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10/30/09 5:19:21 AM#26
Originally posted by spyboy2000 Games companies like Blizzard are good for the genre and attract a lot of people. They might not take the genre the direction you and I would like, but that does not make those 10 million players any less of a gamer. Thinking so is just retarted and slightly elitist. |
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jayheld90
Advanced Member
Joined: 8/26/04
AMD Phenom II x4 840 Proc |
10/30/09 5:23:38 AM#27
Originally posted by Coman Games companies like Blizzard are good for the genre and attract a lot of people. They might not take the genre the direction you and I would like, but that does not make those 10 million players any less of a gamer. Thinking so is just retarted and slightly elitist.
i joined three days before you!! so i am eliterererest. yeah...
Disclaimer: this is a joke (and its sad that i actually do have to put that) |
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10/30/09 6:05:58 AM#28
i'm getting real fed up with all these types of threads on here.
why blame the companies? it's the consumers who dictate what companies produce.it's the consumers/gamers who buy these games and supports them. it's the gamers who buy gold and powerleveling services. it's the gamers who are responsible for the shitty online communities and constant trolling."
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10/30/09 8:11:29 AM#29
Even if you take an EXP penalty for it? |
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10/30/09 8:15:27 AM#30
Originally posted by jayheld90
Clearly I have more stars then you! Anyhow shamefully some people do really think like this. Folks who played UO (Some though), who think they have the sole power to decide how the MMO market should be running. Newsflash to those poeple: It are the programmers back then who are ruining the market right now. Garriott (Ultima Online series), Smedley (Orginal everquest), etc. So yes, being a veteran does not directly mean your ideas are any better.
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10/30/09 8:25:23 AM#31
Originally posted by Zorndorf
Even for this Blizzard has an answer now: http://www.wow.com/2009/10/29/patch-3-3-just-run-as-many-heroics-as-you-want/ 24/7 group based PVE content without waiting times with a possible 80.000 people on line (with the same structure of the clustered BG servers). "You ain't seen nothin" yet" I think is the expression. I said it already in another post, but as a WOW fan I am starting to be afraid of Blizzard. Apparently they took the time of who plays what and when with the data on their servers. Juggernaut. And it is killing everything in front of its feet.... as you wil be killed with... polish.
Blizzard has made an excellent game, now i am looking for an excellent world. |
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10/30/09 8:43:34 AM#32
Old style instant satisfaction: Insert quarter, get a cookie. New style instant satisfaction: Play easy game, in less than 3 months become "Mega-powerful Uber-DarkLord Ruler of the Universe with Mega-Leet Epic Weapons and Pwnage".
~sigh~
Ken
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10/30/09 8:49:29 AM#33
Originally posted by Zorndorf
Even for this Blizzard has an answer now: http://www.wow.com/2009/10/29/patch-3-3-just-run-as-many-heroics-as-you-want/ 24/7 group based PVE content without waiting times with a possible 80.000 people on line (with the same structure of the clustered BG servers). "You ain't seen nothin" yet" I think is the expression. I said it already in another post, but as a WOW fan I am starting to be afraid of Blizzard. Apparently they took the time of who plays what and when with the data on their servers. Juggernaut. And it is killing everything in front of its feet.... as you wil be killed with... polish.
As an avid grouper I'm going to have to disagree here. A lobby is in my opinion not the perfect answer... in fact I think of it as a step back when you consider a great element of grouping is supposed to be the building of community.
Here FFXI did the right thing by encouraging grouping, it was still difficult for many classes (including most of the ones I played) to always get a group in a reasonable amount of time during certain periods (I played before level sync) but what grouping in that game did was to build a community. You would meet new people through grouping, but it would strengthen your ties to the community in the process since you would likely run into them again in the future.
With this new Lobby system Blizzard is simply making it like the types of lobbies you see in FPS games etc., where unless you specifically look for someone they are lost in a giant pool of anonymous people. There is not the same rapport or reputation you get when you group within a community when you connect to an instance via a lobby.
Can you then go hang out with these people afterwards? No.
Can you invite them to join your guild if you hit it off? No.
Can you even look for them to join up again if you had a good experience? Not really unless they happen to be queued at the same time. whereas in the case of in game community grouping like FFXI you can search for them anytime you want fairly easily to see if they are interested.
So it like all of WoW doesn't really impress me, personally I'll be waiting to see how FFXIV handles groupings problems and strengths as FFXI in my opinion offered the best community/grouping of any MMO I have played since.
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10/30/09 8:54:54 AM#34
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10/30/09 9:29:49 AM#35
When the Old Ones return the blood of the Blizzard clone players will run like water and we shall feed them to Y'golonac. Soon the The Sleeper of N'kai shall awaken! The children of the world will sit in the lap of Othuyeg and play real MMORPGs once more!
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10/30/09 9:33:04 AM#36
Originally posted by Ihmotepp
......... RIP Orc Choppa |
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10/30/09 9:46:51 AM#37
Originally posted by Murugan
As an avid grouper I'm going to have to disagree here. A lobby is in my opinion not the perfect answer... in fact I think of it as a step back when you consider a great element of grouping is supposed to be the building of community.
Here FFXI did the right thing by encouraging grouping, it was still difficult for many classes (including most of the ones I played) to always get a group in a reasonable amount of time during certain periods (I played before level sync) but what grouping in that game did was to build a community. You would meet new people through grouping, but it would strengthen your ties to the community in the process since you would likely run into them again in the future.
With this new Lobby system Blizzard is simply making it like the types of lobbies you see in FPS games etc., where unless you specifically look for someone they are lost in a giant pool of anonymous people. There is not the same rapport or reputation you get when you group within a community when you connect to an instance via a lobby.
Can you then go hang out with these people afterwards? No.
Can you invite them to join your guild if you hit it off? No.
Can you even look for them to join up again if you had a good experience? Not really unless they happen to be queued at the same time. whereas in the case of in game community grouping like FFXI you can search for them anytime you want fairly easily to see if they are interested.
So it like all of WoW doesn't really impress me, personally I'll be waiting to see how FFXIV handles groupings problems and strengths as FFXI in my opinion offered the best community/grouping of any MMO I have played since.
I actually think the Blizzard "lobby" system you so hate is a great idea and way to progress server-based mmo. It basically makes it possible to PuG any instanced dungeon or raid on any server. That is actually quite a liberating concept for players, you are not forced into joining a large guild, you can play the game solo or in a small guild and still do all the 25 raid content. The problem is, though, that implementing this into a game at such a late stage after an expansion is crazy. It would have been brilliant at the start of WotLK especially as the opening raid dungeon is so easy, but now it looks like Blizzard are mainly preparing for their Cataclysm expansion, where they re-work all their old zones and add a few new ones. For me that also means I am glad not to currently play the game, but might hapily return to a re-vamped world where I can PuG anything I want in a few months time; I am playing EQ2 at the moment, I like PvE with a lot of questing. I also do not understand your argument that you cannot guild with players in the x-server PuG system if you want to. It is so easy to x-fer in WoW now that it seems to me all too easy to form guilds by taking a core of players and then picking up new guys who fit the guild mold best. I guess in a way it is almost a shardless mmorpg now, it is a progressive direction, especially given that WoW is an ageing game. I am uncertain of how FFXIV will work out precisely with regards mmo grouping until its release. I think it could be a treat, though, and along with SWTOR it is a game on my list of must-try.
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10/30/09 9:55:22 AM#38
Real gamer is anyone that plays... |
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10/30/09 10:03:15 AM#39
Originally posted by spyboy2000
You do realize that those 3 companies have absolutely no say in what other companies do right? If you want to whine, then complain how all those other companies are screwing up. The fact of the matter is that Blizzard, Sony, and NCSoft made the MMO genre more mainstream. They opened the door for other companies to come in and try to make an MMO. Yes, alot of them are pure crap, but many of them are not. Spend more time finding the game you want to play and less time whining like a little kid with a skinned knee.
For example: I'm old school. I still play tabletop RPG's. Wizards of the Coast completely and utterly screwed up DnD with 4th edition. Did I whine? Hell no. I searched around and found Paizo. I'm now playing Pathfinder (Dnd 3.7 basically) and am enjoying it. |
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10/30/09 10:29:12 AM#40
the community is what we make of it. the power to create a community is in your hands. you can go play a game with the worst community, but i assure you that even in that game there are great people. y ou just have to find them and work hard to get them all in your guild. of course that would be too much work and bitching on forums is easier. I think there are merits in both sandbox and themepark mmos, and just because themepark is more successful financially doesnt mean blizzard is evil. I too wish there was a mmo out there that wasnt quest driven. I too wish a company would make a world first, game second. im sure we'll see one soon enough. games are not life's end game. games are a pass time. nothing more. and in that light, comparing WoW to mcdonalds, like i see so many times, is stupid. all a game has to do is to be fun. is it fun? it was fun for me for quite a long time, just like plenty of other games. we move through games all the time. there will never be The One game to rule them all. games come and go, and so do the people that bitch about them. In the meantime, my suggestion is, go live your life, go outside and bathe in the sun, your next mmorpg is just around the corner. it wont be your last, so dont illude yourself though.
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10/30/09 10:46:53 AM#41
Originally posted by Toquio3 I do not see games as just a distraction or pass time, I see them as art. Art which used to be painted by artists, but are now manufactured by corporate machines. Good games are still out there, but you have to dig pretty deep. |
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Originally posted by heremypet
This ^ |
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10/30/09 11:50:33 AM#43
Just because someone calls it art does not make it good. |
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10/30/09 11:51:46 AM#44
Originally posted by spyboy2000
This ^
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Originally posted by Ihmotepp
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10/30/09 4:44:30 PM#46
Originally posted by heremypet I do not see games as just a distraction or pass time, I see them as art. Art which used to be painted by artists, but are now manufactured by corporate machines. Good games are still out there, but you have to dig pretty deep.
meh, keep in mind all types of art had their patrons and in many cases the artists worked directly for their patrons. Of course there are artists who just worked for themselves and some of them even sold works, but there are so many artists who fell into obscurity and quit because there was no money to be made. Sure, people say "well then good, I'm sure they would rather work in obscurity then to have catered to someone else" but most of the artists, composer and actors I know tend to adopt a more realistic attitude around the time they realize they are much older and are tired of living like a college kid and scraping by. As far as commercial arts, money was always part of the equation. I say commercial as things like folk art are about something else completely different. Only instead of some duke having his court composer compose something for his event the public can now enjoy some of the arts as well. Whether they are paintings, plays or video games. |
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