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Originally posted by GreenChaos
Gameplay reasons too! Some people like content density so that it doesn't require excessive travel time between the interesting stuff to do. I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion). |
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Originally posted by SnarlingWolf Its not entirely true what you say. One of the reasons why they have managed to have one server is because they made the gameworld so incredible huge. Atm the overall map is 10 thousand square km, they are only using about 2000 square km of the map atm but that is still a very very large game area so they spread out a big game population on a single server but that server is hosted by scores of machines. They plan to expand the game until they use 60% of the map but even then they have backup plans so if the population becomes too big they can expand into the other 40% to increase the play area for all levels. Its not because the population is low that they can have 1 server, its because that server creates a playground there is maybe 10 times larger than most competitive games and maybe 50 to a 100 times larger than a game like CO or AoC. "You are the hero our legends have foretold will save our tribe, therefore please go kill these 10 pigs." |
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Originally posted by afoaa Its not entirely true what you say. One of the reasons why they have managed to have one server is because they made the gameworld so incredible huge. Atm the overall map is 10 thousand square km, they are only using about 2000 square km of the map atm but that is still a very very large game area so they spread out a big game population on a single server but that server is hosted by scores of machines. They plan to expand the game until they use 60% of the map but even then they have backup plans so if the population becomes too big they can expand into the other 40% to increase the play area for all levels. Its not because the population is low that they can have 1 server, its because that server creates a playground there is maybe 10 times larger than most competitive games and maybe 50 to a 100 times larger than a game like CO or AoC. Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp. For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Originally posted by Malickie : Yes and wait until there's enough people in the pvp area to have 200v200 battles and watch the server melt just like it did in SWG. It's fine and dandy when the players are spread out, it usually was in SWG as well. The second a fight broke out in a busy cantina/ starport or between two large guilds, the server would simply crash. I've noticed a lot of similarities in regards to performance in early SWG and FE. I wouldn't doubt if performance was similar in regards to large scale pvp. Heh no it won't crash the server, it crashes people's clients. Problem is already there now in PvP, fight for 1 hour in a battle with maybe 30-40 people and your client simply shuts down because of memory leak. I can only imagine that if you had 200 vs. 200 then everyone would crash every 2-3 min and since a raid leader has to manually invite relogs constantly then it will impossible to maintain a force under those conditions.
"You are the hero our legends have foretold will save our tribe, therefore please go kill these 10 pigs." |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
I play EVE and enjoy a single game environment, however its not practical to think this model could be sustained by anything other than a niche game. Can't see someone creating a single world that say, 1-2M people could enjoy, at some point you'd have to go to multiple server clusters. I do like a variety of races and classes in fantasy MMO's, and even EVE would really rock if you could play an alien race.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
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The aspect I like about a single server with no instancing is that the game world will be full of players which will result in a lively atmosphere. Where as with lots of mulitple servers, in most games the population is really spread out and only a couple zones / towns have a healthy population and a lot of other places are ghost towns, especially with older games. But this is also a problem in game design, when you make level advancement relational to tiered zones, then you have towns and zones that become very dead, where as in games like Ultima Online It wasn't like that and Britannia and Moonglow were always alive with tons of people. |
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I don't need t0 play with 10,000 players on one server. I can't interact with them all. DAoC works fine, about 3K on a server. |
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cosy
Master
Joined: 9/15/04
I helped over 300 new players in EvE, how many did you help ? |
single server mmo are the best thing if there are several servers there will be one underpopulated all the time and on long run the game will bleed players because of that want to try eve-online ? i help you-join eve university,L2P-basic guide if you want to understand EvE-Online |
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maskedweasel
Hard Core Member
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
Originally posted by afoaa
It depends on the area mostly, as I've been in groups with 20+ people PVPing (no clue on how many were on either side, but my group had 13 at least). I would guess that higher end computers have less of a problem as far as client side problems. For instance in a town I can easily see 40+ people on my screen (oilville anyone?) and since oilville is already hopping with tons of NPCs and activity, I could definitely see that being a big crash point for lower end clients as it is.
But out in the open, like the outskirts of a conflict town or something, I could see a decently sized battle with minimal crashing. |
Originally posted by Burtzum About the huge maps: I love that, especially when it takes hours to travel from one side to another |
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