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I do not believe in western style of MMORPG or Asian style MMORPG. If you just say, will here I am as a gamer, then there is such a thing as an immersive, fun and adventurous experience. Who creates that experience should not be limited by their style. |
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I'm personally optimistic myself that there will be a new EQ pre LDoN with an amazing community and all the magic of the versatile playable races, art style and magical items. |
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So you want us to judge a game with an unbiased/fair attitude? BLASPHEMY!!!!!!!!!! I agree with you op, but gamers are tough bunch to please. That being said, I refuse to play any Asian style MMORPG, no matter how good it is . |
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I think the problem is not with the mentality of players (though it is), personally, I think it's in a dev team not aiming at the right market. Some people simply don't like a certain kind of game; I dislike racing games for the most part, so a racing MMO is not going to ever tempt me, but there are those that is will - and the more time they spend trying to attract people like me, the less time they have to put [useful] things in that keep the intended demographic playing. That's why I design games for a certain kind of player, and try to keep a range of that in my portfolio. If every game I had in it were to be made, they would each have a comfortable number of players due to little overlap in playstyle and design philosophy. For instance, I got a game dedicated to RPers, and already see how people are going to hate it - but that doesn't change the fact that the intended market I am going for will most likely love it.
As for a new UO - I highly doubt it. We are past the MMO infancy where UO and EQ1 were "magical", and nothing is going to capture that feeling, just like your first kiss/car. Only those new to MMOs will find their "new UO", and only because it would be their first - and most likely the best one they ever do, and base all future decisions for a game based on that playstyle. That is why some people don't get sandboxes, the first MMO they played wasn't one - but in my case it was - and that affects my tastes. Writer / Musician / Game Designer Now Playing: WURM (may return to EVE) |
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Originally posted by GTwander
Yes I don't disagree. I don't think a game can properly appeal to all styles of players. There will most likely always be someone who loves a certain developers work and also someone who dislikes It. You can't please everyone. I think It is somewhat superfluous to have a game that ''caters'' to all players, because that doesn't really work, unless you have like 4 separate games that are each individual worlds within one game and sell It as one game. |
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all the points you mentioned are being addressed by the game devs, its just that not all such games make it to the big scene. then theres how the community itself reacts to the game. even if the game devs make a really good game that promotes community interactions, if the community is filled with bad players, then the overall feel of the game would also drop.
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Originally posted by Valotros Maybe you haven't heard of a little game called WOW, where PVE, PVP, and soloing are all within the same game, and attracted a huge playerbase? Players aren't rigid. Their tastes are many. The game which flows around their tastes and offers 4 styles, 2-3 of which any given player will like, will do well. As can the game that excels at offering just 1 of those 2-3 styles. Did you really make a second account to quote more Bruce Lee? Are you going to advise us to be shapeless and flow ....while simultaneously having a rigid viewpoint of the exact structure MMORPGs must take? Of what can and cannot work? I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion). |
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Originally posted by Axehilt Maybe you haven't heard of a little game called WOW, where PVE, PVP, and soloing are all within the same game, and attracted a huge playerbase? Players aren't rigid. Their tastes are many. The game which flows around their tastes and offers 4 styles, 2-3 of which any given player will like, will do well. As can the game that excels at offering just 1 of those 2-3 styles. Did you really make a second account to quote more Bruce Lee? Are you going to advise us to be shapeless and flow ....while simultaneously having a rigid viewpoint of the exact structure MMORPGs must take? Of what can and cannot work? Kinda makes sense, but didn't UO also have the same lack of grindiness as well as uniqueness to individuals playing as WoW does? |
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Comnitus
Hard Core Member
Joined: 6/03/09
There are no stupid questions, just stupid people. |
Originally posted by Axehilt Maybe you haven't heard of a little game called WOW, where PVE, PVP, and soloing are all within the same game, and attracted a huge playerbase? Players aren't rigid. Their tastes are many. The game which flows around their tastes and offers 4 styles, 2-3 of which any given player will like, will do well. As can the game that excels at offering just 1 of those 2-3 styles. Did you really make a second account to quote more Bruce Lee? Are you going to advise us to be shapeless and flow ....while simultaneously having a rigid viewpoint of the exact structure MMORPGs must take? Of what can and cannot work? His mind is so open that his brain fell out. I agree with you - few, but some, games manage to combine multiple things into a neat little package for most to enjoy. Of course, it's fun to argue. Groupers will say that they're not satisfied with WoW (or any other mass-appeal game) because "grouping only occurs at level 80!", while soloers will complain that they're "forced" to raid... to group... at 80 if they want to progress any further. Those are like extreme liberals vs. conservatives, though. As my grandpappy used to say, "They ain't never happy till one of em dun't get what he wants. No compromise." See, now I'm throwing my grandpappy's quotes in here. I don't want to be too harsh on the OP, though. I do agree when he says, "I believe that gameplay should be intuitive, smooth and flowing. Good game design in my opinion should healthily promote community and player interactivity. The game should be adventurous, explorative, immersive and nice." I'd just add that variety is the spice of life, and the more activities (preferably non-combat as well) the devs can add in, the more people will want to play because there will always be something to do. Even in Runescape, which is grind, at least you had variety - quests, mini-games, dozens of skills, resource farming, etc. While some of the activities themselves could be less boring, the combination of them always gave me something to do. I disagree when he thinks there is no western or "Asian" style. Most gamers can look at an MMO and say, "That looks Asian (and possibly insert F2P Grinder)". Fewer can look at an MMO and call it western because it's generally what they already expect, so to them it's normal and doesn't require a label. Easier to identify that which is different than what is normal.
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Originally posted by Axehilt Maybe you haven't heard of a little game called WOW, where PVE, PVP, and soloing are all within the same game, and attracted a huge playerbase? Players aren't rigid. Their tastes are many. The game which flows around their tastes and offers 4 styles, 2-3 of which any given player will like, will do well. As can the game that excels at offering just 1 of those 2-3 styles.
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Originally posted by drel Didn't play UO. However on a broad level, EVE is a successful modern UO: a player-run world simulation. But as expected, world simulation is (as it always has been) less popular than a game. Not that most players don't care about popularity, because what matters is whether the game is fun to them. But popularity pays the bills for developers, and impacts how much development can go back into the game. I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion). |
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Valotros, WOW isn't perfect, it's merely less imperfect than the majority of games which came before it. It's a solid game, and has the most enjoyable combat system of any MMORPG I've been able to try so far. The point isn't about popularity. The point was that WOW appealed to most (not all) styles of players, and that was one of the key factors of its success (of which there are many.) So while your statement (of trying to appeal to all players) is true, it's also a little misleading. Because by appealing to most players, WOW has done quite well for itself. I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion). |
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