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The Pub at MMORPG.COM  » Single server, no instancing. That's how you shake and bake baby.

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36 posts found
  Luneth7

Apprentice Member

Joined: 2/09/09
Posts: 51

 
10/29/09 3:00:45 PM#1

''Well then baby, you better train every part of your body'' - Bruce Lee.

An MMORPG should be populated with tons of players and almost every place in the game world should be full of liveliness with players.

Single server, no instancing should be the way MMORPG's are made. It helps bring the community together and create a lively fantasy world.

A variety of interesting and creative races should also be present in MMORPG's of today. A good example is Dark Age of Camelots race selection and Shadowbanes.

Gameplay should be flowing and intuitive. It shouldn't feel overly restrictive or have superfluous complexity.

''I'm talking about a real MMORPG baby, as in one filled with players and life, expression of simplicity and freedom of flowing and community'' - Bruce Lee's Soul







 

Save me from this abyss of Hell Serge!

  metalliham

Apprentice Member

Joined: 10/25/09
Posts: 94

10/29/09 3:04:48 PM#2

Fallen Earth.

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 2875

10/29/09 3:06:36 PM#3

Get yourself a Fallen Earth.

REALITY CHECK

  MMO-Maniac

Apprentice Member

Joined: 10/08/05
Posts: 150

10/29/09 3:11:39 PM#4

UO and DAoC have multiple servers. Why put screen shots of them?

I'd have used EVE (maybe CO because it's single server, though it is instanced)

  Luneth7

Apprentice Member

Joined: 2/09/09
Posts: 51

 
10/29/09 3:14:16 PM#5
Originally posted by MMO-Maniac

UO and DAoC have multiple servers. Why put screen shots of them?

I'd have used EVE (maybe CO because it's single server, though it is instanced)

 

Just two nice games to show a heavy population picture. I was going to mention EVE by text but decided to leave It out, since I'm sure most people know EVE is single server.

Yeah Champions Online is instanced though :P

Save me from this abyss of Hell Serge!

  metalliham

Apprentice Member

Joined: 10/25/09
Posts: 94

10/29/09 3:19:25 PM#6
Originally posted by Luneth7
Originally posted by MMO-Maniac

UO and DAoC have multiple servers. Why put screen shots of them?

I'd have used EVE (maybe CO because it's single server, though it is instanced)

 

Just two nice games to show a heavy population picture. I was going to mention EVE by text but decided to leave It out, since I'm sure most people know EVE is single server.

Yeah Champions Online is instanced though :P


 

Champions Online is also a straight grind with crappy crafting and repetitive PvP.

<.<

>.>

/whisper Fallen Earth

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1835

10/29/09 3:25:47 PM#7

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

10/29/09 3:25:52 PM#8

I can't help you with the single server,Dark&Light is well gone. It's a pity they didn't get it right,even though i played it right up until they turned it off or got sued.

www.darkandlight.com/en/

As far as a vast open world with no instances and 19 races,but not all on one server, Vanguard nearly fits the bill,i mean all these races have their own starter area which is vast as well.

www.vanguardmmorpg.com/vanguard_races.php

 

Great crafting and endless possibilitys but i low population,easily the best PVE mmorpg out at the moment.

 

http://www.youtube.com/watch?v=OugSd7moMNE

  metalliham

Apprentice Member

Joined: 10/25/09
Posts: 94

10/29/09 3:29:10 PM#9
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.


 

Um, guys...

Fallen Earth is a very large, single-server, non-instanced server with thousands of players.

Man, I buy you books, and buy you books...what do you do? You rip out the pages.

  Luneth7

Apprentice Member

Joined: 2/09/09
Posts: 51

 
10/29/09 3:29:39 PM#10
Originally posted by Thillian

Get yourself a Fallen Earth.

 

I personally like Fantasy and Fantasy Sci-Fi. I'm not so into a apocalypse setting.

Also, all the races are humans with subtle differences, I personally dislike when games have that. Like human angels, normal human, and demon human as the only races without any unique races to contrast them.

I don't mind humans, elves and dwarfs as long as they are complemented by a large amount of other unique races, such as anthropomorphic Leopards, bear men, wolf men etc. Vanguard has a pretty solid race selection in my opinion.

Save me from this abyss of Hell Serge!

  UknownAspect

Advanced Member

Joined: 7/10/09
Posts: 269

10/29/09 3:40:40 PM#11

The problem with having so many unique races is that it restricts the "action" in gameplay.

And by that I mean it forces you to use a tab target and spam hotkeys approach.  With games like Fallen earth where you have to Aim and shoot (even more complex if games want players to have certain vulnerable parts on the body (head shots)), you have to have all the characters look similar or at least have the same general shape.  So having a very diverse race base and have engaging next gen combat is not going to happen.

I'm all about the single shard, I think it's great, but instancing I think is something we won't see go away.  Now I'm not talking about a game world with zone channels (maybe in starting areas so you don't break the server), but I'm thinking instancing is integral to scripted content.  And scripted content is a must have if you want a game with engaging story and quest lines.  If you don't like content driven gameplay, then hell you don't need instanced content.

I haven't played the game, but you may enjoy it: Darkfall.  I believe it's a single shard without instances in the fantasy setting with diverse races.  If you don't like PvP though, then you really don't belong in any single shard game.

MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
Willing to try anything new

  metalliham

Apprentice Member

Joined: 10/25/09
Posts: 94

10/29/09 3:46:18 PM#12
Originally posted by Luneth7
Originally posted by Thillian

Get yourself a Fallen Earth.

 

I personally like Fantasy and Fantasy Sci-Fi. I'm not so into a apocalypse setting.

Also, all the races are humans with subtle differences, I personally dislike when games have that. Like human angels, normal human, and demon human as the only races without any unique races to contrast them.

I don't mind humans, elves and dwarfs as long as they are complemented by a large amount of other unique races, such as anthropomorphic Leopards, bear men, wolf men etc. Vanguard has a pretty solid race selection in my opinion.


 

Ya, I havne't tried Vanguard, and have heard a lot of mixed things about it.

I will try it out sometime I'm sure.

I don't have anything against Fantasy setting MMOs. I just welcome all kinds of MMOs. :)

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

10/29/09 3:47:18 PM#13
Originally posted by Luneth7
Originally posted by Thillian

Get yourself a Fallen Earth.

 

I personally like Fantasy and Fantasy Sci-Fi. I'm not so into a apocalypse setting.

Also, all the races are humans with subtle differences, I personally dislike when games have that. Like human angels, normal human, and demon human as the only races without any unique races to contrast them.

I don't mind humans, elves and dwarfs as long as they are complemented by a large amount of other unique races, such as anthropomorphic Leopards, bear men, wolf men etc. Vanguard has a pretty solid race selection in my opinion.

People really need to stop following to the SOE hater or the SOE haters need to swallow their pride and realise that this game is the best PVE game out.

All it needs is a larger population and it will force SOE to put my effort into it.SOE know that this game eats any of their games alive especially EQ2,which is why they don't want to build on it ,they don't want to lose their eq1-2 player base.

Sell the game SOE..sell it to a dev company that can re-release it.

http://www.youtube.com/watch?v=OugSd7moMNE

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1835

10/29/09 3:48:56 PM#14
Originally posted by metalliham
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.


 

Um, guys...

Fallen Earth is a very large, single-server, non-instanced server with thousands of players.

Man, I buy you books, and buy you books...what do you do? You rip out the pages.


 

Yes the entire population is thousands. Other MMOs are hundreds of thousands or millions, thus the huge difference in server power. Most sharded gamessupport thousands of players online at once per world , it's just the fact that FE only needs one to support it's players

  billynomates

Apprentice Member

Joined: 2/07/09
Posts: 169

10/29/09 3:51:10 PM#15
Originally posted by metalliham
Originally posted by Luneth7
Originally posted by Thillian

Get yourself a Fallen Earth.

 

I personally like Fantasy and Fantasy Sci-Fi. I'm not so into a apocalypse setting.

Also, all the races are humans with subtle differences, I personally dislike when games have that. Like human angels, normal human, and demon human as the only races without any unique races to contrast them.

I don't mind humans, elves and dwarfs as long as they are complemented by a large amount of other unique races, such as anthropomorphic Leopards, bear men, wolf men etc. Vanguard has a pretty solid race selection in my opinion.


 

Ya, I havne't tried Vanguard, and have heard a lot of mixed things about it.

I will try it out sometime I'm sure.

I don't have anything against Fantasy setting MMOs. I just welcome all kinds of MMOs. :)

Why wait, try it out now,it takes 30 mins to download the free trail.

Forget what you have heard,just download and make your own mind up.

This is the problem with todays mmorpg community,they listen to the haters instead of themselves.

Go for it.. no time like the present..

vanguard.station.sony.com/isleofdawn/

http://www.youtube.com/watch?v=OugSd7moMNE

  metalliham

Apprentice Member

Joined: 10/25/09
Posts: 94

10/29/09 3:53:27 PM#16
Originally posted by SnarlingWolf
Originally posted by metalliham
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.


 

Um, guys...

Fallen Earth is a very large, single-server, non-instanced server with thousands of players.

Man, I buy you books, and buy you books...what do you do? You rip out the pages.


 

Yes the entire population is thousands. Other MMOs are hundreds of thousands or millions, thus the huge difference in server power. Most sharded gamessupport thousands of players online at once per world , it's just the fact that FE only needs one to support it's players


 

The game is great and it's always packed.

It was just released a month ago, and you really can't fault a game for not having hundreds of thousands off the bat.

Do you know anything about MMOs? Sheesh!

  metalliham

Apprentice Member

Joined: 10/25/09
Posts: 94

10/29/09 3:54:46 PM#17
Originally posted by billynomates
Originally posted by metalliham
Originally posted by Luneth7
Originally posted by Thillian

Get yourself a Fallen Earth.

 

I personally like Fantasy and Fantasy Sci-Fi. I'm not so into a apocalypse setting.

Also, all the races are humans with subtle differences, I personally dislike when games have that. Like human angels, normal human, and demon human as the only races without any unique races to contrast them.

I don't mind humans, elves and dwarfs as long as they are complemented by a large amount of other unique races, such as anthropomorphic Leopards, bear men, wolf men etc. Vanguard has a pretty solid race selection in my opinion.


 

Ya, I havne't tried Vanguard, and have heard a lot of mixed things about it.

I will try it out sometime I'm sure.

I don't have anything against Fantasy setting MMOs. I just welcome all kinds of MMOs. :)

Why wait, try it out now,it takes 30 mins to download the free trail.

Forget what you have heard,just download and make your own mind up.

This is the problem with todays mmorpg community,they listen to the haters instead of themselves.

Go for it.. no time like the present..

vanguard.station.sony.com/isleofdawn/


 

Sounds like a crack dealer lol

I would consider giving it a free trial myself, except I've experienced SOE several times.

There's something about a company that sells it's own gold to subscibers...

  Player_420

Novice Member

Joined: 2/19/04
Posts: 695

10/29/09 3:55:50 PM#18

Sounds like Fallen Earth (pref) or Darkfall is what your looking for :)

I play all ghame

  ShadowSaturn

Novice Member

Joined: 10/15/09
Posts: 20

The Reaper is always one step behind me.

10/29/09 7:13:01 PM#19

I agree with you Luneth. Those are some of the exact same Ideas I would like to see as a foundation in future MMORPG's.

  GreenChaos

Novice Member

Joined: 10/21/06
Posts: 2274

10/29/09 7:17:28 PM#20

I'm sure no developer has ever thought of that before.

And they don't split the population up for technical reasons, they do it just because they haven't read your post yet.

I bet they all feel stupid now.

  SnarlingWolf

Apprentice Member

Joined: 6/23/09
Posts: 1835

10/29/09 7:21:26 PM#21
Originally posted by metalliham
Originally posted by SnarlingWolf
Originally posted by metalliham
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.


 

Um, guys...

Fallen Earth is a very large, single-server, non-instanced server with thousands of players.

Man, I buy you books, and buy you books...what do you do? You rip out the pages.


 

Yes the entire population is thousands. Other MMOs are hundreds of thousands or millions, thus the huge difference in server power. Most sharded gamessupport thousands of players online at once per world , it's just the fact that FE only needs one to support it's players


 

The game is great and it's always packed.

It was just released a month ago, and you really can't fault a game for not having hundreds of thousands off the bat.

Do you know anything about MMOs? Sheesh!

Wow you are not getting it. It has nothing to do with if Fallen Earth is a good game or not. You are trying to use FE's small population being able to fit in one shard as an example of why every MMO can do it.
 

 

Fallen Earth's population could fit on a single shard of most other modern MMOs. They didn't figure out some amazing technical feet that all the AAA developers have been missing, they just have a small enough population to keep it all on one world.

 

But yes we get it you like FE and want everyone to play it but that is not what this thread is about at all.

  Yohanu

Novice Member

Joined: 7/23/09
Posts: 166

10/29/09 8:22:52 PM#22
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

 

Take a game the size of LotRO, or even as huge as WoW. The amount of processing power needed to have everyone on one shard (since server isn't really the right word as almost every MMO uses multiple servers to power one "world") would be immense.

 

Now you have games like Champions which basically combines all the "Worlds" into one and so you get the city instances if one is too full.

 

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.

Welcome to the beautiful world of server-clusters.

  Burtzum

Novice Member

Joined: 2/11/07
Posts: 63

10/29/09 8:31:18 PM#23

One huge world for all the players to play in together sounds great, but not very practical.  Theres the technical limitations of the servers and your own computer as others have mentioned, but there are also gameplay and world design problems with such a proposal.  Its possible with EVE because EVE is in space.  There is not much content to build and fill the world with.  EVE is also basically a series of rooms connected by hallways, characters can not move as freely as most other MMOs and it would take some time to travel from one end of the map to the other.  Try building a more standard fantasy MMO world that can handle 40,000 people at once like EVE.  It would have to be huge and the developers would have to be very smart about how they construct the world to minimize too many players blobbing together.  When I played Asheron's Call I think we had around 2,000 people on at any given time on our server, and even that would sometimes be frustrating.  You'd go to a dungeon with your friends to complete a quest and you'd end up waiting in line to fight the boss.  And Asheron's Call was a pretty big world.  Awesome game by the way.

As for character races, I have no interest in playing anything other than a human.  I think funky character races is a waste of time and resources for the developers.  I'd rather that time and effort go to something more important.  With wildly different player races the work it takes to make a set of armor goes up dramatically.  Then there is more work to do for animations, and more work making sure every building and dungeon and doorway is designed so that none of the characters do any clipping.  With only humans you only have to make one version of each armor set.  Maybe two, for male and female.  Again, pointing to Asheron's Call, I think it was a good call to stick to only human races.  They were Aluvian (European), Gharundim (African/Arab), and Sho (Asian).  They all shared armor sets, animations, and sounds.  They had some small differences in starting skills but nothing major, so most of the time you could choose based on looks and not be forced into a certain class just because of the race (or in this case, ethnicity) you chose.  Thats the way I like it.  Same goes for EVE, all human characters. 

I generally prefer things to be more realistic and subtle, which seems to be at odds with the average MMO player, or average gamer in general actually.  Whenever I play a game with playable fantasy races, my initial impulse is to be human anyway.  The only time I wouldn't be human in this case is if their lore/culture in the game was not agreeable or compatible with my personality.

I draw! www.burhtun.com

  User Deleted
10/29/09 9:07:30 PM#24
Originally posted by SnarlingWolf

The problem comes down to server power, and PC power.

...and publishers and billing systems and localized versions and...

 

The other end of the spectrum is PC power. If you genuinely try to get thousands of high poly player characters on screen at a time, most PCs would just choke.

 I don't think anyone is suggesting thousands on screen at a time. A few hundred would definitely rock, though. 

 

It's nice to dream, but it's better to have ideas based in the realm of possibilities.

Fallen Earth, EVE Online and several other games have been designed to support tens of thousands of concurrent users within one game world. Lineage 2 and other Korean MMOs easily support sieges of a few hundred players at once.

You'll be happy to know that the far and distant future you await is not only here, but has been around for well over a half a decade.

 

  Lansid

Novice Member

Joined: 8/21/03
Posts: 1105

"Remember... no matter where you go... there you are!"

10/30/09 12:59:45 AM#25
Originally posted by Luneth7

''Well then baby, you better train every part of your body'' - Bruce Lee.

An MMORPG should be populated with tons of players and almost every place in the game world should be full of liveliness with players.

Single server, no instancing should be the way MMORPG's are made. It helps bring the community together and create a lively fantasy world.

A variety of interesting and creative races should also be present in MMORPG's of today. A good example is Dark Age of Camelots race selection and Shadowbanes.

Gameplay should be flowing and intuitive. It shouldn't feel overly restrictive or have superfluous complexity.

''I'm talking about a real MMORPG baby, as in one filled with players and life, expression of simplicity and freedom of flowing and community'' - Bruce Lee's Soul







 

OMG... Hibernians!

I miss playing it... if only they hadn't told me to change the names of my characters "Sledge" and "Tremera" because some asshurt Midgar GM's I pwnt decided to flag my names as inappropriate. Abercrombie and Willow were fine for Midgars, though...

Regarding OP topic: If devs weren't so hellbent on the next biggest LENS FLARE eyecandy graphics for games, then I could see this being a possibility. However I do not know the capabilities of one server's tolerance to having all the subs of say, WoW, on one server with no instances, or the limits of bandwidth in how it'd function. *shrugs*

If it's fun, i'd play it.

"There is only one thing of which I am certain, and that's nothing is certain."

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