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http://wii.ign.com/dor/objects/14354229/super-mario-wii-2/videos/nsmb_vdp_102909.html Multiplayer and Co Op. Some of the co op play reminds of WoW raiding. It is "Casual Friendly". There is crowd control. There is housing for your stuff. Group vs Group Competitions. Im not a consoler and you could pretty much call me a Nintendo Hater, but this looks fun. PS- I fixed it. You know any good lawyers I could pay to write Titles for my threads? |
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mmo features??? If anything this is a multiplayer version of the original 2-d side scroller. I do not see where you see the mmo features from that video considering it consists of 4 players at one time max. |
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' Learn to read. IF ANYTHING you just had a heart attack after replying in your ultimate nerd rage. IF ANYTHING I was just simply pointing out some common features that Ive seen from playing mmorpgs over the last, oh I dunno, 6+ years? I knew I shouldnt of posted anything on these bitter forums.
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The most notable MMORPG feature I see in that game is "More Casual Friendly". Hey, lets make the game play itself!! Sorry, I find that utterly ridiculous. But then again, thats not just a MMORPG feature, seems to be the focus of the whole damn world. Lets make vehicles that auto diagnose themselves so I don't need to know anything about how my vehicle works. Or, how about a better example of calculators. People have become so reliant on calculators that they don't know how to do basic arithmetic...Whats next, brains that think for you? |
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In fact Einstein was known for deliberately taking cat naps to solve problems. (oh wait, just dawned on me, were you being sarcastic?) |
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I don't really see any mmo similarities, just reminds me of an updated version of Super Mario Bros. 3 for the NES with 4 player co-op. Of course it also does seem to be dumbed down a lot to be more "family friendly," and this is one of the big reasons why I have not touched nintendo since the wii has come out. Seems like all the games have lost their challenge, and fear of failure. |
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To be honest, I don't see anything even remotely MMORPG-like in that trailer. There doesn't appear to be any character progression or persistent world. It just looks like a multiplayer console game to me? |
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If anything i see the game sticking to its gameplay basics, which it should. I fail to see anything that would make it like an MMO. If anything is MMOs that would benefit from drawing on some Mario elements... id love going through an area just jumping over mobs and unto platforms instead of just grinding for a change. As for the autoplay feature im not liking it myself either, but think it might have been added to deal with frustrated players. Which means the game itself may be more challenging than previous versions, guess we will have to wait and see how it works out. Just to make things clear... |
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Originally posted by logangregor Yeah, sorry. I was. I kind of blew up there. I see these as symptoms of a rather dreadful disease thats spreading throughout humanity at an alarming rate that stems from an irresponsible use of technology. There is a sociological term for the lag between culture and technology that escapes me atm, but lately its been sending me into quite the bouts of Rage. I believe it was Lovecraft that said something along the lines, that humanity lives in a island of ignorance. And as we sail out and explore the surroundings (Science) we may one day find that the universe is truly terrifying and we will seek refuge in another Dark Age. And I believe we're starting to see some of that. Technology has advanced at such a rapid rate, that it has made living incredibly easy. The more accessible, or easier we make technology, the less knowledge is required to use it. And over time, as we delve deeper and deeper into overspecialization, we may forget how a piece of technology works all together, eventually causing a catastrophic system failure. What truly frightens me is when I see a lack of drive to learn or succeed, this is what I see. |
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i think this is the way MMORPGs are going to go especially if many WoW players had thier way. games like borderlands where you play a single player game and your friends can join your game at any time.
imagine playing Everquest where there are no other players except maybe a chat box to a lobby of some kind where everything is your own instanced world of Everquest. your friend logs in and joins your instance of everquest. you two play together and level up, gather loot without the "hinderance" of other players.
this is the sad future of MMORPGs.
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Originally posted by logangregor ... when did people get so sensitive? Was there anything threatening about my comment at all? I see me questioning your ideas of mmo features. Now talking about nerd rage who is really raging? Anyways like what I had stated previously and others also stating on this thread. IF ANYTHING it is a multiplayer version of the original 2-d side scroller and GASP guess what? that is exactly what it is.
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Do you comprehend how broad the definition of that word is?
I didnt say the game WAS an MMO. And like it or not, it does share "some" similarities.
/ciao |
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Hashbrick
Advanced Member
Joined: 4/12/05
Only jackasses label their PC specs in their sig. |
And thus another stupid post about absolutely nothing to do with the subject and then op responding to replies that criticize his/her "great submission" as nerd rage. Calling a co-op experience anything related to an MMO just shows how much you know nothing about them. Happy Halloween :).
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Lol your missing it man. I didnt claim to know what small category the game fit into. I said it shared some similarities. And it does. If I was trying to say that the new Mario Game WAS A BONAFIDE MMO, then thats what I would of said. Obviously, its not. |
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I didnt know I had to state the obvious. I realize that mario game isnt a mmo.
I saw in a video a few things I happened to also see in mmos and I mentioned it, thats all. |
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The new Mario world game looks awesome A wise GM once told me, |
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Originally posted by Hashbrick
Honestly who's to say they didn't look at mmo's, while designing the co-op mode? Try looking outside the box every once in a while. I think people are getting a little over sensitive on the use of the acronym MMO. As the o.p. stated he wasn't claiming the game to be one. Just that he was surprised to see features usually associated with mmo's in a mario game. Though these are actually what I would call rpg features. For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Originally posted by Malickie
It's just a multiplayer mode where you can now play with people at the same time instead of takign turns like before. He even said that it was just a similarity that he wanted to point out. Multiplayer in Mario Multiplayer in a MMO For some reason he thought it was cool enough to have its own topic and spazzed out when people said it was retarded... A wise GM once told me, |
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Originally posted by Kaisen_Dexx
But wouldnt Auto-Facing and Click-To-Move And Auto-Combat-Follow fit into this logic, of games play itself? But why is this excepted in game like Guild Wars and Aion then? This is what I would like to know. Only this little part of you comment. |
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I can't say I'm a fan of any of those. Click-to-Move is more an interface design choice, though (its overall impact is relatively low). Auto-Follow-Combat is a band-aid on the click to move combat systems, because without it, it becomes too unreliable an interface to do anything with. The Equivalent MMO system to the original post would be a system that automatically used your abilities in combat, kept following the enemy, used a potion automatically when you got low, and leveled you while you went to go get a drink. The Sad thing is, I've played a few F2P games that were exceedingly close to this. Auto-Facing has always been a somewhat sore spot for me, I dislike it immensely, but due to poor design, and the lack of solid collision detection (casters become severely disadvantaged with people being able to walk right though them, interrupting their spell) it may be a necessary evil. So, I guess, in hopes to answer your question, the reason they're accepted in games these days is because they're bandages on mediocre design that people have become comfortable with. Our culture, our governments are ripe with similar phenomena. It doesn't necessarily make it acceptable, but people have become accustomed to them, and hardly notice them.
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User Deleted? Was this guy the equivalent of a gold bot on the forums or something? :) |
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If his asinine replies are any indication of how he is, he probably rage-quit the forums and deleted his account. |
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