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The Pub at MMORPG.COM  » Single server, no instancing. That's how you shake and bake baby.

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36 posts found
  Axehilt

Elite Member

Joined: 5/09/09
Posts: 4749

10/30/09 2:17:23 AM#26
Originally posted by GreenChaos

I'm sure no developer has ever thought of that before.

And they don't split the population up for technical reasons, they do it just because they haven't read your post yet.

I bet they all feel stupid now.


 

Gameplay reasons too!  Some people like content density so that it doesn't require excessive travel time between the interesting stuff to do.

  afoaa

Apprentice Member

Joined: 8/15/07
Posts: 562

10/30/09 2:30:04 AM#27
Originally posted by SnarlingWolf  

Fallen Earth's population could fit on a single shard of most other modern MMOs. They didn't figure out some amazing technical feet that all the AAA developers have been missing, they just have a small enough population to keep it all on one world.

 But yes we get it you like FE and want everyone to play it but that is not what this thread is about at all.

Its not entirely true what you say. One of the reasons why they have managed to have one server is because they made the gameworld so incredible huge. Atm the overall map is 10 thousand square km, they are only using about 2000 square km of the map atm but that is still a very very large game area so they spread out a big game population on a single server but that server is hosted by scores of machines.

They plan to expand the game until they use 60% of the map but even then they have backup plans so if the population becomes too big they can expand into the other 40% to increase the play area for all levels.

Its not because the population is low that they can have 1 server, its because that server creates a playground there is maybe 10 times larger than most competitive games and maybe 50 to a 100 times larger than a game like CO or AoC.

"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  Distopia

Old School

Joined: 11/22/05
Posts: 9072

10/30/09 2:47:10 AM#28
Originally posted by afoaa
Originally posted by SnarlingWolf  

Fallen Earth's population could fit on a single shard of most other modern MMOs. They didn't figure out some amazing technical feet that all the AAA developers have been missing, they just have a small enough population to keep it all on one world.

 But yes we get it you like FE and want everyone to play it but that is not what this thread is about at all.

Its not entirely true what you say. One of the reasons why they have managed to have one server is because they made the gameworld so incredible huge. Atm the overall map is 10 thousand square km, they are only using about 2000 square km of the map atm but that is still a very very large game area so they spread out a big game population on a single server but that server is hosted by scores of machines.

They plan to expand the game until they use 60% of the map but even then they have backup plans so if the population becomes too big they can expand into the other 40% to increase the play area for all levels.

Its not because the population is low that they can have 1 server, its because that server creates a playground there is maybe 10 times larger than most competitive games and maybe 50 to a 100 times larger than a game like CO or AoC.

Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If I respond to you I don't find you to be a yes man or grumpy smurf.

  afoaa

Apprentice Member

Joined: 8/15/07
Posts: 562

10/30/09 10:54:39 AM#29
Originally posted by Malickie : Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp.

Heh no it won't crash the server, it crashes people's clients. Problem is already there now in PvP, fight for 1 hour in a battle with maybe 30-40 people and your client simply shuts down because of memory leak.

I can only imagine that if you had 200 vs. 200 then everyone would crash every 2-3 min and since a raid leader has to manually invite relogs constantly then it will impossible to maintain a force under those conditions.

 

"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  tro44_1

Apprentice Member

Joined: 6/20/06
Posts: 1836

I Love the Holy Warrior Archtype

10/30/09 11:07:50 AM#30
  Kyleran

Jovian

Joined: 9/13/06
Posts: 13857

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

10/30/09 11:12:22 AM#31

I play EVE and enjoy a single game environment, however its not practical to think this model could be sustained by anything other than a niche game.

Can't see someone creating a single world that say, 1-2M people could enjoy, at some point you'd have to go to multiple server clusters.

I do like  a variety of races and classes in fantasy MMO's, and even EVE would really rock if you could play an alien race.

 

 

  GlowingMoon

Novice Member

Joined: 10/16/09
Posts: 45

10/30/09 12:04:19 PM#32

The aspect I like about a single server with no instancing is that the game world will be full of players which will result in a lively atmosphere. Where as with lots of mulitple servers, in most games the population is really spread out and only a couple zones / towns have a healthy population and a lot of other places are ghost towns, especially with older games. But this is also a problem in game design, when you make level advancement relational to tiered zones, then you have towns and zones that become very dead, where as in games like Ultima Online It wasn't like that and Britannia and Moonglow were always alive with tons of people.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

10/30/09 12:40:06 PM#33

I don't need t0 play with 10,000 players on one server. I can't interact with them all.

DAoC works fine, about 3K on a server.

  cosy

Newshound

Joined: 9/15/04
Posts: 3210

EvE Rules #491 you should never, ever attack Russians on winter months

10/30/09 1:19:00 PM#34

single server mmo are the best thing if there are several servers there will be one underpopulated all the time and on long run the game will bleed players because of that

PD:EvEisNot4WoWkids
BestSigEver :P

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6791

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/30/09 1:29:59 PM#35
Originally posted by afoaa
Originally posted by Malickie : Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp.

Heh no it won't crash the server, it crashes people's clients. Problem is already there now in PvP, fight for 1 hour in a battle with maybe 30-40 people and your client simply shuts down because of memory leak.

I can only imagine that if you had 200 vs. 200 then everyone would crash every 2-3 min and since a raid leader has to manually invite relogs constantly then it will impossible to maintain a force under those conditions.

 

 

It depends on the area mostly, as I've been in groups with 20+ people PVPing (no clue on how many were on either side, but my group had 13 at least).  I would guess that higher end computers have less of a problem as far as client side problems.  For instance in a town I can easily see 40+ people on my screen (oilville anyone?) and since oilville is already hopping with tons of NPCs and activity, I could definitely see that being a big crash point for lower end clients as it is.

 

But out in the open, like the outskirts of a conflict town or something, I could see a decently sized battle with minimal crashing.

"Loan me a Dragon I wanna see space"



Fratman in regards to SWTOR "All signs point to a massive success incoming."

  Yohanu

Novice Member

Joined: 7/23/09
Posts: 166

10/30/09 2:42:40 PM#36
Originally posted by Burtzum

One huge world for all the players to play in together sounds great, but not very practical.  Theres the technical limitations of the servers and your own computer as others have mentioned, but there are also gameplay and world design problems with such a proposal.  Its possible with EVE because EVE is in space.  There is not much content to build and fill the world with.  EVE is also basically a series of rooms connected by hallways, characters can not move as freely as most other MMOs and it would take some time to travel from one end of the map to the other.  Try building a more standard fantasy MMO world that can handle 40,000 people at once like EVE.  It would have to be huge and the developers would have to be very smart about how they construct the world to minimize too many players blobbing together.  When I played Asheron's Call I think we had around 2,000 people on at any given time on our server, and even that would sometimes be frustrating.  You'd go to a dungeon with your friends to complete a quest and you'd end up waiting in line to fight the boss.  And Asheron's Call was a pretty big world.  Awesome game by the way.

As for character races, I have no interest in playing anything other than a human.  I think funky character races is a waste of time and resources for the developers.  I'd rather that time and effort go to something more important.  With wildly different player races the work it takes to make a set of armor goes up dramatically.  Then there is more work to do for animations, and more work making sure every building and dungeon and doorway is designed so that none of the characters do any clipping.  With only humans you only have to make one version of each armor set.  Maybe two, for male and female.  Again, pointing to Asheron's Call, I think it was a good call to stick to only human races.  They were Aluvian (European), Gharundim (African/Arab), and Sho (Asian).  They all shared armor sets, animations, and sounds.  They had some small differences in starting skills but nothing major, so most of the time you could choose based on looks and not be forced into a certain class just because of the race (or in this case, ethnicity) you chose.  Thats the way I like it.  Same goes for EVE, all human characters. 

I generally prefer things to be more realistic and subtle, which seems to be at odds with the average MMO player, or average gamer in general actually.  Whenever I play a game with playable fantasy races, my initial impulse is to be human anyway.  The only time I wouldn't be human in this case is if their lore/culture in the game was not agreeable or compatible with my personality.

About the huge maps: I love that, especially when it takes hours to travel from one side to another

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