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19 posts found
SeriphinX

Advanced Member

Joined: 7/06/05
Posts: 161

 
10/28/09 9:31:44 PM#1

Started playing again, and to my amazement there are quite a few people on now...doesn't seem to matter though.  Had a quest at a hobgoblin camp that I could easily tell about 3 to 5 other people were doing..hell 3 of them kept dieing over and over because of bad pulls (well I should rephrase, there was no pull..more like mad zerg attempt...which doesn't work in this game).  I thought 'ok' I'll bat first and tried my hardest to get these people to try and group up so that A. we could complete this quest faster and B. people wouldn't have to die to repeatedly.

Nope..kept right on trying and right on dieing.

I don't get it...has soloing in mmos started frying brain cells??  I get soloing because you don't have much time..or due to being uninformed and thinking the task is easier than it really is.  But not even acknowledging a person's hail, hi how are ya, group invite..and then going off to die yet a 5th time is just crazy.

The scary part is I notice this EVERYWHERE..from one area to the next (and in different games for that matter).

Try to socialize every now and then...please!!..I need to finish quests and I'm a squishy healer!  Some of us are nice, we won't bite, we want what you want! lol

/rant over

Sovrath

Elite Member

Joined: 1/06/05
Posts: 4929

10/28/09 11:26:29 PM#2
Originally posted by SeriphinX

Started playing again, and to my amazement there are quite a few people on now...doesn't seem to matter though.  Had a quest at a hobgoblin camp that I could easily tell about 3 to 5 other people were doing..hell 3 of them kept dieing over and over because of bad pulls (well I should rephrase, there was no pull..more like mad zerg attempt...which doesn't work in this game).  I thought 'ok' I'll bat first and tried my hardest to get these people to try and group up so that A. we could complete this quest faster and B. people wouldn't have to die to repeatedly.

Nope..kept right on trying and right on dieing.

I don't get it...has soloing in mmos started frying brain cells??  I get soloing because you don't have much time..or due to being uninformed and thinking the task is easier than it really is.  But not even acknowledging a person's hail, hi how are ya, group invite..and then going off to die yet a 5th time is just crazy.

The scary part is I notice this EVERYWHERE..from one area to the next (and in different games for that matter).

Try to socialize every now and then...please!!..I need to finish quests and I'm a squishy healer!  Some of us are nice, we won't bite, we want what you want! lol

/rant over


 

Well, how did you approach them about grouping? If you just sent the invite without first introducing yourself then I could easily see somone turning it down. I usually turn down the spammed invite. If someone sends me a tell on the other hand I will more often than not accept.

 

dracosmith

Advanced Member

Joined: 6/24/05
Posts: 6

10/28/09 11:33:22 PM#3

He said he spoke to them before sending invite.

junzo316

Elite Member

Joined: 2/19/07
Posts: 1027

10/28/09 11:33:41 PM#4
Originally posted by Sovrath
Originally posted by SeriphinX

Started playing again, and to my amazement there are quite a few people on now...doesn't seem to matter though.  Had a quest at a hobgoblin camp that I could easily tell about 3 to 5 other people were doing..hell 3 of them kept dieing over and over because of bad pulls (well I should rephrase, there was no pull..more like mad zerg attempt...which doesn't work in this game).  I thought 'ok' I'll bat first and tried my hardest to get these people to try and group up so that A. we could complete this quest faster and B. people wouldn't have to die to repeatedly.

Nope..kept right on trying and right on dieing.

I don't get it...has soloing in mmos started frying brain cells??  I get soloing because you don't have much time..or due to being uninformed and thinking the task is easier than it really is.  But not even acknowledging a person's hail, hi how are ya, group invite..and then going off to die yet a 5th time is just crazy.

The scary part is I notice this EVERYWHERE..from one area to the next (and in different games for that matter).

Try to socialize every now and then...please!!..I need to finish quests and I'm a squishy healer!  Some of us are nice, we won't bite, we want what you want! lol

/rant over


 

Well, how did you approach them about grouping? If you just sent the invite without first introducing yourself then I could easily see somone turning it down. I usually turn down the spammed invite. If someone sends me a tell on the other hand I will more often than not accept.

 

I would have to agree with Sovrath.  I usually don't accept spammed invites (this stems from the teleport fiasco in CoX, before they put the prompt in) I will, however, most likely join a team if sent a tell. I always send a tell to people before inviting to my team, I think it's a courtesy that most don't follow.

SeriphinX

Advanced Member

Joined: 7/06/05
Posts: 161

 
10/29/09 12:05:56 AM#5

I was born at night but it wasn't last night..played these things since UO was in beta.  I'm relatively approachable and tend to greet and talk in /say before ever sending an invite, and only after they have said yes.  It was just blatant refusal to get help on their part..I shrugged it off, but I couldn't help but stand there in awe and watch these people die repeatedly and come back trying every way in the world to not group lol.  And each one of them trying NOT to group but solo and pulling the whole more than they could handle.

The point is, it seems like we've reached a point in mmo-society where people are literally too scared to socialize and form a group without being in a guild together..or -who am I kidding- guilds hardly group together these days.

Do you know how many times I've seen someone get asked for a group and they say the ultimate escape line "I would, but I gotta log in a few minutes"..and they are still playing 2hours after that.  Number 1. You're not going to hurt my feelings if you just say..I'd rather solo, thanks.  It's just harder to do so in Vanguard (at least what I've seen..I am just a Cleric though).

I dunno..just seems like people are too afraid to pug these days.  Maybe its just from having run ins with griefers or a-hole players.  I've had my share in EQ1 but it never stopped me from finding or forming a good one after the fact.

Just give it a try, is all I'm say'n yo.

 

neorandom

Hard Core Member

Joined: 1/15/08
Posts: 480

10/29/09 12:10:09 AM#6

 we need a revival of the old hard mmo rulesets like eq1 had so that soloing and dieing makes you vomit at the losses, that made people group up and make friends and have a social sect in their mmo, after wow made everything easy mode grouping really went down the crapper, its all wows fault for making it easy tard mode!

Sovrath

Elite Member

Joined: 1/06/05
Posts: 4929

10/29/09 2:58:54 AM#7
Originally posted by dracosmith

He said he spoke to them before sending invite.


 

It wasn't quite clear to me that he did. I wasn't sure if he meant that metaphorically but yes you are correct, after rereading his words it seems that he did ask them.

Sovrath

Elite Member

Joined: 1/06/05
Posts: 4929

10/29/09 3:10:37 AM#8
Originally posted by SeriphinX

I was born at night but it wasn't last night..played these things since UO was in beta. 

 I must assume you are an older player as I haven't heard this expression in years. Brougth a smile to my face.

I'm relatively approachable and tend to greet and talk in /say before ever sending an invite, and only after they have said yes.  It was just blatant refusal to get help on their part..I shrugged it off, but I couldn't help but stand there in awe and watch these people die repeatedly and come back trying every way in the world to not group lol.  And each one of them trying NOT to group but solo and pulling the whole more than they could handle.

The point is, it seems like we've reached a point in mmo-society where people are literally too scared to socialize and form a group without being in a guild together..or -who am I kidding- guilds hardly group together these days.

Do you know how many times I've seen someone get asked for a group and they say the ultimate escape line "I would, but I gotta log in a few minutes"..and they are still playing 2hours after that.  Number 1. You're not going to hurt my feelings if you just say..I'd rather solo, thanks.  It's just harder to do so in Vanguard (at least what I've seen..I am just a Cleric though).

I think most people feel a bit of guilt saying no and just assume that if they say something to that effect they hope you will not be offended (hey they don't know you so they might think you will) and it will allow them to continue. Also, they might feel like you want to group for quite a while and might want to have their freedom. From my experience most people do have a hard time saying no and it's just easier to make something up in order to appear polite.

I dunno..just seems like people are too afraid to pug these days.  Maybe its just from having run ins with griefers or a-hole players.  I've had my share in EQ1 but it never stopped me from finding or forming a good one after the fact.

Just give it a try, is all I'm say'n yo.

 


 

I do have to agree with your assessment that it's quite stupid to continually allow yourself failure when someone offers to help.

However, there could be good reasons for them not grouping. Or if not good at least somewhat understandable.

1, As you pointed out, they just don't want to group. They might want to continually test themselves to see if they can conquer the task alone. This may or may not be feasible, especially with some of Vanguards more challenging content.

2, Their first language might not be English and they are nervous that they won't be able to communicate properly. Especially with some of the rude comments I see on forums where someone is obviously trying to say something in what appears to be a second or even third language and people scoff at them. As I said above, they don't know you and might feel reticent to open themselves up to ridicule.

3, They might be young. I know it seems odd but I know a few parents who don't like their children playing online games. However, they sometimes agree with some rather strict stipulations such as "don't talk to strangers and just play until you need help and I will come" I did run into a rather young (well, 12 - though by how he was acting it could have been a bit younger) person once who was obviously nervous about talking to me but was upset because someone had scammed him out of his sword. It was a really cheap sword so I bought him another.

4, they might feel a bit nervous as they might not consider themselvs great players and the idea of dragging another down with them seems a bit overwhelming. I know for myself, if I am unsure of my character (if it's new to me) or I don't know a dungeon/area and I know it to be challenging I will make it known that they group with me at their peril. Others might just feel embarrased and just assume stay solo.

 

Still, you probably are right and they probably just want to solo and that's it. People are funny, what can I say.

Vyrolakos

Advanced Member

Joined: 11/25/06
Posts: 124

10/29/09 5:37:18 AM#9
Originally posted by SeriphinX

Started playing again, and to my amazement there are quite a few people on now...doesn't seem to matter though.  Had a quest at a hobgoblin camp that I could easily tell about 3 to 5 other people were doing..hell 3 of them kept dieing over and over because of bad pulls (well I should rephrase, there was no pull..more like mad zerg attempt...which doesn't work in this game).  I thought 'ok' I'll bat first and tried my hardest to get these people to try and group up so that A. we could complete this quest faster and B. people wouldn't have to die to repeatedly.

Nope..kept right on trying and right on dieing.

I don't get it...has soloing in mmos started frying brain cells??  I get soloing because you don't have much time..or due to being uninformed and thinking the task is easier than it really is.  But not even acknowledging a person's hail, hi how are ya, group invite..and then going off to die yet a 5th time is just crazy.

The scary part is I notice this EVERYWHERE..from one area to the next (and in different games for that matter).

Try to socialize every now and then...please!!..I need to finish quests and I'm a squishy healer!  Some of us are nice, we won't bite, we want what you want! lol

/rant over

 

Just to balance your bad experience...

Last night I was playing paired up,  we were attempting to do the level 10-14 Azebaj Hive Quests  .. or as many as we could with  just the two of us. While bashing the critters around the hive entrance, we bumped into a pair of level 18 characters who were wandering past, so I asked them if they would like to team up to enter the hive, and a jolly good evening of bee bashing was had by all.

I love the new mentoring system.

Don't despair, it's not all bad. :)

Playing ~ Vanguard (and a bit of Everquest II and Age of Conan)

Thillian

Hard Core Member

Joined: 5/31/06
Posts: 1881

Gravitational Pull of Delirium.

10/29/09 5:41:06 AM#10
Originally posted by SeriphinX

Started playing again, and to my amazement there are quite a few people on now...doesn't seem to matter though.  Had a quest at a hobgoblin camp that I could easily tell about 3 to 5 other people were doing..hell 3 of them kept dieing over and over because of bad pulls (well I should rephrase, there was no pull..more like mad zerg attempt...which doesn't work in this game). 


 

Hobgoblin camp, can you please say where exactly it was? I hope you don't mean the one on the trial island.

REALITY CHECK

Fibsdk

Elite Member

Joined: 2/04/09
Posts: 685

10/29/09 8:01:56 AM#11
Originally posted by Thillian
Originally posted by SeriphinX

Started playing again, and to my amazement there are quite a few people on now...doesn't seem to matter though.  Had a quest at a hobgoblin camp that I could easily tell about 3 to 5 other people were doing..hell 3 of them kept dieing over and over because of bad pulls (well I should rephrase, there was no pull..more like mad zerg attempt...which doesn't work in this game). 


 

Hobgoblin camp, can you please say where exactly it was? I hope you don't mean the one on the trial island.

 

I have had group experiences on the trial island and meeting people who just doesn't want to group. It's a mixed bunch there for sure. However the solo'ers do get thinned out when leaving and having to do actual group content in the game. The first content people are really interested in grouping for is Hunters League quests that start around level 18 -19 at skrillen point. From there on out you are a lot less likely to run into people who will refuse you if you asked them to group up.

 

Trial island is not a good indicator of how grouping is in this game. First of all you do not lose xp and second you don't have to go back and retrieve your tomb. Getting to level 10 and leaving the island can be done in a very short amount of time on your own. Only a few classes "need" to group there. A lot of people just want it over with..get their charm or whatever and just leave.

ethion

Hard Core Member

Joined: 7/25/03
Posts: 2639

10/29/09 9:53:48 AM#12

Always send a tell before inviting.  I do pickup groups all the time but would never accept a random invite...  After CoHs I'd expect to be teleported to some horrible place and left to die...  Seriously though many games have issues with this.  I'm not sure why but in wow I'd get random invites all the time from names that looked random as well.  All I can think is it is some type of abuse...

The other thought i had was this reminded me of eq2 when the game was new.  Back in that day you dropped a soul shard when you died.  I was in a small group killing elementals in a newbie area and I saw this person run in and attack one solo.   She died but before she died it looked like she ran further in.  A little bit later I saw her come back and run up to her soulshard, she was attacked and killed again.  I watched her repeat this several times....  After awhile I sent her a tell asking if she needed help or was just practicing futile attempts at recovery because she liked dying.  She was bubbling over with frustration.  I said would you like help?  she was yes... I invited her to my group and we got all her shard back.  In parting I told her to remember this is a multiplayer game and people will help.  Just ask in /ooc for help.

I come from playing eq from the day it launched.  eq was the most brutal game ever, you died you had nothing.  Many times getting your corpse back was impossible without help.  People in eq soon learned that you had to have help and you had to group.  But those days are gone...  I don't think any game will ever be able to do what eq did since many players today are trained to expect wow like games.  If they try a game like eq they would quit in the first 15 minutes when they lost there corpse.

VG I think is a great balance.  A little bit group oriented but still wow friendly.  Probably about as eq like as any game ever will be...

ethion21 Xfire Miniprofile
sebbonx

Advanced Member

Joined: 12/21/05
Posts: 245

10/29/09 10:56:12 AM#13
Originally posted by neorandom

 we need a revival of the old hard mmo rulesets like eq1 had so that soloing and dieing makes you vomit at the losses, that made people group up and make friends and have a social sect in their mmo, after wow made everything easy mode grouping really went down the crapper, its all wows fault for making it easy tard mode!


 

Vanguard failed hard, no one is going to pay big $$ to create another failure becuase for some dumb reason posters here think everyone wants to group. I have better things to do and rather solo then be forced into that group or raid crap.

If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)

Nikopol

Elite Member

Joined: 11/21/08
Posts: 191

Brought to you by... The Spirit of Nikopol.

10/29/09 11:26:11 AM#14

From what I'm seeing, players tend to blame game designers for the lack of grouping (or rather, a solid incentive for it) in MMOs, but really... You have to see developers follow the tendency in the playerbase in the first place. That's why we're getting games where grouping is actually getting easier and easier, and ever more convenient.... We have the tools to find and form groups faster, we have the tools to commit less and less time for it.... Despite this, groups themselves are actually becoming rarer.

Of course you can say "make groups obligatory then!", but I dare you, go ahead and do it: You'll see many players just walk away from your game because they'll perceive it as you inconveniencing them. A purely group-oriented game today would have to see itself as a "niche among MMOs", and spend accordingly from the start, or we'll have a lot of discontinued games and NGE-scale overhauls.

I've just come to accept the fact that today's playerbase is somewhat more averse to grouping. Some are veterans with a load of bad experiences in their baggage; some come from a gaming background where committing to a group and playing by its needs is just not fun; some would feel ill at ease about sticking to the time requirement for even the most simple task for a group...

So, in the old days grouping was the norm, whereas today it's more of a pleasant surprise :)

I'd go ahead and say this is a paradigm shift, through and through. "Multiplayer" doesn't necessarily mean "cooperative" anymore.

 

boojiboy

Advanced Member

Joined: 10/28/06
Posts: 1365

10/29/09 12:13:11 PM#15

I always turn down random and unannounced invites.  PuG groups can work fine, but want to know what I am getting into first.

Some folks may prefer soloing or might be down-right anti-social.  Or they might be doing a certain quest-line on an alt and are enjoying the challenge of trying something solo.  I solo'd the entire Tricksters quest line to obtain the chamber key for helping my guild out for later Pantheon of the Ancients page collections.  But I also found myself having an unbelieveable amout of fun just seeing if I could do the entire questline solo.  Albeit I was level 55 doing a 40ish dungeon, but it was very fun as a Psionicist and I actually learned some new things about my class, my dps approach and my crowd control capibilities.

So when folks would send me an invite or ask if I wanted to group I would simply say that I was enjoying the challeging of going solo.  If I was in the way of a level appropriate group for the dungeon I would leave them to it and come back another time.

SeriphinX

Advanced Member

Joined: 7/06/05
Posts: 161

 
10/29/09 7:06:55 PM#16

what was comical was every time they died it seemed like they'd come running back in a little faster than last time and a little less strategically..dead...a little faster and more reckless..dead.  It was as if you could sense the frustration building on them.

But to the guy that asked if it was on the Isle..yeah it was..and I'm almost 10, I got sidetracked enjoying harvesting and diplomacy momentarily and look forward to getting into the rest of the world.

As I said I never force a group invite..and always communicate before trying to form one.  I'm one of the good guys! :D

But all that said, it does bring me to another point.  I noticed someone up there mounting some one man revolution in their reply talking about us group-mongers, as if all of us want to force grouping upon everyone.   And if all you want to do is solo, you're right, it is your choice.  I just don't see why you spend all this money on mmos just to solo.  It's as if you just want it to be an mmo just to see real people running around you.  You (the type of player I'm referring to) don't want to group, raid, or anything that may require more than 1 person.  Just boggles my mind why you wouldn't stick to a better (usually) story driven 1 player rpg.  Couldn't you get the same effect by revving up a good rpg on a console while having yahoo chat open on a laptop?

tempestormer

Apprentice Member

Joined: 1/23/07
Posts: 108

Cooking is a gift from god, spice is a gift from the devil.

11/01/09 11:57:38 AM#17

This may be my opinion, but I think that people tend to solo because they do not have a steady leveling partner 9/10 times. My wife and I do great leveling together and are having a blast, but that's only because we log on at the same time and log off at the same time. It's hard to organize schedules between individuals whom do not live together.... this is the case even in guilds. The result always ends up with the person that has more game time, ends up out leveling the casual player. Definitely a bummer.

LynxJSA

Elite Member

Joined: 10/08/05
Posts: 2174

11/01/09 12:52:20 PM#18
Originally posted by SeriphinX

I was born at night but it wasn't last night..played these things since UO was in beta.  I'm relatively approachable and tend to greet and talk in /say before ever sending an invite, and only after they have said yes.  It was just blatant refusal to get help on their part..I shrugged it off, but I couldn't help but stand there in awe and watch these people die repeatedly and come back trying every way in the world to not group lol.  And each one of them trying NOT to group but solo and pulling the whole more than they could handle.

The point is, it seems like we've reached a point in mmo-society where people are literally too scared to socialize and form a group without being in a guild together..or -who am I kidding- guilds hardly group together these days.

 

I think I'm just going to fill up my post history by quoting the holier-than-thou and arrogant posts that are basically saying "Haha, look at these fools soloing. What's wrong with these guys? Are they kids? Scared of groups? It boggles the mind why they are too stupid to group with an amiable and social guy like me."

Fibsdk

Elite Member

Joined: 2/04/09
Posts: 685

11/02/09 12:07:21 AM#19
Originally posted by LynxJSA
Originally posted by SeriphinX

I was born at night but it wasn't last night..played these things since UO was in beta.  I'm relatively approachable and tend to greet and talk in /say before ever sending an invite, and only after they have said yes.  It was just blatant refusal to get help on their part..I shrugged it off, but I couldn't help but stand there in awe and watch these people die repeatedly and come back trying every way in the world to not group lol.  And each one of them trying NOT to group but solo and pulling the whole more than they could handle.

The point is, it seems like we've reached a point in mmo-society where people are literally too scared to socialize and form a group without being in a guild together..or -who am I kidding- guilds hardly group together these days.

 

I think I'm just going to fill up my post history by quoting the holier-than-thou and arrogant posts that are basically saying "Haha, look at these fools soloing. What's wrong with these guys? Are they kids? Scared of groups? It boggles the mind why they are too stupid to group with an amiable and social guy like me."

 

touche'