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LordDmaster
Novice Member
Joined: 6/06/09
Look inside yourself, before you point out others faults. |
10/27/09 8:59:10 AM#26
great soon I can farm on one server and sell to another.
like a korean server maybe LOL JK …..it’s a guideline, not a rule, as players we must remember: “It’s a Game”. |
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10/29/09 2:55:10 AM#27
I don't play WoW at the moment but I am a former player. I read up on the new PUG system they're going to add in the next patch for instances and it's brilliant. People can bash WoW and say stuff about the graphics, the difficulty and the overall 'theme' park feel of it, but think about why they have 11.5 million subscribers. It's because they know how to appeal to the masses. This PUG system is perfect for people who don't have time to LFG or maybe for people who aren't the most sociable just looking to get some gear. Plus the fact that it's cross-server allows you to find SOMEONE looking for a group in a instance no matter when you're playing. Blizzard is fantastic at what they do, and that's make a game everyone can play. |
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10/29/09 2:58:06 AM#28
Originally posted by Bribarian
Yeah I'm sure Blizzard is shitting their pants if their 11.5 dropped down to 11, lmao. |
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10/29/09 3:02:19 AM#29
Originally posted by zethcarn
The tutoring system is not a bad idea in theory. I think the problem is how do you scale a players gear and still keep the appropiate challenge of the dungeon? On a unrelated note, I hope they also add public quests (ala Warhammer) as another means of grouping in open world zones. I'm probably dreaming here. Could do it like reverse of the heirloom system. Have the gear scale down to whatever level the person currently is set at. |
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10/29/09 3:05:13 AM#30
Originally posted by Bribarian
"Thinner and thinner"? I currently play on a server that came online in '05, and I had a 12 minute login queue the other night. Thats the first time I've had a queue since pre-wotlk. |
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Originally posted by Bribarian
All servers just had an upgrade because there was not enough space on the instance servers "additional instances cannot be launched". ( http://blue.mmo-champion.com/1/10431193314-additional-instances-cannot-be-launched.html ) You need to play WoW before you comment on something you know nothing about. If you cannot see the value in this new feature then you really need to take the bind-fold off. |
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Zorgo
Advanced Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
10/29/09 9:26:03 PM#32
Originally posted by Bribarian
I call Bullshit. Assume that the above is not true and you can think of 1000 different reasons to still make this change. Jumping to conclusions often is a jump off a cliff. I think this change is to help alts leveling find a group for razorfin downs a hell of a lot more than an 80 looking for ToC.
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10/29/09 11:52:09 PM#33
Originally posted by Zorgo
I call Bullshit. Assume that the above is not true and you can think of 1000 different reasons to still make this change. Jumping to conclusions often is a jump off a cliff. I think this change is to help alts leveling find a group for razorfin downs a hell of a lot more than an 80 looking for ToC.
Come on, Bribarian never offer any proof. He does not provide any details, as if he does not know anything about WoW other than the spelling of that word. He thinks .. therefore its true. |
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10/30/09 1:51:17 AM#34
This is an amazing new idea. I've generally never cared for wow because of the endless solo grind to level and I love to group. Wow just never satisfied me. With this change It should be very easy to get a group anywhere anytime. If this is true I'll have to be reactivating my wow account and might even retire from eq2!! If only wow had housing and mentoring it would really have everything I love in eq2. |
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10/31/09 3:02:47 AM#35
Meeting stones failed because they were limited to a small player pool for a single server. Most servers being top heavy with end level players meant very few people using meeting stones for non-end level dungeons. This system uses several servers to draw from so it will have a much larger pool of players looking for groups. Also this system looks to be at least able to filter out players by their spec/class roles just like the current system does in WoW. Though admittedly not being able to talk to a player is a draw back but how much vetting is there in the regular system people use today when forming groups on a server? No much I tell you other then pug raids or heroic dungeon mode farming. In the end the biggest draw to this system is the ability to find a group from a much larger pool of players looking to run a certain dungeon that may not be popular on your server but popular enough to form groups using people across other servers. This is IMHO a good way to promote and maximize grouping capabilities for players searching for Old world dungeons or Outland dungeons that aren't run often if at all on some servers. Games I've played:WAR, LOTRO, Tabula Rasa, AoC, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online. Game(s) I Am Currently Playing: EVE Online |
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