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31 posts found
Ravanos

Elite Member

Joined: 3/10/07
Posts: 841

 
10/31/09 5:39:58 PM#1

(as stated in another post)

This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.

you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.

 

 

Cecropia

Hard Core Member

Joined: 3/06/09
Posts: 449

10/31/09 5:43:59 PM#2
Originally posted by Ravanos

(as stated in another post)

This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.

you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.

 

 


 

If your right I won't be sticking around too long in this genre.

For me the whole reason I play mmos is for the interaction with real human beings (not just a couple of RL buddies), and the feeling I get when I'm playing in a giant world.

I'd like to think that both styles of mmo can coexist.

bloodaxes

Elite Member

Joined: 3/03/09
Posts: 902

10/31/09 5:47:38 PM#3

Well not every game that been out is doing everything instanced.

Aion has open "dungeons" Black Claw Village or Lava Cave for example all mobs in the town are elites and there are bosses and usually some big boss.

I like that idea of having open dungeons AND instanced ones yet I don't see many making it.

Ilvaldyr

Elite Member

Joined: 8/31/08
Posts: 1372

I'm in ur MMO.
Soloin' ur mobs.

10/31/09 5:48:41 PM#4

Pure "sky is falling!" twaddle, imo.

Borderlands isn't a devolution of the MMORPG genre, it's an evolution of the Action-RPG.

Borkotron

Hard Core Member

Joined: 7/02/08
Posts: 283

10/31/09 5:49:58 PM#5
Originally posted by Ravanos

(as stated in another post)

This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.

you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.

 

 

 

No.

Antarious

Hard Core Member

Joined: 10/14/05
Posts: 2000

10/31/09 5:50:48 PM#6
Originally posted by Cecropia
Originally posted by Ravanos

(as stated in another post)

This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.

you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.

 

 


 

If your right I won't be sticking around too long in this genre.

For me the whole reason I play mmos is for the interaction with real human beings, and the feeling I get when I'm playing in a giant world.

I'd like to think that both styles of mmo can coexist.


 

Ya sure its the future of MMO's.... IF they see more sales/subscriptions/paid services than they currently do.

 

Just like everything else they are trying... "it will be the future" until it doesn't work.

Being able to choose the skills you want to use, offers much less variety than pre-made class based systems.

-Future Game Developer

clik

Advanced Member

Joined: 10/13/09
Posts: 60

10/31/09 5:51:14 PM#7

Oh no companies are going to make online rpgs...please...no...not that.  Seriously I'm sure developers know the difference between an MMO and a co-op FPS with diablo style loot systems.

Ravanos

Elite Member

Joined: 3/10/07
Posts: 841

 
10/31/09 5:51:46 PM#8

everything i read about the new SWTOR game leads me that is how that game is going to be. maybe a centralized hub to talk with players, but then they will be whisked away to thier own private worlds to complete thier stories.

 

you also see the call of more and more instance zones, and remember when "dungeons" use to mean giant underground areas with tons of mobs and secrets for multigroup content. now use the term dungeon and everyone associates it with a small private section of the game that can be completeled in 30 minutes to an hour.

 

 

luckturtz

Hard Core Member

Joined: 9/03/08
Posts: 180

10/31/09 5:52:30 PM#9

 

You took it in a different direction but Borderlands is the future mmos.If people have notice more and more FPS are adding rpg elements and rpg classes(team work).The holy trinity can be found more and more shooters.Somebody is going to get the formula right  between to the two.We are going to get persistent world mmofps with real action skills where both RPGers and FPSers feel comfortable in pvp and it will be huge

Guildwars,  Diablo already exist and are very successful so don't see Borderland being any thing that in that different sense.If notice guild wars 2 is choosing to go with persistent world so that should say something

SignusM

Hard Core Member

Joined: 5/07/06
Posts: 1936

10/31/09 5:53:18 PM#10

 Well yeah, WoW started the ball rolling making everything soloable and instant gratification, then Age of Conan instanced the whole game, the new Star Wars game is going to basically be a single player game. The only real MMOs being made anymore are by indy companies. 

Ravanos

Elite Member

Joined: 3/10/07
Posts: 841

 
10/31/09 5:56:09 PM#11

by the way this is not a bash on borderlands its an extremely fun game, I love it its one of my favorite games. i just don't want my MMORPG to become that.

 

Kurai3

Apprentice Member

Joined: 8/28/07
Posts: 29

10/31/09 5:57:27 PM#12

I'm still waiting for a game where you can switch between a fully instanced world (With or without friends) that scales to your character, and a Fully online world with everyone else. That way, no matter how you feel about instancing, you can have it your way.

nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2118

10/31/09 6:13:04 PM#13
Originally posted by clik

Oh no companies are going to make online rpgs...please...no...not that.  Seriously I'm sure developers know the difference between an MMO and a co-op FPS with diablo style loot systems.

 

Of course they know. But a lobby enable private instances diablo style system makes better GAMES and they also know that. Just look at wow. The trend is clear. With the new lfg system in 3.3, wow is moving more towards a lobby enabled dungeon crawl and it is driven by player demand.

In fact, MANY want better lfg system so we don't get stuck in trade yelling "geared dps LFG any raid" for 30 min.

This makes BETTER MMOs.

SignusM

Hard Core Member

Joined: 5/07/06
Posts: 1936

10/31/09 6:13:34 PM#14
Originally posted by Kurai3

I'm still waiting for a game where you can switch between a fully instanced world (With or without friends) that scales to your character, and a Fully online world with everyone else. That way, no matter how you feel about instancing, you can have it your way.

Not really, cause then you'd have a dead gameworld with everyone in instances. 

Apham

Advanced Member

Joined: 9/09/07
Posts: 72

10/31/09 6:14:44 PM#15

it is called Phantasy Star Online, go play it.

Wizardry

Elite Member

Joined: 8/27/04
Posts: 2205

No trespassing! Beware the Psychotog

10/31/09 6:16:05 PM#16

They add more and more instancing not because it is good or makes a good game,they do it because it is the easiest form of content to add.Any developer can do it,it is the cheapest most cost effective.It is not the future of gaming it has already been around for a very long time.As far as being in a game world with just your friends,well yes then you only need a very small world,i have no idea why you and your friends would want a smallish world for a RPG,heck single player games still utilize decent size worlds,look no further than any FF series game.

The instancing part is just bad development,when i see a developer using instances,it tells me right away they are either trying to cut corners to save money or are just horrible game designers.When you add instances you are adding mini maps,and they are totally removed from the game world,so in essence you have no game world,just a pile of useless instances.

As far as wanting to ONLY be in a game world with your friends and be playing a COMPLETE RPG it is near impossible,how do you have any economy?answer is you don't.Who do you sell your crafts to?you don't.With such a small group of players,there is literally no game at all ,unless ALL your friends are on,unless someone just likes hanging out by themselves lol.

The biggest factor that totally erases your theory is the MMO part,it is no longer a MMORPG if you limit  it to your friends playing,so that is not a future of MMORPG that is an entirely different genre,one that i personally feel would make a developer no money at all,so it's future is null and void.It is basically called a CO-op game ,already been quite a few games that have done it,people do not buy those games for the Co-op they buy it just because they want to play the game and it is usually just a simple single player game with of course added co op.

Instances are NOT MMO's they are cheap forms of content,because the developer is trying to scam you by doing it the cheapest way for themselves with no care about the game.

BulletLoco

Novice Member

Joined: 2/01/07
Posts: 16

10/31/09 6:22:43 PM#17

I've seen it stated once but i'll ask again for clarity.

 

 

Guild Wars much?

Rallycart

Elite Member

Joined: 1/02/08
Posts: 674

10/31/09 6:26:16 PM#18
Originally posted by SignusM

 Well yeah, WoW started the ball rolling making everything soloable and instant gratification, then Age of Conan instanced the whole game, the new Star Wars game is going to basically be a single player game. The only real MMOs being made anymore are by indy companies. 

 

In WoW, not everything is soloable. Not by a long shot. And nothing is "instant gratification". Accelerated gratification compared to many other MMOs? Sure. Age of Conan was also not the first game to have instances for all the zones. Tabula Rasa strikes me immediatly. Also, being that Funcom invented the idea of instancing, it only makes sense that they would use it in their games.

As far as SWTOR, that is yet to be seen. Dont bag it until it is out. You may very well be correct, but until then, you are just spouting th latest thread topic names.

Gameloading

Elite Member

Joined: 2/27/04
Posts: 13025

10/31/09 6:31:43 PM#19

No it isn't.

First of all Borderlands concept of multiplayer within private instanced worlds is nothing new, it's just the first FPS to do it that i'm aware of. Games like Diablo have existed for many years

All of the most popular mmorpgs have open world with only a few instances. Fully instanced games that border on mmorpgs don't do very well. Dungeons and Dragons Online had a low subscriber base until it went f2p, Guild Wars has always been free to play and Guild Wars 2 is going to be an open world game like traditional mmorpgs.

 

So I don't see how this is the future in any way.

Kurai3

Apprentice Member

Joined: 8/28/07
Posts: 29

10/31/09 9:54:37 PM#20
Originally posted by SignusM
Originally posted by Kurai3

I'm still waiting for a game where you can switch between a fully instanced world (With or without friends) that scales to your character, and a Fully online world with everyone else. That way, no matter how you feel about instancing, you can have it your way.

Not really, cause then you'd have a dead gameworld with everyone in instances. 

 

So? If everyone wants to instance everything, that's their business. You'd think the mainworld would have a pretty good population considering how many people around here seem to dislike instances.

Vaako

Advanced Member

Joined: 2/02/08
Posts: 5

10/31/09 10:06:39 PM#21

A Borderlands MMOFPS is fine with me. Its not for everyone, but its the ultimate for the twitch fest FPS lovers like me.

Ravik

Hard Core Member

Joined: 10/07/06
Posts: 223

10/31/09 10:29:09 PM#22

No, Borderlands isn't a MMORPG...at all.  No persistant world and no massiveness outside of the "lobby."  It's similar to almost every ARPG like Diablo, PSO, Sacred and all of them.  I know some people consider PSO a MMO but it wouldn't count for my nor this sites definition.  Plus Diablo has been out for more then 10 years so it's not like these are new types of games.

On the other side, Hellgate London should have been an ARPG but Flagship wanted to make it an MMO which I personally feel is the cause of its failure.  MMORPGs and ARPGs are two completely different genres and the one time that they tried to mix them was Hellgate.  In fact the most recent succesful ARPG, Torchlight, didn't even launch with multiplayer...

Anyway, Borderlands with its FPS, ARPG mix is not the future of MMOs, but it is a hell of a lot more entertaining then a lot of MMOs.

A wise GM once told me,
"a game is balanced when everyone complains equally about their classes"

Axehilt

Elite Member

Joined: 5/09/09
Posts: 1234

10/31/09 10:58:35 PM#23
Originally posted by Apham

it is called Phantasy Star Online, go play it.


 

PSO was always the poor man's Diablo 2.  The day the first PSO released I was like "...isn't this just a Diablo clone with poor pacing and less interesting combat mechanics?"

More on topic, I've always championed gameplay over all else (making the player's decisions as deep and interesting as possible.)  Instanced gameplay consistently provides a higher quality of gameplay.

I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion).

Ravik

Hard Core Member

Joined: 10/07/06
Posts: 223

10/31/09 11:43:12 PM#24
Originally posted by Axehilt
 

PSO was always the poor man's Diablo 2.  The day the first PSO released I was like "...isn't this just a Diablo clone with poor pacing and less interesting combat mechanics?"

More on topic, I've always championed gameplay over all else (making the player's decisions as deep and interesting as possible.)  Instanced gameplay consistently provides a higher quality of gameplay.


 

Thats becasue it is easier to do. 

You could turn a game like Oblivion or Mass Effect into a multiplayer game with four people playing and there really wouldn't be too much of a difference.  One person does a quest - it's done for good.  But even with four people playing cooperatively or competitively together the story wouldn't change all that much. 
Once you add tons of people it becomes a lot harder to make each character mean something.  One guy does a quest to help save a farmer from wild wolves, next thing you know he says thanks and the wolves are back for the next guy to do the quest.  The world is persistent but you can't really change it.

One of the things I like about ARPGs is that you can get a lan group with your friends and play through the story.  MMOs don't really offer the kind of story where you make a difference.  Even "sandbox" games which allow you to change the world don't have the same effect.  Plus the replayability comes from the addiciton of loot gathering, which is kinda like many MMOs without the time commitment.

A wise GM once told me,
"a game is balanced when everyone complains equally about their classes"

M1sf1t

Hard Core Member

Joined: 4/15/06
Posts: 1393

11/01/09 12:01:38 AM#25


Originally posted by Ravanos
(as stated in another post)
This is in my opinion the future of MMORPG. getting rid of the massive feeling and getting rid of the "world" feeling to the point of you log in to your own instance of the game world where you are the ONLY player in that instance. where if you wish friends can join your personal instance (or you join thiers) and you quest, kill, level and gather loot without the "hinderance" of any other players.
you see this already happening with games adding more and more instancing to thier games. this is unfortunately the next step in the evolution of the MMORPG genre, especially if the solo WoW players get thier way.
 
 


Ever heard of Diablo 1-2, Guild Wars, Titan's Quest, HellGate London, etc? Borderlands is similar except it doesn't suck like HellGate London which is now dead. Other then that your entire post is knee jerk reactionary blathering.

Oh and 4 people playing together is not a MMO as in Massively Multiplayer Online RPG, FPS, etc..

Games I've played:WAR, LOTRO, Tabula Rasa, AoC, EQ2, WoW, Vangaurd, LoTRO, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars, Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H.

Games I Am Currently Playing:

Checking out Darkfall and Fallen Earth ( Taking a break from EVE )


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