those aren't my "personal" definitions. That's where they come from. All MMOs are both Theme parks (virtual worlds) and Sandboxes (virtual worlds). The amount of content and player freedom may vary from game to game but neither is absolute in any game. You aren't the majority of gamers. The majority of gamers can't even agree on what the labels mean. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Originally posted by zymurgeist
Grand Theft Auto was released in 1997. Elite was released in 1984. I'm not sure when exactly the first time the term "sandbox" was used, but Elite was the first open-ended game that I can recall on a video platform... and was, spiritually, the first sandbox. Actually the term "sandbox" comes from a box filled with sand. It's a metaphor, and its definition in single player games is unique from its definition in MMOs. Terms like these are language, and they evolve with time. The definition that MUD players used is irrelevant to the definition as it applies to MMO gamers in the here and now. |
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Kaocan
Hard Core Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
Originally posted by comerb
The community of MMORPG.com is prone to argue about whether the color blue is in fact blue. FE is sectioned off into zones which represent level ranges. This even flows over into its crafting mechanics, where higher level items require materials from higher level zones. You have no choice but to follow a pre-termined path to continue advancing in the game. FE does have a very "broad" path, but that shouldn't be confused with a true sandbox.
Actually, I can (and have) wandered around aimlessly through the entire S1 zone without caring which town I was in or not and progressed into S2 in the same manner. The transition from S1 to S2 was completely transparent to me, I didn't move from S1 to S2 because I had to, I just happened to end up there on my travels. Occasionally I would venture into whatever town I was near and speak with some NPCs to buy or sell what I wanted to, maybe even helped them out with whatever little task they needed help with. But at no point was I ever forced to do anything they wanted me to. And I am sure I will progress from S2 to S3 in the same manner, when I wander there of my own free will. It may be before the level 'you' think I should move up there and it may be after it - again, I'm not forced in anyway. Your play style is the only determining factor for your opinion here. The way I play FE makes it a pure sandbox with zero theme park influence. You don't play it the way I do, so naturally we differ in opinion on it. |
Originally posted by Kaocan
Actually, I can (and have) wandered around aimlessly through the entire S1 zone without caring which town I was in or not and progressed into S2 in the same manner. The transition from S1 to S2 was completely transparent to me, I didn't move from S1 to S2 because I had to, I just happened to end up there on my travels. Occasionally I would venture into whatever town I was near and speak with some NPCs to buy or sell what I wanted to, maybe even helped them out with whatever little task they needed help with. But at no point was I ever forced to do anything they wanted me to. And I am sure I will progress from S2 to S3 in the same manner, when I wander there of my own free will. It may be before the level 'you' think I should move up there and it may be after it - again, I'm not forced in anyway. Your play style is the only determining factor for your opinion here. The way I play FE makes it a pure sandbox with zero theme park influence. You don't play it the way I do, so naturally we differ in opinion on it.
You would never progress in the game w/out eventually transitioning into S2, much in the same way you'd never progress past a certain point in WoW w/out transition to the Outlands. To reach level cap you have to go from point A, to point B, to point C... every single character does this. |
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Kaocan
Hard Core Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
Originally posted by comerb
True, but are you telling me that just because you have to eventually move from one 100 square mile sector into another 100 square mile sector, without zoning or prompting, that it is a theme park?? That would mean that every game in existence, MMO or not is a theme park. To me I just happened to go north today, west yesterday, and maybe tomorrow I will go south just like i did 2 days ago. If I need something I go look for it, when i find it I stop looking. Doesn't sound very theme park or forced to me. |
Originally posted by Kaocan
True, but are you telling me that just because you have to eventually move from one 100 square mile sector into another 100 square mile sector, without zoning or prompting, that it is a theme park?? That would mean that every game in existence, MMO or not is a theme park. To me I just happened to go north today, west yesterday, and maybe tomorrow I will go south just like i did 2 days ago. If I need something I go look for it, when i find it I stop looking. Doesn't sound very theme park or forced to me.
Nope, I'm telling you because you have to go to a specific area(s) that adheres to your level range in order to gain experience and advance that its a Themepark.. And no, a true Sandbox doesn't have that. Eve, Darkfall, Ryzom(so I hear), Pre-NGE SWG are examples of game's like this. Examples: In FE, if your level ~23... you are going to be somewhere in zone 2 to advance. Plain and simple. The game steers everyone towards that zone sooner or later, and eventually to zone 3... and with expansions zone 4, 5 6 etc. It's a purely linear progression. If you don't eventually transition to these areas, you come to a standstill in progression. In Eve a 100mil skillpoint pilot may very well never leave empire space. A 2mil pilot may very well be making a living hauling ore in the very deepest corner of nulsec. The game doesn't arm bar you into "go here, do this" in order to advance. |
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Kaocan
Hard Core Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
Originally posted by comerb
Nope, I'm telling you because you have to go to a specific area(s) that adheres to your level range in order to gain experience and advance that its a Themepark.. And no, a true Sandbox doesn't have that. Eve, Darkfall, Ryzom(so I hear), Pre-NGE SWG are examples of game's like this. Ok, I see your point - but with the fact that FE is planning to add new sectors and raise the cap to 150 eventually I dont see how you can expect there not to be diversity even if just in location. Besides, if they didn't label the sectors, would this still be true? I mean if all it was was a single world with no borders, and in that single open world were creatures of every level, and towns catering to the needs of players from every level, where all you had to do was move around in it until you found a place where you could gain skill and levels, wouldn't that be a sandbox again? Just curious, because thats what FE is right now - IF you take the sector names away. Or would they have to mix it all up so there would be level 135 critters right outside my starter level 1 town so if I walked the wrong way I could be destroyed in seconds? Trying to understand why you feel there are specific "areas" here, its not like I need to present my 'papers' when I cross from S1 to S2. The only thing I see is my map flips to page 2 in my book. Does that also mean that in the United States that we are theme parked because when I drive from Georgia to Florida, and flip the page in my map book, that I changed "areas"? |
Because there are specific areas. X area has Y level range. Consider Warcraft. Now at level 10 I could randomly wander into a level 30 zone. Does that make it a sandbox? Hell no. All level 30 players are in X area(s), all level 40 player are in Y area(s). This game leads you around by the nose constantly... the only difference between the linear nature of WoW and the linear nature of FE is that FE doesn't always have clear transition quests. |
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Kaocan
Hard Core Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
Originally posted by comerb
Look, I do honestly see your point, but I think your missing mine by a mile. Yes what you say is true, but it is not in the game to create a linear game play, it’s in there to promote safety, stability, and eliminate waste (time and effort). Let me explain for you. If there wasn't a logical progression among the mobs and nodes into places farther and farther away form the start you would have several bad side effects caused by the game design. First is you would have a serious mix of nodes around the map with no logical progression and having some of them either not giving you skill, not being usable in your current trades, or not being able to be picked at all. Imagine your a level 45 and you see 15 nodes on your map, 2 of them might actually give you skill and are something you can use, the other 13 are for lower levels than you, but you won't know which until you spend the time to go look at them all. Kind of sucks doesn't it. Secondly the mobs, sure if your level 45 who cares if the mobs are level 5, well you wont die to them anyway, but you wont get any usable drops from them either, no xp either. The other hand, if your level 5 and you get too close to a level 45 mob, how much fun do you think that would be? You have to remember too that this also goes for PvP, it's also one of the reasons they are still hesitant in putting in fast travel into FE right now. They don’t want to see level 45s camping S1 PvP camps and one shotting level 5 players to up their kill count. And what level 5 is going to want to keep playing a game where there are level 45 grievers’ running all over the place, they are killing them and every mob they need to progress. What you see as a linear map is only a logical separation of the elements based on their power structure. Realistically it is that way in life as well. You don’t have weak prey surviving in numbers in the same location as highly aggressive predators. There is separation. Sure the predator could move to where the low level prey is, but that takes time and effort. And sure, if the prey wants to get better food they may just have to become stronger to survive moving where it can be found. When you say the game leads you around by the nose constantly, I'm saying you’re letting it lead you around by the nose. The linear nature is only in the way you perceive it. There is no way you can logically say that a level 45 lion pride could co-exist right next to a field of level 2 rabbits and not eat them all over time, leaving only the level 45 lions to contend with. Its natural selection, in FE they just placed the natural selection in a path YOU can walk through in what YOU see as a straight line. Give them time, I'm sure eventually they will place Onyxia's cave in the middle of a level 30 swamp too so even you won't say its linear. Oh and don’t get me wrong here, I'm not arguing that this game is or isn't a sandbox. What I'm arguing is that your saying JUST BECAUSE it has sectors, that it has to be Theme Park and Linear. At least that appears to be the only point behind your reasoning. |
Originally posted by jramsay61
properbly been said during 1 mio posts here.....but only sandbox element is character development. its not setted in stone like in WoW or EQ2 as in you choose your class and that the 1 class you ll be....can make some hybrid of a melee, pistol, rifle crafter guy....its not wise to do but you free to do so.
other than that it sure is a theme park - havent got much into factions yet so dont know much about it |
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DonnieBrasco
Elite Member
Joined: 7/25/06
Achiever 80.00% |
Ok, someone has found a sympathetic little helper, but here is the essence of a previous post of mine, giving some hints about the "definition of blue": Originally posted by colddog
Here are some reasons why it is not:
1. Linear progression - what else is there? Can you progress (develop) a character non-linearly? Or what the hell do you mean by this? I surely did zigzag back and forth, left and right in S1 during my first 20 levels, between paralelly leveled hubs. Exactly like I did in EVE. No difference there - and no linearity.
Here are some possible reasons why it is:
1. Seemless, open world - funnily enough, that makes a game nice to play (no loading screens or invisible walls), but that one actually does NOT make a game sandbox. At least not in the MMO terminology, that one which was not invented by yourself :D
I'm not sure what I can add. Hopefully others have more things that might be considered sandboxy.
So, people who *think* they know what "sandbox" means, should think again. The only software (not a game) out there that is even close to being these terms, is Second Life. Anything else do not fit the hc terms that people are listing here. True Sandbox? Microsoft office tools. Cad designer programs. Photoshop.... there you can create what you want, from scratch. A game will and must have structure and content, else it's not a game. Simple as that. DB Denial makes one look a lot dumber than he/she actually is. |
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Ok guys. Have it your way. Every game is a themepark+sandbox+rainbow lollipop.
Bob: "So what type of MMO is it?" Jim: "What do you mean?" Bob: "Well I mean is the gameplay sandbox or a themepark?" Jim: "All MMOs are sandboxes and themeparks." Bob: "Um ok... so is it level based? Jim: "yeah" BoB: "does the game have a player driven economy?" Jim: "yeah sure! but there isn't any item loss and all the materials have their prices set by NPC vendors" Bob: "ok, so that's an emphatic NO. Does the game have a set progression?" Jim: "oh, well level 1-20 you quest in zone 1, and level 20-40 you quest in zone 2, and 40-50 you quest in zone 3" Bob: "ok, linear progression is a check. Can you do more than just be a combat character?" Jim: "Yeah! You can be a pure crafter! Well... you kinda need a combat character to gather the materials for you. And you'll need someone else to get the rep to get the good recipes. And it takes a million years to level on crafting alone. And once you make something for someone, they never need to replace it... and the supply is so high because everyone crafts that you can't really sell much of anything for a profit. And combat characters can craft their own consumable ammo w/out any real crafting investment". Bob: "ok, so a pure crafting character isn't too plausible by itself" Jim: "well no I guess not." Bob: "are there any other job types?" Jim: "no, not really." Bob: "ok, so its a themepark. Why didn't you just save me half an hour of my life and say that in the first place" Jim: "Because its not! just a themepark!!! zomg you're so stupid stfu!!111!! |
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Originally posted by comerb
*Fixed*
If you can use something other than EVE as a benchmark to what a sandbox is, then that's how I see your argument. Oh,...that's just my opinion I see it that way? It's your opinion for the way you see things too. If you want a true sandbox, then go grab a Tonka truck and go play in the sand.
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Originally posted by rodingo
*Fixed*
If you can use something other than EVE as a benchmark to what a sandbox is, then that's how I see your argument. Oh,...that's just my opinion I see it that way? It's your opinion for the way you see things too. If you want a true sandbox, then go grab a Tonka truck and go play in the sand.
Hey Hey!! Now your getting it.! Eve is a sandbox! Congratulations! Pre-NG SWG was one too. |
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DonnieBrasco
Elite Member
Joined: 7/25/06
Achiever 80.00% |
I have played EVE for a long time. It is a hybrid too, themepark and sandbox elements as well, similarly to FE. They are both great games. Lotro is a great game too actually, I really enjoyed it. It does not really have any sandbox elements. A game does not need sanbox elements to be good, and naturally, some people don't even like those elements. Many just enjoy the ride, be it railed as it can be (Gears of War is great, linear game, isn't it? :) There is no game which only has sandbox element. Second life might only have that, but it's not a game. A game's criteria is to have content and structure, otherwise there is no game there. Therefore, a "pure sandbox game" is a contradiction in itself. Go learn some stuff about the term "game" before coining your own versions of "sandbox" and the like. It's an ancient science actually, all programmers and mathematicians study game philosophies and structures at university. DB Denial makes one look a lot dumber than he/she actually is. |
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vladww
Hard Core Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
Originally posted by DonnieBrasco
Eve, pre NG SWG, Wurm, UO, Horizons, DF, Ryzom are like Sandbox EQ2, AOC, WAR, AC2, Aion, FE are like Themeparks Theres no "pure" sandbox or Themeparks, all are Hybrids obviously. That doesn't change the fact that there's hardly anything sandbox in Fallen Earth, whereas there are lots of sandbox elements in Pre NG SWG for exemple. |
Originally posted by DonnieBrasco
Gears of War isn't an MMO. And thats where it seems a lot of confusion is coming from. People are trying to tag the single player game definition of a "linear" onto an MMO game. Or in some cases people are even going as far to attach the programmers definition of a "sandbox" to the MMO genre(which was really retarded by the way). We're on an MMO forum, talking about MMO games. The only definition of a "sandbox" thats relevant is how it relates to MMOs. As an example. If someone from Britain came to America and asked you for some "cider",... they would probably be a bit disappointed with what you brought them. Why? We assign slightly different meanings to things, because the dialect is different. Yet both languages are English. Naturally every MMO is a sandbox by single player game standards. That isn't very useful when your trying to categorize an MMO game though, is it?
Anyway, most of the arguments being represented basically relate like this. Bob: "You have a white cat right?" Jim: "Well, technically white is the presence of all colors. So my cat is every color on the visible spectrum." Bob: "That's nice Jimmy, lets just call it white." |
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As if there's not been enough heated discussion over this already... Here's a scale of how I'd rate it :)
<--::Sandbox::-------------------------------------------------------------------------------::Themepark::--> <-Wurm Online-----UO-----EVE-----SWG-----AC-----Fallen Earth-----Vanguard-----WOW-----LOTRO----> Some will rank AC more to the themepark end than FE, some will rank Vanguard more to the sandbox end than both.... In the end, I'd rank Fallen Earth close to the middle, but not there. Still, the game does give one a certain sense of freedom sandboxes are known for and to me that's what's important. One other thing is, few people seem to play the pure sandbox games like Wurm Online and A Tale in the Desert. It seems people want at least some quality directed content in their game, along with the sense of freedom.
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That's because those particular games are low budget and poor quality. |
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Originally posted by comerb
That's because those particular games are low budget and poor quality.
True, I won't deny that. But I myself play a lot of "low budget and poor quality" games, and even I've never stuck for long periods with them. And it was never the graphics engine or bugs... The whole gameplay just did not "click" for me. Truth is, as far as popular sandboxes go, we just have EVE now. I'd be pleased to see more, too.
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Originally posted by vladww
Eve, pre NG SWG, Wurm, UO, Horizons, DF, Ryzom are like Sandbox EQ2, AOC, WAR, AC2, Aion, FE are like Themeparks Theres no "pure" sandbox or Themeparks, all are Hybrids obviously. That doesn't change the fact that there's hardly anything sandbox in Fallen Earth, whereas there are lots of sandbox elements in Pre NG SWG for exemple.
Exactly. Things don't always fit into nice neat little boxes. That doesn't prevent us from labeling them, or using labels as a tool to generalize the overall nature of a thing. Fallen Earth contains very few elements that are related to what a sandbox represents, whereas all other games labeled as a sandbox do. |
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Kaocan
Hard Core Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
Well then, I think we all have it figured out now, If the game we are discussing is EVE its a sandbox, if the game we are disccussing is ANYTHING ELSE than its not. So why again are we discussing this if its so OBVIOUS to at least one of us. And I always wanted to say this - GO BACK TO EVE! (oops I mean graphical Trade Wars). :)
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Truth is, as far as popular sandboxes go, we just have EVE now. I'd be pleased to see more, too.
Oh definitely, I really think FE dropped the ball on what could have been a potentially amazing "sandbox" type of gameplay. The apocalypse genre lends itself perfectly, and I think it shortchanges its potential massively when implemented in the fashion that Icarus chose. |
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Originally posted by Kaocan
Not at all, your just trying to generalize to prove some point. I'm not exactly sure what that point is. There are, and have been, several games that would be accurately described as a sandbox. Someone listed them just a few posts ago. I don't play Fallen Earth, I gave it a shot and found it lacking. I simply take exception to people describing it as a "sandbox" on these boards. People come to these boards for information on games they would potentially like to buy and sub to. Saying this game has sandbox characteristics is very misleading, because frankly it doesn't. |
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